– wip – anime man head –

Another M4 bento anime head im working on, didnt post this earlier cuz i didnt have much to show yet. This is a little something i always wanted to make but didnt have enough time and motivation.

animeman

I All the anime guys on SL looked like dykes and kids with strap on beards or girly looking pretty boys, but no one has made an anime man head.

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– The normie bento head is here –

Are you a filthy casual? do you have friends and leave the house on friday nights? are you active on facebook? not living with your parents and think anime is gay?

Well than this head is for you!

The normie bento head is the answer to all those overpriced, no mod, weird alien neck mesh heads, that you see on the market. This head Is SLUV/Omega compatible so you have a wide selection of skins, makeup, hair bases and other options. The head is also full mod so you can add those finishing touches.

vendorpic[1]

 

– Almost done –

– WIP bento anime head(s) –

This is something i wanted to do since the M3, redoing the M2 chibi anime head in mesh.

Heres some pics of both the anime and the chibi head with eye/nose/ear sets A and B (you will be able to choose what kind of nose or eyes or ears you want to have from the HUD)

chibi headsanime heads

Also, heres a preview of the almost done normie head that i mentioned before.

lips

– Early WIP bento anime head –

So i dont have much to show yet but started working on a bento anime head

headwip

altnose

Still gotta decide on many things like the shape of the eyes and nose, maybe add the option to choose between a few different eyes and noses like you can with the ears, figuring out how to scale and position the head onto the SL avatar’s neck will be tricky too since the head is going to be rigged.

There is also another bento head in the works thats going to be released soon, it was just my bento experiment human head but it looked decent enough to be a product so im in the process of getting it omega applier compatible.

 

– CRF50 Pit Bike WIP –

This is a little something i have been working on for fun/personal purposes, but i got way into it and,  it got a bit out of  hand and i put a little bit too much work into it, my friends started nagging me to sell it so expect this to drop very soon since its almost done.

Heres some pics.

axoktmlimegreencust1

engine1

– Asami’s Avatar 2.0 rigging tips –

Keep forgetting to post this but Asami Imako has made a pretty useful post for those that are interested in rigging things to the new fitmesh/bento avatar 2.0 dummy.

Check it out here http://artificialincarnation.tumblr.com/post/163611418480/asamis-avatar-20-ver-114-building-pro-tips

– New kemono spec map appliers –

I keep forgetting to mention this but Kurombo chan has made new spec map appliers for kemono  https://gist.github.com/nop-sled/e39eeb62b4e1257bc8ec36eb82b661cf

– Av2 1.14 dummy updated –

I realized i forgot to bind the lower body dummy to the armature and that is causing a lot of confusion for people, so i have updated the dummy, it should now work ok with appearance sliders too.

http://www.mediafire.com/file/q8m9wm4zvaad941/av2+1.14.x+dummies+v2.zip

I also included some additional notes that will help you understand how to even use this mess of a dummy.

– Heres some things to know about before you begin doing anything with this dummy –

Make sure you have Avastar version 2.0.43 or better
If you have a later version of Avasstar, be careful when updating the rig, that feature always breaks something.
The upper body part uses the original non Avastar LL/Avatar 2.0 armature(avatar-old), you need this for correct arm length and shoulder position, if you want to match the ingame model, because Avastar has its own idea on how long the arms and shoulders need to be, and even if it matches up perfectly in blender, it will not match the ingame model and there is no way to fix that.
The lower part of the body is the new fitted mesh Avastar rig.
Be careful when binding new meshes to the armature, make sure the butt slider is at 30 and not 25, even though 25 should be the Avastar default, if you use 25 it will not match the butt for some reason, i dunno maybe its some Avastar bug(i also might be confusing 25 with 30 so flip those numbers around if it isnt working).
For some reason avatar is Avastar is always switched to basic mode and doesnt remember what mode was used last for that project file so you will need to switch it to experimental mode.

– Rigging tips –

If you have a clothing piece that covers both lower and upper part of the body:
A. If your clothing piece does not contain arms and shoulders in it, like lets say a tank top, duplicate the upper body mesh and join it with the lower body, be sure appearance/shape sliders and the appearance editor are disabled for the lower body mesh before you join or the mesh will explode the moment you try to move the sliders. After you joined it, enable the sliders again.

B. You have a clothing piece that covers both lower and upper parts and include arms and shoulders but isnt skin tight, same as above only include arms too.

C. you have a clothing piece that covers both lower and upper parts and includes arms and shoulders and is skin tight, split it in half the same way that the upper and lower body parts are on the dummy, rig both parts to the body parts of the dummy, and use the invisible edge method (take the avatar 2.0 apart ingame with ctrl+alt+t enabled to see what the invisible edge looks like) or copy vertex normals from the seam before you split the clothing piece in 2 parts and than apply those vertex normals to both edges after its split in 2.

 

– Avatar 2.0 1.14 appliers and bug fixes –

The Avatar 2.0 texture appliers have been update to make use of the new features of the latest version of Avatar 2.0, as well as a complete overhaul on how custom textures are added and tested, no more creator/costumer modes, UUIDs are now laoded from a notecard that is deleted when loading is finished.

If you do not have the appliers yet, you can grab them here https://marketplace.secondlife.com/p/UTILIZATOR-Avatar-20-Texture-Applier/6479722

We also fixed a bunch of bugs with 1.14, you will need to update your avatar to the latest version for the new appliers to work correctly.

1.14.4
Fixed a Bug with the head’s hairbase not accepting applier textures.
Fixed a bug with the custom texture add dialog window in the head hud.

1.14.3
Fixed a bug with the head not accepting appliers.
Fixed a bug with body B not remembering custom skin textures when unhiding body parts.
Fixed an issue with both bodies not remembering custom textures for breast sizes.