– Problem solved –
April 27, 2014 30 Comments
Good news, With the help of Riana Starspaw i have found a good workaround for the joint offset problem. Instead of mesh joint offsets, im going to use an animation that changes the joint position, this method is a lot more reliable then mesh joint offsets and isnt destructive to your shape, you can adjust and change your shapes and change avatars all you want and nothing breaks.
so yeah all thats left to do now is the scripting and fixing some bugs with the rigging of the clothes, heres a random wip picture to teas you more.