– M4 Update, ABC boobs and the M4 Dummy –

The first big update for the M4 head is out, this update includes the following changes.

Update Version 1.1

– M4 Head –
*Fixed – Blush textures added from HUD or Applier would reset to default
*Changed – Made the tongue texture look less bland looking
*New – Added support for asymmetrical skin textures
*New – Added an extra non bento rigged tongue mesh, more about that in the HUD portion of this changelog

– M4 Neck [Avatar 2] [Kemono] [LL/Normie] –
*Changed – Restructured the scripts to work with the updated appliers
*Changed – The necks now do some math to match the user adjusted specular texture density with the head

– M4 HUD –
*New – The skin [ADD] box now also functions as a master texture box, you can now specify what textures you want to add using commands.
*New – Load asymmetrical skin textures through the skin [ADD] box using head*UUID*UUID (Left*Right)
*New – Load neck texture through Skin [ADD] box using neck*UUID
*New – Load mouth texture through Skin [ADD] box using mouth*UUID
*New – Load blush texture through Skin [ADD] box using blush*UUID
*New – Load asymmetrical specular textures through Specular [ADD] box using UUID*UUID (Left*Right)
*New – Load asymmetrical normal textures through Normal [ADD] box using UUID*UUID (Left*Right)
*New – Display error messages if texture add commands & UUID are used incorrectly
*Changed – Replaced the pointless tongue hide feature with a selection between bento rigged and static tongues for situations like a third party AO HUDs making your tongue stick out through your teeth, and other tongue compatibility issues.

– M4 Applier –
/!\Important, skin creators need to update their appliers to 1.1 for them to work with necks for 1.1 and up/!\
*New – Added Asymmetrical texture support in form of a “Pick a side” menu after choosing a texture
*Changed – You will now be asked to pick which side of the head you want to apply the Head, Normal, Specular, and Eye textures.

That is all for this update,  the next big update will come after the chibi head is released, the update will include the restructuring of the face and other goodies, there may or may not be some small bug fix updates in between.

– ABC stuff –

ABC has also released an update making the M4 kemono neck compatible with her boobs, also a version of the bikini that works with the her flat chest because that was requested a lot.

– M4 dummy –

headdummy

Heres the rigging/animation dummy for the M4 anime head: http://www.mediafire.com/file/gtb9stiwe9agko0/M4+Dummy.zip
You can also find this in the downloads section.

that is all

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– The M4 Bento Anime Head –

The long awaited M4 Bento anime head is here! and now you can be one of the cool kids are riding the bento craze wave.

– What is bento and why does it matter? –

For those of you who still dont really know what all this bento hype is about, Bento is a new set of bones that LL has recently implemented into the game, such as face bones, wing bones, tail bones, finger bones and some other bones. These bones are used to animate specific body parts such as the fingers on your hands or the expression of your face, and is what this head uses to animate its face.

The main advantage of using bento bones for anime heads is that there is no more need to have a bunch of invisible meshes for every face expression, using just one mesh to do every expression instead. This in turn greatly reduces the render weight of your avatar, on top of that, anyone can now make expressions and face animations, so you are no longer limited to what is in the HUD.

The disadvantage is that since the head is rigged, it can no longer be positioned and face expressions are sadly somewhat limited due to the way bento bones work, meaning some expressions are just not possible to make without looking really weird or deforming your face

– Features –

• Full mod – Edit it, link stuff to it, rip or replace its textures, go crazy with it but make backups before you do!
• In depth customization with lots of options – Customize your head, choose its eye styles, colors, skin color, ear and nose types, add custom textures and specular maps. 2 types of ears, noses and eye shapes to choose from.
• Full facial control – Eyebrows, eyelids, Eyes and mouth can be controlled separately, mixing and matching different positions to create your own expression.
• Smooth animations and built in AO – eyes blink, look around, the mouth moves when you type or talk on voice chat, emotes as well as 3 different face AO styles.
• And more!

The head is also compatible with existing M3 eye, eyelash and blush textures.

 

– known bugs and limitations –

Due to technical limitations, the kemono, avatar 2.0 and LL necks dont join right and you will occasionally see seams from some camera angles.
changing the head’s default attachment position will mess up the facelight, right click and choose add to attach the head.
No rikugou compatibility mode yet (will be implemented later)
No asymmetrical skin support yet (will be implemented later)

If you find any other problems not mentioned here, please report them to us.

For texture mod creators we already got appliers too.

Next is the M4 Chibi Head which if all goes right should be released this month, if not than the next one.

That is all.

– New update migration process for UTILIZATOR and ABC Apparel products –

Okay so to recap once more for those of you who have been out of the loop, our old update cards do not work anymore because hippo vend (our update service provider) pulled the rug under everyone and left SL.

With a lot of help and persistence to make our life more easy from a friend that doesnt want to be named, We now have a better way for you to migrate your stuff to our new update system. This will save everyone a lot of trouble, no more jumping through hoops.

So all you need to do now is:

A. As before, if you made any purchases on the marketplace that dont fall into these dates (August 2014, January 2015, March 2015, April 2015 and May 2015) you can find your items in any casper redelivery terminal (my items have no preview images yet so look for blank squares in the list). I dont have a Casper redelivery terminal at my own store yet.

B. If you bought stuff in game or you cannot find your items in the casper redelivery terminal, follow these steps:

1. Go to may mainstore at AMH and find the update card terminal thingie.
2. Wear your old non working update card(s)
3. Click the UTILIZATOR or the ABC box to receive new card, For UTILIZATOR products, click the UTILIZATOR box, for ABC Apparel click the ABC box.

Thats all, happy updating and report any problems to me or ABC.

– Empty box marketplace scams –

scam

Everyone, i really appreciate you wanting to bring this to my attention, but im already aware of these fake matrketplace stores supposedly selling kemono and other popular marketplace objects. It would be a lot more helpful if you reported it for L$ fraud through the second life viewer’s report feature instead of telling me about it so that i wouldnt have to go through piles of IMs about this every time i log in.

Thank you.

– Ready Player One and how LL could improve SL –

So i just watched Ready Player one and it was a pretty fun movie, Its about this huge virtual reality MMO game like SL mixed with SAO and this generic main protagonist looking dude and his wacky friends trying to solve puzzles and get 3 keys to unlock some shit and win the ownership of the game world itself. While the evil EA corporation is throwing money into focus groups trying to solve the puzzle themselves to gain control of the game and shit it up with their loot boxes and micro transactions.
I dont get why nerds hate this movie so much because this movie is like every nerd’s wet dream, like i understand there were some really cringy geek out moments that felt really forced like that part where they were talking about golden eye on nintendo64. But its still a very enjoyable and surprisingly solid movie.
What kinda disappointed was that there were a bunch of big missed opportunity moments, like they could have made the main chick turn out to be a dude IRL, you know just like girl avatars are in real videogames. I think they kinda sort of wanted to do that but it would have offended all the good god loving christian folks in american and their dumb sensibilities, because in american folklore, the hero has to get the girl and all that cheesy shit and if there is no girl to get or the hero gets the guy, you will have a bunch of pissed off old people going all HURR MUH FAMILY VALUES HAVE BEEN SHATTERED BY THIS MOVIE!!!, so instead *spoilers* they made that big cyborg dude turn out to be an ugly fat chick IRL because that wont offend anyone.*spoilers*
As for the main girl, when she said “you wont like me irl, im ugly” i expected her to be, i dunno, at least chubby or something, but no she looks just as hot irl as her avatar, its really lame how safe they are trying to play even in places where they dont need to, no one would have minded her actually turning out not looking like a supermodel IRL.
Now for avatars themselves, it didnt lack variety in that department, there were all kinds of avatars, robots, elfs, orcs, pizza wizards and even fucking furriers, but not a single anime girl anywhere, have they not heard about VR chat? You can literally be anything you want in that game, but anime is off the table, so fuck you. Which is even more strange considering they had a gundam and the bike from akira and all that anime stuff in it.
Another missed opportunity is by nintendo itself for not licensing their characters to the movie, there was no iconic nintendo characters like mario with his blue and red overalls, red hat and mustache or metroid in his yellow armor with big round shoulders and green arm cannon or zelda with his pointy ears and green hat and sword or a single pokemen reference. Nintendo, if you want to still be relevant in the future, you should jump on opportunities like this nerd wankfest of a movie, you are a huge part of nerd culture and you have probably shaped the history of gaming more than anything else they showed in it, yet other than that cringy goldeneye reference, its like you never even existed, they could at least made the main hero wear the powerglove or something, but well i guess its true what they say, genesis does what nintendont. It was also strange to not see any storm troopers or darth vaders, although they did throw in a shit ton of verbal references to star trek like the millennium falcon and captain spock’s famous phrase “may the force be with you”  so i guess thats ok.

Its kind of ironic how all thsoe copyrighted characters in the movie mirror all the copyright infringment and game model rips on second life.
Oh yeah there were also some inconsistency with the time line by like 20 years, when JD Halliday played atari as a kid, we already had playstations by then.

Anyway, this movie is like second life and sword art online had a baby, It was a very fun and filled with fun pop corn munching action and, pop cullture references and tracer’s ass. I recomend seeing it, just dont watch it in 3D cuz it just makes it as hard to watch and recognize all the characters as a crappy low quality cam rip on the web

– Mesh bakes, reduced sim costs and my idea for SL –

Now speaking of swords art online and second life having a baby, you probably already heard the news but Linden labs are rolling out a bunch of new changes to SL. One of them is a new mesh feature that will allow loading LL avatar textures onto mesh objects, this is a big thing because now you will no longer need deal with tons of confusing applier systems just to load your skins or clothing layers onto your normie mesh bodies, you will be able to wear your LL skins, tattoos, alphas, on your mesh bodies straight from your inventory. How exactly it will work i do not yet know but if you are wondering if im going to implement that into any of my stuff, the answer is very yes!.

Another somewhat great news is that they are lowering the sim costs on mainalnd and moving the grid into a cloud based network, witch i think is a step in to the right direction that they should have taken ages ago. I say somehwat because lets face it, the 10% cost reduction is meaningless when sims still cost hundreads of dollars a month, no ones going to flock to mainland because its still way out of reach financially for most normal people, especially when you compare it to the monthly cost of running a game server witch is 40$. But i do hope that moving to the cloud will help them cut the costs enough for them to be able to lower the sim prices even more.

But if was LL, heres what i would have done in the first place:
Instead of throwing all my money and resources into dead end projects like desura, patterns and sansar, i would instead direct those resources into making SL a streamlined MMO game platform. Redo systems like character movement, vehicle system, combat, IK, pathfinding and AI, make it all work like in a real videogame.
Next step would be redoing the sim software to allow sim scalability so that you wouldnt be confined to 250×250 cube ion the middle of the sea, and price land based on scale.
Lets say a small island sized as 1/4 of our current sim sizes would cost you 15$ or whatever subscription fee premium users pay in MMO games.
Bigger plot of land for commercial purposes like shopping malls or small indie game projects would go from 40$ to 100$
And than we would have huge plots of land for big game companies to create their own MMO titles with a huge open worlds the size of games like skyrim or farcry, building their MMO experiences on top of the infrastructure provided by LL, it would go from 300$ to 1000$ or even more if the game is as massive as WOW.

So yeah that’s all.

– Updates for ABC things –

>>>HOLY SHIT WTF i didnt think i need to say this but dont contact ABC for UTILIZATOR product updates, this guide is only for ABC Apparel stuff! For UTILIZATOR product updates click this <<<

ABC has migrated her stuff to a new update system, if you want to get the latest update card for your ABC stuff, do the following:

For marketplace users:

1. Go to the marketplace web page.
2. Click My marketplace.
3. Click My account.
4. Click order history and look for the item you need.

Once you find it, copy its order number (NOT the item ID!) it will be a 10 digit code on the left size under the purchase date, for example Order#1469386064. Make a new notecard, write the name of the item(s) you want redelivered and paste the order number(s) and send it to ABC.

Alternatively, if you have too much history to dig through, you can also find it in your mail if you keep your MP purchase confirmation emails, it should be called Invoice# but it will be the same 10 digit order number.

If you cant even find it there or you are not even sure if you even got it through the marketplace or if it was gifted to you, use the method bellow.

For ingame store users:

If you have bought the item in the ingame store locations.

1. Wear the item in question.(NOT the update card or the box, but the product itself)
2. Open its folder in your inventory.
3. Right click and edit the item to bring up the build menu.
4. Click on the general tab where it shows you as the owner and ABC as the creator of the item you are wearing.
5. Make sure your name tag is showing above your head.
6. Take a screenshot of everything, DO NOT save it to your SL inventory as a tiny ass unreadable snapshot, save it to your desktop and DO NOT upload it to SL, upload it to an image hosting website like www.imgur.com (please dont use websites that arent streamlined for image hosting, like drop box, they are a pain in the ass to view) and paste the link to ABC.
IF you have multiple images, upload them all to the same gallery you create.
Dont send pictures of boxes or update cards.

Due to the volume of update/redelivery requests, messages with incomplete information will be ignored. For example, just a messages such as “hello, i need update for the abc!” with no order number or other proof of ownership included, or tiny blurred sl snapshots or numbers that you copied from hell knows where that arent order numbers, so include that information up front. Also, DONTuse ABC’s or other people’s notecards, create one your self by right clicking anywhere in your inventory and choosing new notecard, it needs to have your name as the creator or ABC will not know who to send the update to.

>>>Send your ABC Apparel update request notecards and mesages to “o0ABC0o resident”!<<<

>>>For UTILIZATOR update request instructions, read the post bellow this one!<<<

 

– A new update system and how to get your update –

So To recap what happened, our update system died because hippo vend (our update service provider) pulled the rug under everyone and left SL.

For the past 2 weeks i have been working on migrating my products to a new update system, it was a huge pain in the ass, mostly due to LL’s inadequate web services when it came to retrieving marketplace sales data, and some data was lost, but most of it i manage to salvage.

So anyways, all the work is done, new update system with new update cards are in place and heres what you need to do to get your hands on those new update cards:

For marketplace users:

>>>Simply go to any casper vend redelivery termial and find the latest version of your item along with the new update card and request a redelivery.<<< I dont have one at my store yet but other stores around me should have one or two, also my items have no preview images yet.

I could not retrieve sales data for August 2014, January 2015, March 2015, April 2015 and May 2015, If you are one of the unlucky people that bought something during these months, heres what you need to do:

1. Go to the marketplace web page.
2. Click My marketplace.
3. Click My account.
4. Click order history and look for the item you need.

Once you find it, copy its order number (NOT the item ID!) it will be a 10 digit code on the left size under the purchase date, for example Order#1469386064. Make a new notecard, write the name of the item(s) you want redelivered and paste the order number(s) and send it to me. Do not include order numbers for things that are unaffected by these missing sales dates. scroll back up and read the part about the casper redelivery terminal.

Alternatively, if you have too much history to dig through, you can also find it in your mail if you keep your MP purchase confirmation emails, it should be called Invoice# but it will be the same 10 digit order number.

If you are really shit out of luck and cant even find it there or you are not even sure if you even got it through the marketplace, use the method bellow.

For ingame store users:

If you have bought the item in one of my ingame store locations, you are not completely fucked either, heres what you need to do:

1. Wear the item in question.(NOT the update card or the box, i need to see the product itself)
2. Open its folder in your inventory.
3. Right click and edit the item to bring up the build menu.
4. Click on the general tab where it shows you as the owner and me as the creator of the item you are wearing.
5. Make sure your name tag is showing above your head.
6. Take a screenshot of everything, DO NOT save it to your SL inventory as a tiny ass unreadable snapshot, save it to your desktop and DO NOT upload it to SL, upload it to an image hosting website like www.imgur.com (please dont use websites that arent streamlined for image hosting, like drop box, they are a pain in the ass to view) and paste me the link.
IF you have multiple images, upload them all to the same gallery you create.
Dont send me pictures of boxes or update cards.

Due to the volume of update/redelivery request messages i am getting, messages with incomplete information will be ignored. For example, just a messages such as “hello, i need update for kemono” with no order number or other proof of ownership included, with the intention of waiting for me to get back at you and ask you for that information, i have no time for these turn based games, so give me that information up front so that i could get back at you with an update ready. Or messages with tiny blurry screenshots of stuff, or random numbers you copied from fuck knows where that arent order numbers.

Do not include irrelevant items! Old products like the M2 anime heads that have no updates and never will, stuff that never came with a update card such as rikugou hairs and head gear and single color avatar 2.0 clothing items (unless you bought the fat pack that contains all the colors), these items dont have updates for them and are unrelated to this update system change, pretty much everything that does not originally come with an update card, is irrelevant.

OH and another thing, DONTuse my own or other people’s notecards, create one your self by right clicking anywhere in your inventory and choosing new notecard, it needs to have your name as the creator or i will not know who it came from and wont be able to get back at you.

 

– WIP M4 anime heads and whats up with the update server? –

Okay so first of all, whats the deal with the update server?, as some of you noticed by now, the update cards do nothing, this is because the update service we use has collapsed and not much is clear with wtf is even going on https://hippo-technologies.info/2018/02/14/rackspace-service-issue/, there’s lots of speculations that the company “hippo technologies” is loosing money and bailing out on their web based services and making up lies about their web host “rackspace” having a catastropic server failure (that they do not mention themselves anywhere) as this predatory blog post from their main competitor “casper tech” mentions. https://blog.caspertech.co.uk/the-fall-of-an-empire/
All these assumptions come from a follow up post from Hippo tech https://hippo-technologies.info/2018/02/16/rackspace-cloud-infrastructure-failure/ 
This post gave me more questions than answers, not much meaningful information was given and they arent being very clear with things. Rackspace is working on rebuilding the database so they arent taking any action yet, so they will later when work is done? but than they are going to step away from those legacy services, so are they going to migrate all the data to their new services or whatever they are doing now? and what the fuck even are those legacy web services? are all their current services like vend and updates and all that shit considered legacy? if so what else does hippo tech even do now that is current and not legacy? do they still have any other web services that they could merge our data with, or will they at least let us migrate to another server before they step away?

So yeah these are the questions, so im going to wait around a little to see if any more information will come out of them, but im not keeping my fingers crossed and will look into better update service alternatives, I will come up with a way and post instructions on how to migrate to a new update service when i have that worked out.

– And now, for the anime heads –

So where am i now with this, i had a few bumps in the road and had to redo the main anime head 2 times but its pretty much final now. Both the Anime and Chibi heads are rigged and unwrapped, i just finished making a bunch of skin and other textures and created a bunch of necks and special textures for those necks to make the heads fit the kemono, av2 and the LL/normie bodies seamlessly, i will make a dev kit for custom skin creators to be able to blend their body skins with the head skin by using a method called baking in blender. The UV maps for both female heads will accept same textures, so there wont be any more confusion like when people used to buy an M3 anime head skin and wonder why it doesnt work on their M3 Venus head, or the other way around, one skin will fit both. Eye textures are still the same as M3 heads, so all the eyes you already have should work right away, Eyelashes will work for the most part too, some might look kinda funky on eye shape B though, but other than that, the texture is the same, and also the blush texture, if anyone ever bothered making mods for that.

The male head still needs textures but the base skin texture is finished, Also gonna make a neck that makes it work with the kuro body.

I ran into a dilemma with the Chibi head, will probably need to redo its shape a little, but the problem is that it doesnt work with half of my hairs, they clip at the sides, also its ear position makes hairs with very specific ear locations look weird, so some kind of a compromise will need to be made. Other than that, everything is pretty much done, now i just need to create a new HUD and all the face animations and hand it all over to Kourtnee for scripting.

Heres a bunch of random work in progress images.

nose2faceshapeschibi wipskinguyheadtest

That is all.

 

– The Avatar 2.0 and mesh body dvelopment history –

Looks like you guys do like to read and enjoyed the last history lesson, so heres another one.

This article is primarily focused on the history of the Avatar 2.0 development, but it will also cover all the other mesh bodies that came out of the project one way or another, like the Kemono and Rikugou avatars, so grab some tea or snacks and lets begin.

So since day one of me joining Second Life, i was really disappointed being locked to using only one, default system body. Not only was it really limiting on what you can do with your avatar, the default linden body was really poorly modeled and the rigging was even worse. The face looked like nightmare fuel in most lighting, no matter how much you played with the sliders, you needed either a good face light or a full bright sky setting to hide the god awful shading caused by the god awful modeling in the face area, which they supposedly “fixed” at some point but that didnt make it all that better, it still looked like an old hag face in most lighting.

linden face 2

The rest of it was just as bad, like the weird flat duck feed with toes just drawn on it and all distorted, weird knees and shoulders, the weird way everything was bending , like, the torso didnt bend, it broke in half and stretched out the texture in between the 2 halves.

duck feet

And finally, the UV was just maddening when it came to dealing with seams, not to mentioned the mirrored arm thing.
I always wished i could upload my own 3D models to SL, instead of being forced to use the LL body model with a bunch of prims glued to it and call it an avatar, so you can imagine how hard i shit my pants, making me fly through the roof, when LL announced the mesh import beta.

– The mesh import open beta –

And so they opened the gates to all the starry eyed content creators and 3D modeling enthusiasts, pissing themselves like overly excited puppies, seeing their 3D models in front of them on SL, and indeed it was kind surreal at the time. The beta grid was a huge and exciting, randomly thrown together jungle of random models, space ships, animals, vehicles, buildings, random anime girls. Everyone and their mom was ripping MMD models and test uploading them, trying to figure out how to rig them and wear them as avatars, the mesh beta grid was just like what VR chat is now.

01bf90d8168dfaffd58ba098273ce7c7

And of course i had to jump on that MMD bandwagon myself, uploaded a few MMD models to play with.

– The origins of the Kemono avatar concept –

My friend Yuffie came up with the idea of making a furry avatar, using the MMD Alice body, that we were playing with at the time, as a base for this avatar. She threw on some random sculpted prim furry body parts on it, the body didnt have legs so so she used the Kawaii Legs on it and it looked pretty cute. But now it needed a good skin and textures for all the body parts, so i got to work on sketching out how the final thing would look like and got to making the textures.

yuffiething

The tail and ears she used on it were made out of a million different sculpted prims and were impossible to texture, so i had to make my own, but the Kawaii Legs were simple enough so we stuck with them.

blackandgold kemono

The whole project was a fun distraction but it was time to get back to work on a mesh body that would replace that god awful Linden body (Skip to – The Kemono avatar – part further down this wall of text if you are only interested in the further development of the Kemono avatar)

– Avatar 2.0 before Avatar 2.0 –

The very first body i worked on was supposed to be THE Avatar 2.0, the avatar to replace the Linden avatar, but it was a little bit of a disaster. While it looked good in T pose, the shoulders were too wide and manly when arms were down, the whole body was too low poly and didnt look too good in SL’s lighting, as well as the very specific shape ment it needed to use joint positions, which just screwed with everything because joint positions were broken back then and LL wasnt in a hurry to fix it, making the avatar look different on every person’s screen, and sinking into the ground (I think they only managed to fully fix joint positions around the time they implemented fitted mesh). A very specific shape also ment that it would never work with any mesh clothing.

body1

By the time mesh went out of beta and was finally implemented into SL, it was clear that this avatar was a dead end, so i scrapped it and using everything i learned from it, I started over. This time i wasnt going to use joint offsets for its shape and instead try to match the LL body proportions as close as possible to be able to use mesh clothing made for the LL avatar, while trying to make it not look too bland or ugly. I also doubled down on the poly count so that it would look nice and smooth from all angles, and so the Avatar 2.0 MB2 was born (MB2 stands for Mesh Beta 2 since the first one was a fail)

– The Avatar 2.0 MB2 –

AV2 sketchav2 prototype

The very first Avatar 2.0 MB2 versions had only 5 hidable areas due to the 8 face per mesh object limit, the remaining 2 faces were used on the eyes and eyelashes that were part of the model. The skin tight clothing were just simply drawn on the skin and there was only one, very yellow skin. It also still technically used joint positions, since its eyes were not in the same position as that Linden goblin head.

skates skateshoes

The skate shoes that came with the avatar used to be actual roller skates, but i had to remove the wheels for the final release because the eye joint positions fucked with the avatar’s shoe platforms (that we used back then to adjust the avatar’s ground offset, there was no hover height adjustment back than) making the avatar’s feet sink into the ground after logging in or changing outfits, having you detach everything and re-log every time to fix this.

 

 

 

 

 

I called it a beta because the avatar wasnt quite there yet compared to how i envisioned, it was an ongoing project and I kept updating it, making small incremental changes to its shape and adding new things to it, so calling it beta made sense. Over time the word beta started taking on a new meaning as the Avatar 2.0 has become a technological test bed of new techniques and Second Life features, that i later implemented into my other products.

I gave away the model of the very first test version of the MB2 body to my old partner Anahi who is using it as a base for her .:U&A:. Noko avatar, as well as a base for her .:U&A:. anime male body.

UNA

Another byproduct of the MB2 project was a chubby body that i made for my later partner Kaori, it was our personal body so it never saw a commercial release.

BQ shirt burger queen
kaori2

– The Rikugou avatar –

The first byproduct of MB2 that would see an actual release was the Rikugou avatar.
rikusketches
wipdetail

While it doesnt really have much to do with the avatar 2.0 other than sharing the same hands and Rikugou lite feet, its an entirely new mesh that was supposed to address some of the shortcomings of the Avatar 2.0, like the ass not being big enough.

riku shot 2

The Rikugou avatar had a mixed reception, a large number of people expected it to be like Avatar 2.0, a naked body that you can dress any way you want, and were really dissociated when they found that they were unable to fully undress it.

I didnt wanna creatively limit myself again and make another bland homogeneous body that works with mesh clothing made for the linden body. I wanted to have nice curvy body proportions, and more importantly, my vision for Rikugou wasnt just another second life dress up doll, it was a completely different approach to avatar customization, a weapons platform.

The inspiration for Rikugou’s modular add-on design came to me from one of my childhood’s favorite TV shows called the “Centurions”


It is about these 3 dudes that have these cool ass exo suits with mounting points for attaching combat equipment for any specific situation they encounter.

Never the less, Rikugou Lite was made to address those complaints, which just crated a bunch of new complaints about how nothing they tried wearing worked, because duh, different body shape, the original reason why you couldnt undress her lol. Still it was a pretty neat addition to the Rikugou line, further expanding the customization possibilities.

examples

– The Alpha HUD –

Seems like such a no brainer now, but in the beginning, neither the Avatar 2.0 nor any other mesh bodies at the time came with a HUD, you had to hide body parts manually, and other mesh bodies at the time didnt even have areas that you could hide, making them kinda useless. But the Avatar 2.0 body caught up with the normies, and normies dont know how to use the build menu or read instructions, so joining forces with my new scripter friend Kourtnee, we came up with a simple body part hide HUD that made everyone’s lifes easier.

av2 old hud

Back in the day we used to have this – CCD – thing which was a community maintained list of mesh clothing items that worked with Avatar 2.0, but even with that, dressing the avatar was still kinda problematic because the little you could hide on it just wasnt enough. Lucky for me, thanks to a bug in the mesh uploader and me trying to find a workaround for it, i accidentally discovered a trick that lets me seamlessly join separate rigged mesh parts, bypassing the arbitrary 8 face limit per mesh by splitting the avatar into separate pieces. This greatly expanded the selection of clothing that you can use with the avatar and made the CCD impossible to maintain and pretty much useless too.

newhuds

This basically gave birth to the way every mesh body out there does their alphas now days as every other mesh body creator jumped on this idea and made their own alpha hiding HUDs for their bodies.

body alpha huds

– The Kemono avatar –

With everyone and their mom making their own mesh bodies now, so did the furry community and furry bodies flooded the market. But just like normie bodies before them, the furry bodies were not very usable, with lack of areas you can hide and lack of general support from their own creators afterwards. One of the very first Kemono style, and one of the best mesh furry avatars back than was the Bunny Puzzle VISS avatar.

futabunny

I really adored that avatar and i was really into the Japanese furry artwork style (called Kemono), but even the VISS avatar had some problems, it had a weird fat neck that was hastily rigged to the head, wearing rigged mesh hair was tricky, you needed to increase the size of your head in the appearance editor, but that broke the eyes and neck so you had to move the head around trying to match the hair and the vertical eye bone position, than move the eyes back into their sockets and than find something to hide the neck with. It also had that same alpha problem, the only things you could hide was the lower leg and the the entire arm. Legs were fine but the forearms were not to my taste and hands didnt have enough fingers on them, triggering my OCD and I couldnt really do anything about it, other that hiding the whole arm.

bunnyneckand arms

I did what i could with it but In the end i got fed up with not being able to do anything else i wanted with it, and so i pulled out the good old mesh beta MMD/SL frankenstein Kemono concept and did some more work on it, slapped the Rikugou head and hair on it and made a few new textures and the end result looked so fucking cool :O

pinkkemono midnakem

I knew i had something with great potential on my hands and it was kind of a shame for this concept and all the work go to waste, but i couldnt just sell it as it was, mostly because the body wasnt mine and the legs werent mine either. So i had to make my own body and make it more detailed while im at it too because the Alice body was too low poly to deform or shade smoothly.

I started closely matching the proportions of the MMD Alice body with my model to get the shape just right, the hip area was the most important part for me.

kemonobody wip

The Kawaii Legs didnt have a model i could reference from, so i took some screenshots and use that as reference instead. This caused quite controversy in the furry community after the release of the avatar.

kemonokawaiilegs

The body was shaping up nicely but now i needed a head, I started looking up kemono style reference material and started modeling it.

kemono style

The end result was pretty neat.

kemonostyle3
(Pictures by Rei-Tuki)

With The scripting side taken care of the my old faithful pal kourtnee, making it as flexible and feature rich as it is, the avatar was a huge hit, not only in the furry community but the anime community as well, uniting the two together.
Everyone loved the shit out of it but there was also that Kawaii Leg controversy.

Frick, the creator of the Kawaii Legs didnt care to contact me and didnt care about drama, but that didnt sit well with her rabid fans so they took it up to themselves to cause one on tumblr. All the furry hate mail i got for it made me a bit apathetic to it, and the little guilt i did feel over it was washed away, seeing all these these superficially cute and cuddly people make such huge asses out of themselves in the notecards they send me.

Either way, the Kemono was doing good and was widely adopted and made a whole lot of content creators rich over night. I will never forget when one of them, a single mother, told me how creating Kemono mods solved all the real life financial problems for her and her kid, that made my cold black heart feel all warm and fuzzy inside :C

– The Avatar 2.0 Renaissance, or something like that –

Anyways, while the Kemono avatar was gaining lots of traction and all the content creators were jumping on board to make a quick buck, the Avatar 2.0 didnt see much love and was slowly falling behind and something needed to be done.

The problems at the time were still that dreaded joint position, eye popping, feet sinking bug, more and more rigged mesh hairs became a thing and all these hairs clipped or looked really goofy on the Avatar 2.0, since they were made for the linden head shape. There was also no such thing as fitted mesh at the time and people wanted different boob sizes. Finally, there were no good ways of applying skins to it, so not many skin creators wanted to make skins.

The first thing i did was reshaping the head, this part pained me to do the most but it had to be done, i had to reshape the head to remove the dreaded joint offsets because it was clear that LL doesnt give a shit about fixing this bug, as well as make it work with rigged mesh hairs. I had to reduce the shape of the skull, which made it look like a monkey the first time i tried it, later on i gave it another try and shrank the face to balance out the monkey head and it sort of looks ok now but still no where as pretty as the old head shape.

Edit: I did the head reshaping before the Kemono avatar came out, i realized this only after i finished writing this lol.

av2monkey

Next, the default boob size was clearly not enough, some people wanted bigger boobs, others wanted smaller, so i had to create a few different boob size version of the upper torso, which i later combined into one avatar with the ability to select boob size from the newly added options menu in the HUD

boobsizes
newhud3

The avatar needed skins as well if it was to be seriously considered as a mesh body, so the applier system was created

appliers

Another long standing goal i had for the avatar was face expressions, this is where the M3 system came in handy.

facehud

As well as hand positions.

updatepromoE

Avatar 2.0 was getting back on track with support from awesome content creators like Asami Imako, Krankhaus, Rei’s Stuff and Torchi. Then Bento was implemented and i thought its a good opportunity to reduce the render weight for the avatar by using bento bones for fingers and face, eliminating the need of 934759 invisible meshes, (also the Avatar 2.0 hands have way too many polygons because i was lazy and dumb and used subdivision when making them) all of those invisible meshes had most of the render weight.

gngsighns

hudbento face

And finally, it was long overdue but i have rigged the lower body for fitted mesh, i was reluctant to touch fitted mesh for the longest time due to what a pain in the ass it was to make fitted mesh things, with no good way of previewing your changes without uploading the model every time and the Avastar tool being a confusing mess at the time. I had no choice but to rig it eventually, because avatar 2.0 had skinny legs and i couldnt make a nice thick juicy shape. So at fist i thought i will be clever and just rename the leg weights to fitted weights, but it just didnt look right when the legs were thick but there was no ass to go with the thick thighs, so i gave in and rigged the whole lower part of the body.

av214vp

And now we are in the present day and theres not really much left on the avatar 2.0 to do list. All thats left now is an LLUV version, LL clothing layers and that is pretty much it for the avatar 2.0, or at least for the MB2 project, because the avatar 2.0 is not really a specific avatar, its an idea, and that idea will live on in my future products.

Here’s a change log for Avatar 2.0 if you are interested in more details of what has been changed over the years https://pastebin.com/bJgdduqE

And that is it, hope this wasnt too long or boring, i have no idea what to write about next so maybe you have any ideas on what i should cover next? leave me a comment.

– Year end update avalanche –

Alright, 2017 is about to end, and a lot of bug reports have piled up over the year, so its about time to kick and bunch of these updates through the door before we start 2018!

– Avatar 2.0 –

Fixed a bug with the alpha system hiding wrong parts of the body, for example, hiding the shoulder would hide a chunk of the torso.
Fixed an oversight in the HUD Skin tab – ADD texture button wasn’t working right in Lash|Brows|Hair modes.
Fixed alpha problems with 2 of the skins, they had an unused alpha channel that messed with things.
Fixed a problem with the included stockings not hiding right sections.
Finlay updated the nipples addon to work with the new avatar 2.0 hud, you can find those for free at my main store.

– Kemono –

Fixed a bug with the render weight in the kemono head, it should be back to normal now.

– Rikugou –

Heavy armor – Fixed a bug where the GM Riffle didnt point forward when in mouse look while crouching.
Temjin and Strike armors – The original problem reported was that the strike sit animation priority is set to 4 and it overrides the sit animations of furniture, but due to how SL handles sitting on prims now, the default LL sit animation will override the lover part of the body if the animation priority is set bellow 4, breaking the sit, so the solution is simply to turn off AO while sitting on furniture (witch is a common sense thing to do anyway). I also found that the temjin sit was set to priority 3 witch as i explained above was bad. Both strike and temjin sits are now set to 4 but i have also included sit animations set to priority 3 inside the HUD, they are marked with -pr3 for anyone that wants to use them instead of the priority 4 animations.
Rikugou A and B – Updated the heads with the FINE TOO talking mouth animation script by Cerise Sorbet as requested by her.
Heavy armor booster sound spam – We came up with a fix but we arent sure if the fix really fixed it, we dont know of a good way to reproduce the bug so its hard to test any fixes, so let us know if its still acting up, there is more information about this down bellow in the “Things that arent broken or cannot be fixed” part of this post

– M3 Anime Head –

Fixed the glow setting effecting the wrong eye layer, making the eye layers alpha glitch with each other.

– Clothing –

Fixed a problem with the Avatar 2.0 stockings hiding wrong sections, also included the animated texture versions of the stockings from the now discontinued experimental pack.
Fixed Avatar 2.0 socks not hiding any sections, and a naming error with one of the black socks being called white.
Fixed permission problems with some of the items in the S4 outfit pack.
Fixed the incorrect naming problem with the Avatar 2.0 medium and flat bikini tops.

– Misc –

Fixed a problem the Gantz and Audax Inc stores having incorrect physics shapes at AMH.
Updated my downloads section to include the missing school top textures as well as include the download links to the O.CA Armor and scarf, and school swimsuit textures.

 

— Things that arent broken or cannot be fixed —

 

– Kemono –

Wearing outfits from outfit folders messes up the alphas – This is a little something that cannot be fixed due to the way second life works. Normally, when adding a piece of clothing, a body part mod or anything else that needs to hide parts of the body, will send a hide command to the kemono body and it will hide the needed parts. Removing a piece of clothing or mod also sends a command to the body to show the parts that were hidden. The body needs to be added first and removed last, witch is not always the case with changing outfits. And this is where the problem is, things arent always removed or added in the correct order, For example, if you were wearing something that hides your torso, changing an outfit can remove the body first before that torso hiding item is removed, making that item send the show command to the kemono body that is no longer there to receive it, than putting the body back on will still have the torso still invisible because it never received that show command.

A workaround for this problem would be to use the outfit folders the way they were ment to be used, as outfit folders and not full avatar folders. For example, have a base avatar folder with just the naked avatar in it and save every outfit into its own folder without the avatar included in that folder, than simply use the “add to outfit” or “remove from outfit” buttons in the outfit folders to change those outfits. This way the alphas wont get screwed up and you will have a more tidy wardrobe as well.

– Rikugou –

Temjin and strike AOs, We are unable to reproduce the bug where it would get stuck in jumping animation, we know about this bug and have seen it ourselves, we just cannot reproduce it o demand, so we cannot do any testing to see if our fix worked or not.
Rikugou lite neck clipping with the neck part of the O.CA armor shirt, i cannot reproduce this clipping neither in game or blender, this might be specific to whatever animations you are using.

Heavy armor booster dash sound, the dash sound will randomly play sometimes when clicking on viewer UI elements with your mouse or WASD on your keyboard, this is a really bizzare bug that has more to do with the viewer than the booster itself. The sound somehow gets cached in the viewer sound memory and plays randomly on mouse and keyboard input (there is not a single line inside the script to do such a thing). Reproducing the bug is really difficult, it looks like it just happens when it feels like it, and without a good way to induce the bug, we cant do any meaningful testing or fixing for it, so if you know what triggers it or what this even is exactly, it would be helpful if you let us know.

– Clothing –

I had notes for problems with the following items but upon testing them i have found that i have already fixed them, but i have no memory of announcing those fixes so just in case i didnt heres what was fixed previously:

D2 skirt had incorrect faces assigned to meshes, mainly the belt loops and buckle.
Shorts and open shorts were clipping with skin tight pants and pantyhose.

Well thats it for now, there were other things reported that turned out to be either not reproducible or user error but we arent 100% and will need to investigate them further when we have time.