– Av2 1.14 dummy updated –

I realized i forgot to bind the lower body dummy to the armature and that is causing a lot of confusion for people, so i have updated the dummy, it should now work ok with appearance sliders too.

http://www.mediafire.com/file/q8m9wm4zvaad941/av2+1.14.x+dummies+v2.zip

I also included some additional notes that will help you understand how to even use this mess of a dummy.

– Heres some things to know about before you begin doing anything with this dummy –

Make sure you have Avastar version 2.0.43 or better
If you have a later version of Avasstar, be careful when updating the rig, that feature always breaks something.
The upper body part uses the original non Avastar LL/Avatar 2.0 armature(avatar-old), you need this for correct arm length and shoulder position, if you want to match the ingame model, because Avastar has its own idea on how long the arms and shoulders need to be, and even if it matches up perfectly in blender, it will not match the ingame model and there is no way to fix that.
The lower part of the body is the new fitted mesh Avastar rig.
Be careful when binding new meshes to the armature, make sure the butt slider is at 30 and not 25, even though 25 should be the Avastar default, if you use 25 it will not match the butt for some reason, i dunno maybe its some Avastar bug(i also might be confusing 25 with 30 so flip those numbers around if it isnt working).
For some reason avatar is Avastar is always switched to basic mode and doesnt remember what mode was used last for that project file so you will need to switch it to experimental mode.

– Rigging tips –

If you have a clothing piece that covers both lower and upper part of the body:
A. If your clothing piece does not contain arms and shoulders in it, like lets say a tank top, duplicate the upper body mesh and join it with the lower body, be sure appearance/shape sliders and the appearance editor are disabled for the lower body mesh before you join or the mesh will explode the moment you try to move the sliders. After you joined it, enable the sliders again.

B. You have a clothing piece that covers both lower and upper parts and include arms and shoulders but isnt skin tight, same as above only include arms too.

C. you have a clothing piece that covers both lower and upper parts and includes arms and shoulders and is skin tight, split it in half the same way that the upper and lower body parts are on the dummy, rig both parts to the body parts of the dummy, and use the invisible edge method (take the avatar 2.0 apart ingame with ctrl+alt+t enabled to see what the invisible edge looks like) or copy vertex normals from the seam before you split the clothing piece in 2 parts and than apply those vertex normals to both edges after its split in 2.

 

– Avatar 2.0 1.14 appliers and bug fixes –

The Avatar 2.0 texture appliers have been update to make use of the new features of the latest version of Avatar 2.0, as well as a complete overhaul on how custom textures are added and tested, no more creator/costumer modes, UUIDs are now laoded from a notecard that is deleted when loading is finished.

If you do not have the appliers yet, you can grab them here https://marketplace.secondlife.com/p/UTILIZATOR-Avatar-20-Texture-Applier/6479722

We also fixed a bunch of bugs with 1.14, you will need to update your avatar to the latest version for the new appliers to work correctly.

1.14.4
Fixed a Bug with the head’s hairbase not accepting applier textures.
Fixed a bug with the custom texture add dialog window in the head hud.

1.14.3
Fixed a bug with the head not accepting appliers.
Fixed a bug with body B not remembering custom skin textures when unhiding body parts.
Fixed an issue with both bodies not remembering custom textures for breast sizes.

– Avatar 2.0 1.14 Dummies and textures –

Alright, i threw together a bunch of developer resources for the new av2 v1.14 for you to play with.

Current 1.14.x mesh dummies (fitmesh/bento) http://www.mediafire.com/file/92mggr71jwurn28/av2+1.14.x+dummies.zip
Note: These are the full detail models, not poly count reduced versions of the original.

av2 1.14.x skins.zip – New skins for avatar 2.0 v1.14
1.14 texture resources.zip – New UV maps and textures for the Avatar 2.0 v1.14 head

– Av2 1.14 bug fixes –

We fixed a bunch of bugs with the new avatar 2.0 update regarding custom textures and appliers, this will fix the bug of appliers not loading on the head and custom textures reverting when changing breast size or hiding/showing body parts on version B.

– Avatar 2.0 v1.14 is out! –

This is the long overdue fitted mesh update as well as bento face and hand rigging. You can now adjust the shape of your ass, belly, legs and feet, to make your shape more juicy. You can also adjust some of the face sliders but not all of them work (not all bento features are supported due to the way the game treats custom joint positions)

– Whats else is New in 1.14 –

In general this was a huge update, avatar 2.0 now partially supports fitted mesh (the whole lower body bellow the waist) as well as bento rigging for the face and hands.
Huge improvements to render weight from 32K to just 4.8K (the render weight randomly fluctuates between higher and lower numbers because the whole render weight system is garbage) as well as script optimizations.
There are now 2 versions of the body, A and B. Version A is the normal version witch is 4.8k render weight, and the experimental version B with 2k render weight witch will not work for people running the game on ghetto graphics settings.
A bunch of new features implemented such as normal/specular map support, head customization options and other neat things.

Rez or wear your Avatar 2.0 update cards to get it.

All the existing clothing have been updated to work with this new version, rez your update cards.

                 

The old versions of following items did not come with all the textures, scripting and update cards, there for they are not eligible for a free update.

    

Next stop on the to do list is updating the avatar 2.0 appliers to make use of the new texture layers and specular/normal maps, as well as new dummies for content creators.

– Bento talk animation –

This is for typing/voice chat

– Rikugou body part mods –

Shadoskill has created a few body part mods for rikugou such as flat chest, huge bouncy fitted mesh (whoops i misunderstood it) boobies


and a functional vagina that is also compatible with avatar 2.0.

Visit her store for more stuff.

– The THC Vive –

So not too long ago i tried picking up VR again to see whats new in the land of pretend VR and how far things have progressed in the VR waifu department, but the oculus rift DK2 still had god awful windows 10 support and i couldnt get it to work right, so i said fuck it and got myself the HTC vive.

If you havent seen my oculus rift review, you can catch up with it here https://utilizator404.wordpress.com/2014/08/21/the-oculus-rift-dk2-review/ and a follow up here https://utilizator404.wordpress.com/2014/08/27/another-look-at-the-dorculus-drift-donkeykong2/

In this article im going to be comparing the 2 side by side and see how much this stuff has progressed over the years, So lets get into it.

– Seting it up –

Setting this thing up was even more complicated than the oculus, for whatever retarded reason, the thing is still not wireless and theres even more cables than on the oculus. There are no instructions on how to set it up, there is only health warnings, sensor placement guide and a list of the box contents. It took me some time figuring out what to plug where, the sensors have USB ports on them but the provided USB cables are only few centimeters long, ironically enough, the sensors themselves are wireless and the USB ports are only there for firmware updates, but that isnt mentioned anywhere. Also the thing needs not one but 3 fucking power bricks, one for each sensor and one for the headset.
The drivers for it are just as terrible as the ones for the oculus, the thing did not want to work no matter what i did, i was starting to think my vive was broken or something till i remembered that oculus used to be very anal about having multiple monitors, so i tried disconnecting all my monitors, plug the vive in and sure enough, the fucking thing worked… than i could plug all my monitors back in after everything was set up. And even than theres always something, either sound not working right or one of the components not being detected, all kinds of random errors and having to restart Steam VR program multiple times for it to work right. Get your shit together HTC, this is a consumer product, not a fucking development kit.

– The Screen –

Looking back at the oculus and comparing it with the vive, i feel like the example image i made of the oculs screen doesnt do it justice.

This is a more accurate depiction of what you see, only put your face very close to your monitor to get the full oculus screen experience!

While the screen on the vive is an improvement over the oculus, it is still no where near what i would consider a consumers version.

Theres still those huge eye straining gaps between the pixels, making all the fine detail impossible to make out, smaller texts are hard or borderline impossible to read. Theres various virtual desktop applications as well as native virtual desktop support in steam VR, all utterly pointless without being able to read the texts and not strain your eyes, getting a headache after 10 minutes, why dont they just use 4k displays is beyond me.

– Comfort –

Comfort is a thing all the VR fanboys love sweeping under the rug. While the vive is not abrasive like the oculus, and most importantly, has no vomit inducing judder problem, nothing else has really changed here, it is still heavy, unpleasant, hot and itchy plastic box strapped to your face. The weight of it on the front of your head gives you a weird light dizzy headache feeling after taking it off, the screen is going in and out of focus as the box bounces up and down on your head no matter how hard you tighten the straps, straining your eyes. And than theres the constant struggle not to step on the cable, being mindful of how many times you turned left or right so the cables wont get twisted, why they released it like that without making it wireless is beyond me as well.

– Content –

As the whole VR craze died down, so did the promise of future content, and all that remains is a desolate waste heap of shitty halfass tech demos with price tags of real games.
With a few exceptions, one of them being Valve’s LAB tech demo, it includes many highly polished and impressive mini games that make full use of the vive’s capabilities in creative and engaging ways, and its pretty much all you need to play to have a good idea of what VR gaming could be like if anyone made games for it, and best part is that its free! It actually made my cynical mind blown for a moment.


Other kinds of content worth checking out are creative applications and virtual tour type of things such as art museums, google earth, drawing grafitti, playing drums, i think its a far better use of this technology than gaming.

– Gameplay –

One thing the vive has over the oculus is how streamlined it is playing in room scale, combined with its intuitive controllers. This way of playing games solves the ultimate problem of VR, nausea. You move around the room with your own 2 feet and you get places outside the bounds of your room by pointing and clicking to teleport to that location, it is very smooth and doesnt cause any motion sickness. I think ultimately this makes VR a viable option.

I noticed theres a lot of misinformation going around about vive being only for those with the luxury of having a big empty room and room-scale being the only way you can play it. But this is not true, technically the vive is no different from the oculus and they are both cross compatible, the vive just has a longer cord. You can play games that were made for sitting in front of a desk, even if you dont have a big room, you still have the option to play all those sitting position games that were made for the oculus, and even the room scale ones by just sitting in your chair or your couch and using the controllers to teleport around the scene. Of course having a big room is ideal to make full use of the thing.

– The future of VR –

While its a fun gimmick for a while, i dont see any future for VR as it is now, in mainstream gaming, what i do see huge potential in is creative applications, such as, drawing, playing musical instruments, things you wanna try doing but unable to due to your real life circumstances (like wanting to play the drums but not owning a drum kit, or drawing graffiti). Its also a good way to see different places around the world like google earth VR. And most importantly, the porn, YES VR porn is the thing that blew my mind the most, porn movies recorded with stereoscopic 360 cameras, makes you feel like you are really there with a girl in front of you, it feels like theres really another living person in front of you, and it feels so personal. So if anything, VR definitely has a future there, and i think facebook is on to something with their purchase of the oculus rift and vrporn.com website.

– Final verdict –
For a consumer release, it is really inadequate and the insane asking price of 900$ is just inexcusable for the poor quality experience you are getting from it, The form factor, the weight, all these cables and terrible low DPI screen.
The early adopters will ignore all these elephants in their VR room and will try to sell it to you like its the second cumming of Christ. Unable to come to terms with their buyers remorse, they will convince themselves that they are having a blast with it and it wont just sit there collecting dust after a few months. They will tell you how this revolution is just around the corner, year after year, and if you bring up the VR hype of the 80s and 90S, they will say shit like “technology just wasnt there yet” but the truth is that the technology is still not there, we are still strapping screens to our faces and pretending we are inside virtual reality.

So yeah while VR, as it is now, will never be fit to do any real gaming, VR porn is best thing ever and its a revolutionary new way to fap and i think this is the real reason you should at least get the 80$ Samsung’s gear VR, or if you are really broke, get the google card board witch only costs you 5$ and offer you the same kind of porn viewing experience as these overpriced and over complicated dork helmets.

– New stuff from ABC ! –

Its been long overdue but ABC has finally released a bunch of new things shes been working on.

Clothing items:

Plush animal back packs:

The ABC fitted mesh boobs for Kemono have been updated to include puffy addon nipples, use your update cards to get it.

 

– Nier Automata –

If you are a fan of B2 from Nier Automata, you might be interested in the following Kemono/M3 items.