– M4 Mars Dummy and more updates –

The M4 mars dummy for rigging and animating.

marsheaddummy

– Updates –

M4 Mars

Update Version 1.0b

– M4 Head –
Fixed a bug with the hairbase mesh flickering through the head above forehead.
Fixed a bug with the emote system making it unable to find 2 animations.
optimized the emote system to ignore missing emote parameters and not spam you with missing animation errors.

M4 Chibi and Anime heads

– M4 Head –
Same fixes to the emote system as in the Mars head.

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– M4 Mars head and M4 updates –

And its here! the long awaited Mars male anime head. This is something i wanted to make for quite some time since i never could make the exact anime guy avatar i wanted.

– Things to know –

Snce i was working on this alongside the M4 Anime head, it has the same problem of a small cranium and large face (my original thinking was that making the cranium smaller will prevent hairs clipping through it, only i scaled the head wrong and instead of matching the face area with the LL face, i matched the cranium, and the rest you already know), but hopefully this time it wont be much of a problem since the majority of male hairs are unrigged and resizable, so if you arent completely blind, you will adjust the scale of the hair to match the face and wont look weird….. (im scared that normies that will be buying this head have no idea how to scale and position hairs though) But if that does cause problems, i might do a shape 2 as well with a smaller face.

Another thing, in case this isnt already obvious, the M4 girl skins will not work with this head due to different face structure and UVs

Anyway, here it is!

mvp3

– M4 Updates –

M4 Anime and M4 Chibi HUDs now have a Simplified way custom textures are loaded, now all you have to do is click add and select what you are adding from a pop up menu and than paste your UUID without the need to write any additional parameters.

 

Thats all.

– Wip M4 Mars and some other stuff –

– M4 Mars –

Finally got something decent to show, all the modeling, rigging, and all that stuff is finished, textures are pretty much done too, just need to improve the lips and around the eyes a bit, now what remains is the part i hate doing the most, making animations for it, after that the HUD graphics

pics1pics2pics3pics4pics5

– Other Projects –

Pokemon trainer hair, this is something that i started working on spontaneously when i was high one night, couldnt find the exact hair/hat combination i needed for an outfit, i dont even remember what it was supposed to be, but either way this is sorta almost done lol.

toukowip

Another side quest i had was this armor, this is a little something i wanted to do for a very long time, just couldn’t find an excuse good enough to start it.

sbwp18 sbwp20

sbwp21

 

 

– M4 updates and new stuff –

Updates for both heads:

Version 1.3b
– M4 Head –
Applying a skin texture now forces it to ALPHA_MASK_NONE for people that just cant seem to figure out how to save textures properly, ending up with transparent circles around their eyes.
Skin textures now apply correctly to eye whites layer
Fixed the eyebrow texture automatically changing itself to alpha masking, making the brows look all jagged.

– M4 HUD –
Improve performance for Click & Drag so dragging too fast doesn’t break HUD position
Made sure Click & Drag state syncs up better on new owner and responds to click and drag when wearing it for the very first time.

– Mesh dummy –
This was a thing for some time now but i forgot to announce it, I have added shape 2 to the M4 Anime mesh dummy.

– The M4 remote Relay –

We made a remote control relay for the head, this will allow other people to control your face remotely, this is useful for situations like AFK pose balling or making machinima, you can find this new toy in the bonus item box, be sure to read the instructions on how to use it.

That is all.

– FatBoy –

Okay so i took a little break from making SL stuff to work on something i really wanted to do for a very long time but never had enough time, motivation and know how to do it, but im glad i finally did because this was so fun and refreshing, i love doing new things i never did before, this is the biggest electronics project i ever had.

So what this is this project about, its a handheld NES console, a handheld famiclone to be exact. Famiclones are unauthorized chinese clones of nintendo’s famicom (also known as NES in the rest of the world) hardware, they use famicom cartrige format and are compatible with both original famicom/NES games and pirated chinese multi game carts.

dendy

The famiclone hardware has advanced and went a long way over the years in in a never ending drive of production cost savings and corner cutting, while the old famiclones form the 80s and early 90s tried to closely recreate the original famicom hardware, mid by mid to late 90s technology has progressed enough for them to be able to cheaply cram the whole famicom architecture on a single chip called NOAC (NES-on-a-chip) making the hardware very compact and cheep to manufacture. (Now days you can get a famiclone for 16 euros and games cost 3 euros)

NOAC

The main board of a famiclone is compact enough that it gave me an idea, what if i could slap a screen on it and some batteries and a controller and make it portable, it would be so cool to have a portable NES, no need to fiddle around with no emulators, it would be the real deal, just pop a game cart in and play mario or tanks or whatever, but i had no idea where to get a screen or the technical know how to actually do it, so i shelved this idea in my mind for a few years till one day i accidentally came across a tiny screen for car rear view cameras on ebay.

Related image

I noticed that it accepts the standard composit video signal and that made a light bulb light up in my head, what if i could use this for my portable NES idea, so i bought the screen, which was also dirt cheep, but i still had no idea how i would even power this system or package it, i didnt have a 3D printer yet back then so i shelved this idea for a little longer till a few years ago i got myself a 3D printer and one day i was watching a youtube video about 3phase power and in it they mentioned step down convertors which was that last piece of the puzzle that i needed to get this project of the ground.

So i got all the stuff i need and i began testing my ideas by just hooking everything up on the table to see if it even works. The screen needed 12volts while the console needed 9volts, this is where the step down convertor came into play, splitting the power up between the screen and the console. I also needed some kind of 12volt battery, but all the batteries i could find were too big for a handheld, but i came across a battery clip that lets you just combine 8 1.5v AA batteries into one big 12v battery.(i will get into why it needs 12v later down)

fblayout

Once i got everything working, i started designing the look of it and thinking about how to fit all the components inside it as well, once i had a basic idea of what it would look like, i measured every part and recreated it in 3D so that i could than model the case around it and 3D print it with enough precision for the parts to actually fit.

fbprint

Fitting all the components inside it was the most fun part, i had to fabricate a lot of the internal components as well, like a controller board with an audio out and a sound circuit that amplifies the sound and outputs it through internal speaker or headphones, with volume control and selection switch.

fbfitting

I Was finally done wiring everything up and doing some final output tests before i put everything together, i was jizzing my pants in excitement to see everything work.

fboutputs

And after a whole week of not shaving and letting dishes pile up, it was finally done ! just like that i had made my own handheld console, this is the best feeling in the world. my hands were shaking in excitement to play it and show it of xD

fbdone

BTW Its a 50hz/25fps PAL console so games that arent optimized for the PAL region run slower than they do on NTSC consoles

So what are my future plans for this console? well first of all, making it use less batteries, right now it runs on 8 batteries but later on i will make it run on just 4 since i figured the screen itself doesnt actually need that much power and all i need to do is just desolder a power regulator chip and connect the power directly, the actual power requirement for this screen is 4.5v to 6v, the only reason its made to accept 12v is because its ment to be used in cars, the famiclone board itself only needs 4.5 volts as well, and the sound chip im using also can work with 4.5 so it would be really cool if i could hook everything up on just 3 AA batteries. Once that is done, im going to refine the insides of case a little more because its very difficult to put it together and close it up without wires getting in the way, also still need to make a proper reset button and a volume adjust knob and color the metal bar on the screen black cuz it fucks with the whole design of the screen border. Once all that is done, i will get some professional 3D printing company to print me a few copies of the case and make more of these, i also have ideas on how to make a link cable for 2 of them to play 2 player games, i also have an idea on how to make it even more portable with a PSP/Vita style screen and control layout, and since nintendo’s patents on the hardware have expired, i can probably make and sell a bunch of these if i manage to source the parts cheaply, ill see how it goes, but right now i wanna get back to making SL stuff.

 

 

 

 

– Updates, ABC dummies and a new shape for the M4 Anime head –

First, lets get these updates out of the way, more things have been fixed on both heads, these would be:

*Fixed – An oversight with listeners in both HUDs not canceling when the ignore button is pressed on the UUID box, grabbing and applying later pasted UUIDs to the wrong parts of the head.
*Fixed – Bug with the script in the LL necks on both heads causing skins to apply wrong.
*Added – A secondary head shape, more about this one further down this post.
*Change – Version numbers have been changed for everything to 1.3 to avoid confusion.

– New things from ABC –

New type of pierced puffy addon nipples for the ABC bouncy boobs, these come as a free update to the ABC bouncy boobs.

ABC is tired of having to manually give people links to her dummies but too lazy to make a blog or a website of her own so she asked me to post these on mine, so here they are.

Boobs dummy: https://www.mediafire.com/?9ch9642t98d7jfw
Flat dummy: https://www.mediafire.com/?elv1zna302cn5r7
Male dummy: http://www.mediafire.com/download/i2ennmc69xozyn8/ABCmaledummy.zip

– New shape for the M4 Anime head –

So it seems that despite my best efforts to explain to people that since a rigged mesh head cannot be resized and moved around like the the old heads, you cannot make it fit every hair in existence, and because of that the head looks really weird with half of the hair you try it with, mainly because the face looks too big compared to the hair, making it look like either the eyes are too big or something else is off , and they just need to pick the right hair(Ayashi and Taketomi works well).

The right hair makes all the difference as you can see in this compilation of people doing it right.
cumpilation

But still not being able to use half of the hair on SL without looking really goofy is kind of a bummer so i was working on an alternative shape for those situations.

resize
Left is the old shape, right is the new shape.

What i did here is mostly just scale the face portion of the head bellow the forehead, I also fixed the super pointy chin cuz it was bugging me a lot, i also moved the mouth and nose upwards a little to compensate for the smaller chin as well as rotated and moved the portion of the face bellow the nose forward a little to make it look less weird from top angles as well as remove the impression that its always smiling.

Now if this wont make make the head basic bitch proof, nothing will.

– M4 Chibi head dummy –

chibidummy

Heres the rigging/animation dummy for the M4 Chibi head: http://www.mediafire.com/file/7ba09a9bww6kovz/M4+Chibi+Dummy.zip

You can also find this in the downloads section.

– Minor M4 updates –

M4 Anime head update version 1.2b
Head
*Fixed – A potential memory leak.

 

M4 Chibi head update version 1.2b
Head
*Fixed – An oversight in the animation system causing the animations to be spam played every few seconds.
*Fixed – A potential memory leak.

– M4 Chibi head and updates for the M4 Anime head –

And its done! The M2 Chibi head was one of my personal favorites and something i always wanted to redo in mesh all the way back when i was redoing the venus head in mesh for the M3 system.

– Things to know –

The M4 Chibi head is functionally identical to M4 Anime head, that means it has the same broken appearance editor sliders and all the shit some of you hated about the M4, if that is an issue to you, please do not buy this head.

This head works with the same skins that are made for the M4 Anime head. As with M4 Anime, M3 eyes, lashes, and blush textures will work too (for older appliers, use the M3 Retro loader that comes with the M3 head)

vpc2

– Known problems –

Problem with joint offsets on some of the non standard tiny avatars, on some kid avatar bodies the neck will get extended due to a conflict with joint positions, i have no idea why only some though, or how to fix this, so i made a work around for it using animation joint offsets, you can find a version of the head that uses this work around in the bonus item box, the M4 Anime head should have this bug as well and i will make this workaround on the next update.

There is a problem with the game itself that makes the eyelashes clip through a little through the eye socket if you are very high up in the sky, like 3000-4000 meter high, its weird but that can be fixed by adjusting the eye opening or eye size setting by -1 or -2  (already done in the default shape that comes with it) also this same bug applies to the M4 Anime.

 

– M4 Anime head update version 1.2 –

M4 Head
*FIxed – Script error caused from repeatedly clicking an AO option from the hud.

M4 Neck [Avatar 2] [Kemono] [LL/Normie]
*Nothing – Changed version to 1.2 to make things less confusing

M4 Hud
*Fixed – Reset textures now fixes blush texture
*Fixed – The changed 1.1 HUD graphics somehow didn’t get implemented into the 1.1 release, this update fixes it.
*Changed – Script optimizations, turning the menu pages is now a lot faster.

– M4 Update, ABC boobs and the M4 Dummy –

The first big update for the M4 head is out, this update includes the following changes.

Update Version 1.1

– M4 Head –
*Fixed – Blush textures added from HUD or Applier would reset to default
*Changed – Made the tongue texture look less bland looking
*New – Added support for asymmetrical skin textures
*New – Added an extra non bento rigged tongue mesh, more about that in the HUD portion of this changelog

– M4 Neck [Avatar 2] [Kemono] [LL/Normie] –
*Changed – Restructured the scripts to work with the updated appliers
*Changed – The necks now do some math to match the user adjusted specular texture density with the head

– M4 HUD –
*New – The skin [ADD] box now also functions as a master texture box, you can now specify what textures you want to add using commands.
*New – Load asymmetrical skin textures through the skin [ADD] box using head*UUID*UUID (Left*Right)
*New – Load neck texture through Skin [ADD] box using neck*UUID
*New – Load mouth texture through Skin [ADD] box using mouth*UUID
*New – Load blush texture through Skin [ADD] box using blush*UUID
*New – Load asymmetrical specular textures through Specular [ADD] box using UUID*UUID (Left*Right)
*New – Load asymmetrical normal textures through Normal [ADD] box using UUID*UUID (Left*Right)
*New – Display error messages if texture add commands & UUID are used incorrectly
*Changed – Replaced the pointless tongue hide feature with a selection between bento rigged and static tongues for situations like a third party AO HUDs making your tongue stick out through your teeth, and other tongue compatibility issues.

– M4 Applier –
/!\Important, skin creators need to update their appliers to 1.1 for them to work with necks for 1.1 and up/!\
*New – Added Asymmetrical texture support in form of a “Pick a side” menu after choosing a texture
*Changed – You will now be asked to pick which side of the head you want to apply the Head, Normal, Specular, and Eye textures.

That is all for this update,  the next big update will come after the chibi head is released, the update will include the restructuring of the face and other goodies, there may or may not be some small bug fix updates in between.

– ABC stuff –

ABC has also released an update making the M4 kemono neck compatible with her boobs, also a version of the bikini that works with the her flat chest because that was requested a lot.

– M4 dummy –

headdummy

Heres the rigging/animation dummy for the M4 anime head: http://www.mediafire.com/file/gtb9stiwe9agko0/M4+Dummy.zip
You can also find this in the downloads section.

that is all