– Merry Christmas –


Okay so this is still a bit early but here’s a christmas present to all the Avatar 2.0 and .:U & A:. mesh body users, nipple tape and nipples. This is a little something that a lot of you had problems with, due to how the linden avatar is rigged, nipples and tape made for it didn’t work with Avatar 2.0. the Avatar 2.0 version of nipples are scripted to have their textures change accordingly when you change the skin texture of your avatar using its HUD.

Currently only available in my mainstore cuz i was too lazy to put it on the marketplace.

– Kaie Kaur’s stuff –

Okay so here’s it is, stuff for Avatar 2.0 made by Kaie Kaur.


Furry skins

Visit her MP place for more Avatar 2.0 stuff, blush, makeup, pasties and eyes.

Also, i have added one new item to the CCD, go check it out.

– Status Update –

Okay so here’s a proper status update, here’s a bunch of things i think you all should know.

I have been getting a lot of requests for a male versions of the log and the sleeveless hoodies, such a version was originally in the works but i encountered a few cockblocking problems, mainly problems with the male shape. The male avatar shape screws the thing up so i needed to remodel the whole thing from scratch to fit the male avatar, and since the default LL avi wasn’t my focus, i was doing this for avatar 2.0, i decided that im not gonna bother. That being said, the flat chest version of these hoodies that i was doing for male avatars are somewhat finished but they will only work if you are using a female shape as a base for your male avatar. Since im getting a lot of requests for it and looks like a lot of people are actually using female shapes for their male avatars, im going to add those finishing touches to the flat chest versions and import them to SL. I will announce when they will become available.

Another thing that was always in the plans but i kept forgetting to do was  nipples and nipple tape addons for avatar 2.0

Also, im really fucking tired of the same question/request being asked again and again “add more hide options for the avatar 2.0 HUD”. I CAN’T add more options, the avatar 2.0 model is divided into separate materials (known as prim faces in SL), The HUD sets these faces to visible or invisible, hiding the body part that is marked with that face. The limit of faces for a mesh object is 8, that means i cannot add any more faces. That brings us to another annoying request “Make the HUD hide this instead of that” Fuck You, the avatar was divided in the most optimum way so that as many people would be satisfied as possible, im not going to ruin shit for everyone else just to satisfy your individual needs. On top of that, if you check the third party developers, Marcy has created a few hiding solutions using alphas, you might wanna see if it solves your problem and if it doesn’t, just do the same thing she did, alpha out the parts you want in photoshop.  You might ask why dont i just go for alpha textures myself instead of using faces, the answer is alpha glitches and since the avatar has so many skin tone textures, i would need to create 23756826826293763907 alpha texture versions of each skin tone, so no.

Also here’s my future plans for avatar 2.0, The development of the avatar and clothing is temporarily on hold because of the 2 mesh deformer projects that are in progress at the moment. The mesh deformer will let you use all of the appearance editor sliders to control the shape of your mesh avatar. I want the avatar 2.0 as well as its clothes to utilize this new technology and i don’t want to create anything that will become useless as soon as the deformer is out, there will be no way to update people who allready bought the clothes and im not going to redo everything i ever made. Both projects have some fundamental problems with them as they are now and im yet not sure what i will choose in the end for avatar 2.0. One of them will give us basic control like muscularity, fatness ass size it will give creators full control on how the sliders will effect these things but we will not be able to change stuff like face detail. The other project will give us full appearance editor functionality including faces and stuff and on top of that, face expressions and hand poses will also be possible to use with mesh. But the biggest problem with that is that we creators will have no control on how the sliders effect the mesh, meaning that in most cases, the mesh will get horribly distorted and this method will only really work properly with loose clothes that do not have a defined shape. So yeah this is why im temporarily stopping the project and waiting for the outcome of the 2 projects, if the Qarl manages to fix the distortion issue in his deformer, i might go with that since it would solve the huge problem of same face and no expressions of avatar 2.0, when everyone will be able to make their own face for it. But if Qarls deformer is a fail, im gonna go with the other guy.

And finally

Heres a few third party things for avatar 2.0



There was more but looks like the marketplace links arent working anymore, im going to make a proper post for these things later as well as some stuff for the CCD.

– How it all works –

Okay so what happened was that there was this tiny dot of concentrated mass and energy. Its mass was so great that under its own weight it cracked and exploded and this we know as the big bang. All that mass was scattered into tiny particles all across the nothingness that is now the universe. These tiny particles follow a specific program, a law of attraction,  everything that has mass, has its own gravity that attracts other objects with mass. All these particles eventually formed clouds of gasses and other kinds of space dust, these clouds started to swirl into stars and planets. All these stars and planets form even bigger swirls called galaxies, our galaxy is called the Milky way galaxy.


Meanwhile on the surface of these planets, the same program of attraction make certain particles attract each other and form a more complicated unions of particles that form chemicals, crystals, cell membranes, DNA, and all that good shit. Its some really complicated stuff that i don’t wanna get into but basically, this law of attraction that formed planets and starts is also the thing that made us. Particles have formed different atoms and molecules that formed the very first DNA and simple single cell organisms. That same law of attraction made those organisms join into communities. Just like every molecule has its own purpose, each individual in those communities had their purpose too, some where scouts, others where workers and so on, everyone had a role in their community and they have reached a point where separated from their community, they couldn’t survive on their own(kinda like us now). Eventually they have grown entangled so much that they formed the first primitive multicellular organisms. Every cell in our human body has its role and are dependent on other cells, if you take a single individual away from the group, it will not be able to survive on its own. Other cells with other roles to provide them with food and healthcare, protection from foren invaders and other stuff, just like we humans are dependent on our milkman and bread man and firefighter and all that stuff. These multi cell organisms (us) over time, started to join into groups and communities of their own, humans, ants, bees, zebras and other social animals that can no longer survive on their own without the group. We humans have joined into cities, cities have joined into countries. With our social standards and traditions, we think as one and function as one organism, just like all the cells in our body. Countries also form social groups called unions, like the European union and this will go on and on.


Back to the cosmic level of things, every sun has a life cycle at the end of witch they run out of fuel and at first they start to expand and burn the brightest, in a pulsating light(a dieing star is called a pulsar) but later start to compress into tiny balls of mass that eventually collapse under their own weight and explode, this is how black holes are born. Every black hole has so much mass that they suck in anything around them with their enormous gravitational pull. Every thing they pull in is being compressed and just adds up to mass of the black hole, the mass is so great that not even photons (particles of light) can escape the gravitational pull of a black hole, this is why its called a black hole, no light has ever came back from it into our eyes so all we see is a big black ball. As black holes continue to swallow up more stuff and grow in mass, bigger black holes will swallow smaller holes till eventually they all will swallow everything and each other and there is going to be one big black hole, it will have so much mass that it will keep on compressing under its own weight into a tiny dot of mass and energy till it cracks and explodes and a new big bang will give a start to a new universe. Everything will repeat and this infinite loop goes on and on forever.


Makes you want to wonder, who wrote this program. These snow flakes look like they where created by an intelligent designer, they have complex mathematical geometrical detail and symmetry, but they have formed completely naturally on their own just blindly following that same program that created us. http://www.its.caltech.edu/~atomic/snowcrystals/photos/photos.htm

Oh BTW, there hasn’t been a single status update from me for some time now due to Black Ops 2 and me taking a small vacation from all the work and and just being really lazy. There has been some new stuff created by a few third party developers for the Avatar 2.0 and some CCD stuff submitted by a few people that i gotta post some time tomorrow or day after tomorrow.

Heres what i have been doing all this time :D….