– New kemono spec map appliers –

I keep forgetting to mention this but Kurombo chan has made new spec map appliers for kemono  https://gist.github.com/nop-sled/e39eeb62b4e1257bc8ec36eb82b661cf

– Av2 1.14 dummy updated –

I realized i forgot to bind the lower body dummy to the armature and that is causing a lot of confusion for people, so i have updated the dummy, it should now work ok with appearance sliders too.

http://www.mediafire.com/file/q8m9wm4zvaad941/av2+1.14.x+dummies+v2.zip

I also included some additional notes that will help you understand how to even use this mess of a dummy.

– Heres some things to know about before you begin doing anything with this dummy –

Make sure you have Avastar version 2.0.43 or better
If you have a later version of Avasstar, be careful when updating the rig, that feature always breaks something.
The upper body part uses the original non Avastar LL/Avatar 2.0 armature(avatar-old), you need this for correct arm length and shoulder position, if you want to match the ingame model, because Avastar has its own idea on how long the arms and shoulders need to be, and even if it matches up perfectly in blender, it will not match the ingame model and there is no way to fix that.
The lower part of the body is the new fitted mesh Avastar rig.
Be careful when binding new meshes to the armature, make sure the butt slider is at 30 and not 25, even though 25 should be the Avastar default, if you use 25 it will not match the butt for some reason, i dunno maybe its some Avastar bug(i also might be confusing 25 with 30 so flip those numbers around if it isnt working).
For some reason avatar is Avastar is always switched to basic mode and doesnt remember what mode was used last for that project file so you will need to switch it to experimental mode.

– Rigging tips –

If you have a clothing piece that covers both lower and upper part of the body:
A. If your clothing piece does not contain arms and shoulders in it, like lets say a tank top, duplicate the upper body mesh and join it with the lower body, be sure appearance/shape sliders and the appearance editor are disabled for the lower body mesh before you join or the mesh will explode the moment you try to move the sliders. After you joined it, enable the sliders again.

B. You have a clothing piece that covers both lower and upper parts and include arms and shoulders but isnt skin tight, same as above only include arms too.

C. you have a clothing piece that covers both lower and upper parts and includes arms and shoulders and is skin tight, split it in half the same way that the upper and lower body parts are on the dummy, rig both parts to the body parts of the dummy, and use the invisible edge method (take the avatar 2.0 apart ingame with ctrl+alt+t enabled to see what the invisible edge looks like) or copy vertex normals from the seam before you split the clothing piece in 2 parts and than apply those vertex normals to both edges after its split in 2.

 

– Avatar 2.0 1.14 appliers and bug fixes –

The Avatar 2.0 texture appliers have been update to make use of the new features of the latest version of Avatar 2.0, as well as a complete overhaul on how custom textures are added and tested, no more creator/costumer modes, UUIDs are now laoded from a notecard that is deleted when loading is finished.

If you do not have the appliers yet, you can grab them here https://marketplace.secondlife.com/p/UTILIZATOR-Avatar-20-Texture-Applier/6479722

We also fixed a bunch of bugs with 1.14, you will need to update your avatar to the latest version for the new appliers to work correctly.

1.14.4
Fixed a Bug with the head’s hairbase not accepting applier textures.
Fixed a bug with the custom texture add dialog window in the head hud.

1.14.3
Fixed a bug with the head not accepting appliers.
Fixed a bug with body B not remembering custom skin textures when unhiding body parts.
Fixed an issue with both bodies not remembering custom textures for breast sizes.

– Avatar 2.0 1.14 Dummies and textures –

Alright, i threw together a bunch of developer resources for the new av2 v1.14 for you to play with.

Current 1.14.x mesh dummies (fitmesh/bento) http://www.mediafire.com/file/92mggr71jwurn28/av2+1.14.x+dummies.zip
Note: These are the full detail models, not poly count reduced versions of the original.

av2 1.14.x skins.zip – New skins for avatar 2.0 v1.14
1.14 texture resources.zip – New UV maps and textures for the Avatar 2.0 v1.14 head

– Av2 1.14 bug fixes –

We fixed a bunch of bugs with the new avatar 2.0 update regarding custom textures and appliers, this will fix the bug of appliers not loading on the head and custom textures reverting when changing breast size or hiding/showing body parts on version B.

– Avatar 2.0 v1.14 is out! –

This is the long overdue fitted mesh update as well as bento face and hand rigging. You can now adjust the shape of your ass, belly, legs and feet, to make your shape more juicy. You can also adjust some of the face sliders but not all of them work (not all bento features are supported due to the way the game treats custom joint positions)

– Whats else is New in 1.14 –

In general this was a huge update, avatar 2.0 now partially supports fitted mesh (the whole lower body bellow the waist) as well as bento rigging for the face and hands.
Huge improvements to render weight from 32K to just 4.8K (the render weight randomly fluctuates between higher and lower numbers because the whole render weight system is garbage) as well as script optimizations.
There are now 2 versions of the body, A and B. Version A is the normal version witch is 4.8k render weight, and the experimental version B with 2k render weight witch will not work for people running the game on ghetto graphics settings.
A bunch of new features implemented such as normal/specular map support, head customization options and other neat things.

Rez or wear your Avatar 2.0 update cards to get it.

All the existing clothing have been updated to work with this new version, rez your update cards.

                 

The old versions of following items did not come with all the textures, scripting and update cards, there for they are not eligible for a free update.

    

Next stop on the to do list is updating the avatar 2.0 appliers to make use of the new texture layers and specular/normal maps, as well as new dummies for content creators.

– Bento talk animation –

This is for typing/voice chat

– Rikugou body part mods –

Shadoskill has created a few body part mods for rikugou such as flat chest, huge bouncy fitted mesh (whoops i misunderstood it) boobies


and a functional vagina that is also compatible with avatar 2.0.

Visit her store for more stuff.

– New stuff from ABC ! –

Its been long overdue but ABC has finally released a bunch of new things shes been working on.

Clothing items:

Plush animal back packs:

The ABC fitted mesh boobs for Kemono have been updated to include puffy addon nipples, use your update cards to get it.

 

– Make Avatar 2.0 great again –