– The THC Vive –

So not too long ago i tried picking up VR again to see whats new in the land of pretend VR and how far things have progressed in the VR waifu department, but the oculus rift DK2 still had god awful windows 10 support and i couldnt get it to work right, so i said fuck it and got myself the HTC vive.

If you havent seen my oculus rift review, you can catch up with it here https://utilizator404.wordpress.com/2014/08/21/the-oculus-rift-dk2-review/ and a follow up here https://utilizator404.wordpress.com/2014/08/27/another-look-at-the-dorculus-drift-donkeykong2/

In this article im going to be comparing the 2 side by side and see how much this stuff has progressed over the years, So lets get into it.

– Seting it up –

Setting this thing up was even more complicated than the oculus, for whatever retarded reason, the thing is still not wireless and theres even more cables than on the oculus. There are no instructions on how to set it up, there is only health warnings, sensor placement guide and a list of the box contents. It took me some time figuring out what to plug where, the sensors have USB ports on them but the provided USB cables are only few centimeters long, ironically enough, the sensors themselves are wireless and the USB ports are only there for firmware updates, but that isnt mentioned anywhere. Also the thing needs not one but 3 fucking power bricks, one for each sensor and one for the headset.
The drivers for it are just as terrible as the ones for the oculus, the thing did not want to work no matter what i did, i was starting to think my vive was broken or something till i remembered that oculus used to be very anal about having multiple monitors, so i tried disconnecting all my monitors, plug the vive in and sure enough, the fucking thing worked… than i could plug all my monitors back in after everything was set up. And even than theres always something, either sound not working right or one of the components not being detected, all kinds of random errors and having to restart Steam VR program multiple times for it to work right. Get your shit together HTC, this is a consumer product, not a fucking development kit.

– The Screen –

Looking back at the oculus and comparing it with the vive, i feel like the example image i made of the oculs screen doesnt do it justice.

This is a more accurate depiction of what you see, only put your face very close to your monitor to get the full oculus screen experience!

While the screen on the vive is an improvement over the oculus, it is still no where near what i would consider a consumers version.

Theres still those huge eye straining gaps between the pixels, making all the fine detail impossible to make out, smaller texts are hard or borderline impossible to read. Theres various virtual desktop applications as well as native virtual desktop support in steam VR, all utterly pointless without being able to read the texts and not strain your eyes, getting a headache after 10 minutes, why dont they just use 4k displays is beyond me.

– Comfort –

Comfort is a thing all the VR fanboys love sweeping under the rug. While the vive is not abrasive like the oculus, and most importantly, has no vomit inducing judder problem, nothing else has really changed here, it is still heavy, unpleasant, hot and itchy plastic box strapped to your face. The weight of it on the front of your head gives you a weird light dizzy headache feeling after taking it off, the screen is going in and out of focus as the box bounces up and down on your head no matter how hard you tighten the straps, straining your eyes. And than theres the constant struggle not to step on the cable, being mindful of how many times you turned left or right so the cables wont get twisted, why they released it like that without making it wireless is beyond me as well.

– Content –

As the whole VR craze died down, so did the promise of future content, and all that remains is a desolate waste heap of shitty halfass tech demos with price tags of real games.
With a few exceptions, one of them being Valve’s LAB tech demo, it includes many highly polished and impressive mini games that make full use of the vive’s capabilities in creative and engaging ways, and its pretty much all you need to play to have a good idea of what VR gaming could be like if anyone made games for it, and best part is that its free! It actually made my cynical mind blown for a moment.


Other kinds of content worth checking out are creative applications and virtual tour type of things such as art museums, google earth, drawing grafitti, playing drums, i think its a far better use of this technology than gaming.

– Gameplay –

One thing the vive has over the oculus is how streamlined it is playing in room scale, combined with its intuitive controllers. This way of playing games solves the ultimate problem of VR, nausea. You move around the room with your own 2 feet and you get places outside the bounds of your room by pointing and clicking to teleport to that location, it is very smooth and doesnt cause any motion sickness. I think ultimately this makes VR a viable option.

I noticed theres a lot of misinformation going around about vive being only for those with the luxury of having a big empty room and room-scale being the only way you can play it. But this is not true, technically the vive is no different from the oculus and they are both cross compatible, the vive just has a longer cord. You can play games that were made for sitting in front of a desk, even if you dont have a big room, you still have the option to play all those sitting position games that were made for the oculus, and even the room scale ones by just sitting in your chair or your couch and using the controllers to teleport around the scene. Of course having a big room is ideal to make full use of the thing.

– The future of VR –

While its a fun gimmick for a while, i dont see any future for VR as it is now, in mainstream gaming, what i do see huge potential in is creative applications, such as, drawing, playing musical instruments, things you wanna try doing but unable to due to your real life circumstances (like wanting to play the drums but not owning a drum kit, or drawing graffiti). Its also a good way to see different places around the world like google earth VR. And most importantly, the porn, YES VR porn is the thing that blew my mind the most, porn movies recorded with stereoscopic 360 cameras, makes you feel like you are really there with a girl in front of you, it feels like theres really another living person in front of you, and it feels so personal. So if anything, VR definitely has a future there, and i think facebook is on to something with their purchase of the oculus rift and vrporn.com website.

– Final verdict –
For a consumer release, it is really inadequate and the insane asking price of 900$ is just inexcusable for the poor quality experience you are getting from it, The form factor, the weight, all these cables and terrible low DPI screen.
The early adopters will ignore all these elephants in their VR room and will try to sell it to you like its the second cumming of Christ. Unable to come to terms with their buyers remorse, they will convince themselves that they are having a blast with it and it wont just sit there collecting dust after a few months. They will tell you how this revolution is just around the corner, year after year, and if you bring up the VR hype of the 80s and 90S, they will say shit like “technology just wasnt there yet” but the truth is that the technology is still not there, we are still strapping screens to our faces and pretending we are inside virtual reality.

So yeah while VR, as it is now, will never be fit to do any real gaming, VR porn is best thing ever and its a revolutionary new way to fap and i think this is the real reason you should at least get the 80$ Samsung’s gear VR, or if you are really broke, get the google card board witch only costs you 5$ and offer you the same kind of porn viewing experience as these overpriced and over complicated dork helmets.

– Contest over! –

– Contest over! –

Ladies and Germans, the Rikugou customization contest is over and here are the lucky winners!

First place

izanami

Izzanami Dagostino with her tank turret robot girl thing inspired by bastion ffrom overwatch.
More pictures here: http://imgur.com/a/gF9Mf

You can see it in action in these videos
Tank mode: https://i.gyazo.com/42f272b80ff9020dd72696dfda96e0cd.mp4
Turret mode: https://i.gyazo.com/f4f91132b9f3100ee1f4457ae9242f6f.mp4

Second place

————akisa ashe

Ashe’s Kampfer is a fully functional thing that can shoot and boost and leave skidmarks as it moves around.
see it in action: video: https://www.youtube.com/watch?v=0kCaSWH-TwQ&feature=youtu.be

Akisa’s Mynoghra is a Rikugou armor that she has been hard at work modeling for quite some time and will be commercially available soon, keep a look out on her store for when it drops!
Heres a better image: https://i.gyazo.com/7d4ea165700473b4a76ff846dd8a40ed.jpg

Third place

jdbmiko maki

See more images of
JDB Bing: https://www.dropbox.com/sh/rdb4dym1u5igpi4/AAADjz3KoIzcKkmiYq81RybMa?dl=0
Miko Molinari: http://imgur.com/a/OXNRi
Maki: https://dl.dropboxusercontent.com/u/50238401/contest/2016-10-13_18-16-09.mp4

Honorable mentions

These are customization that did not make it into the top 3 but never the less the judges felt these needed a shout out, so here they are !

cielra cozmo vital xion

See more images of
Xion Hurricane: https://www.flickr.com/photos/140797892@N04/with/29977335103/
cielra: https://www.flickr.com/photos/131443001@N08/with/30498525642/
Vital: http://prnt.sc/cy9pjw http://prnt.sc/cy9x73
Cozmo Boa: https://www.dropbox.com/sh/do0jws81uozsm5w/AADi5dmDk2OIDyeJGy0Nbnana?dl=0

And finaly, the winner of the male Rikugou category

Auxus with Brigs

auxus

See it in action: https://www.youtube.com/watch?v=_CZTJBR2Ims

And while i didnt plan any honorable mentions for the male category, i feel PrincePersia Lemondrop deserves a shout out as well.

ppld

more pics: http://imgur.com/a/lAdMI
So, now that thats over with, here are the new stuff for Rikugou, Have fun with your new toys !

 

– COD IW PS4 Beta –

Sheeeit, cant wait for this game to come out, been having a blast with the ps4 beta, made a video about it.

– i’ll just leave this here –

– Havent done one of these in a while –

– The path of the cum warriors –

I’ll just leave this here.

– Goodbye Advanced Warfare –

It’s just a few days remaining till BO3 so its time to wrap things up with AW.

– Little shop of horrors –

Grab some popcorn.

– MAD MAX game review-

Since i was a little kid, i was really into mad max, and you can only imagine how much i jizzed my pants when i saw the new movie “fury road” and than they announced the game, witch was in the same style as the movie, it looked really good and promising and i couldn’t wait for it to come out.


And so, it finally came and i came as well, at least at my first few hours of play. It was everything i expected it to be and so much more, but as i continued playing, i started feeling a bit disappointed, there were no bikes, no big rigs, no epic huge car chases, and while the car stuff is really fun on its own, it just doesn’t really capture that epic mad max car chase spirit that you would come to expect from a thing titled “mad max”.

Furthermore, the whole game feels like it was made out of a demo of a much bigger game. Its like they only made a small handful of game assets and copypasted them all over the map, this is either some really small team that was working on it or they had a very limited budget or only worked on this game part time. Like for example, every single boss fight you fight the same exact boss, the same moves and tactics and even the same 3D model (although later on it gets 2 other 3D models to mix things up a bit but its still the same exact moves and everything), later on they introduce another boss that is different, but it also gets reused multiple times with a different 3D model, i think it gets used 3 times in total, the rest of the boss encounters are the same guy you had to fight from your very first boss encounter.
So all in all you got like, 5 enemy types that are reskinned for every faction, 1 playable vehicle type (no bikes, no big rigs, just regular cars) 2 boss types, 5 or 6 types of activities littered all over the map. While those things are awesome the first few times you do them, after some time it becomes repetitive joyless grind, especially shit like locating and disarming the minefields, and you have to do them all in order to unlock the car part you need.

While at its core the gameplay is solid and mostly fun, there’s a lot of things that are a not completely thought through by the people who made this game.
For example, the game has a jump feature, but nothing to jump on or over, there is no platforming and the jump isn’t high enough for it to be of any use for anything. Often times you end up not being able to jump over objects that are at your knee height, and there’s no climbing feature that could be combined with the jump to get on top of high objects, you can only climb things marked for climbing.
There’s also a knife, that you can only use once…. yeah like you stab someone and the knife magically disappears, having you scavenge for a new knife every time you kill a guy. There are upgrades that extend your ammo belt capacity and that also lets you have more knifes, so you end up walking around with a collection of knifes, why the fuck not just have one fucking knife that never disappears after a kill instead of having to carry 943759843 knifes in your inventory, this is the most bizarre game design choice i have seen in a while.
No matter how much you max out your car, its still week and slow as shit. You can have your engine maxed out but you will still have a hard time catching up to enemy cars and you will never be able to outrun them. You can add all the armor and spikes and turn your car into a barely moving tank, but they will still be able to knock your car’s health by more than half in just one side ram, it feels like everything you do to make your car formidable is futile, you might just steal one of their cars and drive that instead.
By default, the game has this really nice survival element to it, you have to scavenge for food, water, gasoline and ammo to survive in the wasteland, but than you get to upgrade your stronghold and this is where all this neat survival stuff gets thrown out the window. Once you get to one of your strongholds, it automatically refills your health, water, car, ammo belt. you no longer have to scavenge for anything when you are running low and finding stuff like water or gas cans no longer has that joy to it because you already have an unlimited amount of it, this is essentially like using a cheat code.
Speaking of stronghold upgrades, there’s this one upgrade called stockpile, it costs a lot and it literally does nothing, you waste all your money that could have been used to pimp out your ride, on a thing that has no function in the game.
And if we are speaking of wasting money, you cant just buy whatever upgrades you want for max and his car even if you already did the missions to unlock them, gotta waste money on all the crap ones before them first to be able to buy the ones you need.
You gotta grind a lot to get it, random scrap(money is called scrap in this game) that enemies drop or you find in looting locations only give you like +2 +5 scrap, and you need 4100 of it to get that fancy V8 carburetor for your car. You waste countless hours and hours chasing after cars and looting random villages, that you could have used to actually play and enjoy the game. It’s like one of those shitty “free” to play phone games where you have to pay micro transactions to get game coins to be able to progress faster, only this game has no micro transactions and you are stuck with the free to play part of it.
Than there’s also this thing where for whatever reason, to perform an action you have to hold down E (or whatever button you assign) instead of just pressing it once. I would understand it for actions that take time like breaking doors open, but why the fuck did they think its a good idea to make you hold E for every single action such as picking up an a weapon in the middle of combat, its so frustrating. and than there’s the ridiculously tiny distances you have to be from a thing to perform an action, you can be standing right on top of a weapon but nope you cant pick it up till you move one pixel closer, its also very frustrating in combat.
There’s many more smaller problems but i wont list them because this is already getting too tl;dr and i haven’t even got to the whats good about this game

The combat is good and very fun for the most part, i never got bored of it but even that has its problems.
The camera will often times position itself in ways that leave you blind to whats going on around you, getting lots of cheep shots from the enemies offscreen, attacks that you never see coming.
The game has sort of an element of sneaking up on the enemies, but it doesn’t really work because they always somehow get alerted before you are close enough to silently execute them, its like as if they have some 360 vision or something, i only managed to sneak attack once in my entire playthrough. And also things like you turning on your flashlight in the middle of a dark room when you are standing behind enemies, does not alert them, just goes to show how much thought they put in this too.
The car combat is pretty fun too, although the game has a problem with input delay that prevents me from fully enjoying the car part, and that is a real shame because mad max is all about the car chases and stuff.
Speaking of cars, the game has racing in it but suck as all the other things in this game, racing had little to no thought given to it, the enemy drivers will fail miserably to keep up with you and you will always end up driving alone with no one to rival you, but somehow you will barely have time to make it to the finish line.

There are some serious technical problems with the game as well, such as a strange and very noticeable input delay on everything, while its not really a big deal and wont hinder your gameplay experience on foot much, driving is another story and this is where it feels the most. It ruins the driving experience and makes some of the missions and cars borderline unplayable and undrivable.
Bugged missions, events that fail to trigger making you stuck and sometimes even having you redo the whole thing. But worst of all is the minefield bug that makes minefields disappear or impossible to interact, as if finding hidden minefields and than disarming them wasn’t enough of a chore as it was.
And than there’s the hilarious bugs that send max or his car flying and spinning through the air on slightest bump on things with an angle.

Now for the story of the game, dunno how to put this without spoiling anything so i will just say that the story was terrible for the most part, the writing was awful and if you don’t do the optional missions, the characters will still act like you did and be all strange and you are supposed to have this emotional connection to them that doesn’t exist and make you go “who the fuck is this guy even?” The story itself is really short and it artificially lengthens the game by forcing you to do all these repetitive “go here, do that” things that you already done a million times over to get your car parts or whatever, until it lets you progress further with the story.

So all in all, at first i was mind blown but than the game slowly turned into a joyless repetitive grind. The game is fun and its solid enough in general even with all the bugs and weird game design choices, but if you wanna get the most enjoyment out of this game, only do the main story missions and only do all the side quests if the main story missions forces you to do them.

– New videos! –

Made a few new videos