– Bento2 and kemono wip –

So the hands and tail are pretty much done, just needs to be scripted now, but i ran into a road block with the avatar 2.0 face so that wont be coming out till march.

The joint position and bone translation problem

Not getting too much into technical detail, second life has one serious technical limitation that cannot be fixed without fundamentally rewriting the game code, and breaking a million other things when doing so.

Bento face bones allow you to not only animate the face of your mesh avatar, but also adjust the features of the face using the LL appearance editor sliders, creating your own unique faces. But in order to make full use of the bento face bones, mesh faces have to match the proportions of the LL avatar face(the whole derpy looking wide apart eyes and everything), but since the avatar 2.0 face has completely different proportions, it needs to use joint offsets to match the the face bones to its proportions.

faces
But the problem with joint positions is that The way Appearance editor sliders work, is not compatible with joint offsets, not all of them but the big majority of the sliders dont work with it.

Now one way around it would be offsetting the joints using a bone translation animation, same thing that the kemono body uses for custom joint positions, but that creates new problem.

If i use a translation animation to offset the joints once, you will be able to edit your face in appearance editor, but playing any kind of other face animation that has bone translations or reloging will reset those changes, while people who just teleported into the sim wont be able to see the face correctly either without the translation animation playing constantly, but playing that constantly would also reset those changes, so its a non solution in the end and we are back where we have started.

Someone in the Avastar blender group mentioned that Avastar will have new feature soon that does some attaching thing thats supposed to be an alternative to joint positions, so i gotta wait till the march release and try again, if that fails than im afraid the Avatar 2 wont be able to use all the sliders, witch is a huge shame but i already got a plan on how to make alternative face features by using bone translation animations.

So anyway, i will just focus on updating the avatar 2.0 hands for now, we already managed to reduce the render weight by 25k by just using bento hands.

– Kemono/venus appliers by Kurombo Chan –

Kurombo has made specular/normal map appliers for the kemono body and venus head, these are more optimized and doesnt require a specific version of the head/body to work (i think)

Kemono: https://gist.github.com/anonymous/1bf264e815c5b4222995fcb4ac0f35a7

Venus: https://gist.github.com/anonymous/1d4b56559cc3fb48448633a0021c8a1f

– bento kemono tail –

tail

– WIP kemono bento implementation –

So yeah bento is now part of the official firestorm release and the bento development tools are nearing completion so i started poking at it myself and heres what i got so far.

My goal is to make full use of the bento bones for avatar 2.0 and kemono to drastically cut down on the rendering weight, first im going to make use of the finger and tail bones so that we wouldnt need to use 89475984 invisible tails and hands, one will be enough! and than will see what i can do with the avatar 2.0 face. I might also re release bento versions of the M3 heads since those have a 9384658347598 polygons too that also eat up a lot of the render complexity thing but im not sure how well those rigged heads will align with different avatars since you wont be able to move them around anymore.

 

– Updates –

Some updates for the 2 new Rikugou armors.

Heavy armor:
Fixed a problem with the riffle, when setting damage to 0 caused the bullet to loose physical properties.
Included missing readme.

Predator armor:
Added a face piece that can be seen through the mouth of the helmet so that you wouldn’t need to wear a full head under it, reducing render complexity.
Fixed an error in the readme about a scripted weapon that doesnt exist in this set.

– Rikugou customization contest pics and video –

Heres the video and some pictures of the event.

Also the event music playlist is here : https://soundcloud.com/game-exe/sets/rikugou-event-mmusic

Best Robit :3

Gas Cap

Robit Contest 2016 :D

1st Place Anime Bastion

Winners!

1st Place Male

Contest Winners :D

Honorable Mentions

– Contest over! –

– Contest over! –

Ladies and Germans, the Rikugou customization contest is over and here are the lucky winners!

First place

izanami

Izzanami Dagostino with her tank turret robot girl thing inspired by bastion ffrom overwatch.
More pictures here: http://imgur.com/a/gF9Mf

You can see it in action in these videos
Tank mode: https://i.gyazo.com/42f272b80ff9020dd72696dfda96e0cd.mp4
Turret mode: https://i.gyazo.com/f4f91132b9f3100ee1f4457ae9242f6f.mp4

Second place

————akisa ashe

Ashe’s Kampfer is a fully functional thing that can shoot and boost and leave skidmarks as it moves around.
see it in action: video: https://www.youtube.com/watch?v=0kCaSWH-TwQ&feature=youtu.be

Akisa’s Mynoghra is a Rikugou armor that she has been hard at work modeling for quite some time and will be commercially available soon, keep a look out on her store for when it drops!
Heres a better image: https://i.gyazo.com/7d4ea165700473b4a76ff846dd8a40ed.jpg

Third place

jdbmiko maki

See more images of
JDB Bing: https://www.dropbox.com/sh/rdb4dym1u5igpi4/AAADjz3KoIzcKkmiYq81RybMa?dl=0
Miko Molinari: http://imgur.com/a/OXNRi
Maki: https://dl.dropboxusercontent.com/u/50238401/contest/2016-10-13_18-16-09.mp4

Honorable mentions

These are customization that did not make it into the top 3 but never the less the judges felt these needed a shout out, so here they are !

cielra cozmo vital xion

See more images of
Xion Hurricane: https://www.flickr.com/photos/140797892@N04/with/29977335103/
cielra: https://www.flickr.com/photos/131443001@N08/with/30498525642/
Vital: http://prnt.sc/cy9pjw http://prnt.sc/cy9x73
Cozmo Boa: https://www.dropbox.com/sh/do0jws81uozsm5w/AADi5dmDk2OIDyeJGy0Nbnana?dl=0

And finaly, the winner of the male Rikugou category

Auxus with Brigs

auxus

See it in action: https://www.youtube.com/watch?v=_CZTJBR2Ims

And while i didnt plan any honorable mentions for the male category, i feel PrincePersia Lemondrop deserves a shout out as well.

ppld

more pics: http://imgur.com/a/lAdMI
So, now that thats over with, here are the new stuff for Rikugou, Have fun with your new toys !

 

– Contest winner anouncement date –

Okay so anyone who hasn’t sent me their notecards yet, you got time till friday to finish your projects ad send them in.

Deadline is October 28, and the ingame contest winner announcement even date is October  29 around 2:00PM PDT/SLT

Winners will also be announced on the blog so if you cannot participate, its not a big deal.

– COD IW PS4 Beta –

Sheeeit, cant wait for this game to come out, been having a blast with the ps4 beta, made a video about it.

– Rikugou customization contest 2 –

Okay so i kept putting this aside since we don’t fully agree with how to organize the contest yet but as the scripting of the gundam armor closing to an end, i cannot delay this announcement any longer, so here goes!

contest

Rules:

Your avatar has to be built around the Rikugou body, either the normal or Rikugou lite.
-exception for robots made entirely of Rikugou parts (more details bellow)
Your avatar has to be 50% or more Rikugou.
-Meaning, Items specifically designed for Rikugou
-O.CA armor counts too.
-Third party stuff made for Rikugou such as Akisa’s Rikugou armors count too.
akisa

Tips:

Following these tips will give you more chances of winning.
-Consistency of style, try to pick parts that match each other visually, both in quality and design, bonus points for your avatar matching Rikugou style, unless you really know what you are doing.

How to apply:

Same as last year, send me a notecard containing your name, category you are applying to and links to pictures or videos of your thing.

The deadline is not set yet but since the new COD is coming out at November 4, and you probably know what that means, so you got about 3 weeks to do this. Te date of the contest and the deadline for submissions will be announced later once we are all on the same page about this.

Categories:

There are 2 categories, male and female(working titles)
The female category is Rikugou avatars using the Rikugou body and 50% or more Rikugou stuff, like the example bellow.
customrikus
The male category is robot avatars made almost entirely out of Rikugou parts, such as example bellow.
malerikugou

How the winners are picked:

This time around, the review and evaluation of each submission will be done by a panel of judges and me. Each judge will add 0 to 1 points to each submission, i will add 0 to 2 points(cuz my dick is bigger)

This is the part we cant agree on yet, the voting will be either done during the event or will be done offline and winners will be announce during the event and on this blog after the event is over, like last time.

Like last time, there will be 1 first place winner, 2 second place winners and 3 third place winners. There will also be one robot(male) category winner and 4 honorable mentions.
Honorable mentions are people who didn’t win but we still felt like they did a pretty good job on their avatars

Prizes:

First place winner gets both armors + hair +  custom Rikugou avatar?
Second place winners gets gundam + hair.
Third place winners gets predator.

Robot(male) category winner  gets the gundam armor.

4 honorable mentions get hair.

Thats all for now.