- Updates and new stuff -

- Long hoodies for the U & A male mesh body -

hoodieanounce

This took me way longer than it should have but here they are, currently only available in my ingame store. The sleeveless version was also supposed to be out along with these but i realized that i have forgot to make the actual U & A version of it, only made the LL avatar version, so those are gonna come soon.

- UPDATES -

The avatar 2.0 and the M3 mesh head got some updates and these are:

M3 1.9.0
Added a Center option to the roll menu.
Changed the HUD position from right to the left side of the screen, now the HUD automatically hides it’s options menu offscreen. This is a  workaround for the annoying problem of the invisible part of the HUD blocking your mouse clicks.
Fixed some permission errors with the bonus items.
Few changes to the script

The head is prepared to work with a texture applier and some other stuff that im gonna be releasing any day now. What the applier does is, it makes things easier for both mod creators and mod consumers, it allows modders to package and sell their M3 texture mods without having to make them full perm or give out UIIDs and users can now just apply the mods with one click of a button and not have to deal with copypasting UIIDs into the hud one by one.

Avatar 2.0 – 1.10b
A few minor bug fixes that caused clipping with the new set of clothes that are also coming soon.
Reorganized hideable ares on the chest.

(NO this is not the update with hand positions and boob sizes and all that good shit that i was talking about, this is just a small maintenance update)

- Coming soon! -

A bunch of skin tight clothing for Avatar 2.0, stuff like bike shorts, socks, gloves, pantyhose and other stuff. The M3 applier thing and another thing that i do not yet know how to describe.  After all that is done, imma work on Rikugou some more.

- Third Party Content -

- MoMo Fashion -

MoMo fashion is making stuff that is compatible with Avatar 2.0, visit their store to see more https://marketplace.secondlife.com/stores/64075/search?utf8=%E2%9C%93&search[category_id]=&search[maturity_level]=G&search[keywords]=avatar+2.0

 

 

Blouse for avatar 2.0 by Sepph

Sepph has released a bunch of shirts that work with avatar 2.0, now this shirt is a bit of a tight fit and will clip, there fore they have included specially made alpha maps for all 12 skin tones.

These are just a few, check out their store for more https://marketplace.secondlife.com/stores/120513/search?utf8=%E2%9C%93&search[category_id]=&search[maturity_level]=GMA&search[keywords]=blouse

 

Moan bumper for M3 by SmexyL

This is a Bumper that animates the M3 face and makes a moan sounds and more, read the full description on the item page

 

- Drax Files -

My buddy Drax who makes all sorts of informative and entertaining second life videos has started a new series about people who create the world of second life. I like these particular series the most cuz it always shows something i have never knew existed in the game, furthermore it shows me that second life isn’t all about cock walkers and shitty clubs and that there’s so much more to it.

Anyway this is my favorite episode because its kinda a bit mind blowing.

 

That’s it for now,  Gonna update the CCD later too.

- Noko anime male mesh body -

.::U&A::. has finally released a mesh male anime body. It comes in 2 shapes and 2 skin colors, a normal shape and a feminine with wider hips, thicker thighs and a bigger ass. The feminine body is also compatible with stuff for Avatar 2.0 bottom part of the body, like the closed shorts.

This is not yet up on MP cuz ana is lazy, so you will have to come down to the AMH mall and go to her shop for it.

guyvend

- UPDATE for Avatar 2.0 -

This update is rather significant, as anyone who was following on this knows, i found a solution for the 8 face limit problem. This update adds many more hide options to the avatar, expanding your wardrobe :D

newhuds

The HUD now has 2 new buttons on it, the basic and advanced mode. The advanced mode has all the new hide options and the basic mode will pretty much work the same as the old HUD, it groups together many individual hide areas letting you hide them fast without having to hide them one by one individually through the advanced mode.

The next update will add face expressions, hand and feet positions, boob sizes and maybe blink.

- More UTILIZATOR NEWS -

I got a bunch of more exciting news for you all :O

 

=[Arbalest]=

Arbalest was always on my “the place to go” list every time i needed a a nice anime style outfit, and they are now making Avatar 2.0 compatible outfits :O

postpic

So far they have released 2 Avatar 2.0 compatible outfits  inspired by a game called Ar Tonelico and will be making a third one to complete the series, Rikugou users will love that one :D  I also heard they will be porting some of their other mesh outfits to Avatar 2.0 so its worth keeping an eye on their store at – AMH -

outfits

[THE MAZE]

if you like to explore and shoot zombies and stuff than you might wanna check this out.

maze

A friend of mine has made this cool horror survival action shooter style game on SL called THE MAZE, where you have to fight your way through all the zombies and robots and collect gems that let you upgrade your gun’s stats or buy a vehicle that can help you get around the map and blast some zombies.

 

I made a small gameplay video(made a small flashlight+dark environment setting mod to make the game more spooky).

 

And here’s another gameplay video.

 

And this is where you can find it http://maps.secondlife.com/secondlife/Tamarillo%20Island/248/250/1207

 

- M3 anime head news -

Now despite the update that fixes the issue with the alpha glitch cause by the glow option, a few people continued experiencing alpha glitches with their eyes so i looked into it and found 2 common client side problems:

1. The person is still using some old and tired v1 based viewer like phoenix or singularity. This particular M3 head is not backwards compatible with discontinued viewers. Please consider upgrading to a v3 based viewer like firestorm, if you don’t like the new UI, look into the firestorm FUI beta, it has a V1 mode with all the buttons where you want them to be and even the crappy old grey skin with blue buttons. You are holding us all back and im going to explain how in my rant about V1 viewers and their users. Later M3 heads might be backwards compatible if i figure out a way to make it look good.

2. The person touched some viewer settings that he wasn’t supposed to touch. All V3 based viewers have an automatic 1 bit alpha thing, this is Linden lab’s lazy ass workaround for the alpha glitch problem but it does the job. How it works is alpha textures that have sharp edges and do not have any gradient transparencies to them are automatically turned into 1 bit alphas. The rendering engine treats 1 bit alphas with the same kind of rendering order as it does polygons. Now some people have that option disabled in their settings for all kinds of random reasons, most common reason is that 1 bit alphas aren’t anti aliased right and have these nasty jagged edges, turning the 1 bit alpha option off makes all the alphas smooth but it also makes them all glitch again. what you should do instead is manually set witch alphas you want to be gradient and witch alphas you want to be 1 bit, you can do that from the build menu’s texture tab, just giving the alpha 1% transparency turns it into a gradient alpha.

Anyway long story short, to fix this second client side problem, enable these 2 things.

alpha

 

Now some people have a problem with the HUD “not loading” and being just a few white lines on their screen. What happened is you changed the default HUD attachment  point with some other random point (changing prim attachment points resets the position and rotation of a prim) and now you are seeing the side of it. what you need to do is right click edit the HUD and turn it back around to face you again.

Finally, there’s another update coming that adds the missing center eye option in the roll menu, fixes the invisible options menu click bug, adds a hide button to completely hide the HUD so that it wouldn’t cock block you when you are trying to cam (i know how annoying that shit is) fixes a permission error with the eye template and some other minor fixes.

Oh and forgot to mention that we are working on texture appliers for modders so that they wouldn’t need to sell their textures full perm.

- Other stuff -

I have finished working on the new Avatar 2.0 version that has more areas to hide, now all that’s left is the scripting.

I found this neat thing on MP few days ago, this is an alternative HUD for Rikugou by Junku, that adds some extra functionality to the avatar.

Well, that is all.

- UTILIZATOR NEWS -

Okay so here,s a bunch of stuff that im gonna throw in this single blog post.

- M3 head Review -

Inuoko Shikami has made a pretty nice review of M3 anime head, you can read her review here http://wordsdevoursouls.blogspot.com/2013/04/m3-mesh-anime-head-review.html

review

 

- The M3 head blending kit -

For those of you who wanna use this head with the default  Linden avatar body, ||☆Chromatica☆|| has made this blending kit that will allow you to seamlessly joint your M3 Head with your neck, perfect if you are wearing short hair or hair that is tied up.

 

- Avatar 2.0 -

Here’s some really good news for you Avatar 2.0 users i have came up with a way to overcome the 8 face limit on mesh objects! What this means is that this opens up unlimited body area hide possibilities. Not only that, this will allow the Avatar 2.0 to have different hand position’s, face expressions, and maybe even blink.

posibilities

It’s still a bit too early to say this but this might make the CCD obsolete since now you will be able to wear almost everything.

 

- Sepph shirts for avatar 2.0 -

Sepph has made some T-shirts for Avatar 2.0, they also contain special alphas for every skin tone and instructions on how to use them. Click this banner to see them all.

 

- Other stuff  -

Okay so here’s some other news, the male crowd can finally rejoice cuz Anahi (.::U & A::.) is going to soon be coming up with a Male version of of her mesh body and a few pieces of clothing to go with it.

I have finished rigging the flat versions of the long and sleeveless hoodies too and made a closed version of the open shorts that still needs to be rigged.

M3 Head might be getting another update soon that includes some stuff that we forgot, like the center eye position in the roll menu and options menu lock for when its not shown (so that you wouldn’t accidentally turn your head blue or something while trying to click on something)

That is all.

 

- M3 update -

Fixed an error in the HUD that made one of the eyes go like this

eyebug

The glow option in Base mode made the color layer of the eye alpha glitch with the texture layer, that option wasn’t supposed to be an an option.

Also optimized the head for people that run the game on ghetto PCs with mid to low graphics settings, it should no longer look like this when you zoom out.

lowend

To update your head, rez the update card, if nothing happens or you only get a notecard, that means the update server is acting up, try again in an hour or so.

- The M3 Mesh anime head -

The long awaited M3 mesh anime head is here!


Up until the first M3 prototype head for Rikugou, all anime heads on sl where just sculpted prim blobs with faces drawn on them, they didn’t have eyes or mouths and most of the older ones used to be no mod, making them impossible to customize and match your avatar.

The M3 prototype was the first SL anime head ever to have real eyes that can look around and a mouth that can open. Even tho it was just a small preview of the possibilities of mesh heads and whats coming, it jump started an new age of SL anime avatars. Mesh gave us the power to do things that where simply not possible before.

This head is the direct successor to the M3 prototype, it features all the customization and expression options that you would come to expect from the M series heads, and greatly expands on them, also bringing plenty of new features to the table, giving you unlimited possibilities of what you can do with it. Features such as ability to create, save and load your own presets, setting your own eye color, the improved expression mixer from M2 giving you over 9000 possible expression combinations(im not shitting you, i did some math on the calculator multiplying the mouth expressions by the eyebrow and blush and tears and additional eye size and roll options in the settings HUD and stuff)the original M2 head only had like 64.

Scroll down for a full feature list.

 

- whats included in this package -

A manual  (read this carefully before you IM me saying ZOMG DIS BUTAN NO WORK!!111)
Style card
M3 Head
M3 HUD
Head alpha mask
Full body alpha(No LL eyes for Avatar 2.0)
Emote pack
Bonus items
Update card
Landmark to the store

Bonus items:

Textures
UV maps
Templates
A neck for Rikugou avatars
Away sign

 

- Full list of features -

Full mod – scale it, link stuff to it, rip or replace its textures, go crazy with it but make backups before you do!
Expression mixer – create your own expressions.
Segmentation – the face is split up into individual elements that can be controlled separately, eyes, eyebrows, mouth, effects such as blush and tears.
Advanced options menu – this is where you customize your head, choose its eye styles, colors, skin color, ear types, add custom textures, misc options.
Heterochromia – set a different color to each eye.
Presets – create, save and load your own presets for eyes, skins and face expressions.
Animations – eyes blink, look around, the mouth moves when you type or talk on voice chat,
Emotes – the head can display a face expression based on what smiley face you typed in local chat, like :3 and :D and :O and so on.
Effects – 3 different blush and 2 tears effects.
Facelight – built in face light (disabled by default)
2 types of ears + ability to hide them.
Rikugou compatibility mode – skin tones for Rikugou A and B avatars + can use Rikugou’s eyes.

 

- Bonus items and customization -

The bonus items box contain textures, uv maps and templates for those of you who want to take your customizations one step further or make mods. There is also a neck for the rikugou avatar in case you wanna use this head with it.
Not everything can be changed through the HUD but some stuff you can change through edit mode, like for example the color of eyebrows and eyelashes. BTW Rikugou’s eye textures work with this head too.

 

- known bugs -

Due to the pesky alpha glitches, the glow option will not work correctly  when activated in base mode, use the glow option in tex mode instead.

The HUD will not display correctly if Object Detail (LOD) is set below 2.500 in graphics options.A tiny problem with alphas, sometimes the base layer of the eye will be rendered on top of the texture layer, its annoying but theres a few easy fixes, one of them is just right clicking the head and it fixes it. The HUD has the same problem, if you detach it while the options or presets menu windows are open and attach it again, the eye textures will be bugged, to fix it, hide and show the options and presets menus or right click the HUD.
No clear indication for when the tongue can be used, might be confusing at first.

 

Oh yeah and all the M2 heads in my ingame store are now 50% off and the M1 head is 95% off.

 

Well that’s that, have fun :3

- Metasequoia – Introduction and setting it up -

- Introduction -

Before i begin any tutorials, first i need to introduce you to my tools of trade, since all these tutorials will be orientated towards them and might not be useful to you, if you are using another software package.

 
Metasequoia is a poplar (in japan) 3D modeling program. It is simple, straight forward, and easy to understand, it is good for both beginners just getting into 3D and people with prior 3D  experience. It is good for creating videogame models 3DCG models.

 
The metasequoia project was started by Dr. O.Mizno in 1998 and is still an ongoing development. The program has freeware and shareware version, the shareware version requires license if you wanna be able to save to other formats apart from its native format .MQO and use plugins, apart from that, you can freely use it to learn and create stuff. The license is pretty cheep, just 45$ and if you are hesitant to buy it, you can also get a free 30 day trial license to try it out, but you dont need them cuz you can try it out without a license anyway, you only need license to be able to use plugins and export your stuff to blender, witch is another program i am using and going to get into later. Or you could always find some plugin for blender that can import .MQO files.

 
you can get the program here http://www.metaseq.net/metaseq/index.html
English version of the page http://www.metaseq.net/english/index.html

 

meta

 

- Setting it up -

 

Assuming you have already downloaded and extracted the program and launched it and selected your language as English, the very first thing you need to do is go to file and disable basic mode, basic mode hides some of the important tools that im going to be using in my tutorials.

 
basicmode

 
Now go to file again and this time go to configuration. This is where you set the program up and the very first thing you need to do here is set the UI theme. the default UI looks really ugly and hard to understand so i am using a custom UI that i made out of one older theme that used to come with metasequoia but than it got discontinued cuz it didn’t have the buttons for all the new features that got added later. you can download my theme here

 
Extract the mo24.style and mo24.bmp into your metasequoia’s Data folder. now in the screen settings, below the language drop down menu where it says style, select mo24.style.
Set the status bar to align bottom, the status bar will show you tool tips and other useful information.

 
screen

 
in the preview tab, set the texture resolution to maximum and enable anti aliasing if you want smooth lines and edges.

 
preview

 
In the file tab you can set the default directories for where there program will look for your work material like textures and bump maps and stuff, you can also enable automatic backup of your files so that you wouldnt accidentaly loose any work, i have it disabled cuz i have my own way of making backups. You should also set the file associations for .MQO files.

 
file

 
In the system tab, set max undo to 1000 and memory to 512mb, you can always undo everything if you screwed something up and didn’t notice it right away and kept working.

 
system

 
In the edit tab, set the shape of the rotation handle to arrows instead of rings cuz its fucking impossible to grab those rings in some camera angles.

 
edit

 
And you are done with the configuration menu and can click OK and we are almost done, just a few more things left to do. Now you can see stuff grouped into tabs on the left side of the screen, the very first tab is called system, find 2 buttons called ObjPanel and MatManel and press them both, this opens the object panel and the material panel. Grab them and dock them to the right side of your screen. The object panel is an object layer window that works the same exact way as layers work in 2D programs like photochop. The material panel is kinda like your color/texture palette.

 
systemtab

 
Finally, in the edit option tab, set the type of selection you want, free line or box and you are all done.

edit options tab

 
Now you are ready to begin work, my next tutorial will show what button does what and that sort of stuff, but until i actually get off my lazy as and do it, you could try figuring that out on your own by clicking stuff and seeing what it does.

- More third party mods and addons for Avatar 2.0 and Rikugou -

Im gonna start this of with a video i came across by accident, while browsing youtube in a party at friend’s place, i didn’t even know what i was looking for cuz i was too piss drunk and high, it was a nice surprise and kinda trippy too so i wrote it down on my phone so that i wouldn’t forget it (i forgot i wrote it down for like a week tho) Anyway the video is pretty awsome so check it out

So here’s the awesome new third party stuff

Rikugou + BG feline mods by ::Static::

This isn’t really a mod for Rikugou but it requires Rikugou’s head and hair in combination with the Blue Galaxy feline avatar. Click the store banner above to go to the Static store and see all the colors versions of this mod.

Content by Simplicity

She has made way to many skins, make up, clothing items and other stuff for me to list here so click the banner to go to the marketplace store of Kaie Kaur and check all that stuff out.

Rikugou Lite furry skin mods by No Pants

some really nice looking skins. Click the banner to go check them all out(there’s more).

Rikugou Lite plug suit mods by .:FLFF:.

Click on one of these images to go to the .:FLFF:. store and check out all her mods(there’s more).

Stuff by Katsu Swords (Chomps)

She only started but she already has some interesting stuff, click on one of these 2 images to go to her store.

- Big ass CCD update -

So i finally got up my lazy ass and check all these CCD notecards that have piled up so here’s some more swag for you guys.

CCDshoot4

Been trying demos and reviewing the items all day and added 12 items to the CCD, gonna add 3 or 4 more items later when im done interrogating my friend on where he got his stuff. Gonna be adding more third party content for Rikugou and Avatar 2.0 next.

Here’s a link to the CCD page

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