– So here’s whats up –
February 18, 2014 10 Comments
Haven’t posted anything in ages and theres a lot to post about, heres some of those things.
As everyone and their mom already heard, fitted mesh is a thing now….. sorta? (i dont really understand LL’s statements, its like, already implemented and working and we all can try it out but its not out yet?)
So yeah, everyone and their mom are also asking me, what is my stance on fitted mesh and will i implement it myself into my products, So lets begin! First of all, theres a lot of misunderstanding and misconceptions about it. Some say its some kind of a special mesh, others believe it somehow magically takes shape of whatever you are wearing it on, an lot of people think they can say goodbye to alpha masks, so what the fuck is fitted mesh anyway and how does it work?
Fitted mesh, known before as liquid mesh(another pants on head retarded misleading name on SL, given to it by the jackasses who discovered it and wanted to keep it as a commercial secret) is just a regular rigged mesh object but on top of the standard LL avatar skeleton weight maps, it has an additional set of weighting groups for the LL avatar’s collision skeleton. What is a collision skeleton? The collision skeleton is an old, half implemented and forgotten feature by lazy ass lindens (just like half of everything else on SL) it gives a physical shape for your character so that it could react to its environment, like for example everyone who is playing videogames, know what ragdoll physics are. The LL avatar at some point was supposed to have this too, but it was never fully implemented and abandoned (LL settled for one huge dumb collision box instead), so the only parts of the skeleton that actually reacts to anything are the avatar’s legs, you can test this by making a prim ramp or just walking up a hill on linden terrain with your AO off, and see how your avatar’s legs react to the uneven surface. Now to accurately represent your avatar’s shape, the collision skeleton also reacts to the appearance editor sliders and stretches to fill in the dimensions of all your body parts. Fitted mesh takes advantage of this by being rigged to this skeleton and stretching itself along with it. This was clearly not how the skeleton was intended to be used tho so lol.
BTW LL isnt actually introducing anything new, they just added a few more bones to it for stuff like boob jiggle, its another great example of LL doing the bare minimum on other people’s work and pretending they are moving the game forward.
So what is my stance on it? Fitted mesh isnt something you should too excited about, while generally its a way better solution than Qarl’s mesh deformer project, it’s still just a shitty work around instead of a real solution to the problem. The LL avatar uses a mesh feature called morphs, morphs are what animates the face, expressions, blink, hands positions, and morphs also control every aspect of editing your avatar’s appearance. From the size of your ass and tits to all the facial details, all is done using morphs. The creator can specify exactly how the biggest boob size will look, or the smallest nose (Morphs were one of the features we have requested LL to add to mesh during the beta, but LL just made up shitty ass excuses not to add it) None of this can be done by just rigging stuff to the collision skeleton, most of the stuff just wont look right.
So what are my plans regarding fitted mesh and my products? Well the Avatar 2.0 is definitely gonna be getting a fitted mesh upgrade at some point. Im thinking of making 2 versions, one will be fitted mesh, the other wont. You will be able match fitted mesh clothes made by other creators to the avatar better if the avatar itself wont be fitted mesh. Rikugou is not going to get a fitted mesh version because that would break compatibility with all the armor attachments. I do not have any fitted mesh plans for anything else that isnt Avatar 2.0 related.
– Current projects –
Im currently working on 2 things, one is a new avatar project. I noticed that furries took a liking to the Avatar 2.0 but i feel like its not really all that well suited for such a thing, most avatar 2.0 furries look like humans with body paint on them. The reason they prefer to use the Avatar 2.0 is simply because it is probably the only mesh body out there that has that amount of needed hide areas and stuff, all the other mesh furry avatars offer minimum or no hideable areas at all, making it impossible to wear anything on them. And they dont really offer that many things you could wear, you can only texture mod the basic few clothing items they come with, so most of them are always wearing the same pants and shirt. So im planing on making an avatar that would solve these problems. More details about that are gonna come soon.
The other project is a preparation for a new hangout area in the AMH sim, It will have an anime school setting. Currently im redoing the mall in mesh, you might not notice the changes till you look closer, all of this is mostly to reduce the prim count and render load.
Also for those who are wondering when the fuck is the boob sizes dummy file coming already, i honestly have no idea, soon probably? I will also need to sit down and make a bunch of dummy models not just for av2 but also for Rikugou when i finally get around to do it.
– Talentless scrubs profiting of other people’s work –
Speaking about the mall, i have recently kicked out a few sellers that were selling content ripped from other videogames. We have a rule in the mall that the content you are selling has to be either created by you or you have a legal permission to be reselling that content, and we take this rule seriously. These people who either cant read, think we are stupid or think the rules are not for them, were selling items that were clearly ment to be used with different shaders and graphical engines, the quality of the modeling didnt match the quality of their vendor images and store presentation,
the textures clearly looked like they are missing normal and specular maps and special shaders. And when asked technical questions about how they made it(that a person who has the skill and experience to make things of this quality could easily answer), they either didnt understand what im asking them and gave an answer about a completely different thing unrelated thing, or tried to sound smart as if they know the technical part and tried to build and answer out of random technical sounding words. When asked if they made the models themselves or are they from a game, they chose lie about it or come up with some unclear non answer like “its based on an armor in a game” Unfortunately for them, i looked it up on those ripped game model download sites and downloaded the models myself, so that i could compare models and textures side by side :D…..
So, if you are running a mall, heres how you can spot who is selling stolen content.
1. The vendor images and the whole presentation is not on par with the things being sold, when you compare the shitty ass vendors made in MS paint to the thing they sell, you can clearly see how talentless the person really is.
2. The rigging quality is not on par with the quality of the model, you would think that someone who can make something as awesome and know how to make special joints in the model for the most optimum rigging quality, would know something about how to rig the model too. But instead you get things like solid parts that shouldn’t move are stretching and moving along with everything else, armpits getting inverted when arms are lowered down, arms and legs bending like garden hoses, the stomach area above the hips collapsing inside itself when sitting.
3. Its a one piece object, you cannot take anything of it, seems kinda strange knowing the needs of SL, It also terribly alpha glitches with itself, its not divided into separate faces for alphas, instead the overall thing is one huge alpha, and finally, the polygon count is strangely low or strangely high, not optimized for second life at all.
4. The quality and style of craft of the things being sold are radically different from each other, sometimes some really terrible rat ass prim shit builds with terrible textures are sold right next to high quality custom textured objects.
5. The textures look dry and lifeless, they are clearly missing something and they are clearly look like they are just mere defuse maps that were meant to be used in combination with shaders, normal and specular mapping in real time to create a dynamic surface.
6. The seller lacks the most basic understanding of 3D modeling, techniques, terminology, unable to answer questions about how he made it.
If you think you spotted ripped game content but you wanna be 100% sure before you take action, heres what you can do, go to google and use the following methods to find the model in question.
Method 1 – Search for keywords like “3d, model, download, free, riped, game” you will find a bunch of free model download sites, use their search to look for the name of the character or object or the game its ripped from.
Method 2 – This one works a lot better most of the time, go to google image search and look for keywords like “3d, model, ripped” + the name of the character or object or the game its ripped from.
Method 3 – I found this one to work the best, go to google image search and write the name of the character or object or the game its ripped from + xnlara. xnlara is a program for posing and animating ripped game models, i think its intended to be used for machinima but all that everyone ever does with it is porn of female game characters. There is a huge xnlara community that actively rip and share game models to be used with it.
If you have found the model you were looking for, but its in some strange format that you cannot open to compare its wireframe with the model on SL in wireframe mode (ctrl shift r i think, dont remember exactly). dont worry about it, all you really need is the texture. Upload the texture to SL and put it on the model, if the UV maps are identical(and they will be if its the same model), the texture will fit like a glove. If the thing is set to no mod, Zoom in on a part of the texture on the model in SL and open the texture from the model you downloaded, look at the same part of the texture and compare them pixel by pixel, there will be tiny details like scratches and bullet holes and whatever that is identical. And actually you dont even need to go into that kind of detail, just the overall drawing style and colors and tones and all that stuff will tell you that its the same thing.
I have nothing against ripping and uploading game models to SL if its for for your personal usage, as long as you arent selling it and pretending you made it. You can share it with your friends if you want but dont spread it around on a massive scale with your name as creator attached to it like a jackass, not only will you get in trouble yourself, you might get SL in trouble when some massive company files a massive DMCA and it kinda hurts the economy of SL too because, why should anyone buy this or that sword or gun if they just got a cool ass sword from a friend for free, so think before you dont.I really should have posted this by itself so that people could link it.