– WIP kemono bento implementation –

So yeah bento is now part of the official firestorm release and the bento development tools are nearing completion so i started poking at it myself and heres what i got so far.

My goal is to make full use of the bento bones for avatar 2.0 and kemono to drastically cut down on the rendering weight, first im going to make use of the finger and tail bones so that we wouldnt need to use 89475984 invisible tails and hands, one will be enough! and than will see what i can do with the avatar 2.0 face. I might also re release bento versions of the M3 heads since those have a 9384658347598 polygons too that also eat up a lot of the render complexity thing but im not sure how well those rigged heads will align with different avatars since you wont be able to move them around anymore.

 

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58 Responses to – WIP kemono bento implementation –

  1. Ravesn says:

    Glad to see progress is being made! Looking forward to when this is finally done.

  2. Kiyo says:

    Fabulous! Are you also going to make them fitted mesh or is this update just for the fingers and facial expressions?

  3. -It's_just_me- says:

    awesome!

    question but I have seen creators add “states” to the crotch with other anime bodies and even addons for kemono but they all do the linked prim thing and none of the solutions are really perfect.

    is it possible bones could also be added to the crotch to give “states”? and any chance of it happening officially for kemono?

    also I already own a bunch of stuff from the store (some of it twice) and honestly wouldn’t mind paying again for a fitted bento kemono to do away with the overcomplicated frankenstine of overlapping alpha out body part mods for a single elegant solution, any chance of this happening too?

    happy holidays

  4. Alyssa Jeter says:

    Oh my god ,This is amazing!

  5. Asami says:

    Really looking forward to a 2.0 with better/more facial expressions! As for M3, since you usually keep older versions in the box anyway just have an old/unrigged one and a new/rigged one for people who mostly use it in the default position. I see some people put them in absolutely absurd positions that don’t look right anyway, might help lol. Might also be awesome for the rigged versions to include neck blenders that match the Kemono and 2.0 bodies so the necks can be seamless. Can’t imagine it would take more than a hot second once everything is rigged up and in place. :D

  6. Zayin (Matteste Elton) says:

    I for one is really looking forward to the possibility of Bento M3 / M3V heads since not only would it cut down on render stuff but maybe also have the possibility to more expressions. Also, if rigged it might make things made for them more common now that they have a common mold to follow. That last part might be wishful thinking on my part though.

  7. Zazi says:

    Really enjoy using my M3V with my Kemono body.
    The hands look awesome though I’d wonder how they would then work with other items, like I enjoy the “gun” grip/grab the current hands have, most grips done via animation (pre-bento) are pretty odd looking.

  8. Therms says:

    Glorious! Absolutely glorious! \o/ Been wanting rigged hands since I started SL- they’re finally here AND my favorite avatar is being updated to make use of them! Best Christmas! WOO!

  9. Nyan Koyo says:

    I love the progress, and look forward to the finished work, I would suggest that on the M3 series heads the inclusion of a neck would be good, similar to other makers have this would allow the heads use on other bodies like Maitreya (I have already seen skin matching for this combination) giving a wider market, and allowing for the rigged immobility.

  10. Sav says:

    Are those custom animations or animations that can be bought, because I’ve been dying to find animations like those D:

  11. Narbonic says:

    Could we see Bento support for the various hands on the Rikugou armors, too?

  12. wisemagus says:

    Wow, thank you Uti. That was pretty fast and looks great. Looking forward to it as always!

  13. Alyssa Brightstar says:

    How long until it ll be done?

  14. PudimExtreme says:

    The Anime Head will also updated for free or will need to buy too?

  15. niihsan says:

    I need so bad a bento version from Venus!

  16. Yumi says:

    Any plans for a new fitted mesh bento anime body :3?

      • msswagztr226 says:

        Hey Uti! In response to the plans for a bento fitted mesh body. I was wondering how you would go about it being the kemono and 2.0 both offer a flat chest option including the more busty ones in 2.0. Would you make two versions in the pack one geared towards small chests and another geared towards bigger ones.? Or implement a way to switch between a chest option through the HUD.? Thanks in advance and can’t wait for all the updates and new products to release! :D

      • you can already do that for avatar 2.0, as for kemono, its a bit too late, theres already a million different chest addons

      • Tari says:

        I think msswag meant would the planned ‘next gen’ anime body have support for different chest sizes specifically interesting in the more petite (flat) variety? :3

      • Yumi says:

        Yaaaaaaay

  17. timmy says:

    This planned update is absolutly glorius to me!
    I am a fan of my beloved AV2.0 and I was afarid of my always high rendering cost….even when nude LOL

    BTW I never really understood why. EVen with multiple head and hand pose my guess is the poly count is anyway low compared to oter bodies.

    For example my alt’s Maitreya is by far much high as poly count but its rendering cost is half than mine. Can you help understand this? Maybe polycount (replacing separate meshes with bento rigging of a single mesh) is not the only area where things can be worked on?

    Last but not least please can you clarify if these upgrades will be available as updates to current owners or as a new sale? For each item: kemono, av2, M3V, M3A?

    I am in the process to create more alts for potography/achinima, thus wish to evaluate the opportunity to buy now or wait for.
    Thank you and keep on with your great work

    • other bodies use an exploit to go around the render weight thing, im not sure if i will be updating the m3 heads but the things that are getting bento updates right now are the av2 hands and face, kemono hands and tail

  18. bronislav84 says:

    Hiya.

    Not sure how the heads will align with different avatars? Would it be possible to create a moving HUD like eye makers use? You can click an arrow to make it move up/down/left/right/forward a bit to change it’s rigging location, then it stays rigged there in that spot.

    Or how about including the old style resize script which also has move and resize options? These can typically be deleted after you rig the object.

    What do you think Uti? Is there something that would prevent the rigged heads using a HUD to move and resize them if they won’t be able to be edited into place?

    • theres no way to do something like this without making and uploading 8935798475 different versions of it in different positions to move to using the hud

      • bronislav84 says:

        Then how do they do it? I’m not seeing a bunch of copies of the eyes. My Ikon Eyes do this to adjust their position a bit to account for heads, and a bunch of clothes I use have a resize script for rigging them. The Venus Shields from Real Evil need to be rigged, as well as many of their other jewelry and watch items which use a resize script.

        The only other way I can think of is if you sell the new bento anime heads separately rigged to each of the avatars you make and 1 for standard size avatars. Still easier to make 4 of each head than a couple thousand, but annoying.

        Otherwise the new product becomes unusable on basically anything that isn’t Kemono/A2.0/Riku and wouldn’t sell well. I dunno about other people, but I’d be extremely sad if I couldn’t use your newer heads with my Freya.

      • I dont think you know what rigged means, eyes don’t need to be rigged, they are simply attached to the eyeball attachment points, scripts can change prim positions, resize scripts can only be used with prims/sculpts and non rigged meshes, The avatar 2.0 head and neck are in line with the default LL avatar’s head and neck, just like every popular mesh body out there, a head made to work on the avatar 2.0 will work on everything else that follows the standard set by LL so theres no need for a million different copies.

      • bronislav84 says:

        Oh no no I do. I was simply hoping there was a way to keep the heads not fully rigged so they could still be moved around like the non bento heads. I have a couple mesh eyes and they can be moved around slightly for alignment with different eye placement from head to head, figured you could use the same concept they use. Maybe they’re sculpts, this I’m not sure about. They definitely don’t align with Kemono and if I wanna use it with these eyes in human form I have to use their HUD to align them.

        That does change things though. I guess any new bento head that works with Avatar 2.0 should work with other mesh bodies. You must have meant you have no idea how the new M3 bento heads will work with avatars that DON’T use the standard.

        OK crisis over lol. I was worried the new M3 bento heads you mentioned in the above comments as being a future separate product might not align with avatars other than ones made by you, but since it all uses standard attachment points there should be no issue for those. Ones that use completely different or custom attachment points for head are very likely to be SOL for using your new heads though? I’m sure.

        *waits patiently for the glorious M3 bento heads to arrihe*

      • Its either rigged or not rigged, and for it to sue bento it has to be rigged to bento bones.

      • bronislav84 says:

        Ah ok so can’t be both. Then those eye makers really make hundreds of separate positions for aligning the eyes into different heads? Jeeeeebus :(

      • no the eyes are not rigged, they dont need to be rigged to to move, you just need to attach them to the eye attachment points

      • bronislav84 says:

        Or will you be calling it M4 by that time? How do you decide if it needs a name update or not?

      • yeah think it will be the m4 head

      • bronislav84 says:

        Waiting patiently :)

        Will buy it very quickly. Any idea if appliers for the old heads will work on them or no backwards compatibility?

  19. Zayin (Matteste Elton) says:

    Just a curious question. If you do go ahead an make a new Anime head using bento, which of the current ones would it most likely resemble? Would appear younger or older or would it be somewhere in between?

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