– Battle Angel Alita is actually really good –

f78564e899c6ed2c58dc81d2714f442e

So i just watched the new Battle Angel Alita live action movie and damn was it good. Like, after watching the very first trailers that came out and seeing those really creepy big eyes, i was ready to hate the movie, but as hard as i tried, the movie won me over really fast.

It has really a good cast, all the characters play their part perfectly, and even the alien eyed main character was very likable and kept the movie moving forward. The visuals looked really pretty and all the CGI felt so natural when mixed in with all the real life stuff, it also had some of the most amazing action i have seen in a while, just too bad it was so brief and there was so little of it, maybe thats what made it so good? i dont know but i wanted more.

But anyway, It genuinely feels like a movie that came from the heart of people that really get it and care for the source material, not some cynical board of directors in business suit and ties, formulating it based on the normie focus group results. Its what the GITS live action movie should have been like, with its cynical pandering to normies who dont watch movies like that anyway. It does not take any unnecessary bullshit “creative liberties” and faithfully follows its source material, it brought back so many memories of the anime, now i wanna rewatch it and maybe even read the manga to see what happens next because i dont think it made enough money to warrant a sequel sadly :C

I think this movie would have made a lot more money if it wasnt for the downright bizarre choice to make her eyes so fucking huge and shapeless and wrinkly around them, why not just give her a pretty JRPG style face or better yet, why not just make her normal like EVERYONE ELSE around her so she wouldnt stand out like taken out of a different movie and slapped on top, and would blend in with the rest, and they would have saved a shit ton of money in the CGI department too !

Anyways, go see it, its a quality movie and you wont be bored.

– PSA for anime, short and femboy avatars, you are in possible danger –

Warning, If you are an anime avatar, a femboy, shortstack, got a realistic chest size or body height and like to hang out in adult sims and partake in lewd activities, you are in danger of getting banned for ageplay.

Another edit: I have removed a big chunk of this post due to the way i worded it has offended a lot of people and confused many more, So let me make myself more clear, this only effects people that do lewd stuff in anime avatars that are not large breasted or tall, if you look unmistakably mature or just a modest individual that’s not into lewd stuff, you have nothing to be afraid of. And admittedly i am not psychic so i cant really know for sure whats going on over at LL and how they do their investigations, i do however know for a fact that there has been 2 cases of false positive bans that were reversed after months of fighting for a real investigation to be done.

With that being said, here’s the situation, more and more anime and femboy avatars are getting banned, and there are rumors that this is happening because of a group of trolls going around adult anime places and looking for easy targets to report. So here are some common sense precautions you should take to avoid that from happening to you

Profiles

First and for most, your profile alone can get you in trouble,  do no put any explicit pornographic material in your profile such as a picture of your avatar with your dick or tits hanging out, that is against the TOS and will get you banned if someone reports you. Second, dedicating your profile to talk about your kinks can also result in some unwanted attention coming your way.

DO NOT put links to your naughty flickr gallery in your profile, that alone can be used as evidence against you. Its a good idea to have a separate flickr account for lewd stuff and  do not name/register your lewd flickr account under the same name as your avatar,  making it easier to link it to you.

Lastly, It does not matter that your avatar is not underage, it does not matter that the anime character you are portraying is 25 years old in the show, and it will not matter what you will put in your profile about it, people will arbitrarily decide your avatar’s age for you and will report you for it.

Places to be and avatars to wear

Be mindful of the sim rating you are in, if you are in a sim rated G, dress as modestly as you can even if no one else around you does, you can get banned simply for having your tits out in a G rated sim.

Dont go to adult rated sims if you arent 2 meters tall and dont have massive boobs, and even if you are, only go to anime and furry themed places (although looks like even those arent safe anymore now either)

Dont go to ANY normie infested places wearing sexually suggestive outfits, it will rustle their jimmies and give them the incentive to scan through your profile for something they can report you for.

If you are a femboy, you are pretty much at risk everywhere you go, if you wear anything sexy, they wont bother looking under your skirt to check for that bulge, they will see your flat chest and think you are an underage girl. Some femboys (a lot of them actually) look like kids so the whole “im a boy” part is not much of a defense because well, you still look like a kid, a boy kid.

Always pick an appropriate avatar/outfit to match the place you are going to, even if your whole style and way of life is to look like a half naked cock hungry semen demon, make some compromise, and keep your explicit outfits for the privacy of your bedroom.

If you do have an actual child avatar as your main avatar, DONT go to adult rated sims wearing that, LL will not care to do any actual investigation to know for sure if you were using that avatar or an appropriate adult avatar during your kinky time, they will just look at the screenshot of your avatar and read your chat logs and will assume you were looking like that when you were doing it. It is also a good idea to simply not mix the 2 life styles together at all, make a separate account for your adult related stuff.

What to do where and with who

DO NOT POSEBALL IN PUBLIC, this is a sure way to get yourself banned, i know its kinky, i know its exciting, but unless you have a big tiddy bitch normie avatar, dont do it. Even if its some niche hangout populated only by like-minded individuals, you may have pissed someone off on some message board and they can just revenge report you to get back at you, so keep it behind closed doors.

Try doing it only with people you know well and trust and only in a place that is owned by you or them with parcel privacy/invisibility enabled and access restricted, dont use those 1 hour sky box rentals, dont use other people’s homes.

Dont do it with people that look like a ban waiting to happen, people that are clearly not following these common sense guidelines and are walking around in sexualized questionable age avatars, if they get banned, you and anyone else they did it with in the past few weeks are going down with them, no questions asked.

When LL does their “investigation” they will most likely just go through your chat logs, so try not to RP in IMs, use external chats if you can, and if you cant help it, use local chat and do not use words like “little”, “young”, “daddy”, “mommy” or anything else that can be misconstrued as ageplay without proper context, i know its a bummer if you just wanna have some kinky incest RP going, but its best to take precautions.

Be vigilant

Spread the word of places and that are linked to avatars getting banned.
Warn any new players about the dangers of doing lewd stuff on SL.
If you are a sim or a parcel owner and you know anyone that goes around reporting people willy nilly, remove them form your place, or notify the owner of the place if you dont own one.

So yeah, thats that stay safe and dont do “ageplay”

– Broken Attachment Tracker –

Dont you just hate it when you TP somewhere and your hair or body is missing and you dont see it missing but everyone else does? Well worry no more because this usefully little HUD by ZARK keeps track of all your attachments and notifies you when one of them is missing so you can go to Avatar / Avatar Health / Refresh attachments and fix it.

– FatBoy –

Okay so i took a little break from making SL stuff to work on something i really wanted to do for a very long time but never had enough time, motivation and know how to do it, but im glad i finally did because this was so fun and refreshing, i love doing new things i never did before, this is the biggest electronics project i ever had.

So what this is this project about, its a handheld NES console, a handheld famiclone to be exact. Famiclones are unauthorized chinese clones of nintendo’s famicom (also known as NES in the rest of the world) hardware, they use famicom cartrige format and are compatible with both original famicom/NES games and pirated chinese multi game carts.

dendy

The famiclone hardware has advanced and went a long way over the years in in a never ending drive of production cost savings and corner cutting, while the old famiclones form the 80s and early 90s tried to closely recreate the original famicom hardware, mid by mid to late 90s technology has progressed enough for them to be able to cheaply cram the whole famicom architecture on a single chip called NOAC (NES-on-a-chip) making the hardware very compact and cheep to manufacture. (Now days you can get a famiclone for 16 euros and games cost 3 euros)

NOAC

The main board of a famiclone is compact enough that it gave me an idea, what if i could slap a screen on it and some batteries and a controller and make it portable, it would be so cool to have a portable NES, no need to fiddle around with no emulators, it would be the real deal, just pop a game cart in and play mario or tanks or whatever, but i had no idea where to get a screen or the technical know how to actually do it, so i shelved this idea in my mind for a few years till one day i accidentally came across a tiny screen for car rear view cameras on ebay.

Related image

I noticed that it accepts the standard composit video signal and that made a light bulb light up in my head, what if i could use this for my portable NES idea, so i bought the screen, which was also dirt cheep, but i still had no idea how i would even power this system or package it, i didnt have a 3D printer yet back then so i shelved this idea for a little longer till a few years ago i got myself a 3D printer and one day i was watching a youtube video about 3phase power and in it they mentioned step down convertors which was that last piece of the puzzle that i needed to get this project of the ground.

So i got all the stuff i need and i began testing my ideas by just hooking everything up on the table to see if it even works. The screen needed 12volts while the console needed 9volts, this is where the step down convertor came into play, splitting the power up between the screen and the console. I also needed some kind of 12volt battery, but all the batteries i could find were too big for a handheld, but i came across a battery clip that lets you just combine 8 1.5v AA batteries into one big 12v battery.(i will get into why it needs 12v later down)

fblayout

Once i got everything working, i started designing the look of it and thinking about how to fit all the components inside it as well, once i had a basic idea of what it would look like, i measured every part and recreated it in 3D so that i could than model the case around it and 3D print it with enough precision for the parts to actually fit.

fbprint

Fitting all the components inside it was the most fun part, i had to fabricate a lot of the internal components as well, like a controller board with an audio out and a sound circuit that amplifies the sound and outputs it through internal speaker or headphones, with volume control and selection switch.

fbfitting

I Was finally done wiring everything up and doing some final output tests before i put everything together, i was jizzing my pants in excitement to see everything work.

fboutputs

And after a whole week of not shaving and letting dishes pile up, it was finally done ! just like that i had made my own handheld console, this is the best feeling in the world. my hands were shaking in excitement to play it and show it of xD

fbdone

BTW Its a 50hz/25fps PAL console so games that arent optimized for the PAL region run slower than they do on NTSC consoles

So what are my future plans for this console? well first of all, making it use less batteries, right now it runs on 8 batteries but later on i will make it run on just 4 since i figured the screen itself doesnt actually need that much power and all i need to do is just desolder a power regulator chip and connect the power directly, the actual power requirement for this screen is 4.5v to 6v, the only reason its made to accept 12v is because its ment to be used in cars, the famiclone board itself only needs 4.5 volts as well, and the sound chip im using also can work with 4.5 so it would be really cool if i could hook everything up on just 3 AA batteries. Once that is done, im going to refine the insides of case a little more because its very difficult to put it together and close it up without wires getting in the way, also still need to make a proper reset button and a volume adjust knob and color the metal bar on the screen black cuz it fucks with the whole design of the screen border. Once all that is done, i will get some professional 3D printing company to print me a few copies of the case and make more of these, i also have ideas on how to make a link cable for 2 of them to play 2 player games, i also have an idea on how to make it even more portable with a PSP/Vita style screen and control layout, and since nintendo’s patents on the hardware have expired, i can probably make and sell a bunch of these if i manage to source the parts cheaply, ill see how it goes, but right now i wanna get back to making SL stuff.

 

 

 

 

– Another gameboy project –

I love doing these.

gameboyorange

– GameBoy DMG Backlight + bivert mod –

Heres another RL project of mine, my last project probably flew over everyone’s heads (i was customizing my minibike) so im going to explain this one.

This one was really fun to do, its a back light mod together with a bivert chip. Adding a backlight to the gameboy screen makes the image kinda dim and difficult to see (the second pic) but theres a trick, rotating the polarizing screen filter 90 degrees makes the image much more clear, but it also inverts the colors (third picture) so i used a chip that inverts the signal to the screen (fourth and fifth pic) and thats why its called a bivert mod, so you get a clear image and correct colors.

gbmodbivert

– Summer projects –

Things and stuff.

 

– Ready Player One and how LL could improve SL –

So i just watched Ready Player one and it was a pretty fun movie, Its about this huge virtual reality MMO game like SL mixed with SAO and this generic main protagonist looking dude and his wacky friends trying to solve puzzles and get 3 keys to unlock some shit and win the ownership of the game world itself. While the evil EA corporation is throwing money into focus groups trying to solve the puzzle themselves to gain control of the game and shit it up with their loot boxes and micro transactions.
I dont get why nerds hate this movie so much because this movie is like every nerd’s wet dream, like i understand there were some really cringy geek out moments that felt really forced like that part where they were talking about golden eye on nintendo64. But its still a very enjoyable and surprisingly solid movie.
What kinda disappointed was that there were a bunch of big missed opportunity moments, like they could have made the main chick turn out to be a dude IRL, you know just like girl avatars are in real videogames. I think they kinda sort of wanted to do that but it would have offended all the good god loving christian folks in american and their dumb sensibilities, because in american folklore, the hero has to get the girl and all that cheesy shit and if there is no girl to get or the hero gets the guy, you will have a bunch of pissed off old people going all HURR MUH FAMILY VALUES HAVE BEEN SHATTERED BY THIS MOVIE!!!, so instead *spoilers* they made that big cyborg dude turn out to be an ugly fat chick IRL because that wont offend anyone.*spoilers*
As for the main girl, when she said “you wont like me irl, im ugly” i expected her to be, i dunno, at least chubby or something, but no she looks just as hot irl as her avatar, its really lame how safe they are trying to play even in places where they dont need to, no one would have minded her actually turning out not looking like a supermodel IRL.
Now for avatars themselves, it didnt lack variety in that department, there were all kinds of avatars, robots, elfs, orcs, pizza wizards and even fucking furriers, but not a single anime girl anywhere, have they not heard about VR chat? You can literally be anything you want in that game, but anime is off the table, so fuck you. Which is even more strange considering they had a gundam and the bike from akira and all that anime stuff in it.
Another missed opportunity is by nintendo itself for not licensing their characters to the movie, there was no iconic nintendo characters like mario with his blue and red overalls, red hat and mustache or metroid in his yellow armor with big round shoulders and green arm cannon or zelda with his pointy ears and green hat and sword or a single pokemen reference. Nintendo, if you want to still be relevant in the future, you should jump on opportunities like this nerd wankfest of a movie, you are a huge part of nerd culture and you have probably shaped the history of gaming more than anything else they showed in it, yet other than that cringy goldeneye reference, its like you never even existed, they could at least made the main hero wear the powerglove or something, but well i guess its true what they say, genesis does what nintendont. It was also strange to not see any storm troopers or darth vaders, although they did throw in a shit ton of verbal references to star trek like the millennium falcon and captain spock’s famous phrase “may the force be with you”  so i guess thats ok.

Its kind of ironic how all thsoe copyrighted characters in the movie mirror all the copyright infringment and game model rips on second life.
Oh yeah there were also some inconsistency with the time line by like 20 years, when JD Halliday played atari as a kid, we already had playstations by then.

Anyway, this movie is like second life and sword art online had a baby, It was a very fun and filled with fun pop corn munching action and, pop cullture references and tracer’s ass. I recomend seeing it, just dont watch it in 3D cuz it just makes it as hard to watch and recognize all the characters as a crappy low quality cam rip on the web

– Mesh bakes, reduced sim costs and my idea for SL –

Now speaking of swords art online and second life having a baby, you probably already heard the news but Linden labs are rolling out a bunch of new changes to SL. One of them is a new mesh feature that will allow loading LL avatar textures onto mesh objects, this is a big thing because now you will no longer need deal with tons of confusing applier systems just to load your skins or clothing layers onto your normie mesh bodies, you will be able to wear your LL skins, tattoos, alphas, on your mesh bodies straight from your inventory. How exactly it will work i do not yet know but if you are wondering if im going to implement that into any of my stuff, the answer is very yes!.

Another somewhat great news is that they are lowering the sim costs on mainalnd and moving the grid into a cloud based network, witch i think is a step in to the right direction that they should have taken ages ago. I say somehwat because lets face it, the 10% cost reduction is meaningless when sims still cost hundreads of dollars a month, no ones going to flock to mainland because its still way out of reach financially for most normal people, especially when you compare it to the monthly cost of running a game server witch is 40$. But i do hope that moving to the cloud will help them cut the costs enough for them to be able to lower the sim prices even more.

But if was LL, heres what i would have done in the first place:
Instead of throwing all my money and resources into dead end projects like desura, patterns and sansar, i would instead direct those resources into making SL a streamlined MMO game platform. Redo systems like character movement, vehicle system, combat, IK, pathfinding and AI, make it all work like in a real videogame.
Next step would be redoing the sim software to allow sim scalability so that you wouldnt be confined to 250×250 cube ion the middle of the sea, and price land based on scale.
Lets say a small island sized as 1/4 of our current sim sizes would cost you 15$ or whatever subscription fee premium users pay in MMO games.
Bigger plot of land for commercial purposes like shopping malls or small indie game projects would go from 40$ to 100$
And than we would have huge plots of land for big game companies to create their own MMO titles with a huge open worlds the size of games like skyrim or farcry, building their MMO experiences on top of the infrastructure provided by LL, it would go from 300$ to 1000$ or even more if the game is as massive as WOW.

So yeah that’s all.

– Updates for ABC things –

>>>HOLY SHIT WTF i didnt think i need to say this but dont contact ABC for UTILIZATOR product updates, this guide is only for ABC Apparel stuff! For UTILIZATOR product updates click this <<<

ABC has migrated her stuff to a new update system, if you want to get the latest update card for your ABC stuff, do the following:

For marketplace users:

1. Go to the marketplace web page.
2. Click My marketplace.
3. Click My account.
4. Click order history and look for the item you need.

Once you find it, copy its order number (NOT the item ID!) it will be a 10 digit code on the left size under the purchase date, for example Order#1469386064. Make a new notecard, write the name of the item(s) you want redelivered and paste the order number(s) and send it to ABC.

Alternatively, if you have too much history to dig through, you can also find it in your mail if you keep your MP purchase confirmation emails, it should be called Invoice# but it will be the same 10 digit order number.

If you cant even find it there or you are not even sure if you even got it through the marketplace or if it was gifted to you, use the method bellow.

For ingame store users:

If you have bought the item in the ingame store locations.

1. Wear the item in question.(NOT the update card or the box, but the product itself)
2. Open its folder in your inventory.
3. Right click and edit the item to bring up the build menu.
4. Click on the general tab where it shows you as the owner and ABC as the creator of the item you are wearing.
5. Make sure your name tag is showing above your head.
6. Take a screenshot of everything, DO NOT save it to your SL inventory as a tiny ass unreadable snapshot, save it to your desktop and DO NOT upload it to SL, upload it to an image hosting website like www.imgur.com (please dont use websites that arent streamlined for image hosting, like drop box, they are a pain in the ass to view) and paste the link to ABC.
IF you have multiple images, upload them all to the same gallery you create.
Dont send pictures of boxes or update cards.

Due to the volume of update/redelivery requests, messages with incomplete information will be ignored. For example, just a messages such as “hello, i need update for the abc!” with no order number or other proof of ownership included, or tiny blurred sl snapshots or numbers that you copied from hell knows where that arent order numbers, so include that information up front. Also, DONTuse ABC’s or other people’s notecards, create one your self by right clicking anywhere in your inventory and choosing new notecard, it needs to have your name as the creator or ABC will not know who to send the update to.

>>>Send your ABC Apparel update request notecards and mesages to “o0ABC0o resident”!<<<

>>>For UTILIZATOR update request instructions, read the post bellow this one!<<<

 

– The Avatar 2.0 and mesh body dvelopment history –

Looks like you guys do like to read and enjoyed the last history lesson, so heres another one.

This article is primarily focused on the history of the Avatar 2.0 development, but it will also cover all the other mesh bodies that came out of the project one way or another, like the Kemono and Rikugou avatars, so grab some tea or snacks and lets begin.

So since day one of me joining Second Life, i was really disappointed being locked to using only one, default system body. Not only was it really limiting on what you can do with your avatar, the default linden body was really poorly modeled and the rigging was even worse. The face looked like nightmare fuel in most lighting, no matter how much you played with the sliders, you needed either a good face light or a full bright sky setting to hide the god awful shading caused by the god awful modeling in the face area, which they supposedly “fixed” at some point but that didnt make it all that better, it still looked like an old hag face in most lighting.

linden face 2

The rest of it was just as bad, like the weird flat duck feed with toes just drawn on it and all distorted, weird knees and shoulders, the weird way everything was bending , like, the torso didnt bend, it broke in half and stretched out the texture in between the 2 halves.

duck feet

And finally, the UV was just maddening when it came to dealing with seams, not to mentioned the mirrored arm thing.
I always wished i could upload my own 3D models to SL, instead of being forced to use the LL body model with a bunch of prims glued to it and call it an avatar, so you can imagine how hard i shit my pants, making me fly through the roof, when LL announced the mesh import beta.

– The mesh import open beta –

And so they opened the gates to all the starry eyed content creators and 3D modeling enthusiasts, pissing themselves like overly excited puppies, seeing their 3D models in front of them on SL, and indeed it was kind surreal at the time. The beta grid was a huge and exciting, randomly thrown together jungle of random models, space ships, animals, vehicles, buildings, random anime girls. Everyone and their mom was ripping MMD models and test uploading them, trying to figure out how to rig them and wear them as avatars, the mesh beta grid was just like what VR chat is now.

01bf90d8168dfaffd58ba098273ce7c7

And of course i had to jump on that MMD bandwagon myself, uploaded a few MMD models to play with.

– The origins of the Kemono avatar concept –

My friend Yuffie came up with the idea of making a furry avatar, using the MMD Alice body, that we were playing with at the time, as a base for this avatar. She threw on some random sculpted prim furry body parts on it, the body didnt have legs so so she used the Kawaii Legs on it and it looked pretty cute. But now it needed a good skin and textures for all the body parts, so i got to work on sketching out how the final thing would look like and got to making the textures.

yuffiething

The tail and ears she used on it were made out of a million different sculpted prims and were impossible to texture, so i had to make my own, but the Kawaii Legs were simple enough so we stuck with them.

blackandgold kemono

The whole project was a fun distraction but it was time to get back to work on a mesh body that would replace that god awful Linden body (Skip to – The Kemono avatar – part further down this wall of text if you are only interested in the further development of the Kemono avatar)

– Avatar 2.0 before Avatar 2.0 –

The very first body i worked on was supposed to be THE Avatar 2.0, the avatar to replace the Linden avatar, but it was a little bit of a disaster. While it looked good in T pose, the shoulders were too wide and manly when arms were down, the whole body was too low poly and didnt look too good in SL’s lighting, as well as the very specific shape ment it needed to use joint positions, which just screwed with everything because joint positions were broken back then and LL wasnt in a hurry to fix it, making the avatar look different on every person’s screen, and sinking into the ground (I think they only managed to fully fix joint positions around the time they implemented fitted mesh). A very specific shape also ment that it would never work with any mesh clothing.

body1

By the time mesh went out of beta and was finally implemented into SL, it was clear that this avatar was a dead end, so i scrapped it and using everything i learned from it, I started over. This time i wasnt going to use joint offsets for its shape and instead try to match the LL body proportions as close as possible to be able to use mesh clothing made for the LL avatar, while trying to make it not look too bland or ugly. I also doubled down on the poly count so that it would look nice and smooth from all angles, and so the Avatar 2.0 MB2 was born (MB2 stands for Mesh Beta 2 since the first one was a fail)

– The Avatar 2.0 MB2 –

AV2 sketchav2 prototype

The very first Avatar 2.0 MB2 versions had only 5 hidable areas due to the 8 face per mesh object limit, the remaining 2 faces were used on the eyes and eyelashes that were part of the model. The skin tight clothing were just simply drawn on the skin and there was only one, very yellow skin. It also still technically used joint positions, since its eyes were not in the same position as that Linden goblin head.

skates skateshoes

The skate shoes that came with the avatar used to be actual roller skates, but i had to remove the wheels for the final release because the eye joint positions fucked with the avatar’s shoe platforms (that we used back then to adjust the avatar’s ground offset, there was no hover height adjustment back than) making the avatar’s feet sink into the ground after logging in or changing outfits, having you detach everything and re-log every time to fix this.

 

 

 

 

 

I called it a beta because the avatar wasnt quite there yet compared to how i envisioned, it was an ongoing project and I kept updating it, making small incremental changes to its shape and adding new things to it, so calling it beta made sense. Over time the word beta started taking on a new meaning as the Avatar 2.0 has become a technological test bed of new techniques and Second Life features, that i later implemented into my other products.

I gave away the model of the very first test version of the MB2 body to my old partner Anahi who is using it as a base for her .:U&A:. Noko avatar, as well as a base for her .:U&A:. anime male body.

UNA

Another byproduct of the MB2 project was a chubby body that i made for my later partner Kaori, it was our personal body so it never saw a commercial release.

BQ shirt burger queen
kaori2

– The Rikugou avatar –

The first byproduct of MB2 that would see an actual release was the Rikugou avatar.
rikusketches
wipdetail

While it doesnt really have much to do with the avatar 2.0 other than sharing the same hands and Rikugou lite feet, its an entirely new mesh that was supposed to address some of the shortcomings of the Avatar 2.0, like the ass not being big enough.

riku shot 2

The Rikugou avatar had a mixed reception, a large number of people expected it to be like Avatar 2.0, a naked body that you can dress any way you want, and were really dissociated when they found that they were unable to fully undress it.

I didnt wanna creatively limit myself again and make another bland homogeneous body that works with mesh clothing made for the linden body. I wanted to have nice curvy body proportions, and more importantly, my vision for Rikugou wasnt just another second life dress up doll, it was a completely different approach to avatar customization, a weapons platform.

The inspiration for Rikugou’s modular add-on design came to me from one of my childhood’s favorite TV shows called the “Centurions”


It is about these 3 dudes that have these cool ass exo suits with mounting points for attaching combat equipment for any specific situation they encounter.

Never the less, Rikugou Lite was made to address those complaints, which just crated a bunch of new complaints about how nothing they tried wearing worked, because duh, different body shape, the original reason why you couldnt undress her lol. Still it was a pretty neat addition to the Rikugou line, further expanding the customization possibilities.

examples

– The Alpha HUD –

Seems like such a no brainer now, but in the beginning, neither the Avatar 2.0 nor any other mesh bodies at the time came with a HUD, you had to hide body parts manually, and other mesh bodies at the time didnt even have areas that you could hide, making them kinda useless. But the Avatar 2.0 body caught up with the normies, and normies dont know how to use the build menu or read instructions, so joining forces with my new scripter friend Kourtnee, we came up with a simple body part hide HUD that made everyone’s lifes easier.

av2 old hud

Back in the day we used to have this – CCD – thing which was a community maintained list of mesh clothing items that worked with Avatar 2.0, but even with that, dressing the avatar was still kinda problematic because the little you could hide on it just wasnt enough. Lucky for me, thanks to a bug in the mesh uploader and me trying to find a workaround for it, i accidentally discovered a trick that lets me seamlessly join separate rigged mesh parts, bypassing the arbitrary 8 face limit per mesh by splitting the avatar into separate pieces. This greatly expanded the selection of clothing that you can use with the avatar and made the CCD impossible to maintain and pretty much useless too.

newhuds

This basically gave birth to the way every mesh body out there does their alphas now days as every other mesh body creator jumped on this idea and made their own alpha hiding HUDs for their bodies.

body alpha huds

– The Kemono avatar –

With everyone and their mom making their own mesh bodies now, so did the furry community and furry bodies flooded the market. But just like normie bodies before them, the furry bodies were not very usable, with lack of areas you can hide and lack of general support from their own creators afterwards. One of the very first Kemono style, and one of the best mesh furry avatars back than was the Bunny Puzzle VISS avatar.

futabunny

I really adored that avatar and i was really into the Japanese furry artwork style (called Kemono), but even the VISS avatar had some problems, it had a weird fat neck that was hastily rigged to the head, wearing rigged mesh hair was tricky, you needed to increase the size of your head in the appearance editor, but that broke the eyes and neck so you had to move the head around trying to match the hair and the vertical eye bone position, than move the eyes back into their sockets and than find something to hide the neck with. It also had that same alpha problem, the only things you could hide was the lower leg and the the entire arm. Legs were fine but the forearms were not to my taste and hands didnt have enough fingers on them, triggering my OCD and I couldnt really do anything about it, other that hiding the whole arm.

bunnyneckand arms

I did what i could with it but In the end i got fed up with not being able to do anything else i wanted with it, and so i pulled out the good old mesh beta MMD/SL frankenstein Kemono concept and did some more work on it, slapped the Rikugou head and hair on it and made a few new textures and the end result looked so fucking cool :O

pinkkemono midnakem

I knew i had something with great potential on my hands and it was kind of a shame for this concept and all the work go to waste, but i couldnt just sell it as it was, mostly because the body wasnt mine and the legs werent mine either. So i had to make my own body and make it more detailed while im at it too because the Alice body was too low poly to deform or shade smoothly.

I started closely matching the proportions of the MMD Alice body with my model to get the shape just right, the hip area was the most important part for me.

kemonobody wip

The Kawaii Legs didnt have a model i could reference from, so i took some screenshots and use that as reference instead. This caused quite controversy in the furry community after the release of the avatar.

kemonokawaiilegs

The body was shaping up nicely but now i needed a head, I started looking up kemono style reference material and started modeling it.

kemono style

The end result was pretty neat.

kemonostyle3
(Pictures by Rei-Tuki)

With The scripting side taken care of the my old faithful pal kourtnee, making it as flexible and feature rich as it is, the avatar was a huge hit, not only in the furry community but the anime community as well, uniting the two together.
Everyone loved the shit out of it but there was also that Kawaii Leg controversy.

Frick, the creator of the Kawaii Legs didnt care to contact me and didnt care about drama, but that didnt sit well with her rabid fans so they took it up to themselves to cause one on tumblr. All the furry hate mail i got for it made me a bit apathetic to it, and the little guilt i did feel over it was washed away, seeing all these these superficially cute and cuddly people make such huge asses out of themselves in the notecards they send me.

Either way, the Kemono was doing good and was widely adopted and made a whole lot of content creators rich over night. I will never forget when one of them, a single mother, told me how creating Kemono mods solved all the real life financial problems for her and her kid, that made my cold black heart feel all warm and fuzzy inside :C

– The Avatar 2.0 Renaissance, or something like that –

Anyways, while the Kemono avatar was gaining lots of traction and all the content creators were jumping on board to make a quick buck, the Avatar 2.0 didnt see much love and was slowly falling behind and something needed to be done.

The problems at the time were still that dreaded joint position, eye popping, feet sinking bug, more and more rigged mesh hairs became a thing and all these hairs clipped or looked really goofy on the Avatar 2.0, since they were made for the linden head shape. There was also no such thing as fitted mesh at the time and people wanted different boob sizes. Finally, there were no good ways of applying skins to it, so not many skin creators wanted to make skins.

The first thing i did was reshaping the head, this part pained me to do the most but it had to be done, i had to reshape the head to remove the dreaded joint offsets because it was clear that LL doesnt give a shit about fixing this bug, as well as make it work with rigged mesh hairs. I had to reduce the shape of the skull, which made it look like a monkey the first time i tried it, later on i gave it another try and shrank the face to balance out the monkey head and it sort of looks ok now but still no where as pretty as the old head shape.

Edit: I did the head reshaping before the Kemono avatar came out, i realized this only after i finished writing this lol.

av2monkey

Next, the default boob size was clearly not enough, some people wanted bigger boobs, others wanted smaller, so i had to create a few different boob size version of the upper torso, which i later combined into one avatar with the ability to select boob size from the newly added options menu in the HUD

boobsizes
newhud3

The avatar needed skins as well if it was to be seriously considered as a mesh body, so the applier system was created

appliers

Another long standing goal i had for the avatar was face expressions, this is where the M3 system came in handy.

facehud

As well as hand positions.

updatepromoE

Avatar 2.0 was getting back on track with support from awesome content creators like Asami Imako, Krankhaus, Rei’s Stuff and Torchi. Then Bento was implemented and i thought its a good opportunity to reduce the render weight for the avatar by using bento bones for fingers and face, eliminating the need of 934759 invisible meshes, (also the Avatar 2.0 hands have way too many polygons because i was lazy and dumb and used subdivision when making them) all of those invisible meshes had most of the render weight.

gngsighns

hudbento face

And finally, it was long overdue but i have rigged the lower body for fitted mesh, i was reluctant to touch fitted mesh for the longest time due to what a pain in the ass it was to make fitted mesh things, with no good way of previewing your changes without uploading the model every time and the Avastar tool being a confusing mess at the time. I had no choice but to rig it eventually, because avatar 2.0 had skinny legs and i couldnt make a nice thick juicy shape. So at fist i thought i will be clever and just rename the leg weights to fitted weights, but it just didnt look right when the legs were thick but there was no ass to go with the thick thighs, so i gave in and rigged the whole lower part of the body.

av214vp

And now we are in the present day and theres not really much left on the avatar 2.0 to do list. All thats left now is an LLUV version, LL clothing layers and that is pretty much it for the avatar 2.0, or at least for the MB2 project, because the avatar 2.0 is not really a specific avatar, its an idea, and that idea will live on in my future products.

Here’s a change log for Avatar 2.0 if you are interested in more details of what has been changed over the years https://pastebin.com/bJgdduqE

And that is it, hope this wasnt too long or boring, i have no idea what to write about next so maybe you have any ideas on what i should cover next? leave me a comment.