– Noko anime male mesh body –

.::U&A::. has finally released a mesh male anime body. It comes in 2 shapes and 2 skin colors, a normal shape and a feminine with wider hips, thicker thighs and a bigger ass. The feminine body is also compatible with stuff for Avatar 2.0 bottom part of the body, like the closed shorts.

This is not yet up on MP cuz ana is lazy, so you will have to come down to the AMH mall and go to her shop for it.


– UPDATE for Avatar 2.0 –

This update is rather significant, as anyone who was following on this knows, i found a solution for the 8 face limit problem. This update adds many more hide options to the avatar, expanding your wardrobe :D


The HUD now has 2 new buttons on it, the basic and advanced mode. The advanced mode has all the new hide options and the basic mode will pretty much work the same as the old HUD, it groups together many individual hide areas letting you hide them fast without having to hide them one by one individually through the advanced mode.

The next update will add face expressions, hand and feet positions, boob sizes and maybe blink.


I got a bunch of more exciting news for you all :O



Arbalest was always on my “the place to go” list every time i needed a a nice anime style outfit, and they are now making Avatar 2.0 compatible outfits :O


So far they have released 2 Avatar 2.0 compatible outfits  inspired by a game called Ar Tonelico and will be making a third one to complete the series, Rikugou users will love that one :D  I also heard they will be porting some of their other mesh outfits to Avatar 2.0 so its worth keeping an eye on their store at – AMH –



if you like to explore and shoot zombies and stuff than you might wanna check this out.


A friend of mine has made this cool horror survival action shooter style game on SL called THE MAZE, where you have to fight your way through all the zombies and robots and collect gems that let you upgrade your gun’s stats or buy a vehicle that can help you get around the map and blast some zombies.


I made a small gameplay video(made a small flashlight+dark environment setting mod to make the game more spooky).


And here’s another gameplay video.


And this is where you can find it http://maps.secondlife.com/secondlife/Tamarillo%20Island/248/250/1207


– M3 anime head news –

Now despite the update that fixes the issue with the alpha glitch cause by the glow option, a few people continued experiencing alpha glitches with their eyes so i looked into it and found 2 common client side problems:

1. The person is still using some old and tired v1 based viewer like phoenix or singularity. This particular M3 head is not backwards compatible with discontinued viewers. Please consider upgrading to a v3 based viewer like firestorm, if you don’t like the new UI, look into the firestorm FUI beta, it has a V1 mode with all the buttons where you want them to be and even the crappy old grey skin with blue buttons. You are holding us all back and im going to explain how in my rant about V1 viewers and their users. Later M3 heads might be backwards compatible if i figure out a way to make it look good.

2. The person touched some viewer settings that he wasn’t supposed to touch. All V3 based viewers have an automatic 1 bit alpha thing, this is Linden lab’s lazy ass workaround for the alpha glitch problem but it does the job. How it works is alpha textures that have sharp edges and do not have any gradient transparencies to them are automatically turned into 1 bit alphas. The rendering engine treats 1 bit alphas with the same kind of rendering order as it does polygons. Now some people have that option disabled in their settings for all kinds of random reasons, most common reason is that 1 bit alphas aren’t anti aliased right and have these nasty jagged edges, turning the 1 bit alpha option off makes all the alphas smooth but it also makes them all glitch again. what you should do instead is manually set witch alphas you want to be gradient and witch alphas you want to be 1 bit, you can do that from the build menu’s texture tab, just giving the alpha 1% transparency turns it into a gradient alpha.

Anyway long story short, to fix this second client side problem, enable these 2 things.



Now some people have a problem with the HUD “not loading” and being just a few white lines on their screen. What happened is you changed the default HUD attachment  point with some other random point (changing prim attachment points resets the position and rotation of a prim) and now you are seeing the side of it. what you need to do is right click edit the HUD and turn it back around to face you again.

Finally, there’s another update coming that adds the missing center eye option in the roll menu, fixes the invisible options menu click bug, adds a hide button to completely hide the HUD so that it wouldn’t cock block you when you are trying to cam (i know how annoying that shit is) fixes a permission error with the eye template and some other minor fixes.

Oh and forgot to mention that we are working on texture appliers for modders so that they wouldn’t need to sell their textures full perm.

– Other stuff –

I have finished working on the new Avatar 2.0 version that has more areas to hide, now all that’s left is the scripting.

I found this neat thing on MP few days ago, this is an alternative HUD for Rikugou by Junku, that adds some extra functionality to the avatar.

Well, that is all.


Okay so here,s a bunch of stuff that im gonna throw in this single blog post.

– M3 head Review –

Inuoko Shikami has made a pretty nice review of M3 anime head, you can read her review here http://wordsdevoursouls.blogspot.com/2013/04/m3-mesh-anime-head-review.html



– The M3 head blending kit –

For those of you who wanna use this head with the default  Linden avatar body, ||☆Chromatica☆|| has made this blending kit that will allow you to seamlessly joint your M3 Head with your neck, perfect if you are wearing short hair or hair that is tied up.


– Avatar 2.0 –

Here’s some really good news for you Avatar 2.0 users i have came up with a way to overcome the 8 face limit on mesh objects! What this means is that this opens up unlimited body area hide possibilities. Not only that, this will allow the Avatar 2.0 to have different hand position’s, face expressions, and maybe even blink.


It’s still a bit too early to say this but this might make the CCD obsolete since now you will be able to wear almost everything.


– Sepph shirts for avatar 2.0 –

Sepph has made some T-shirts for Avatar 2.0, they also contain special alphas for every skin tone and instructions on how to use them. Click this banner to see them all.


– Other stuff  –

Okay so here’s some other news, the male crowd can finally rejoice cuz Anahi (.::U & A::.) is going to soon be coming up with a Male version of of her mesh body and a few pieces of clothing to go with it.

I have finished rigging the flat versions of the long and sleeveless hoodies too and made a closed version of the open shorts that still needs to be rigged.

M3 Head might be getting another update soon that includes some stuff that we forgot, like the center eye position in the roll menu and options menu lock for when its not shown (so that you wouldn’t accidentally turn your head blue or something while trying to click on something)

That is all.


– M3 update –

Fixed an error in the HUD that made one of the eyes go like this


The glow option in Base mode made the color layer of the eye alpha glitch with the texture layer, that option wasn’t supposed to be an an option.

Also optimized the head for people that run the game on ghetto PCs with mid to low graphics settings, it should no longer look like this when you zoom out.


To update your head, rez the update card, if nothing happens or you only get a notecard, that means the update server is acting up, try again in an hour or so.