– Year end update avalanche –

Alright, 2017 is about to end, and a lot of bug reports have piled up over the year, so its about time to kick and bunch of these updates through the door before we start 2018!

– Avatar 2.0 –

Fixed a bug with the alpha system hiding wrong parts of the body, for example, hiding the shoulder would hide a chunk of the torso.
Fixed an oversight in the HUD Skin tab – ADD texture button wasn’t working right in Lash|Brows|Hair modes.
Fixed alpha problems with 2 of the skins, they had an unused alpha channel that messed with things.
Fixed a problem with the included stockings not hiding right sections.
Finlay updated the nipples addon to work with the new avatar 2.0 hud, you can find those for free at my main store.

– Kemono –

Fixed a bug with the render weight in the kemono head, it should be back to normal now.

– Rikugou –

Heavy armor – Fixed a bug where the GM Riffle didnt point forward when in mouse look while crouching.
Temjin and Strike armors – The original problem reported was that the strike sit animation priority is set to 4 and it overrides the sit animations of furniture, but due to how SL handles sitting on prims now, the default LL sit animation will override the lover part of the body if the animation priority is set bellow 4, breaking the sit, so the solution is simply to turn off AO while sitting on furniture (witch is a common sense thing to do anyway). I also found that the temjin sit was set to priority 3 witch as i explained above was bad. Both strike and temjin sits are now set to 4 but i have also included sit animations set to priority 3 inside the HUD, they are marked with -pr3 for anyone that wants to use them instead of the priority 4 animations.
Rikugou A and B – Updated the heads with the FINE TOO talking mouth animation script by Cerise Sorbet as requested by her.
Heavy armor booster sound spam – We came up with a fix but we arent sure if the fix really fixed it, we dont know of a good way to reproduce the bug so its hard to test any fixes, so let us know if its still acting up, there is more information about this down bellow in the “Things that arent broken or cannot be fixed” part of this post

– M3 Anime Head –

Fixed the glow setting effecting the wrong eye layer, making the eye layers alpha glitch with each other.

– Clothing –

Fixed a problem with the Avatar 2.0 stockings hiding wrong sections, also included the animated texture versions of the stockings from the now discontinued experimental pack.
Fixed Avatar 2.0 socks not hiding any sections, and a naming error with one of the black socks being called white.
Fixed permission problems with some of the items in the S4 outfit pack.
Fixed the incorrect naming problem with the Avatar 2.0 medium and flat bikini tops.

– Misc –

Fixed a problem the Gantz and Audax Inc stores having incorrect physics shapes at AMH.
Updated my downloads section to include the missing school top textures as well as include the download links to the O.CA Armor and scarf, and school swimsuit textures.

 

— Things that arent broken or cannot be fixed —

 

– Kemono –

Wearing outfits from outfit folders messes up the alphas – This is a little something that cannot be fixed due to the way second life works. Normally, when adding a piece of clothing, a body part mod or anything else that needs to hide parts of the body, will send a hide command to the kemono body and it will hide the needed parts. Removing a piece of clothing or mod also sends a command to the body to show the parts that were hidden. The body needs to be added first and removed last, witch is not always the case with changing outfits. And this is where the problem is, things arent always removed or added in the correct order, For example, if you were wearing something that hides your torso, changing an outfit can remove the body first before that torso hiding item is removed, making that item send the show command to the kemono body that is no longer there to receive it, than putting the body back on will still have the torso still invisible because it never received that show command.

A workaround for this problem would be to use the outfit folders the way they were ment to be used, as outfit folders and not full avatar folders. For example, have a base avatar folder with just the naked avatar in it and save every outfit into its own folder without the avatar included in that folder, than simply use the “add to outfit” or “remove from outfit” buttons in the outfit folders to change those outfits. This way the alphas wont get screwed up and you will have a more tidy wardrobe as well.

– Rikugou –

Temjin and strike AOs, We are unable to reproduce the bug where it would get stuck in jumping animation, we know about this bug and have seen it ourselves, we just cannot reproduce it o demand, so we cannot do any testing to see if our fix worked or not.
Rikugou lite neck clipping with the neck part of the O.CA armor shirt, i cannot reproduce this clipping neither in game or blender, this might be specific to whatever animations you are using.

Heavy armor booster dash sound, the dash sound will randomly play sometimes when clicking on viewer UI elements with your mouse or WASD on your keyboard, this is a really bizzare bug that has more to do with the viewer than the booster itself. The sound somehow gets cached in the viewer sound memory and plays randomly on mouse and keyboard input (there is not a single line inside the script to do such a thing). Reproducing the bug is really difficult, it looks like it just happens when it feels like it, and without a good way to induce the bug, we cant do any meaningful testing or fixing for it, so if you know what triggers it or what this even is exactly, it would be helpful if you let us know.

– Clothing –

I had notes for problems with the following items but upon testing them i have found that i have already fixed them, but i have no memory of announcing those fixes so just in case i didnt heres what was fixed previously:

D2 skirt had incorrect faces assigned to meshes, mainly the belt loops and buckle.
Shorts and open shorts were clipping with skin tight pants and pantyhose.

Well thats it for now, there were other things reported that turned out to be either not reproducible or user error but we arent 100% and will need to investigate them further when we have time.

 

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– The full development history of the M series of anime heads –

Alright, a lot of people have been asking me what the M3 thing stands for in the M3 head, and its kind of a simple answer but theres a whole back story to how it all came to this,  so as the 4th generation of the M series of anime heads is just around the hill, heres a little history lesson for those of you that are interested in reading this wall of text.

Okay so a long time ago, in a galaxy far, far away….
It was an interesting time around 2009 when the SL anime community was slowly dieing. The only good anime head available at the time, was created by a person that no longer played second life, and the head was no longer for sale.

heads

I say good because there were nothing better on SL to compare it to at the time…

I wanted to be an anime person on SL too for a while now and since these heads were no longer for sale, i couldn’t get one for myself, lucky for me i already had some 3D modeling experience and just figured out how to create sculpted prims, witch was what we had at the time before mesh was introduced to SL, (you can find out more about sculpted prims in this article )i just learned how to make sculpts, so i made myself an anime head!

firsthead
Fun fact: My head was the first one to have a nose, which was somehow revolutionary at the time.
Another fun fact: While i never made my head for sale, later on i have made a sailormoon avatar that uses a variation of that head, you can still find it on a discount in my store on the second floor.

So moving on, one day i met a girl named Miyu, who saw my anime head and she commissioned me to create an anime head for her dragon girl avatar, i called it Miyu head.

miyu

– The Miyu anime head –

There was still the anime head shortage problem on SL and since no one else was stepping up to fill that niche, i made a commercial version of the Miyu anime head witch was the very first M series head, the original M1 or simply Miyu anime head, and this is what the the M stands for.

m1

Fun fact: The Miyu anime head came in 3 skin tones and had 3 corresponding skins for the linden avatar. These 3 tones are a standard to the M series heads and are still used today by the M series heads,  Avatar 2.0 and Kemono. The three M1 linden skins can be used to match the M3 heads to your linden avatar. You can still find the M1 anime head pack on discount on the second floor of my ingame store.

 

– The M2 anime head –

A number of more advanced anime heads with multiple face expressions were created since then by wave of new, anime inspired content creators from japan, and the anime community was getting back on its feet.
But all these new anime heads had a few common and rather big problems, all the anime heads at the time were no mod for whatever reason and people couldnt adjust the size of the head or tint the skin color, and skins they came with were just fucking terrible. In addition, the face expressions on those heads were separate, pre made images, that had to be loaded onto the head, and the texture loading times were terrible back then, so you spent minutes having to stare at a grey or blurry head between each expression you wanted to load. Not only did this limit how many face expressions a head can have, this also limited most heads to just a single eye color and skin tone, and you had to buy a whole new head if you wanted to have another eye color. Not to mention that some of the heads were really half assed and looked like this.

head

And so it was up to me to step in and think of a way to solve these problems and save the day once more. And so the M2 anime head was made.

m2

While other anime heads offered you a few premade face expressions and a single eye color, the M2 head allowed you to make your own expression and change them in real time without having to load anything, with a thing that i called the expression mixer HUD at the time.

m2hud

The sculpt map was made in a way that would concentrate most of the UV space on the face and not waste it on blank spaces with no detail (witch was another big problem with anime heads at the time that i forgot to mention), this allowed me to put all the face expression components on a single page and change between them using texture offsets. The eyes were on a separate sculpted prim layer overlayed on top of the head, so you could have any eye color or even style you want and control eyes separately from the face, or tint the skin color without tinting the eyes. All this eliminated the need to create a million different images for each expression, skin tone and eye color.
m2expressions

Finally, i was really digging the relationship between the furry avatar creators and their modding community. They provided people all the necessary material needed to further personalize their avatars, and people modded the shit out of them, creating some really amazing things. So i have included all the textures full perm myself.

It was a dawn of a new era for SL, the advanced lighting model was introduced and together with the new M2 heads, SL was looking better than ever.
shadows

– Other experiments –

As time went by, i experimented with sculpt mapping and new head shapes, and a bunch of random heads were made in the process.

m1spinoffs

I kept pushing the limits of what can be done using sculpt mapping, Trying to put as much detail into it as i could with the limitations of the time. One of these heads that i was the most proud of, was the Venus head that came with the MGA2 Venus, Nightmare and S4 avatars that can still be found on discount on the second floor of my store. I managed to concentrate enough of the sculpted prim geometry on the face to give it real lips and a well defined nose and chin, witch was also a first for anime heads since mouths and noses were just drawn on the texture.

venusheads

But my experiments didn’t stop there and eventually even figured out a way fix what was disappointing me the most and have a real mouth on and anime head, instead of one thats just drawn on the texture, witch was before thought as impossible to do with sculpted prims.

venusmouth

This would have been revolutionary at the time but there was one final limit that i simply couldnt push any further. the head looked really chewed up, and rumours were spreading that LL is going to implement 3D model uploading capabilities to SL, so was pointless to go with this any further.

 

– Other M2 series heads –

While most of my sculpted prim experiments were M1 style heads that could only blink and had no face expressions, a few of them did get the full M2 system implementation. These were the M2 male head, the M2 chibi head, as well as the Etna, BRS and Melissa avatars with their own M2 heads.

chibibrsmaleetnamellissa

 

– The M3 before the M3 –

As time progressed, the limitations of the M2 anime head kept piling up, The shape was too blobby, the expressions were kinda meh, i also wanted my head to have all the fancy effects like blush and tears and other things that other heads had, and so it was time for me to shift gears once again and take it a bit further. I began sketching things up and planing out all the features and HUD layout.

new head stuffhud explonation

m3

But things didnt go well for my scripter at the time, he had his RL to take care off, work ate up all his time and he wasnt able to continue scripting for SL. The other guy i wanted to commission who boasted about how pro he is at scripting has also bailed on me when he took a look at my design documents. On top of that, mesh import was officialy announced by LL and open beta was soon to start, so this head wouldnt be a true next step in the end and more like a last step for the days of sculpted prims, so i made the decision to scrap it and start over in mesh, witch i didnt regret doing because mesh would finally allow me to do all these things i couldnt do with sculpted prims.

Fun fact: While the original M3 head was scrapped, the effort put into it didnt go to waste, the head was outsourced to .::U & A::. and was a part of the Noko hybrid mesh and sculpted prim avatar that can probably still be found in their store.

 

– The advent of mesh and the M3 prototype for Rikugou –

This was it, the true next level for second life anime avatars and a new era for SL. No more limitations, mesh opened so many new possibilities, finally anime heads could have a real mouth that could open, and real eyes that arent just drawn on the face. I got to work on my very first experimental mesh anime head witch i called the M3 prototype witch was later made into a part of the Rikugou avatar. Teaming up with my new friend Kourtnee who is now responsible for the scripting side of things (none of this would be possible without her after this point).

initializing

Not so fun fact: Originally, the M3 prototype was supposed to have blink. But this could not be done at the time because of a glitch that SL had with rigged meshes and alphas, making the invisible eyelids kill the eye textures behind them.

expressions

 

– The M3 Mesh Anime Head –

The M3 prototype was just an experiment and kind of like a proof of concept. Applying what i learned from my M3 Prototype experiment, i got back to my scrapped M3 head project, and all my dreams finally became a reality.

m3mesh

After its initial release, many changes, improvements and new features got added over the year till the head/system got perfected and i could begin work on my other anime head projects that utilize the M3 system

m3 changelog

 

– M3 Kemono –

One of these projects were the Kemono avatar witch uses the M3 system for its head and will have a big ass blog post of its own about its development history.

kemhead

 

– M3 Venus –

This also made me remember one of my other old experiments that didnt really go anywhere due to technical limitations of the time, the sculpted Venus head with a mouth. Now that mesh is a thing and i have the best scripters at my side, This time i could really do it!

venussculpt
Although its not as satisfying now as it would have been if i had managed to pull it off using sculpts, this is one thing i miss about sculpted prims, the challenge of doing the impossible.

– future plans –

This whole blog post is a bit of a time capsule because i wrote all of this up in like 2 or 3 years ago before bento was a thing, i was just too lazy to finish gathering all the screenshots for it. I was already thinking about M4 heads but my goal plans for the M3 series were not over yet, i wanted to make a male M3 head and a Chibi M3 head.

This is the original text:
“The M series doesnt end with the venus head, just like with the previews M2 heads, im also planing on making 2 different male heads and a chibi head.
Once all that is done, depending on what kind of new technologies will be implemented into sl in the future, i already have a bunch of ideas for an M4 head.”

And those new technologies turned out to be bento

So yeah, that is all, hope this wall of text wasnt too boring to read.

– The Greatest Dane –

I have been helping my friend with a project for quite some time and im glad to see it has finally come to fruition and its getting released today, so check it out!

gdvendpv

And if you do decide on getting it, check out some of the other items in store.

canis_labs[1]

 

– Normie Expression HUD –

exphudvend

This HUD allows you to customize your face expression, In order for this HUD to function properly, set your Normie head expression to neutral using the main HUD that comes with the Normie.

Some expressions might not look right depending on your mouth and lip shape, Same goes for the eyes.
This HUD will work with other bento heads too but im not sure how well.

 

– wip – anime man head –

Another M4 bento anime head im working on, didnt post this earlier cuz i didnt have much to show yet. This is a little something i always wanted to make but didnt have enough time and motivation.

animeman

I All the anime guys on SL looked like dykes and kids with strap on beards or girly looking pretty boys, but no one has made an anime man head.

– The normie bento head is here –

Are you a filthy casual? do you have friends and leave the house on friday nights? are you active on facebook? not living with your parents and think anime is gay?

Well than this head is for you!

The normie bento head is the answer to all those overpriced, no mod, weird alien neck mesh heads, that you see on the market. This head Is SLUV/Omega compatible so you have a wide selection of skins, makeup, hair bases and other options. The head is also full mod so you can add those finishing touches.

vendorpic[1]

 

– Almost done –

– WIP bento anime head(s) –

This is something i wanted to do since the M3, redoing the M2 chibi anime head in mesh.

Heres some pics of both the anime and the chibi head with eye/nose/ear sets A and B (you will be able to choose what kind of nose or eyes or ears you want to have from the HUD)

chibi headsanime heads

Also, heres a preview of the almost done normie head that i mentioned before.

lips

– Early WIP bento anime head –

So i dont have much to show yet but started working on a bento anime head

headwip

altnose

Still gotta decide on many things like the shape of the eyes and nose, maybe add the option to choose between a few different eyes and noses like you can with the ears, figuring out how to scale and position the head onto the SL avatar’s neck will be tricky too since the head is going to be rigged.

There is also another bento head in the works thats going to be released soon, it was just my bento experiment human head but it looked decent enough to be a product so im in the process of getting it omega applier compatible.

 

– The CRF50 PitBike –

And its here! The CRF50 125cc PitBike

Rezable vehicle, high detail, low land impact full mod, simple controls, Customization HUD, can pop a wheelie, fun things will happen if you set gravity to 1 through the build menu and pop some wheelies.

This package includes:

CR50 PitBike – Owner only (only you can ride this)
CR50 PitBike – Free ride (everyone and their mom can ride this bike)
CR50 Customization HUD
This manual
Update Card
Landmark to my main store

Textures and UV maps included in the manual.

mp_image1

A little bit of history on what this is.

The CRF50 125cc pit bike, a small bike originally created by Honda, it comes in many different shapes and and sizes, manufactured by many different companies around the world (all the parts are mostly made in china and shipped worldwide). Every CRF50 pit bike shares the same frame, 125cc 4 stroke engine, gas tank and body plastics, so parts are interchangeable between bikes made by different companies and there is no shortage of spare parts. The CRF50 comes in a few different fork types and wheel sizes, this particular bike has the biggest wheels/forks, making it the size of a normal dirt bike.

A pit bike is a small off-road/on-road motorcycle originally used for riding around the pits or staging area of a motocross race. Since the early 2000s pit bike racing, a sport similar to motocross, has become popular in the United States, especially in Southern California.