– Avatar 2.0 feet sink bug –
Okay, so the first thing im gonna talk about is one really annoying glitch with the Avatar 2.0, that made the avatar’s feet sink into the ground. This is one of those things, that either no one noticed, or didn’t find it to be significant enough to report to me, so i was beginning to think that im the only one having it, . SL used to have an account bound avatar height glitch with early versions of viewer 2.0 and i thought it was just more of that. But i had the same happening on my alt so i decided, also it was something directly related to the shoe platform thing, and the only way to fix that was to detach the avatar, the shoe platform, and than put the avatar back on and the shoe platform after that. But that was kinda annoying to do every time you log in, so i decided to look more into this and do some experiments and figure out why this is happening.
So here’s what i found out, and im afraid this is kind of out of my hands.
Okay so here how this works, the second life avatar skeleton has toe bones, but they aren’t used to move the toes, they are used to elevate the avatar.
The LL avatar shoe clothing layer has options for heel height and platform height, and are mostly used together with high heel or platform sculpted or mesh shoes. When you increase the height of the platform or the heal, the toe bones get offset downwards and lifts up your avatar.
I have rigged the toe bones to the toes of my avatar’s foot to illustrate what happens, when the shoe platform lifts the avatar up.
This is the default toe bone position when not wearing anything
This is the how the toe bones get offset when wearing a shoe platform.
Now here’s where the problem begins with rigged meshes that have custom joint positions. after reloging, and sometimes even changing your mesh outfit, your feet start to sink into the ground.
What i think happens is, when you log in, everything your wearing is being loaded on you in a particular order, clothing layers always load first, the shoe layer loads and puts its offset values into the toe bones, than the mesh body loads and and uses its own joint offset values on the toes, resetting all the values made by anything else before it, to zero. This causes the avatar to sink.
If you remove the shoe layer, it also removes the values that it have set on the toes, but but the toes where reset to zero by the body already, the shoe platform doesn’t know this and still takes away the value it had set, causing the toe bones to get offset in the opposite direction.
here’s an example:
lets say the shoe platform had the platform height set to +50(toe offset is +50 down)
now you put on the body, and its toe height is set to 0, this value overrides the +50 set by the shoe platform and turns it to 0(the toes are back in place at 0)
now you remove the shoe platform, it retracts its +50, but since its 0 already and there’s nothing to retract from, that +50 turns into a -50(the toes go +50 up in the opposite direction)
a temporary work around for this is to remove both the shoe platform and the avatar body, than put on the avatar body, and after that put on the shoe platform, in this order, nothing glitches.
i could easily fix this by just removing the toe bones from the mesh body, but i can no longer upload such meshes do to something LL changed in the uploader :C Altho, juging from the log, i might have screwed something in my test, so imma do some more testing before i submit this bug to SL jira LLModelPreview::verifyCount: Error: (expected/got)8911/8575verts
– Hoodies –
Okay, now onto something more interesting :D
Here’s a preview of the latest new thing im working on right now, its almost done.
This is going to be a hoodie that can be both open and closed and have the hood up and down.
After im done with this, the next thing im finally gonna start working on, will be the M3 mesh anime head. Ill post more details about all the features and what to expect .
– Flufee on a Meshion –
My buddy Drax has made another episode of his SL tv show “Flufee on a Meshion” witch features my avatar 2.0 \O/ check it out.
– More COD –
And Speeking of videos, i made some more COD videos that i forgot to show.
Well that’s all for now.