– More UTILIZATOR NEWS –

I got a bunch of more exciting news for you all :O

 

=[Arbalest]=

Arbalest was always on my “the place to go” list every time i needed a a nice anime style outfit, and they are now making Avatar 2.0 compatible outfits :O

postpic

So far they have released 2 Avatar 2.0 compatible outfits  inspired by a game called Ar Tonelico and will be making a third one to complete the series, Rikugou users will love that one :D  I also heard they will be porting some of their other mesh outfits to Avatar 2.0 so its worth keeping an eye on their store at – AMH –

outfits

[THE MAZE]

if you like to explore and shoot zombies and stuff than you might wanna check this out.

maze

A friend of mine has made this cool horror survival action shooter style game on SL called THE MAZE, where you have to fight your way through all the zombies and robots and collect gems that let you upgrade your gun’s stats or buy a vehicle that can help you get around the map and blast some zombies.

 

I made a small gameplay video(made a small flashlight+dark environment setting mod to make the game more spooky).

 

And here’s another gameplay video.

 

And this is where you can find it http://maps.secondlife.com/secondlife/Tamarillo%20Island/248/250/1207

 

– M3 anime head news –

Now despite the update that fixes the issue with the alpha glitch cause by the glow option, a few people continued experiencing alpha glitches with their eyes so i looked into it and found 2 common client side problems:

1. The person is still using some old and tired v1 based viewer like phoenix or singularity. This particular M3 head is not backwards compatible with discontinued viewers. Please consider upgrading to a v3 based viewer like firestorm, if you don’t like the new UI, look into the firestorm FUI beta, it has a V1 mode with all the buttons where you want them to be and even the crappy old grey skin with blue buttons. You are holding us all back and im going to explain how in my rant about V1 viewers and their users. Later M3 heads might be backwards compatible if i figure out a way to make it look good.

2. The person touched some viewer settings that he wasn’t supposed to touch. All V3 based viewers have an automatic 1 bit alpha thing, this is Linden lab’s lazy ass workaround for the alpha glitch problem but it does the job. How it works is alpha textures that have sharp edges and do not have any gradient transparencies to them are automatically turned into 1 bit alphas. The rendering engine treats 1 bit alphas with the same kind of rendering order as it does polygons. Now some people have that option disabled in their settings for all kinds of random reasons, most common reason is that 1 bit alphas aren’t anti aliased right and have these nasty jagged edges, turning the 1 bit alpha option off makes all the alphas smooth but it also makes them all glitch again. what you should do instead is manually set witch alphas you want to be gradient and witch alphas you want to be 1 bit, you can do that from the build menu’s texture tab, just giving the alpha 1% transparency turns it into a gradient alpha.

Anyway long story short, to fix this second client side problem, enable these 2 things.

alpha

 

Now some people have a problem with the HUD “not loading” and being just a few white lines on their screen. What happened is you changed the default HUD attachment  point with some other random point (changing prim attachment points resets the position and rotation of a prim) and now you are seeing the side of it. what you need to do is right click edit the HUD and turn it back around to face you again.

Finally, there’s another update coming that adds the missing center eye option in the roll menu, fixes the invisible options menu click bug, adds a hide button to completely hide the HUD so that it wouldn’t cock block you when you are trying to cam (i know how annoying that shit is) fixes a permission error with the eye template and some other minor fixes.

Oh and forgot to mention that we are working on texture appliers for modders so that they wouldn’t need to sell their textures full perm.

– Other stuff –

I have finished working on the new Avatar 2.0 version that has more areas to hide, now all that’s left is the scripting.

I found this neat thing on MP few days ago, this is an alternative HUD for Rikugou by Junku, that adds some extra functionality to the avatar.

Well, that is all.

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6 Responses to – More UTILIZATOR NEWS –

  1. CS says:

    On the texture permission/applier thing, there is a workaround people can use right now. The custom texture doesn’t have to be a UUID, the name of a texture in the head’s inventory works too, just a fortunate ‘accident’ since the underlying LSL functions work that way. This seems to be working out OK for both the new M3 and latest Riku heads. The downside to doing things this way, is that you have to take off your head and stick it on the floor to put non-full-perm stuff inside, and friends may find this disturbing.

  2. Reisen says:

    How did you do that thing with the Saliva bridge? hawt :3

  3. AkiAkiAki says:

    ahmagawd Where’s that staff spear thingy from?

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