– The CRF50 PitBike –

And its here! The CRF50 125cc PitBike

Rezable vehicle, high detail, low land impact full mod, simple controls, Customization HUD, can pop a wheelie, fun things will happen if you set gravity to 1 through the build menu and pop some wheelies.

This package includes:

CR50 PitBike – Owner only (only you can ride this)
CR50 PitBike – Free ride (everyone and their mom can ride this bike)
CR50 Customization HUD
This manual
Update Card
Landmark to my main store

Textures and UV maps included in the manual.

mp_image1

A little bit of history on what this is.

The CRF50 125cc pit bike, a small bike originally created by Honda, it comes in many different shapes and and sizes, manufactured by many different companies around the world (all the parts are mostly made in china and shipped worldwide). Every CRF50 pit bike shares the same frame, 125cc 4 stroke engine, gas tank and body plastics, so parts are interchangeable between bikes made by different companies and there is no shortage of spare parts. The CRF50 comes in a few different fork types and wheel sizes, this particular bike has the biggest wheels/forks, making it the size of a normal dirt bike.

A pit bike is a small off-road/on-road motorcycle originally used for riding around the pits or staging area of a motocross race. Since the early 2000s pit bike racing, a sport similar to motocross, has become popular in the United States, especially in Southern California.

Advertisements

– CRF50 Pit Bike WIP –

This is a little something i have been working on for fun/personal purposes, but i got way into it and,  it got a bit out of  hand and i put a little bit too much work into it, my friends started nagging me to sell it so expect this to drop very soon since its almost done.

Heres some pics.

axoktmlimegreencust1

engine1

– Avatar 2.0 1.14 appliers and bug fixes –

The Avatar 2.0 texture appliers have been update to make use of the new features of the latest version of Avatar 2.0, as well as a complete overhaul on how custom textures are added and tested, no more creator/costumer modes, UUIDs are now laoded from a notecard that is deleted when loading is finished.

If you do not have the appliers yet, you can grab them here https://marketplace.secondlife.com/p/UTILIZATOR-Avatar-20-Texture-Applier/6479722

We also fixed a bunch of bugs with 1.14, you will need to update your avatar to the latest version for the new appliers to work correctly.

1.14.4
Fixed a Bug with the head’s hairbase not accepting applier textures.
Fixed a bug with the custom texture add dialog window in the head hud.

1.14.3
Fixed a bug with the head not accepting appliers.
Fixed a bug with body B not remembering custom skin textures when unhiding body parts.
Fixed an issue with both bodies not remembering custom textures for breast sizes.

– Avatar 2.0 v1.14 is out! –

This is the long overdue fitted mesh update as well as bento face and hand rigging. You can now adjust the shape of your ass, belly, legs and feet, to make your shape more juicy. You can also adjust some of the face sliders but not all of them work (not all bento features are supported due to the way the game treats custom joint positions)

– Whats else is New in 1.14 –

In general this was a huge update, avatar 2.0 now partially supports fitted mesh (the whole lower body bellow the waist) as well as bento rigging for the face and hands.
Huge improvements to render weight from 32K to just 4.8K (the render weight randomly fluctuates between higher and lower numbers because the whole render weight system is garbage) as well as script optimizations.
There are now 2 versions of the body, A and B. Version A is the normal version witch is 4.8k render weight, and the experimental version B with 2k render weight witch will not work for people running the game on ghetto graphics settings.
A bunch of new features implemented such as normal/specular map support, head customization options and other neat things.

Rez or wear your Avatar 2.0 update cards to get it.

All the existing clothing have been updated to work with this new version, rez your update cards.

                 

The old versions of following items did not come with all the textures, scripting and update cards, there for they are not eligible for a free update.

    

Next stop on the to do list is updating the avatar 2.0 appliers to make use of the new texture layers and specular/normal maps, as well as new dummies for content creators.

– Bento talk animation –

This is for typing/voice chat

– Rikugou body part mods –

Shadoskill has created a few body part mods for rikugou such as flat chest, huge bouncy fitted mesh (whoops i misunderstood it) boobies


and a functional vagina that is also compatible with avatar 2.0.

Visit her store for more stuff.

– Nier Automata –

If you are a fan of B2 from Nier Automata, you might be interested in the following Kemono/M3 items.

– Bento update now live –

gngsighns

Rez your update cards cuz the following items are now bento compatible.

The avatar 2.0 now uses bento finger bones, to use other bento hand animations, set the hands to neutral position through the hud.
Kemono now uses bento finger and tail bones, for hand animations its the same deal as avatar 2.0, i have not tested the tail with other bento tail animations so i cant guarantee it wont look wonky, since i only rigged the tail to deform right using kemono tail animations.

The O.CA armor hands for avatar 2.0 and kemono and the modular arm glove kit for avatar 2.0 will work with this update too.

Also, haro is working on fingernails for kemono bento hands so keep an eye on their store.

 

– WIP kemono bento implementation –

So yeah bento is now part of the official firestorm release and the bento development tools are nearing completion so i started poking at it myself and heres what i got so far.

My goal is to make full use of the bento bones for avatar 2.0 and kemono to drastically cut down on the rendering weight, first im going to make use of the finger and tail bones so that we wouldnt need to use 89475984 invisible tails and hands, one will be enough! and than will see what i can do with the avatar 2.0 face. I might also re release bento versions of the M3 heads since those have a 9384658347598 polygons too that also eat up a lot of the render complexity thing but im not sure how well those rigged heads will align with different avatars since you wont be able to move them around anymore.

 

– Rikugou customization contest pics and video –

Heres the video and some pictures of the event.

Also the event music playlist is here : https://soundcloud.com/game-exe/sets/rikugou-event-mmusic

Best Robit :3

Gas Cap

Robit Contest 2016 :D

1st Place Anime Bastion

Winners!

1st Place Male

Contest Winners :D

Honorable Mentions