– M4 Venus rigging dummies –

The rigging/animation dummies are done, you will also find the necks for the M4 Venus head if you wanna adapt it to your own body or body part mod, everything is in different object layers

Get them here: https://www.mediafire.com/file/zdygf5yqw67j63y/M4V_dummies.zip/file

Advertisements

– M4V LL neck and other updates –

M4 Venus LL necks and M4 texture appliers

A small but important update for skin creators and people that wanna use the LL neck, The M4 Appliers have been updated to support the LL neck texture for the venus head, you will need to update your venus head as well and grab the updated LL necks.

Other updates

Updated the LL skin appliers in the bonus item box of the M4 Anime and Chibi heads, the skins had finger and toe nails drawn in wrong places, looking messed up on mesh hands and feet, its fixed now, also included the manuals that were missing from the latest versions.

Fixed the MGA2 Venus body suits, there as a UV error on the belly and the small chest version of the suit had a typo in the texture selection script that made the red texture not load.

– M4 Venus Head –

You wanted it, you got it ! The M4 Bento Venus head is here!

venusmp1

– What is Different from the other M4 heads ? –

Unfortunately, there are no alternative nose or eye socket shapes, but as a tradeoff the head is backwards compatible with M3 Venus appliers and retains the M3 tear effect!
you now have full compatibility with old M3 Venus appliers (skins, eyes, brows, lashes, blush, tears) as well as M4 Venus appliers, however because of this specific compatibility, other M4 and M3 head skins that were not made specifically for the venus head, will not work with the M4 Venus. One thing to note is that mouth uses M4 mouth textures instead of the mouth included on the M3 Venus skins.

As mentioned before, this particular head has the tears option, you can access it through the blush button by clicking it repeatedly till it switches from blush mode to tears mode. Due to a technical limitation regarding alphas, switching on tears, sets the eyelash texture to alpha masking in order to not clash with the tear alpha, this degrades the quality of some eyelash textures. One interesting thing we noticed very late into development is that for whatever reason that same alpha clash bug is not happening between the blush layer and tears, we will look into why this is happening (or more like, why its not happening) and hopefully we can implement tears in other M4 heads. A separate HUD button for tears will be implemented with future updates but for now if you wanna have both and you know what youre doing, first turn on tears and than unhide the blush using SL’s build menu.

The default eye size setting is now size 2, if you make the eyes bigger in the appearance editor, use eye size setting 1 in the M4 HUD to match it.
The Rikugou necks will apply Rikugou skin tones to the rest of the head if you select a skin from the HUD, light skins will apply Rikugou A tone, dark skins Rikugou B
the LL/normie neck will apply its own tone to the head as well for the medium skin tone, matching the medium LL skin tone from the appliers included in the bonus item box.

– M4 Venus neck blending tutorial –

This tutorial will show you how to blend your Kemono/AV2/Rikugou/LL body skin texture with your M4 Venus head’s neck using Blender.

I will assume you already know the basics of how to use blender, if not, this older M4 neck blending tutorial covers the process in greater detail.

If you haven’t already, download the M4 Venus texture development kit and find the “M4V_neck blending kit.blend” file and open it in Blender.

What is where (object layers)

layers
Step 1, baking the neck texture.

Make sure you are in “Blender Render” mode at the top bar.
blenderrender

Select the object layers you will be working with, for example if you are transferring texture of the Kemono body UV onto the M4 neck UV, select both of those layers (you can select multiple layers by holding shift).

Select the source object (a neck with original UV or the M4 head stub).

Go to texture data tab on the right and click “New”.
texturedata

Click “open” and select the source texture that you wanna bake onto the M4 UV neck.
openimage

Now hold shift and select the M4 UV object that you will be transferring the texture onto.

Press tab to enter edit mode and than press A to select all polygons if its not already selected.

In the UV editor window on the right, click “+New” to create a new image, set a name and set the resolution to 512 x 256 and click “OK”.
newimage

Go to render tab and scroll down to baking options.
bake

Bake method has to be set to “Texture”
“Selected to active” checkbox needs to be marked.
Margin needs to be at least 32 or higher for best result(it extends the edges of the rendered image to fix problems like black seams).
Leave “Distance” and “Bias” alone for now unless you are getting spots where the texture inst baked right.

Click “Bake”, once done, save your image somewhere from the “Image” menu in the UV editor window on the right.
Step 2, baking the head texture.

Pretty much same deal as before, select the M4 head stub object and set its texture in the image tab to be the texture of your head, hold shift and select the M4 neck onto which you want to bake your head texture onto, make new image in UV window, bake your texture and save it.
Step 3, merging the baked textures.

I wont go deep into details on how to use an image editor since i assume, as a skin maker, you already know how it works lol.

So anyway, fire up your image editor and paste both baked images into it, layering one over the other.

Select a very soft eraser and start erasing away the top or bottom half of one of the textures till the 2 blend together.

You can test how your textures blend by loading them onto the included necks or test them ingame using the local texture option.

– Soon –

m4v

– Normie head update –

Version 7.0c

Fixed an ugly gap on the right side of the forehead.
Fixed a UV error with the kemono neck that caused a triangle to show on both sides, but in process of fixing it, Avastar ate the rig and i had to reconstruct it, as result there are now very light seams around where the neck
connects with the head on the kemono and avatar 2.0 necks and i have no idea how to fix that, you wont notice it unless you specifically look for it but i will fix that in a future update.

Oh yeah and the permission error is still there, hopefully will fix that soon too, but it will work if you edit it wile wearing or rezzed on the ground.

Version 7.0b (previous update before 7.0c, forgot to post it here)

Fixed the seams around the face and neck.
Fixed bad rigging around ears that caused a huge gap to show.

There is a permission error making the head no mod in inventory but you can still mod it when wearing it or when its rezzed. Will fix this soon too.

– merry christmas –

AMHgifts

You will find these gifts under the tree inside my mainstore.

– Updates –

Normie head Version 7.0

Added a tattoo layer.
Added necks for Kemono and Avatar 2.0 bodies, neck options can be found in options menu.
Removed ear bone vertex groups so your head will now will work right with bento animal ears.
The makeup button on the now brings up a makeup menu, due to some scripting fuckery, the buttons are not very responsive so they may need to be pressed a few times to work.

Unfortunately this update has taken me longer than it should have and has been further delayed by holidays and i really wanted to do this before christmas or at least before the year ends, so i had to push it out, theres some problems with seams under the chin on the LL and kemono necks where they connect to the head, and a seam above forehead, i have no idea how i didnt pick that up when i was testing it so i will keep the older version in the package as well in case the seam under the chin bothers anyone, until i fix it in the next update.

Update to the Kemono head

Kemono head had a bug where the white part of the eye would not accept any textures, that is fixed now.

– A bunch of important updates and a new stuff –

So first things first, a bunch of much needed updates to existing products.

The M4 Anime And M4 Chibi heads now include experimental Necks for the Rikugou lite body, theres some caveats to these so be sure to see the updated manual for what those are and how to use these necks.

The M4 texture applier has been updated to support the new necks for Rikugou.

M4 Mars has a bug fixes with the right eye that made it have a small triangle artifact every time custom eye textures were used. Theres also a minor triangulation change on the blush layer above the nose.

The Necks of all the M4 Heads now automatically change alpha mode to none every time a texture is applied to prevent alpha problems with incorrectly exported custom textures.

Also, i finally fixed the mirrored label problem on the right leg of Rikugou A and B, dunno why i didnt do it sooner.

Now, there was also supposed to be a big update for the Normie head that i wanted to release in this batch of updates as well but the omega applier team is now on a vcation and i cannot finish this update without them, and with some of these updates being already long overdue combined with the new product release that i cannot delay any longer either, i decided to release all this stuff without the Normie head update and set that for a later date when its finished.

And if you are interested on what those Normie updates are, these would be a much needed extra makeup/tattoo layer, necks for Kemono and avatar 2.0, removing the ear weights that messed with bento animal ears, closed ear holes for when ears are hidden and some other fixes.

Im not sure how long their vacation will be but im hoping i can release this before christmas.

TL;DR things updated:
M4 Mars – eye fix, neck alpha mode fix.
M4 Anime and M4 chibi – Added Rikugou necks and the neck alpha fix.
M4 texture applier – Added Rikugou neck support.
Rikugou A and B – Fixed mirrored labels on Right leg.

– New hair –

And now the new product, the Workout Hairdo (cuz i suck at naming things) For the M4 Anime head (works with other heads too, try the demo!)

This comes with 12 hair textures, 10 hat textures and 29 logo designs for the hat.
Theres also bonus unrigged version of the hat itself included.

mpvp1

And that is it for now.

 

– Space nun armor update –

1.1

Fixed the blade not hiding when slinging the sword right after a swing. (SNBA – Chainsword [hand] (1.1))
Fixed the hold animation not stopping after slinging the sword. (SNBA – Chainsword [back] (1.1))
Fixed the standalone kemono neck clipping with the neck of the armor. (Kem – Neck (1.1) (For use without kemono body))