– Honkai Impact 3rd PC –

honkaipc
The game is now officially out on PC, no more messing with emulators and for those of you who were turned off by the word “mobile” theres no word “mobile” in there anymore so you got no more excuses to not give it a try ! :D

Get the PC client here https://honkaiimpact3.mihoyo.com/global/en-us

And remember to join the European server (even if you are from US) and join the RikugouPMC(case sensetive) armada

– Its that time again –

mc

Come to the new AMH 2.0 and get your christmas presents, you can choose between one gold box or 3 silver boxes a day(they will be up for a few days). The silver box will give you 3 items,  the gold box will give one item but 3 times the chance of getting something good.

Merry christmas everyone

– Come join the Rikugou Armada! –

honkaicover

If you are playing Honkai Impact 3rd on the EU(GMT+1) server, come join our RikugouPMC armada (name is case sensitive)

If you arent already playing or never heard about it, Honkai impact is an amazing anime action game that plays something like Devil may cry, Beyoneta, Nier Automata, transformers devastation, with RPG game mechanics.

Honkai impact is a free to play mobile game BUT DONT STOP READING HERE! because you can also play it with a game controller on a PC (that’s how we are playing it) and pretty much everything except a few special outfits can be unlocked through just playing the game and doing the events.

Heres my crappy gameplay video showing off 2 of the characters in the game and their combat dynamics

So how do you play it? if you wanna play it on the PC, theres many options for android emulators including their own officially supported emulator that they offer on their website, but i strongly recommend using the MuMu emulator for the best possible game performance and best looking graphics and controls and all that shit (their own emulator ruins at 30fps and likes crashing and you cant adjust the analog stick sensitivity and has a weird sound delay)

Get MuMu here https://mumu.163.com/global/download/en/index.html
You will need to log into your google account to be able to browse the app store.
Be sure to look for Honkai Impact 3rd, not Honkai Impact 3 because that ones for the asian region and wont even let you download

once you got the game running, setup your game controller like this
controls
Enter the gamepad config mode and click on screen where you want to place a gamepad button, the top bar also has analog sticks and other input methods that you can drag and drop onto the screen, make sure to position everything over the onscreen buttons

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heres my setup (Im using a playstation 2 controller)
0 = Triangle (first character or team skill)
2 = X (second character)
3 = Square (stage specific action)
4 = L2 (evade)
5 = R2 (attack)
6 = L1 (special attack)
7 = R1 (ultimate ability/attack)
8 = Select (pause menu/back)
9 = Start (home screen)

my controller is old and doesnt have pressure sensitivity so it works fine, but i heard the shoulder buttons on the ps3/4 and xbox controllers dont work too well because of the pressure sensitivity feature requiring you to push them hard to register, so my control layout might not work too well with those controllers and you should use square, triangle, circle and x for the attacks instead and shoulder buttons for switching characters.

If you wanna play it on a phone or a tablet, you can get the game here https://honkaiimpact3.mihoyo.com/global/en-us

So yeah, this is a very fun game and i think you should give it a try if you like these kind of games.

Imma leave you with some gameplay and cutscene CGI videos






 

 

 

– Battle Angel Alita is actually really good –

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So i just watched the new Battle Angel Alita live action movie and damn was it good. Like, after watching the very first trailers that came out and seeing those really creepy big eyes, i was ready to hate the movie, but as hard as i tried, the movie won me over really fast.

It has really a good cast, all the characters play their part perfectly, and even the alien eyed main character was very likable and kept the movie moving forward. The visuals looked really pretty and all the CGI felt so natural when mixed in with all the real life stuff, it also had some of the most amazing action i have seen in a while, just too bad it was so brief and there was so little of it, maybe thats what made it so good? i dont know but i wanted more.

But anyway, It genuinely feels like a movie that came from the heart of people that really get it and care for the source material, not some cynical board of directors in business suit and ties, formulating it based on the normie focus group results. Its what the GITS live action movie should have been like, with its cynical pandering to normies who dont watch movies like that anyway. It does not take any unnecessary bullshit “creative liberties” and faithfully follows its source material, it brought back so many memories of the anime, now i wanna rewatch it and maybe even read the manga to see what happens next because i dont think it made enough money to warrant a sequel sadly :C

I think this movie would have made a lot more money if it wasnt for the downright bizarre choice to make her eyes so fucking huge and shapeless and wrinkly around them, why not just give her a pretty JRPG style face or better yet, why not just make her normal like EVERYONE ELSE around her so she wouldnt stand out like taken out of a different movie and slapped on top, and would blend in with the rest, and they would have saved a shit ton of money in the CGI department too !

Anyways, go see it, its a quality movie and you wont be bored.

– Broken Attachment Tracker –

Dont you just hate it when you TP somewhere and your hair or body is missing and you dont see it missing but everyone else does? Well worry no more because this usefully little HUD by ZARK keeps track of all your attachments and notifies you when one of them is missing so you can go to Avatar / Avatar Health / Refresh attachments and fix it.

– FatBoy –

Okay so i took a little break from making SL stuff to work on something i really wanted to do for a very long time but never had enough time, motivation and know how to do it, but im glad i finally did because this was so fun and refreshing, i love doing new things i never did before, this is the biggest electronics project i ever had.

So what this is this project about, its a handheld NES console, a handheld famiclone to be exact. Famiclones are unauthorized chinese clones of nintendo’s famicom (also known as NES in the rest of the world) hardware, they use famicom cartrige format and are compatible with both original famicom/NES games and pirated chinese multi game carts.

dendy

The famiclone hardware has advanced and went a long way over the years in in a never ending drive of production cost savings and corner cutting, while the old famiclones form the 80s and early 90s tried to closely recreate the original famicom hardware, mid by mid to late 90s technology has progressed enough for them to be able to cheaply cram the whole famicom architecture on a single chip called NOAC (NES-on-a-chip) making the hardware very compact and cheep to manufacture. (Now days you can get a famiclone for 16 euros and games cost 3 euros)

NOAC

The main board of a famiclone is compact enough that it gave me an idea, what if i could slap a screen on it and some batteries and a controller and make it portable, it would be so cool to have a portable NES, no need to fiddle around with no emulators, it would be the real deal, just pop a game cart in and play mario or tanks or whatever, but i had no idea where to get a screen or the technical know how to actually do it, so i shelved this idea in my mind for a few years till one day i accidentally came across a tiny screen for car rear view cameras on ebay.

Related image

I noticed that it accepts the standard composit video signal and that made a light bulb light up in my head, what if i could use this for my portable NES idea, so i bought the screen, which was also dirt cheep, but i still had no idea how i would even power this system or package it, i didnt have a 3D printer yet back then so i shelved this idea for a little longer till a few years ago i got myself a 3D printer and one day i was watching a youtube video about 3phase power and in it they mentioned step down convertors which was that last piece of the puzzle that i needed to get this project of the ground.

So i got all the stuff i need and i began testing my ideas by just hooking everything up on the table to see if it even works. The screen needed 12volts while the console needed 9volts, this is where the step down convertor came into play, splitting the power up between the screen and the console. I also needed some kind of 12volt battery, but all the batteries i could find were too big for a handheld, but i came across a battery clip that lets you just combine 8 1.5v AA batteries into one big 12v battery.(i will get into why it needs 12v later down)

fblayout

Once i got everything working, i started designing the look of it and thinking about how to fit all the components inside it as well, once i had a basic idea of what it would look like, i measured every part and recreated it in 3D so that i could than model the case around it and 3D print it with enough precision for the parts to actually fit.

fbprint

Fitting all the components inside it was the most fun part, i had to fabricate a lot of the internal components as well, like a controller board with an audio out and a sound circuit that amplifies the sound and outputs it through internal speaker or headphones, with volume control and selection switch.

fbfitting

I Was finally done wiring everything up and doing some final output tests before i put everything together, i was jizzing my pants in excitement to see everything work.

fboutputs

And after a whole week of not shaving and letting dishes pile up, it was finally done ! just like that i had made my own handheld console, this is the best feeling in the world. my hands were shaking in excitement to play it and show it of xD

fbdone

BTW Its a 50hz/25fps PAL console so games that arent optimized for the PAL region run slower than they do on NTSC consoles

So what are my future plans for this console? well first of all, making it use less batteries, right now it runs on 8 batteries but later on i will make it run on just 4 since i figured the screen itself doesnt actually need that much power and all i need to do is just desolder a power regulator chip and connect the power directly, the actual power requirement for this screen is 4.5v to 6v, the only reason its made to accept 12v is because its ment to be used in cars, the famiclone board itself only needs 4.5 volts as well, and the sound chip im using also can work with 4.5 so it would be really cool if i could hook everything up on just 3 AA batteries. Once that is done, im going to refine the insides of case a little more because its very difficult to put it together and close it up without wires getting in the way, also still need to make a proper reset button and a volume adjust knob and color the metal bar on the screen black cuz it fucks with the whole design of the screen border. Once all that is done, i will get some professional 3D printing company to print me a few copies of the case and make more of these, i also have ideas on how to make a link cable for 2 of them to play 2 player games, i also have an idea on how to make it even more portable with a PSP/Vita style screen and control layout, and since nintendo’s patents on the hardware have expired, i can probably make and sell a bunch of these if i manage to source the parts cheaply, ill see how it goes, but right now i wanna get back to making SL stuff.

 

 

 

 

– Another gameboy project –

I love doing these.

gameboyorange

– GameBoy DMG Backlight + bivert mod –

Heres another RL project of mine, my last project probably flew over everyone’s heads (i was customizing my minibike) so im going to explain this one.

This one was really fun to do, its a back light mod together with a bivert chip. Adding a backlight to the gameboy screen makes the image kinda dim and difficult to see (the second pic) but theres a trick, rotating the polarizing screen filter 90 degrees makes the image much more clear, but it also inverts the colors (third picture) so i used a chip that inverts the signal to the screen (fourth and fifth pic) and thats why its called a bivert mod, so you get a clear image and correct colors.

gbmodbivert

– Summer projects –

Things and stuff.

 

– Ready Player One and how LL could improve SL –

So i just watched Ready Player one and it was a pretty fun movie, Its about this huge virtual reality MMO game like SL mixed with SAO and this generic main protagonist looking dude and his wacky friends trying to solve puzzles and get 3 keys to unlock some shit and win the ownership of the game world itself. While the evil EA corporation is throwing money into focus groups trying to solve the puzzle themselves to gain control of the game and shit it up with their loot boxes and micro transactions.
I dont get why nerds hate this movie so much because this movie is like every nerd’s wet dream, like i understand there were some really cringy geek out moments that felt really forced like that part where they were talking about golden eye on nintendo64. But its still a very enjoyable and surprisingly solid movie.
What kinda disappointed was that there were a bunch of big missed opportunity moments, like they could have made the main chick turn out to be a dude IRL, you know just like girl avatars are in real videogames. I think they kinda sort of wanted to do that but it would have offended all the good god loving christian folks in american and their dumb sensibilities, because in american folklore, the hero has to get the girl and all that cheesy shit and if there is no girl to get or the hero gets the guy, you will have a bunch of pissed off old people going all HURR MUH FAMILY VALUES HAVE BEEN SHATTERED BY THIS MOVIE!!!, so instead *spoilers* they made that big cyborg dude turn out to be an ugly fat chick IRL because that wont offend anyone.*spoilers*
As for the main girl, when she said “you wont like me irl, im ugly” i expected her to be, i dunno, at least chubby or something, but no she looks just as hot irl as her avatar, its really lame how safe they are trying to play even in places where they dont need to, no one would have minded her actually turning out not looking like a supermodel IRL.
Now for avatars themselves, it didnt lack variety in that department, there were all kinds of avatars, robots, elfs, orcs, pizza wizards and even fucking furriers, but not a single anime girl anywhere, have they not heard about VR chat? You can literally be anything you want in that game, but anime is off the table, so fuck you. Which is even more strange considering they had a gundam and the bike from akira and all that anime stuff in it.
Another missed opportunity is by nintendo itself for not licensing their characters to the movie, there was no iconic nintendo characters like mario with his blue and red overalls, red hat and mustache or metroid in his yellow armor with big round shoulders and green arm cannon or zelda with his pointy ears and green hat and sword or a single pokemen reference. Nintendo, if you want to still be relevant in the future, you should jump on opportunities like this nerd wankfest of a movie, you are a huge part of nerd culture and you have probably shaped the history of gaming more than anything else they showed in it, yet other than that cringy goldeneye reference, its like you never even existed, they could at least made the main hero wear the powerglove or something, but well i guess its true what they say, genesis does what nintendont. It was also strange to not see any storm troopers or darth vaders, although they did throw in a shit ton of verbal references to star trek like the millennium falcon and captain spock’s famous phrase “may the force be with you”  so i guess thats ok.

Its kind of ironic how all thsoe copyrighted characters in the movie mirror all the copyright infringment and game model rips on second life.
Oh yeah there were also some inconsistency with the time line by like 20 years, when JD Halliday played atari as a kid, we already had playstations by then.

Anyway, this movie is like second life and sword art online had a baby, It was a very fun and filled with fun pop corn munching action and, pop cullture references and tracer’s ass. I recomend seeing it, just dont watch it in 3D cuz it just makes it as hard to watch and recognize all the characters as a crappy low quality cam rip on the web

– Mesh bakes, reduced sim costs and my idea for SL –

Now speaking of swords art online and second life having a baby, you probably already heard the news but Linden labs are rolling out a bunch of new changes to SL. One of them is a new mesh feature that will allow loading LL avatar textures onto mesh objects, this is a big thing because now you will no longer need deal with tons of confusing applier systems just to load your skins or clothing layers onto your normie mesh bodies, you will be able to wear your LL skins, tattoos, alphas, on your mesh bodies straight from your inventory. How exactly it will work i do not yet know but if you are wondering if im going to implement that into any of my stuff, the answer is very yes!.

Another somewhat great news is that they are lowering the sim costs on mainalnd and moving the grid into a cloud based network, witch i think is a step in to the right direction that they should have taken ages ago. I say somehwat because lets face it, the 10% cost reduction is meaningless when sims still cost hundreads of dollars a month, no ones going to flock to mainland because its still way out of reach financially for most normal people, especially when you compare it to the monthly cost of running a game server witch is 40$. But i do hope that moving to the cloud will help them cut the costs enough for them to be able to lower the sim prices even more.

But if was LL, heres what i would have done in the first place:
Instead of throwing all my money and resources into dead end projects like desura, patterns and sansar, i would instead direct those resources into making SL a streamlined MMO game platform. Redo systems like character movement, vehicle system, combat, IK, pathfinding and AI, make it all work like in a real videogame.
Next step would be redoing the sim software to allow sim scalability so that you wouldnt be confined to 250×250 cube ion the middle of the sea, and price land based on scale.
Lets say a small island sized as 1/4 of our current sim sizes would cost you 15$ or whatever subscription fee premium users pay in MMO games.
Bigger plot of land for commercial purposes like shopping malls or small indie game projects would go from 40$ to 100$
And than we would have huge plots of land for big game companies to create their own MMO titles with a huge open worlds the size of games like skyrim or farcry, building their MMO experiences on top of the infrastructure provided by LL, it would go from 300$ to 1000$ or even more if the game is as massive as WOW.

So yeah that’s all.