– Avatar 2.0 and Kemono bento dummies –

Was going to wait till the bento version of Avastar gets all the bugs worked out (like ruining your rigs) and goes out of beta to release proper dummies but it doesnt look like thats going to ever happen and people just cant keep their pants on, nagging me to release the dummies, so here they are.

Kemono bento dummy http://www.mediafire.com/file/977xf08xuwvwn9u/Kemono+Dummy+bento.zip

Avatar 2.0 bento dummy http://www.mediafire.com/file/0cahr6jhngzd20f/av2+bento+dummy.zip

– Some bug fixes –

Fixed the clipping right glove and the right O.CA armor glove for Kemono.
Fixed a bug in the Avatar 2.0 and Kemono HUDSs that caused custom textures added through the HUD to load in other people’s HUDs (this bug did not effect appliers)
Fixed the mixed up hand position icons in the HUD

There’s also a fix for the avatar 2.0 and kemono stockings and kneesocks pack for a stack heap collision error.

– Bento update now live –

gngsighns

Rez your update cards cuz the following items are now bento compatible.

The avatar 2.0 now uses bento finger bones, to use other bento hand animations, set the hands to neutral position through the hud.
Kemono now uses bento finger and tail bones, for hand animations its the same deal as avatar 2.0, i have not tested the tail with other bento tail animations so i cant guarantee it wont look wonky, since i only rigged the tail to deform right using kemono tail animations.

The O.CA armor hands for avatar 2.0 and kemono and the modular arm glove kit for avatar 2.0 will work with this update too.

Also, haro is working on fingernails for kemono bento hands so keep an eye on their store.

 

– WIP kemono bento implementation –

So yeah bento is now part of the official firestorm release and the bento development tools are nearing completion so i started poking at it myself and heres what i got so far.

My goal is to make full use of the bento bones for avatar 2.0 and kemono to drastically cut down on the rendering weight, first im going to make use of the finger and tail bones so that we wouldnt need to use 89475984 invisible tails and hands, one will be enough! and than will see what i can do with the avatar 2.0 face. I might also re release bento versions of the M3 heads since those have a 9384658347598 polygons too that also eat up a lot of the render complexity thing but im not sure how well those rigged heads will align with different avatars since you wont be able to move them around anymore.

 

– Updates and other cool stuff –

– Updates –

Get your update cards out for these hot new updates for all the m3 heads and avatar2.0

M3 Anime head v1.12.21:
-Head was restructured for better blinking code optimization, this fix should end the double eyelash thing once and for all, i hope…
-Added diagonal eye rolls in the roll menu.(finally!)
-Removed downwards eye angles from eye movement to fix the “I’ve seen some shit” look on your avatar’s face. (downwards angles can still be selected from the roll menu)
-Code optimizations regarding link tracking and other stuff.

M3 Venus Head v1.12.51:
-Fixed a bug with the tongue out + voice chat mouth animations causing the left eye to go blank.
-Removed downwards eye angles from eye movement.
-Code optimizations.

M3 Kemono Head v1.13.30:
-Optimized blinking, this hopefully fix any blinking bugs.
-Fixed broken voice chat animation.
-Removed downwards eye angles from eye movement.
-Code optimization.

Avatar 2.0 v1.12.27:
-Fixed a bug with custom textures not applying to eyelashes.
-Fixed the no copy issue with the main box.
-Added the missing voice chat animation gestures.
-Code optimizations.

Theres also something updated with the kemono body itself, i think the link tracking thing but im not sure cuz i forgot D:

The downwards angles explained

In reality, when the human eye is looking down, the eyelid moves down too, covering the white part above the iris. On SL however, this doesn’t happen, leaving your avatar with this really uncanny “I’ve seen some shit” look on your avatar’s face. So we removed the ability for the eye to look down during eye movement. But all the downwards angles can still be set through the eye roll menu in the options so no changes there.


– Rikugou customization contest 2! –

As the work on the armors is closing a finish, it’s probably a good idea to give you guys a heads up, theres gonna be another Rikugou customization contest at launch of the 2 new armors, so you guys would have plenty of time to prepare for it. So get your Phtochop or MS Paint ready cuz you might be the lucky winner of one (or both) of the new armors !

More details about the contest will come soon.

– Venus head and kemono body material appliers –

i have cooked up some more appliers. this time it’s a specular map applier for the venus head and a normal + specular map applier for the kemono body, [M3+] – Venus Anime Head (v.1.12.17) and Kemono – Body (v.1.13.25)

The M3 venus specular map applier

The kemono body normal and specular map applier

if you want to use these applier with older versions of venus/kemono or anything else, check this thread for instructions on how to modify the scripts to work with whatever you wanna apply materials onto.  – M3 specular map applier-

– More new stuff from ABC –

ABC has made a bunch of new things for the kemono avatar.

The kemono chest mods.


2 new clothing items to go along with the male torso.

Rez your update cards for all the ABC tops because the new bouncy boobs are already compatible with all the ABC tops.

boobies

boobpercent

The boobs are fitted mesh, meaning they can be sized and also work with second life boob physics!

The male torso also comes with a muscle tone material applier hud thing witch adds muscle definition that is compatible with any kemono skin.

abexamples

– Updates –

Okay so heres a bunch of updates for stuff:

– Kemono v1.13.25 –

Separated the eyes from the head and added easy face selection tabs to them like in the other M3 heads, now your eyes whites wont get tinted when tinting the skin color.
3 mouth expressions got additional faces for the teeth to solve the same tinting problem as mentioned above with eye whites (your teeth wont get tinted anymore either)
Fixed the brown tail texture not lining up in the middle.
Fixed a long standing issue with the LOD on the head HUD that made the HUD all broken for people with ghetto PCs.
Added diagonal eye rolls to the eye roll menu.
Fixed a Bug with the communication between the head HUD and the presets HUD.

Implemented community fixes:
Kemono deformer repeater by Riana – This fixes the problem of random people seeing your shape all broken on their screen.
Prim params refresh hack my Riana – This is a workaround for the the bug of prim params getting out of sync with the client. This fixes the random double eyelash problem after blinking.

 

– Other stuff –

Fixed a colossal screw up on my part with the O.CA arms and legs, wrong material sets were assigned to wrong textures, the BRS special texture had fuck knows what even assigned to it and looked ugly as shit.
Fixed a broken LOD on the left unrigged boot from the O.CA arms and legs bonus item box.
Fixed the low cut panties from the short skirt pack, flickering on the new version of Avatar 2.0 body
Fixed a bug with the bikini strings on the net half top small and flat.
The free Avatar 2.0 nipples now work with the latest version of the Avatar 2.0 HUD.

Thats all, if theres any problems with the updates, dont hesitate to report them to me, in case i packed the wrong updates or broke something else.

– More updates –

Rez/wear your update cards, if nothing happens, go to some other sim or AMH.

Kemono:
Fixed mouth animation AGAIN.
Fixed the bug with crotch not hiding with PG mode on.
Fixed a bug with pelvis part hiding.
Improved the HUD attachment system, should work good now with every monitor resolution.
Script optimizations and clothing attachment system overhaul.

Avatar 2.0:
Improved the HUD attachment system, should work good now with every monitor resolution.
Script optimizations and clothing attachment system overhaul.

M3:
Fixed mouth animation AGAIN.
Fixed the ear bug again.
Fixed the catface emote.
Improved the HUD attachment system, should work good now with every monitor resolution.

Appliers:
Added the ability to test the appliers without the need ot transferring them to an alt.

A note on the clothing attachment system:

The changes to the system makes it hides parts faster and doesnt glitch and leave unhidden parts when the sim lags. If you are a third party clothing creator for Avatar 2.0 or Kemono, you dont have to worry because your clothes will still work with the new system, but you should still look into it and update your clothing items to take advantage of the new changes.

Btw, im not sure how thoroughly the Kemono and the M3 heads were tested so if you encounter any bugs, dont hesitate to IM me.

– Kemono Dummy –

K done.

kemodummy

This is the Kemono content development mesh dummy.

Theres 2 version sincluded, Avastar and normal. The Avastar version is only for those of you who have the Avastar tool for blender, otherwise use the normal version to rig your stuff.

 
What you can do with it:

You can use it as a shape guide if you wanna make clothing for The kemono avatar.
You can use it as a rigging tool along with the bone weight copy script, by copying its weights onto your mesh clothing or other items.
You can use it as a learning tool to learn rigging and experiment on it, especially following my tutorials and stuff.

 
What you cant do with it:

You aren’t allowed to sell this model, if you want to use parts of the model to create your own things for comertial purposes, contact me and explain to me what exactly you are going to do and the extent of your own work you are going to put into it.

 

things to know:

This dummy is just a rough representation of the Kemono avatar’s shape so it is borderline impossible to create skintight clothing that doesnt clip using this dummy.
When uplaoding your rigged creations, do not import the kemono skeleton joint posittions, the kemono avatar doesnt need that and it will just break things for you.
Using its skeleton for your own avatar isn’t recommended because it has custom joint positions that do not match the default SL avatar’s joint posittions.

 
If you are going to redistribute it or use it in your own tutorials, be sure to credit me.

Head over to the downloads page to get it.