– First mods for the IMP head –

This was supposed to be a launch title but i blew my load too early

And also some eyes to go along with it (updated with imp appliers)

– IMP Head –

Well i managed to finish things up faster than i anticipated so here it is !

Get 10% off this product by buying it at my ingame store!

/!\ WARNING /!\

This was a personal use item that was never intended to be a consumer grade product but everyone and their mom wanted me to release it, so it will have a limited functionality from what you typically come to expect from our products and requires you to have a basic understanding of the build menu in order to further customize it to your liking beyond the preset options.

Heres a list of features it does not have and what problems to expect from it:

No free eye direction adjustment (has a bunch of preset eye directions instead).
No eye sizes (only as part of preset eye directions).
No Ability to control each eye and eyelid independently.
No alternative Eye, nose and teeth shapes.
No hair base options(scalp can still be hidden through the build menu).
No built in color picker for different parts of the head(you will need to paste your color code into a text box for the part you wanna color + eyes have 5 preset colors).
No M4 UV or M4 applier support (it has its own UV and appliers)
Mo options for materials.
No face light control buttons on the HUD(facelight is controlled with text box commands instead).
No talking animation or emotes.
No static tongue.
No built it face AOs.
No click and drag feature in the titlebar of the HUD.

A few less mouth positions you would expect form an M4 head.
It has necks for Kemono and LL-female only, no necks for Avatar 2.0, Rikugou or LL-male.

It has a very minimal appearance editor slider support, only the general head shape sliders will work, you wont be able to adjust detail like the chin or the size of your nose.
There are 2 versions of the head included, big and small, the small one will work with many rigged mesh hairs but there will be some that clip at the sides, some of this can be fixed using the head shape sliders.
The big version of the head will only work with unrigged hair.

  • contents –

IMP Head (small) – will work with many rigged mesh hairs)
IMP Head (big) – Will only work with unrigged hairs
IMP HUD
IMP Neck – Kemono (big and small)
IMP Neck – LL (big and small)
IMP Ears – Pointy (big and small)
IMP Ears – Human (big and small)
IMP Skins for kemono body (boxed)
IMP Head default shape
IMP Head Manual

Bonus item box:
Appliers
Developer resource
IMP Head Example shapes

  • Customization –

The HUD has a button called custom which brings up a text box where you will do most of your customization, here is a full list of textbox commands you can use:

    HeadL:UUID or HeadR:UUID           - Set head texture
    NeckL:UUID or NeckR:UUID           - Set neck texture, Kemono neck only, it uses the kemono body texture, LL neck grabs its texture from the head itself.
    Eyes:UUID (or EyeR:/EyeL:)         - Set eye texture layer
    Eyebase:UUID (or BaseL:/BaseR)     - Set eye color layer texture under the eye texture layer.
    Eyecolor:<color> (or EcolL:/EcolR) - Set eye color.
    Scleracolor:<color>                - Set color for the white part of the eye.
    Lash:UUID or Lcolor:<color>        - Set eyelash texture or color.
    Brow:UUID or Bcolor:<color>        - Set eyebrow texture or color.
    Blush:UUID or Blushcolor:<color>   - Set blush texture or color.

    FL100    - Turn on the face light to full blast.
    FL50     - Turn on facelight at 50%
    FLoff    - Turn facelight off.
    EyeFBon  - Make eyes fullbright (effects the eye color layer).
    EyeFBoff - Turns off fullbright effect.
    FixMats  - Fixes eye base alpha mode and restores mouth specular maps and settings.
  • Included shapes –

The included shapes correspond the avatars in the example images.
Shape small 1 – Purple and black skin characters (Regular Kemono body)
Shape small 2 – Red skin character (Uses the 100% shoulder fix from the Kemono bonus box)
Shape small 3 – Light human skin tone character. (Uses ABC breasts addon and the 100% shoulder fix from the Kemono bonus box)
Shape big 1 – Blue skin character. (Uses the 100% shoulder fix from the Kemono bonus box)
Shape big 2 – Dark human skin tone character. (Uses ABC breasts and thunder thighs addons)
Default shape – Use it as base to create your own shape

  • Known problems –

Some of the mouth positions like the grin with a tooth sticking out will not work correctly if the mouth shape and head length sliders are adjusted, use the included shapes or the default LL female shape as base for your own shape.
Changing the attachment point of the head from the default one it uses will break the face light position. (right click and choose ADD to avoid this)
Changing the attachment Point of the HUD will make it go offscreen, you can bring it back through build mode by clicking anything else on your hud and zooming out with your mouse wheel, but the HUD was only designed for the right side of the screen and attaching it to the left will break the hide functionality and make it go offscreen. (right click and choose ADD to avoid this)
The base of the head wont show if the HUD is not worn while detaching a neck.

– WIP – IMP Head –

So i took a little detour from my original plans to finish up and release this head instead. This was a personal use item that was never intended to be a consumer grade product but everyone and their mom wanted me to release it, so im finishing it up and redoing some stuff and getting it ready.

This is nothing to get too excited about though, this wont be an M4 head and it will have limited functionality from what you typically come to expect one, and will requires you to have a basic understanding of the build menu in order to further customize it to your liking beyond the presets i will include with the HUD.

Heres some pictures of it (click images to see galleries)

Oh yeah and its coming out this month and the price is gonna be 400L ingame and 445L on MP (cause of the new tax)

– M4 updates, male necks, and fitted torso necks by ABC –

First off, LL male necks, this is something that was requested by people that wanna use the M4 heads with male avatars and we hear you bros, the M4 AnnieMay, Chipmunk, Kemono and Bakemono now have male versions of the LL necks. The M4 Anime and Venus are also going to get a male neck and an update to the existing kemono necks to make them join better and remove weird seams and clipping.

We have also fixed an issue with the remote face control relays for all the M4 heads not removing listeners at the end of the session and piling them up till the relay gives you an error.

Finally, ABC has made some necks adapters for the Startbright kemono fitted torso that will allow you to join your M4 head’s kemono and LL female necks with the fitted torso.

Thats all for now, more updates coming soon’ish

– DokiDoki WakuWaku –

– M4 Head Accesories –

Made a bunch of addons for the tongues, these are compatible with the following heads:

M4 AnnieMay
M4 Anime
M4 Venus
M4 Mars
M4 Chibi
M4 Chipmunk
M4 Kemono
M4 Bakemono
Normie (the one made by me)
Avatar 2.0 v1.14

Also fixed a problem with M4 Bakemono (short) head where the eye corners clip through the lashes in altitudes above 1000 meters

smalllp smallmdma smalllsd 

smallpill smallxa-1 

– Another round of updates –

M4 Kemono – v1.1
– Changed – Teeth now have their own face so you can hide them through the build menu if you wanna use your own.

M4 Chipmunk – v1.1b
– Changed – Improvements to the experimental sharp teeth (will not work with buck teeth expressions)
– Changed – Minor scripting tweaks

M4 AnnieMay – v1.2
– Fixed – Improved rigging on the brows should no longer stretch thick custom eyebrow textures textures unevenly when eyes are closed.
– Fixed – Restructured the head and rearranged all its faces to solve the problem with blush layer alpha glitching through the eye texture layer. (never mind this, now it alpha glitches with the eyelashes…)
– Changed – The restructuring allowed me to set different faces to both side of the head in the hidden ear area for asymmetrical texturing support.
– Changed – Came up with a better way to hide ears, the texture will be pinched and barely noticeable now instead of having a 2D image of an ear.
– Changed – Each eyebrow now has its own face so you can apply a different texture to each through the build menu.
– Changed – The hairbase is now split in 2 Faces so you can add different textures to both sides through the build menu.

Casper updates situation

We have received a word from casper vend and their saying that basically LL fucked something up after migrating to the cloud and they cant fix it on their end so the casper team is completely re-writing their end of the system to work around this problem, the update service is up and running but it will not always respond so if you do not get your update right away, do not despair and try again later, also try doing it from different sims and do not flood the server with too many update requests cause that will just make it harder to get an update.

– Cow nose mod and a question for Avatar 2.0 users –

Ok finally got around finishing and packing this mod up.

Also made a full perm kit for skin mod creators that would wanna include it with their mods.

A question for Avatar 2.0 users

– More updates –

Heres some updates for last nights updates, we goofed some things up with the old M4 heads, we also made an M4 Kemono neck that accepts skin textures from body appliers, this wont be a seamless join but it will still be better than using the neck of the body and seeing parts of it inside your mouth.

M4 Anime / M4 Chibi
– Fixed – Eye roll and eye size commands were named wrong

M4 Venus / M4 Mars
– Fixed – Wrong blink animation name in script, spamming you with errors.

M4 Kemono
– Added – M4 Kemono – Neck [M3/Kemono] for usage with old texture appliers.

– Lots of updates –

OK its time to pull out your semi functioning update cards cause we fixed a whole lot of issues and added a bunch of the new M4 head features into the older M4 heads.

I have added 2 experimental features to the Chipmunk and Bakemono heads.

The Snout shape option Is a nose bone deformer that is supposed to make the snout look a bit slimmer, some people were complaining about the big upper lip on the long snout version so this should fix that problem.

The Sharp teeth option in the Chipmunk head is still a work in progress, needs a bit more work to be done on it to make it look more cute but it will allow you to turn it into other kinds of animals that arent rodents.

And now to the bug fixes and updates.

Head specific fixes and changes:

M4 Texture appliers
– Added – Support for the second set of lashes in M4 AnnieMay.

M4 AnnieMay v1.1
– Fixed – Eyebrow UV overlapping into itself, messing with thick looking brow textures.

M4 Chipmunk v1.1
– Changed – Removed the unnecessary nose hide toggle from the options menu, replacing it with teeth options.
– Added – Experimental sharp teeth option (will not work with buck teeth expressions)
– Added – Missing nose modding script instructions to the bonus item box.

M4 Bakemono v1.1
– Fixed – Short snout head problems with left eye layers cipping through each otehr when editing shape.
– Fixed – Blink animation toggle showing both on and off states at the same time.
– Changed – Removed the unnecessary nose hide toggle from the options menu, replacing it with shape options.
– Added – Experimental snout deformer to make it more slim looking (might not work with nose animation in the AO)
– Added – Missing nose modding script instructions to the bonus item box.

General changes and fixes to AnnieMay, Chipmunk, Kemono, Bakemono heads v1.1
– Fixed – Dark HUD graphics displaying incorrect blush buttons.
– Fixed – Light HUD graphics having flipped facelight intensity numbers.
– Fixed – Facelight color from default harsh white to M3 style creamy soft color
– Fixed – Adding eye textures breaking synchronization between the eye texture and eye tint layers.
– Fixed – Remote relay displaying incorrect access list add messages.
– Changed – Short delay added to Click & Drag functionality to detect LMB being held.
(There were reports of M4 HUDs teleporting offscreen during lag. I couldn’t reproduce, but I hope this helps)
– Added – Scripted commands for eye roll.
– Added – Scripted commands for eye size.
– Added – Command documentation in bonus item box.

New M4 head features added to old heads
– Fixed – Facelight color from default harsh white to M3 style creamy soft color
– Fixed – Adding eye textures breaking synchronization between the eye texture and eye tint layers.
– Fixed – Remote relay displaying incorrect access list add messages.
– Changed – Reworked the remote relay graphics.
– Changed – Reworked and less confusing hairbase options.
– Changed – The menu button in the HUD now brings you back to the main menu.
– Changed – Short delay added to Click & Drag functionality to detect LMB being held
(There were reports of M4 HUDs teleporting offscreen during lag. I couldn’t reproduce, but I hope this helps)
– Changed – Emotes now support “RollL” and “RollR” commands. Gestures with “Roll” need to be edited/changed to work with this update.
– Added – Ability to adjust both eye directions independently to do a derpy or a cross eyed look (you can do it by selecting/deselecting the left or the right eye in the eye page of the HUD and than use the eye movement arrows on the main page.)A sharp teeth option.
– Added – 4th eyelash option for Anime, Chibi and Venus.
– Added – Support for Mouth specular & normal textures.
– Added – Scripted commands for eye roll.
– Added – Scripted commands for eye size.
– Added – Command documentation in bonus item box.

known problems that are yet to be fixed:

M4 AnnieMay
– Blush Layer messes with the alphas of the eye textures when activated, will need to restructure the alpha layers Based on M4 Anime
– Custom thick looking brow textures get streched unevenly when eyes close, will need to improve the rigging in that area.
– Left and right side ear areas of the head share the same face when ears are hidden.

M4 Kemono
– The Kemono body neck is visible inside the mouth of the M4 Kemono head, will need to make a neck addon that uses the kemono body texture instead of its own, wont be a seamless join but at least it will be a join and fix the mouth problem for people that wanna use older skins that dont have neck textures.

– M3 Kemono brows will not apply to the M4 kemono, this one is not a bug, the M3 brows cannot work with M4 heads because they used tiled textures for each frow state instead of one brow texture that is deformed using bento bones, so they are incompatible.

That is all.