September 17, 2012 4 Comments
Okay so here’s some more third party content created specifically for my avatars
I already mentioned this creator before but she came up with a lot more new stuff.
Check out Marrcia’s marketplace page for more https://marketplace.secondlife.com/stores/123733
Another new creator is Elly who made some hair textures for Rikugou B hair
– The Mesh Deformer project –
Probably most of you have heard this already, but a former linden labs employee Qarl Linden is working on a new mesh feature, It will allow meshes to make use of the remaining appearance editor sliders like lets say body fat, or boob size. Not only that, meshes that are deformer enabled, will also react to hand poses and face expressions(this ones just my speculation based on the screenshots i saw). On top of that, one unexpected but positive side effect is that all the deformer enabled meshes will also react to avatar physics.
What this means for us all is that we will no longer need to have 5 different sizes of the same jacket or pants, we will no longer need male and female versions, we will no longer need different boob size versions and so on. But probably the best part of this to me personally is that, this will turn the Avatar 2.0 into a fully functional avatar with face expressions, blink, hand poses, ability to fully customize the shape and face using the appearance editor.
However, there’s one huge problem with this that im afraid of, if im right, how this works is basically it uses a process similar to bone weight copy in blender, to copy the morph maps from the standard SL avatar onto the mesh, this measn that the quality of the deformations might be kind of terrible. Shape sliders might effect the wrong polygons and when lets say, increasing your boob size, will also increase bits of your chest around your boobs, kinda something that the LL avatar does already to itself if you set the boob size to max, due to the terrible terrible weight weighting and morphs. A far bigger problem might be face expressions, if the the avatar opens its mouth, how exactly will the deformer know witch polygons belong to the upper lip and witch belong to the lower lip D: so yeah, im defenetly excited about this project but also kind of scared.
Of course, this all is just my poorly educated speculations, DO NOT take anything i said and run off with it spreading it around as fact. There’s already enough bad rumors, people without any idea what it actually is and what it does, writing in their blogs on how its gonna break all the mesh content created before, and than the idiots reading those blogs without any understanding what they are even reading, make up their own versions of what they just read and than go and tell it to all their friends. You know, the average SL community behavior, to misread something, to not look into it more and to go around and cause mass panic.
So yeah to address the rumor about the new deformer feature breaking existing content, use your brain, would LL really break 4765829244 items of already existing mesh content and cause a massive gridwide inventory damage? The mesh deformer WILL NOT break any prior mesh, the worst that can happen is that older meshes that where uploaded before this feature might not react to the newly usable appearance editor sliders, you will still be able to wear your jeans and jackets, you will just not be able to change their boob and butt sizes.