– Rikugou Updates –

I made a bunch of updates to the Rikugou avatars and the Predator armor.

Rikugou

Rearranged faces on the body for compatibility with upcoming third party mods.

Rikugou Lite

Added predator helmet compatibility, the helmet will now automatically hide your neck when worn.
Rearranged faces on the body for compatibility with upcoming third party mods, this update breaks the OC.A armor chest piece compatibility so use the also included older version of the body for that.

The Predator armor for Rikugou

Fixed a rigging/modeling bug at the back side of the ankles.
Added Rikugou Lite compatibility to the helmet, the helmet will now automatically hide the neck of Rikugou Lite body when worn (update your Rikugou Lite for this to work)
Added a function to the helmet to show or hide hair when the visor is up or down, put this script in your hair for it to work.

default{ 
    state_entry(){
        llListen(420,"","",(string)llGetOwner() + ":hairHide");
        llListen(420,"","",(string)llGetOwner() + ":hairShow");
    }
    listen(integer channel,string name,key id,string message){
        if(message == (string)llGetOwner() + ":hairShow"){
            llSetLinkAlpha(LINK_SET, 1.0, ALL_SIDES);
        }
        if(message == (string)llGetOwner() + ":hairHide"){
            llSetLinkAlpha(LINK_SET, 0.0, ALL_SIDES);
        }
    }
}

(Can also find it in the bonus item box). Lift the visor up before detaching the helmet because i was too lazy to script it to show hair on detach, might do it later on.

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About utilizator404
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2 Responses to – Rikugou Updates –

  1. Narbonic says:

    Could you update the unrigged helmet to the new hair-control script, too? Probably just an oversight but…

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