– M4 Venus Head –

You wanted it, you got it ! The M4 Bento Venus head is here!

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– What is Different from the other M4 heads ? –

Unfortunately, there are no alternative nose or eye socket shapes, but as a tradeoff the head is backwards compatible with M3 Venus appliers and retains the M3 tear effect!
you now have full compatibility with old M3 Venus appliers (skins, eyes, brows, lashes, blush, tears) as well as M4 Venus appliers, however because of this specific compatibility, other M4 and M3 head skins that were not made specifically for the venus head, will not work with the M4 Venus. One thing to note is that mouth uses M4 mouth textures instead of the mouth included on the M3 Venus skins.

As mentioned before, this particular head has the tears option, you can access it through the blush button by clicking it repeatedly till it switches from blush mode to tears mode. Due to a technical limitation regarding alphas, switching on tears, sets the eyelash texture to alpha masking in order to not clash with the tear alpha, this degrades the quality of some eyelash textures. One interesting thing we noticed very late into development is that for whatever reason that same alpha clash bug is not happening between the blush layer and tears, we will look into why this is happening (or more like, why its not happening) and hopefully we can implement tears in other M4 heads. A separate HUD button for tears will be implemented with future updates but for now if you wanna have both and you know what youre doing, first turn on tears and than unhide the blush using SL’s build menu.

The default eye size setting is now size 2, if you make the eyes bigger in the appearance editor, use eye size setting 1 in the M4 HUD to match it.
The Rikugou necks will apply Rikugou skin tones to the rest of the head if you select a skin from the HUD, light skins will apply Rikugou A tone, dark skins Rikugou B
the LL/normie neck will apply its own tone to the head as well for the medium skin tone, matching the medium LL skin tone from the appliers included in the bonus item box.

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– Soon –

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– A bunch of important updates and a new stuff –

So first things first, a bunch of much needed updates to existing products.

The M4 Anime And M4 Chibi heads now include experimental Necks for the Rikugou lite body, theres some caveats to these so be sure to see the updated manual for what those are and how to use these necks.

The M4 texture applier has been updated to support the new necks for Rikugou.

M4 Mars has a bug fixes with the right eye that made it have a small triangle artifact every time custom eye textures were used. Theres also a minor triangulation change on the blush layer above the nose.

The Necks of all the M4 Heads now automatically change alpha mode to none every time a texture is applied to prevent alpha problems with incorrectly exported custom textures.

Also, i finally fixed the mirrored label problem on the right leg of Rikugou A and B, dunno why i didnt do it sooner.

Now, there was also supposed to be a big update for the Normie head that i wanted to release in this batch of updates as well but the omega applier team is now on a vcation and i cannot finish this update without them, and with some of these updates being already long overdue combined with the new product release that i cannot delay any longer either, i decided to release all this stuff without the Normie head update and set that for a later date when its finished.

And if you are interested on what those Normie updates are, these would be a much needed extra makeup/tattoo layer, necks for Kemono and avatar 2.0, removing the ear weights that messed with bento animal ears, closed ear holes for when ears are hidden and some other fixes.

Im not sure how long their vacation will be but im hoping i can release this before christmas.

TL;DR things updated:
M4 Mars – eye fix, neck alpha mode fix.
M4 Anime and M4 chibi – Added Rikugou necks and the neck alpha fix.
M4 texture applier – Added Rikugou neck support.
Rikugou A and B – Fixed mirrored labels on Right leg.

– New hair –

And now the new product, the Workout Hairdo (cuz i suck at naming things) For the M4 Anime head (works with other heads too, try the demo!)

This comes with 12 hair textures, 10 hat textures and 29 logo designs for the hat.
Theres also bonus unrigged version of the hat itself included.

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And that is it for now.

 

– The Space Nun Combat Armor –

The militant space nun combat armor, as i probably already mentioned before, this is something i always wanted to do but never had enough motivation, but not being able to find any decent looking armors on MP was the last drop in the motivation glass and so this armor finally happened.

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The armor comes with scripted sword and a gun, also has a customization HUD with different color and detail options for every part of the armor. Can also be used without the kemono body using the the neck and deformers included in the bonus item box.

— Contents —

This manual
Armor parts
Scripted weapons
Customization HUD
Weapon control gestures
Update card
Bonus item box
Landmark to my mainstore
– Bonus items –

Unrigged armor parts
Texture resources (link to textures, UV maps, normal maps and specular maps)
Kemono deformer (lets you use the rigged armor without the kenono body)
Kemono neck (for rigged armor use without body)

More information in the manual.

– M4 Chibi head and updates for the M4 Anime head –

And its done! The M2 Chibi head was one of my personal favorites and something i always wanted to redo in mesh all the way back when i was redoing the venus head in mesh for the M3 system.

– Things to know –

The M4 Chibi head is functionally identical to M4 Anime head, that means it has the same broken appearance editor sliders and all the shit some of you hated about the M4, if that is an issue to you, please do not buy this head.

This head works with the same skins that are made for the M4 Anime head. As with M4 Anime, M3 eyes, lashes, and blush textures will work too (for older appliers, use the M3 Retro loader that comes with the M3 head)

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– Known problems –

Problem with joint offsets on some of the non standard tiny avatars, on some kid avatar bodies the neck will get extended due to a conflict with joint positions, i have no idea why only some though, or how to fix this, so i made a work around for it using animation joint offsets, you can find a version of the head that uses this work around in the bonus item box, the M4 Anime head should have this bug as well and i will make this workaround on the next update.

There is a problem with the game itself that makes the eyelashes clip through a little through the eye socket if you are very high up in the sky, like 3000-4000 meter high, its weird but that can be fixed by adjusting the eye opening or eye size setting by -1 or -2  (already done in the default shape that comes with it) also this same bug applies to the M4 Anime.

 

– M4 Anime head update version 1.2 –

M4 Head
*FIxed – Script error caused from repeatedly clicking an AO option from the hud.

M4 Neck [Avatar 2] [Kemono] [LL/Normie]
*Nothing – Changed version to 1.2 to make things less confusing

M4 Hud
*Fixed – Reset textures now fixes blush texture
*Fixed – The changed 1.1 HUD graphics somehow didn’t get implemented into the 1.1 release, this update fixes it.
*Changed – Script optimizations, turning the menu pages is now a lot faster.

– The M4 Bento Anime Head –

The long awaited M4 Bento anime head is here! and now you can be one of the cool kids are riding the bento craze wave.

– What is bento and why does it matter? –

For those of you who still dont really know what all this bento hype is about, Bento is a new set of bones that LL has recently implemented into the game, such as face bones, wing bones, tail bones, finger bones and some other bones. These bones are used to animate specific body parts such as the fingers on your hands or the expression of your face, and is what this head uses to animate its face.

The main advantage of using bento bones for anime heads is that there is no more need to have a bunch of invisible meshes for every face expression, using just one mesh to do every expression instead. This in turn greatly reduces the render weight of your avatar, on top of that, anyone can now make expressions and face animations, so you are no longer limited to what is in the HUD.

The disadvantage is that since the head is rigged, it can no longer be positioned and face expressions are sadly somewhat limited due to the way bento bones work, meaning some expressions are just not possible to make without looking really weird or deforming your face

– Features –

• Full mod – Edit it, link stuff to it, rip or replace its textures, go crazy with it but make backups before you do!
• In depth customization with lots of options – Customize your head, choose its eye styles, colors, skin color, ear and nose types, add custom textures and specular maps. 2 types of ears, noses and eye shapes to choose from.
• Full facial control – Eyebrows, eyelids, Eyes and mouth can be controlled separately, mixing and matching different positions to create your own expression.
• Smooth animations and built in AO – eyes blink, look around, the mouth moves when you type or talk on voice chat, emotes as well as 3 different face AO styles.
• And more!

The head is also compatible with existing M3 eye, eyelash and blush textures.

 

– known bugs and limitations –

Due to technical limitations, the kemono, avatar 2.0 and LL necks dont join right and you will occasionally see seams from some camera angles.
changing the head’s default attachment position will mess up the facelight, right click and choose add to attach the head.
No rikugou compatibility mode yet (will be implemented later)
No asymmetrical skin support yet (will be implemented later)

If you find any other problems not mentioned here, please report them to us.

For texture mod creators we already got appliers too.

Next is the M4 Chibi Head which if all goes right should be released this month, if not than the next one.

That is all.

– The Greatest Dane –

I have been helping my friend with a project for quite some time and im glad to see it has finally come to fruition and its getting released today, so check it out!

gdvendpv

And if you do decide on getting it, check out some of the other items in store.

canis_labs[1]

 

– Normie Expression HUD –

exphudvend

This HUD allows you to customize your face expression, In order for this HUD to function properly, set your Normie head expression to neutral using the main HUD that comes with the Normie.

Some expressions might not look right depending on your mouth and lip shape, Same goes for the eyes.
This HUD will work with other bento heads too but im not sure how well.

 

– The normie bento head is here –

Are you a filthy casual? do you have friends and leave the house on friday nights? are you active on facebook? not living with your parents and think anime is gay?

Well than this head is for you!

The normie bento head is the answer to all those overpriced, no mod, weird alien neck mesh heads, that you see on the market. This head Is SLUV/Omega compatible so you have a wide selection of skins, makeup, hair bases and other options. The head is also full mod so you can add those finishing touches.

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– The CRF50 PitBike –

And its here! The CRF50 125cc PitBike

Rezable vehicle, high detail, low land impact full mod, simple controls, Customization HUD, can pop a wheelie, fun things will happen if you set gravity to 1 through the build menu and pop some wheelies.

This package includes:

CR50 PitBike – Owner only (only you can ride this)
CR50 PitBike – Free ride (everyone and their mom can ride this bike)
CR50 Customization HUD
This manual
Update Card
Landmark to my main store

Textures and UV maps included in the manual.

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A little bit of history on what this is.

The CRF50 125cc pit bike, a small bike originally created by Honda, it comes in many different shapes and and sizes, manufactured by many different companies around the world (all the parts are mostly made in china and shipped worldwide). Every CRF50 pit bike shares the same frame, 125cc 4 stroke engine, gas tank and body plastics, so parts are interchangeable between bikes made by different companies and there is no shortage of spare parts. The CRF50 comes in a few different fork types and wheel sizes, this particular bike has the biggest wheels/forks, making it the size of a normal dirt bike.

A pit bike is a small off-road/on-road motorcycle originally used for riding around the pits or staging area of a motocross race. Since the early 2000s pit bike racing, a sport similar to motocross, has become popular in the United States, especially in Southern California.