– Meanshile on the marketplace – part2! –

In case you missed the last one, its here https://utilizator404.wordpress.com/2013/09/01/meanwhile-on-the-marketplace/

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– Infinite scroll –

As you all may have noticed by now, there has been a new trend going on the internet, that like all the other shit that breaks web site usability, most likely originated from the the pants on head retarded “web 2.0” scene(web 2.0 deserves a whole separate blog post by itself). It’s infinite scrolling, an idea that i can understand why it would look cool on paper, but in reality, it hasnt been thought through completely and just doesnt fucking work.

Positioning problem and hidden web site navigation and other elements.

Web pages that use infinite scrolling are particularly annoying to browse, it never says how many items there are and how many you have scrolled through already, its impossible to jump pages or skip to the middle or end or know how close to the end you even are. a lot of sites implement it in a really stupid way too, not having a side bar for navigation or any options regarding the scrolling itself. Not To mention that the scroll bar itself is made useless.

Crippling performance issues and limited access to website contents

Perhaps the biggest problem is, apart from effectively cutting you off from most of the website’s content, it doesn’t work on a technological level. The more you scroll down, the more items get loaded into the memory allocated to your web browser, and none of it unloads unless you close the tab, effectively turning it into a massive memory leek. The more items you load, the more your your web browser starts to crawl and choke on it till crashes. I do not understand why such an important detail as unloading is being overlooked like that, its impossible to browse the entire content because you will just crash and will never reach the end. I have a top of the line PC and even it cant handle this shit, i can only imagine how people’s browsing experience on older computers must be. And if your browser crashes, you have to scroll through all that shit over again to get back to where you crashed, because people seem to be too retarded to use the URL by adding parameters like ids and classes to it, to make it possible for people to go back to where they last were.

Websites that do get it right

Some websites arent as annoying and have a load next 50 items or whatever button but it still doesnt make it any less of a problem. Now there are websites that arent ran by complete morons and do it right, like the sankaku complex image archive thing, it uses infinite scrolling but it also tells you how many pages there are, you have the left side navigation at all time AND you even have the option to how you wanna browse, you can choose the old numbered page navigation instead, why cant anyone else have enough brain to do that on their sites?

Conclusion

Whoever thought of this infinite scroll idea, deserves to be shot in the dick with an air riffle every time someone crashes or just in general has to go through the inconveniences of infinite scroll. This cancer has spread out so wide already, that even websites like wordpress, flickr, youtube, image search engines, deviant art and so on have implement this shit. My blog has it too and i have no idea where the option to turn it off is, although its not that bad since you have navigation by date on the right side of the page.

 

– Video games that do not suck –

Now days you hear a lot of people saying shit like “games are not like they used to be” “games were better back in the day” and all i can say to that is, no they were not. Get your heads out of your asses and get over you stupid nostalgic first impressions and realize that the only reason those games left such a deep impression on you is because you havent played many games yet and you didnt know any better. The only thing that has really changed is you. If i had a time machine and went back to the time you were still a kid, playing his first videogames, and gave you halo 4 or some other game you think is a good example of why gaming gone bad, you would shit your pants so hard, it would make you fly through the roof from how blown your mind would be. But You have played so many videogames during your life that they fail to impress you anymore, because you have seen it all and you have played it all and you just simply burned out.
Games were never better, games were always shit and if anything, games actually got better. Better hardware removed technical limitations that prevented game devs from expressing their creative visions, You can now do things in games you could never do before, you now have so many kinds of gameplay that previously wasnt possible before, like just think how much things like mode-7 in the SNES revolutionized gaming, not only did it create a whole new type of games, it also improved existing game styles by adding rotating backgrounds or semi top down world maps or any other awesome shit. I wont even mention what 3D did to gaming. On top of it all, games now have the ability of telling a story story, not just through shitty still images of people with open mouths, with a bunch of text under it that nobody wants to read, but real motion and sound. Things that get you immersed into the story and make you feel like you are there.

But despite all this improvement, videogames have one fundamental flaw, a flaw that was always there since the very first videogame was created and its its the same flaw that made  you so burnt out and makes you say stupid shit like “games were better” (in reality you just started to see videogames for what they really are)

And this is also why fresh new ideas are so welcomed in gaming, why people praise minecraft and any other shitty indie games that are made by some hipster who isnt told what to do by big publishers and tries to step away from the well established ideas of videogame design and does his own stupid gimmicky thing.

So what is this flaw i talk of?

Repetitive monotony

Take the original mario game for example, every level you do the same exact thing, you jump platforms, you smash turtles, and the next level is the same shit only stuff you can jump on are arranged differently to give you a sense of variety, and when you reach the end, you kill the boss, you learn that the princess is in another castle, and you start all over again, and at this point is where i always considered that i beat the game and just stopped playing it cuz i knew its gonna be more of the same shit.

And it is this shit that is the fundamental flaw of most videogames, the entire game being just a copypasta of it’s first level. You played the first level, you played the whole fucking game. You know how the rest of the game is going to be, chances are, you probably picked this game up because you know the game is going to be, like a shitty first person shooter or some shitty rpg.

BTW, MMOS and RPG games are the most disgusting offenders.

Remember how some games used to have these brief moments that had a different kind of gameplay? like a bonus stage or a vehicle segment or some shitty underwater segment or an awesome boss fight or some other way to break up the monotony and make things feel a bit fresh, remember how sad you felt when that brief moment ended and you had to go back to the boring repetitive jump platform smash the turtle gameplay the next level?

You can have the most intricate gameplay mechanics, and level design and what not, but if you going to make the player do the same shit over and over again, its going to fall short, because at the end of the day you’re still just a plumber smashing turtles or a space marine shooting radioactive alien zombies and thats all you will ever do, nothing really changes from start to finish, and that is what makes videogames so booring.

Btw this is why i love short games and hate it when a game drags on longer than 6 hours. Im fully satisfied by just playing game demos that i download of PSN. I just get a bunch of demos and just go through them all, a level or two of each game and thats enough for me. I recall some demos were so long that i couldnt even finish them without getting bored out of my mind, like the resistance demo that dragged on for like 5 levels.

And what often surprises me is that people actually defend monotonous gameplay and complain that games like mgs4 have so many cutscenes and so little gameplay. But i welcome this with open arms cuz i wanna have less to deal with that boring repetitive gameplay and get on with the story (sometimes i wish they stopped spending all that money on making these terrible videogames and fucking made a movie or something instead, i would love a metal gear movie czu i hate the gameplay so much but i love the story and characters)

games that break, or try to break the repetitive monotony

So what do i suggest, is there a way to fix this problem? Yes there is, there are quite a few games that actually try to break away from the traditional monotony of gaming and im gonna list some of these fine example of how to make a game, here. But keep in mind that these arent all necessary good games, some of these games fail in Other ways, like second life or duke nukem forever, these games are just for the sake of example of what you need to do to break the monotony. Also these are just games that i personally discovered and im well aware that there are more good games like this somewhere.

Magical date

Its an interesting twist to the whole japanese date rape sim genre thing, this game has actual gameplay in it. It’s a crappy old arcade game by Taito, the objective of the game is to pick one of the 3 (i always pick the blue hair chick cuz shes not as ugly as the other 2 low polygon blow up doll with an anime faces drawn on them)while on your date, you constantly have to flex your muscles and wave your cock around  to impress her by doing all kinds of weird challenges. Each challenge has a different kind of gameplay to it and is a whole new game in itself. There are action and puzzle and mental ability testing segments, fighting segments, flying, guessing things, answering questions(i always fail the questions part cuz its all written in japanese)either way, when you complete all the minigames and reach the end, you can than be a perv and pull out your camera and take snapshots of her panties as a reward for your efforts.

Duke Nukem Forever

Now i know what you are thinking, Duke nukem forever was a terrible game, and i couldnt agree with you more but the reason its on this list is because i respect it for its attempt at breaking up the monotony. All this shit that they tried to stuff into the game, is what made it actually fun to me. Sure the graphics were just god awful, the humor was just lame  and the game definitely didnt live up to its promis, but there was this one thing it did right, it had variation. This is what kept me playing it and finishing it, every mission i was doing something different other than just shooting shit. One mission i shot things from a mounted gun, other mission i drove an RC car, the other mission i was all small and doing platforming, jumping over burgers on a hot stove, third mission i was driving a car and scavenging for fuel cans. It wasnt just the same thing over and over again, and you know the game received a lot of criticism for trying to do all these things instead of just sticking to shooting only, all these things it tried to do is what got me to finish it and actually have fun with it.

Minecraft

Minecraft is awesome because its whatever you want it to be, you can play it how you want, you can make your own rules and you can mod the shit out of it. Anyone can easily get into minecraft no matter what type of games they like to play because minecraft doesnt stick to a type or a genre, its as monotone or varied as you want it to be.

Hot pixel


This game is a lot like the magical date game only it doesnt have the dare rape part. Each mission is a complete game on its own and you never end up doing the same thing over and over again (unless you get stuck)

Call of Duty ghosts single player

Now i know what ur thinking, how can this very definition of a what a monotone game is, be on this list? Well most of the cod games that i played, i played them all purely for the story and and chars, because the gameplay itself bored the fuck out of me, endless waves of clone soldiers, always the same exact situations, thank god those games were so short. But in the case of cod ghosts, this is kind of the other way around, the story is so generic and boring but the gameplay itself is actually pretty varied and fun. You get to do all kinds of interesting stuff, like be a NASA astronaut and shoot space brasilians in zero gravity, fly helicopters, drive tanks, fight killer sharks and ride a rolercoster, the game was really fun.

Happy wheels

What makes this game so fun is the community created maps, the map creation tools are really flexible and let you break the mold and create your own kind of gameplay than what the game was supposed to be originally, so every map is something new and exciting.

Second life

Essentially minecraft for adults but with a greater level of freedom, be what you want, do what you want.

Gmod

Gmod is a lot like second life, you can also do whatever you want, create your own games, play games created by other players or just dick around with physics.

Little big planet

Not only is it a fresh new take on the platforming thing, LBP is flexible enough to allow users to create their own games in LBP

Loco Roco

Yeah while this game is guilty of being a copypasta of itself, its still a really fresh new idea that has never been done before, the whole wwist to the game is that you do not control your character, but rather control the environment your character is in, making him go places, its a really cute and fun game that i recommend to anyone thats bored out of his mind from videogames.

Games like Saints row and GTA


these sandbox games are full of stuff you can do aside from doing the missions, they always have fun interesting minigames and the missions themselves are pretty varied and never makes you do the same shit over and over again. And if you are like me and arent interested in any of that, you can just go dicking around the city and doing whatever you want.

The Funmap server on Killing Floor

This server is like the second life of killing floor, here you can just hang out, make friends with other kf players, team up and go play one of the many games on the map, like tank battle, classic survival, mario, mario vs doom, car racing game, classic doom TDM. The killing floor mod/map creation tools are flexible enough to let you have a game with its own fully functional gameplay within a game. Each game you finish gives you a prize weapon that will help you beat the next game and reach the high score on the global scoreboard

The Tube Adventure game

this game is like a basic blueprint of a good game, each new area gets you doing different kinds of things.

you can play this game here http://www.somethingawful.com/news/tube-adventure-game/

So if you didnt get it yet, a good game is a game that isnt a copypasta of it self, a game that lets you do different things every level, game that has completely different kind of gameplay every map, a game that combines elements of as many different game genres into one, a game that keeps it different and interesting every next map.

– So here’s whats up –

Haven’t posted anything in ages and theres a lot to post about, heres some of those things.

Fitted mesh

As everyone and their mom already heard, fitted mesh is a thing now….. sorta? (i dont really understand LL’s statements, its like, already implemented and working and we all can try it out but its not out yet?)

So yeah, everyone and their mom are also asking me, what is my stance on fitted mesh and will i implement it myself into my products, So lets begin! First of all, theres a lot of misunderstanding and misconceptions about it. Some say its some kind of a special mesh, others believe it somehow magically takes shape of whatever you are wearing it on, an lot of people think they can say goodbye to alpha masks, so what the fuck is fitted mesh anyway and how does it work?
Fitted mesh, known before as liquid mesh(another pants on head retarded misleading name on SL, given to it by the jackasses who discovered it and wanted to keep it as a commercial secret) is just a regular rigged mesh object but on top of the standard LL avatar skeleton weight maps, it has an additional set of weighting groups for the LL avatar’s collision skeleton. What is a collision skeleton? The collision skeleton is an old, half implemented and forgotten feature by lazy ass lindens (just like half of everything else on SL) it gives a physical shape for your character so that it could react to its environment, like for example everyone who is playing videogames, know what ragdoll physics are. The LL avatar at some point was supposed to have this too, but it was never fully implemented and abandoned (LL settled for one huge dumb collision box instead), so the only parts of the skeleton that actually reacts to anything are the avatar’s legs, you can test this by making a prim ramp or just walking up a hill on linden terrain with your AO off, and see how your avatar’s legs react to the uneven surface. Now to accurately represent your avatar’s shape, the collision skeleton also reacts to the appearance editor sliders and stretches to fill in the dimensions of all your body parts. Fitted mesh takes advantage of this by being rigged to this skeleton and stretching itself along with it. This was clearly not how the skeleton was intended to be used tho so lol.

BTW LL isnt actually introducing anything new, they just added a few more bones to it for stuff like boob jiggle, its another great example of LL doing the bare minimum on other people’s work and pretending they are moving the game forward.

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So what is my stance on it? Fitted mesh isnt something you should too excited about, while generally its a way better solution than Qarl’s mesh deformer project, it’s still just a shitty work around instead of a real solution to the problem. The LL avatar uses a mesh feature called morphs, morphs are what animates the face, expressions, blink, hands positions, and morphs also control every aspect of editing your avatar’s appearance.  From the size of your ass and tits to all the facial details, all is done using morphs. The creator can specify exactly how the biggest boob size will look, or the smallest nose (Morphs were one of the features we have requested LL to add to mesh during the beta, but LL just made up shitty ass excuses not to add it) None of this can be done by just rigging stuff to the collision skeleton, most of the stuff just wont look right.

assAnd oh yeah, you will still need to use alphas to hide your LL avatar’s body parts because their shapes will not match the the thing you are wearing.

alphas

So what are my plans regarding fitted mesh and my products? Well the Avatar 2.0 is definitely gonna be getting a fitted mesh upgrade at some point. Im thinking of making 2 versions, one will be fitted mesh, the other wont. You will be able match fitted mesh clothes made by other creators to the avatar better if the avatar itself wont be fitted mesh. Rikugou is not going to get a fitted mesh version because that would break compatibility with all the armor attachments. I do not have any fitted mesh plans for anything else that isnt Avatar 2.0 related.

– Current projects –

Im currently working on 2 things, one is a new avatar project. I noticed that furries took a liking to the Avatar 2.0 but i feel like its not really all that well suited for such a thing, most avatar 2.0 furries look like humans with body paint on them. The reason they prefer to use the Avatar 2.0 is simply because it is probably the only mesh body out there that has that amount of needed hide areas and stuff, all the other mesh furry avatars offer minimum or no hideable areas at all, making it impossible to wear anything on them. And they dont really offer that many things you could wear, you can only texture mod the basic few clothing items they come with, so most of them are always wearing the same pants and shirt. So im planing on making an avatar that would solve these problems. More details about that are gonna come soon.

The other project is a preparation for a new hangout area in the AMH sim, It will have an anime school setting. Currently im redoing the mall in mesh, you might not notice the changes till you look closer, all of this is mostly to reduce the prim count and render load.

Also for those who are wondering when the fuck is the boob sizes dummy file coming already, i honestly have no idea, soon probably? I will also need to sit down and make a bunch of dummy models not just for av2 but also for Rikugou when i finally get around to do it.

– Talentless scrubs profiting of other people’s work –

Speaking about the mall, i have recently kicked out a few sellers that were selling content ripped from other videogames. We have a rule in the mall that the content you are selling has to be either created by you or you have a legal permission to be reselling that content, and we take this rule seriously. These people who either cant read, think we are stupid or think the rules are not for them, were selling items that were clearly ment to be used with different shaders and graphical engines, the quality of the modeling didnt match the quality of their vendor images and store presentation,

vendor

the textures clearly looked like they are missing normal and specular maps and special shaders. And when asked technical questions about how they made it(that a person who has the skill and experience to make things of this quality could easily answer), they either didnt understand what im asking them and gave an answer about a completely different thing unrelated thing, or tried to sound smart as if they know the technical part and tried to build and answer out of random technical sounding words. When asked if they made the models themselves or are they from a game, they chose lie about it or come up with some unclear non answer like “its based on an armor in a game” Unfortunately for them, i looked it up on those ripped game model download sites and downloaded the models myself, so that i could compare models and textures side by side :D…..

So, if you are running a mall, heres how you can spot who is selling stolen content.

1. The vendor images and the whole presentation is not on par with the things being sold, when you compare the shitty ass vendors made in MS paint to the thing they sell, you can clearly see how talentless the person really is.
2. The rigging quality is not on par with the quality of the model, you would think that someone who can make something as awesome and know how to make special joints in the model for the most optimum rigging quality, would know something about how to rig the model too. But instead you get things like solid parts that shouldn’t move are stretching and moving along with everything else, armpits getting inverted when arms are lowered down, arms and legs bending like garden hoses, the stomach area above the hips collapsing inside itself when sitting.
3. Its a one piece object, you cannot take anything of it, seems kinda strange knowing the needs of SL, It also terribly alpha glitches with itself, its not divided into separate faces for alphas, instead the overall thing is one huge alpha, and finally, the polygon count is strangely low or strangely high, not optimized for second life at all.
4. The quality and style of craft of the things being sold are radically different from each other, sometimes some really terrible rat ass prim shit builds with terrible textures are sold right next to high quality custom textured objects.
5. The textures look dry and lifeless, they are clearly missing something and they are clearly look like they are just mere defuse maps that were meant to be used in combination with shaders, normal and specular mapping in real time to create a dynamic surface.
6. The seller lacks the most basic understanding of 3D modeling, techniques, terminology, unable to answer questions about how he made it.

If you think you spotted ripped game content but you wanna be 100% sure before you take action, heres what you can do, go to google and use the following methods to find the model in question.

Method 1 – Search for keywords like “3d, model, download, free, riped, game” you will find a bunch of free model download sites, use their search to look for the name of the character or object or the game its ripped from.

Method 2 – This one works a lot better most of the time, go to google image search and look for keywords like “3d, model, ripped” + the name of the character or object or the game its ripped from.

Method 3 – I found this one to work the best, go to google image search and write the name of the character or object or the game its ripped from + xnlara. xnlara is a program for posing and animating ripped game models, i think its intended to be used for machinima but all that everyone ever does with it is porn of female game characters. There is a huge xnlara community that actively rip and share game models to be used with it.

If you have found the model you were looking for, but its in some strange format that you cannot open to compare its wireframe with the model on SL in wireframe mode (ctrl shift r i think, dont remember exactly). dont worry about it, all you really need is the texture. Upload the texture to SL and put it on the model, if the UV maps are identical(and they will be if its the same model), the texture will fit like a glove. If the thing is set to no mod, Zoom in on a part of the texture on the model in SL and open the texture from the model you downloaded, look at the same part of the texture and compare them pixel by pixel, there will be tiny details like scratches and bullet holes and whatever that is identical. And actually you dont even need to go into that kind of detail, just the overall drawing style and colors and tones and all that stuff will tell you that its the same thing.

BTW

I have nothing against ripping and uploading game models to SL if its for for your personal usage, as long as you arent selling it and pretending you made it. You can share it with your friends if you want but dont spread it around on a massive scale with your name as creator attached to it like a jackass, not only will you get in trouble yourself, you might get SL in trouble when some massive company files a massive DMCA and it kinda hurts the economy of SL too because, why should anyone buy this or that sword or gun if they just got a cool ass sword from a friend for free, so think before you dont.I really should have posted this by itself so that people could link it.

– Pacific rim sucks and heres why –

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Did i even see the same movie that everyone else saw?

Just like everyone else, i was really hyped about this movie, and when i was finally sitting there in the theater, watching them prepare the big ass robot and than the robot walking out of the hangar, with the epic music playing. It was so hard to hold all those feels and emotions and tears of joy, i couldnt believe what a masterpiece of a movie im watching, i coudnt believe this is real, that they would make a movie like this. It was something i always just dreamed they would make, and now that dream became a reality? Nope. As soon as he walks out of that hanger, he gets his ass handed to him and one of the dudes die and stuff. I thought well, okay i see where they are going with this, the hero has lost this battle but not the war, hes going to get back up on his feet, stronger than ever and all the amazing ass kicking will begin, this defeat serves as a plot tool to show the massive ass kicking later right? Well as i continue to watch it, the movie starts becoming more bleh, they start introducing these flat boring generic cartoony characters and establishing all the retarded plot elements that make no sense, like why they need 2 people to pilot the robot and stuff. The whole plot is terrible, all the reasons for doing things are fucking stupid, the terrible fake foreign accents, the whole environment with no clear visual direction. But i was still hoping this movie will be good when they start fighting right? they have built up all these characters and introduced the robots they are piloting and now they are going to finally kick some monster ass? nope! No one kicked any ass, everyone got their asses kicked and fucking ripped apart, some of the characters/robots didnt even have a fair chance to do anything significant, all the character building was just such a waste for nothing. The whole plot is so terribly thought out, like, we have this giant powerful sword, but we will not use it till the very end? they mind-meld and supposed to share all the memories and everything and know everything the other person knows but yet he didnt know about the fucking sword? and if they had such technology from the very first start, why didnt they use it? they could have just sliced all those monsters in half and none of the pilots would have died, its just fucking stupid.

Anyway, the whole movie was about the good guys getting their asses kicked and being all emotional, they never stood a chance against the enemy and they only won cuz they cheated at the end by self destructing their last robot in the enemy base. The whole movie felt like an inconsistenmt jubmled mess of random ideas borrowed from random shitty anime, taking random ideas out of their context and trying to incorporate them into the movie. They made it not because someone had a clear vision and wanted to express his vision, but because “hey anime is cool, people like that shit, lets just mindlessly copy japanese culture and make a stupid movie about big robots fighting monsters from godzilla and sell it to fat weeaboo neckbeards, they will love this shit”, they even admit it in the interview video.

On top of it all, not only is it being overhyped, the movie is also being compared to transformers, saying how somehow better it is than transformer and how transformers is just a mindless action movieand the sotry is so simple and primitive? Well isnt pacific rim guilty of all the same shit and more? its also a stupid action movie, there no depth to it, the story is simple, there’s lots of pretty CG and big robots. And you know, at lest transformers movies where consistent, they where polished and had a clear direction, and i even prefer the stupid teenage drama bullcrap in transformers over the painful to watch character interactions in pacific rim.

Oh and the trailers for pacific rim showcased Glados from portal and gave me the impression that she is going to be a big part in the movie, but it wasnt like that at all, i only heard her say 2 or 3 words in the entire movie so that was a disappointment too.

– Ads on SL and second life premium –

Okay so for a few days i was having this problem with all the SL web services, like the marketplace or the SL dashboard, the pages just went blank after they finished loading. I was too lazy to figure out whats wrong and i didn’t need to use them at that time and i thought that a simple computer restart will fix it so i left it alone for a while, today i needed to use the marketplace and looks like a simple restart didn’t do the trick, so i started googling and trying to figure out what is wrong, i launched IE and opened the marketplace there and noticed some really bizarre ads allover the place, so i went back to firefox and disabled adblock for a moment and tried loading the my dashboard again, and it loaded but… I started to think that i might have some spyware on my computer or something cuz it also loaded those bizarre out of place ads, they broke the website Layout and didn’t fit with the rest of the page style, i went to the forums to see if anyone else is experiencing this and to my surprise, everyone was. This isn’t some spyware, this is LL’s doing !?

whatthefuck

i went to check their blog and found this post http://community.secondlife.com/t5/Featured-News/Advertising-on-Second-Life-Web-Properties/ba-p/1927315

So they just slaped this shit on with no prior warning?  and they are going to expand on this bullshit by putting ads to our profiles and and other places and they say

“The placement of these ads is designed to be unobtrusive, as we don’t want them to interfere with your Second Life experience on the web, and we’re taking care to keep the content appropriate.”

Well they are doing a piss poor job because i have seen some really offensive and disturbing shit, like fake download links to fake software(spyware), creepy looking ads, cheep porn ads and all kinds of other shit that isn’t relevant to SL. I couldn’t understand their stated reasons for it, something about it being a great opportunity for spam agencies to reach out to us and advertise us vacuum cleaners and viagra?  but if i get this right, their main goal is to make SL users be able to purchase these ad spaces to advertise their products. This is all fine and dandy but don’t we already have a system for this? like all the marketplace ads that we pay LL to show our products and all the classifieds and other advertising in second life search and other places? i mean we already have all this so whats the point of adding another layer of this on top of this?

Whats pants on head retarded the most is that premium users cannot escape this either, it doesn’t matter if your premium or not, you will still see this crap, so than what am i even paying them for? what kind of actual benefits do users get out of premium?

– whats the point to premium anyway? –

There’s a lot of urban legends going around about the benefits of a second life premium subscription, things like better protection from false ARs or LS exchange limit increase. Im a premium user myself, i signed up for premium hoping it will increase my limits, but that didn’t happen :C so let me tell you what premium actually does and what it doesn’t doesn’t do:

It will not increase your L$ selling limits, even if your limit is zero, getting premium wont change that.
It will not give you any special rights, guarantees or protections, LL will treat you like trash regardless of your account status.
It will not give you any other benefits you might think of.

what it actually does is:

It gives you like 100L$ a month or something like that, the amount is kinda ridiculously small so i don’t even see the point(for that 15$ you could get far more L$)
You get a crappy looking house in a laggy cramped up sim where houses stand like 2 meters away from each other and you can see what your neighbors are doing through their windows, zero privacy.
You get live chat support (that you can reach even without premium if you go to the premium subscription page and click the ask a question button) that cannot really do shit about your problem, they are never able to give you any real help, their only purpose is to paste you links to irrelevent outdated SL wiki articles.
You get access to premium VIP destinations, all fucking 2 of them, one is this empty looking jungle sim that would have been kinda impressive in 2004 i guess, and the other one is this empty sandbox for builders.
You can “own” land.

So basically, the only real reason you would get premium is because it is mandatory if you want to own land(and owning land is a shit idea btw cuz youre going to get screwed over by LL really hard if youre just one day late to pay the rent (yes you still pay so you don’t really own shit so whats the point even), or someone did something bad on your land without you knowing it. read more about that one http://alphavilleherald.com/2010/02/historic-what-sim-for-sale-goons-go-back-to-baku.html

– The real motivation behind these ads –

According to one blog (that i cant find anymore), LL is doing this to combat their declining income from land tiers,  if that’s the case than what LL really should be doing, make your stupid shit cheaper you dumb assholes! Your astronomical land prices is the main reason that drives people away from buying land. A normal game server costs 45$ a moth, a sim on second life costs 300$ a month, no one simply has or is willing to spend that kind of money, this is ridiculous. Sure if you lower your prices, you wont get any momentary gains from it, but if you learn to pull your stupid heads out of your asses and look forward, you are going to make so much more money in the long run if everyone will be able to afford a sim of their own! Its better to have 100 paying costumers that pay you 45$ per month than just 1 paying costumer that is paying his last 300$ this month before he gets fed up with your stupid shit and just leaves the game.

Well anyway, i never ever bother clicking on random off topic ads in websites so i do not need to see them, i have found a way to kill the ads without breaking the website and i will keep it that way for now till LL gets their shit together, integrate the adds into their website better without breaking the design and make second life users be able to advertise their products in those ads, making them relevant to me, than i will stop blocking them.

– Attack on titans uniform by Arbalest and server side baking –

This is a little something that Arbalest was working on for some time, but *Edelweiss* beat them to it and released their 3D Maneuver Gear, nevertheless this didn’t discourage my friends and they have finally finished their version of the outfit.

snk

The outfit is Avatar 2.0 compatible and the metal parts of it have some nice detail.

– Server side baking –

This shit is important.

The majority of SL’s users are out of touch with the behind the scenes developments of SL, people aren’t following LL’s official blog posts or any other SL news sources. Normally this isn’t such big of a deal because most of those of those developments lead to small changes here and there that do not really effect their second life experience, of course some of those changes are not so small and people who where uninformed about the coming of those changes, get all butt mad when they happen and blame LL. Like changes to the marketplace delivery system or display names.

But this new change will be like nothing LL has ever pulled before, the server side texture baking, this will break all v1 based viewers and all the viewers that aren’t up to date. people who are using outdated viewers will suddenly see everyone else all fucked up and people will see them all fucked up too. Grab the popcorn cuz there’s There is going to be so much rage :D

According to the phoenix project website According to the latest statistics from LL there are still some 67,000+ users on Phoenix and 77,000+ on Firestorm versions that are NOT compatible with Server Side Appearance (for Firestorm, that means any version older than 4.4.0). That is nearly 150,000 users who will have to update in this two-week period. I suspect most will wait until the very last minute or will wait until it’s too late. Why the fuck do people still even use phoenix at all is beyond me but boy are they in for a surprise :D. “We will begin using all our resources to notify Phoenix users of the upcoming change and the need to upgrade. If you are a Phoenix user, you may find this to be annoying and nagging – sorry about that – but there are a great many users who do not pay attention to upcoming changes and have no idea their experience is about to become epic fail.” Now this will effectively kill all v1 based viewers (i hope) unless some asshole is going to reverse engineer server side baking and implement it into the v1 code like they did with mesh :C, With the death of the v1 viewers, we can finally have all those nice things like custom bone systems and other stuff that LL was afraid to give us cuz too many people are still playing SL on old discontinued viewers.

BTW im kinda posting this really late cuz there’s only 2 days left till server side baking is live (July 9) and i still haven’t updated myself cuz i was too lazy :D…..

So yeah, anyone who still didn’t know about this, its about time to update your firestorm or linden or any other viewers that have an update for server side baking support.

-How to Contact a Second Life Content Creator-

Here’s a little something my friend came across, that i think everyone playing this shitty game should read (some, a few times even, till they manage to comprehend what is written here). well not really everyone cuz i know a few people understands these basic common sense principals but still.

http://nwn.blogs.com/nwn/2013/01/how-to-contact-content-creators.html

Pass this around.

– On disc DLC – BIG FUCKING DEAL –

 

I hear a lot of people moaning and complaining about on disc unlockable content in videogames these days. People go all herp derp “capcom is stupid, putting content on disc, you pay full price, and to unlock them you need to pay for content thats already on the disk!” people feel entitled for every bit of data on that disc since they payed money for it. My answer is usually “but you have to understand why exactly this is done, the reason DLC is on the disc is….” and before i can continue explaining, im being interrupted by another herp derp ” SCAM!”

The reason that this extra content is on the disc is due to technical limitations, it is done so that you would be able to play against people who have the DLC and be able to see their characters on your screen properly,  the game needs to load this data on your screen, it wont just somehow magically load his character model on your screen out of think air, videogame consoles don’t run on magic. The game has to have that data somewhere, putting it on the game disc solves a lot of problems that i will get into now.

If the content wasn’t on the disc, it would segment the player base, meaning people who bought a particular character would only be able to play against people who have bought that same character and have the required game data, people who didn’t buy anything wont be able to play with people that bought something, and so on. Its kinda like the situation with the call of duty DLC, people who bought map pack 1 cant play against people who have map pack 2 or 3 or people who don’t have any map packs, with every DLC release for COD, it gets harder and harder to find a match. Other games “solve” whits problem by making you sit through a hour long game patching screen before you can play your game. Older games like quake or half life or cod4 made you sit through a hour long download screen every time you joined a none core game content server, downloading every map, texture, model and sound and it was a real killjoy, you lost the mood to play the game by the time it finished downloading all this additional content.

So, if the content wasn’t on the disc, this would make you sit through a long killjoy hour long download screen every time you wanna play a game and clog up your entire hard drive space with random game data, the data wont be on the game disc but it will instead be on your hard drive and you will still be locked out from it, so what would that accomplish? do you people ever think?. Companies like namco and capcom  didn’t want to inconvenience you ignorant fucks with such bullshit and put the data straight on the disc, so that you could have an interrupted gameplay experience. If you don’t want to pay money for additional game characters, than fucking dont! no one is forcing you so whats the problem? And no you didn’t pay money for that extra data even if its on your disc, you don’t pay 60 bucks for zeros and ones, you do not pay 60 bucks for the 25ct piece of plastic that the zeros and ones are on, you pay for the experience that the company is selling you, just like you pay for experience when you go to a movie theater, you don’t pay money to own a physical copy of the movie, you pay money to see the movie. It just so happens that the company decided to take extra for that extra bit of experience the DLC will provide you in addition to the core experience that you payed for, they had to work extra on it and the game already costs a lot so they wont force you to pay that extra, thats why its locked.

So long story short, only people who dont understand the technical aspect of how games work go all “herp derp scam” and making a big deal out of the extra bit of unlockable data being symbolically called a DLC, you didnt pay money for that extra data when you bought the game, you payed money for the core game experiance, not a round piece of plastic or zeros and ones engraved on it, if you want extra experiance, pay that extra.

Anyway, thanks to all the whiny bitches, the rest of us have to sit through hours of updating before we can play a game.

– More third party content and the mesh deformer project –

Okay so here’s some more third party content created specifically for my avatars

I already mentioned this creator before but she came up with a lot more new stuff.

Check out Marrcia’s marketplace page for more https://marketplace.secondlife.com/stores/123733

Another new creator is Elly who made some hair textures for Rikugou B hair

 

 

– The  Mesh Deformer project –

Probably most of you have heard this already, but a former linden labs employee Qarl Linden is working on a new mesh feature, It will allow meshes to make use of the remaining appearance editor sliders like lets say body fat, or boob size. Not only that, meshes that are deformer enabled, will also react to hand poses and face expressions(this ones just my speculation based on the screenshots i saw). On top of that, one unexpected but positive side effect is that all the deformer enabled meshes will also react to avatar physics.

What this means for us all is that we will no longer need to have 5 different sizes of the same jacket or pants, we will no longer need male and female versions, we will no longer need different boob size versions and so on. But probably the best part of this to me personally is that, this will turn the Avatar 2.0 into a fully functional avatar with face expressions, blink, hand poses, ability to fully customize the shape and face using the appearance editor.

However, there’s one huge problem with this that im afraid of, if im right, how this works is basically it uses a process similar to bone weight copy in blender, to copy the morph maps from the standard SL avatar onto the mesh, this measn that the quality of the deformations might be kind of terrible. Shape sliders might effect the wrong polygons and when lets say, increasing your boob size, will also increase bits of your chest around your boobs, kinda something that the LL avatar does already to itself if you set the boob size to max, due to the terrible terrible weight weighting and morphs. A far bigger problem might be face expressions, if the the avatar opens its mouth, how exactly will the deformer know witch polygons belong to the upper lip and witch belong to the lower lip D: so yeah, im defenetly excited about this project but also kind of scared.

Of course, this all is just my poorly educated speculations, DO NOT take anything i said and run off with it spreading it around as fact. There’s already enough bad rumors, people without any idea what it actually is and what it does, writing in their blogs on how its gonna break all the mesh content created before, and than the idiots reading those blogs without any understanding what they are even reading, make up their own versions of what they just read and than go and tell it to all their friends. You know, the average SL community behavior, to misread something, to not look into it more and to go around and cause mass panic.
So yeah to address the rumor about the new deformer feature breaking existing content, use your brain, would LL really break 4765829244 items of already existing mesh content and cause a massive gridwide inventory damage? The mesh deformer WILL NOT break any prior mesh, the worst that can happen is that older meshes that where uploaded before this feature might not react to the newly usable appearance editor sliders, you will still be able to wear your jeans and jackets, you will just not be able to change their boob and butt sizes.