– The CRF50 PitBike –

And its here! The CRF50 125cc PitBike

Rezable vehicle, high detail, low land impact full mod, simple controls, Customization HUD, can pop a wheelie, fun things will happen if you set gravity to 1 through the build menu and pop some wheelies.

This package includes:

CR50 PitBike – Owner only (only you can ride this)
CR50 PitBike – Free ride (everyone and their mom can ride this bike)
CR50 Customization HUD
This manual
Update Card
Landmark to my main store

Textures and UV maps included in the manual.

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A little bit of history on what this is.

The CRF50 125cc pit bike, a small bike originally created by Honda, it comes in many different shapes and and sizes, manufactured by many different companies around the world (all the parts are mostly made in china and shipped worldwide). Every CRF50 pit bike shares the same frame, 125cc 4 stroke engine, gas tank and body plastics, so parts are interchangeable between bikes made by different companies and there is no shortage of spare parts. The CRF50 comes in a few different fork types and wheel sizes, this particular bike has the biggest wheels/forks, making it the size of a normal dirt bike.

A pit bike is a small off-road/on-road motorcycle originally used for riding around the pits or staging area of a motocross race. Since the early 2000s pit bike racing, a sport similar to motocross, has become popular in the United States, especially in Southern California.

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– CRF50 Pit Bike WIP –

This is a little something i have been working on for fun/personal purposes, but i got way into it and,  it got a bit out of  hand and i put a little bit too much work into it, my friends started nagging me to sell it so expect this to drop very soon since its almost done.

Heres some pics.

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– Asami’s Avatar 2.0 rigging tips –

Keep forgetting to post this but Asami Imako has made a pretty useful post for those that are interested in rigging things to the new fitmesh/bento avatar 2.0 dummy.

Check it out here http://artificialincarnation.tumblr.com/post/163611418480/asamis-avatar-20-ver-114-building-pro-tips

– Im bad at titles –

What i do during summer.

– New kemono spec map appliers –

I keep forgetting to mention this but Kurombo chan has made new spec map appliers for kemono  https://gist.github.com/nop-sled/e39eeb62b4e1257bc8ec36eb82b661cf

– Av2 1.14 dummy updated –

I realized i forgot to bind the lower body dummy to the armature and that is causing a lot of confusion for people, so i have updated the dummy, it should now work ok with appearance sliders too.

http://www.mediafire.com/file/q8m9wm4zvaad941/av2+1.14.x+dummies+v2.zip

I also included some additional notes that will help you understand how to even use this mess of a dummy.

– Heres some things to know about before you begin doing anything with this dummy –

Make sure you have Avastar version 2.0.43 or better
If you have a later version of Avasstar, be careful when updating the rig, that feature always breaks something.
The upper body part uses the original non Avastar LL/Avatar 2.0 armature(avatar-old), you need this for correct arm length and shoulder position, if you want to match the ingame model, because Avastar has its own idea on how long the arms and shoulders need to be, and even if it matches up perfectly in blender, it will not match the ingame model and there is no way to fix that.
The lower part of the body is the new fitted mesh Avastar rig.
Be careful when binding new meshes to the armature, make sure the butt slider is at 30 and not 25, even though 25 should be the Avastar default, if you use 25 it will not match the butt for some reason, i dunno maybe its some Avastar bug(i also might be confusing 25 with 30 so flip those numbers around if it isnt working).
For some reason avatar is Avastar is always switched to basic mode and doesnt remember what mode was used last for that project file so you will need to switch it to experimental mode.

– Rigging tips –

If you have a clothing piece that covers both lower and upper part of the body:
A. If your clothing piece does not contain arms and shoulders in it, like lets say a tank top, duplicate the upper body mesh and join it with the lower body, be sure appearance/shape sliders and the appearance editor are disabled for the lower body mesh before you join or the mesh will explode the moment you try to move the sliders. After you joined it, enable the sliders again.

B. You have a clothing piece that covers both lower and upper parts and include arms and shoulders but isnt skin tight, same as above only include arms too.

C. you have a clothing piece that covers both lower and upper parts and includes arms and shoulders and is skin tight, split it in half the same way that the upper and lower body parts are on the dummy, rig both parts to the body parts of the dummy, and use the invisible edge method (take the avatar 2.0 apart ingame with ctrl+alt+t enabled to see what the invisible edge looks like) or copy vertex normals from the seam before you split the clothing piece in 2 parts and than apply those vertex normals to both edges after its split in 2.

 

– Avatar 2.0 1.14 appliers and bug fixes –

The Avatar 2.0 texture appliers have been update to make use of the new features of the latest version of Avatar 2.0, as well as a complete overhaul on how custom textures are added and tested, no more creator/costumer modes, UUIDs are now laoded from a notecard that is deleted when loading is finished.

If you do not have the appliers yet, you can grab them here https://marketplace.secondlife.com/p/UTILIZATOR-Avatar-20-Texture-Applier/6479722

We also fixed a bunch of bugs with 1.14, you will need to update your avatar to the latest version for the new appliers to work correctly.

1.14.4
Fixed a Bug with the head’s hairbase not accepting applier textures.
Fixed a bug with the custom texture add dialog window in the head hud.

1.14.3
Fixed a bug with the head not accepting appliers.
Fixed a bug with body B not remembering custom skin textures when unhiding body parts.
Fixed an issue with both bodies not remembering custom textures for breast sizes.

– Avatar 2.0 1.14 Dummies and textures –

Alright, i threw together a bunch of developer resources for the new av2 v1.14 for you to play with.

Current 1.14.x mesh dummies (fitmesh/bento) http://www.mediafire.com/file/92mggr71jwurn28/av2+1.14.x+dummies.zip
Note: These are the full detail models, not poly count reduced versions of the original.

av2 1.14.x skins.zip – New skins for avatar 2.0 v1.14
1.14 texture resources.zip – New UV maps and textures for the Avatar 2.0 v1.14 head

– Av2 1.14 bug fixes –

We fixed a bunch of bugs with the new avatar 2.0 update regarding custom textures and appliers, this will fix the bug of appliers not loading on the head and custom textures reverting when changing breast size or hiding/showing body parts on version B.

– Bento talk animation –

This is for typing/voice chat