– BUTA No GOTOKI SANZOKU NI TOROWARETE SHOJO O UBAWARERU KYONYUU HIMEKISHI & ONNA SENSHI ZETTAI CHINPO NANAKA NI MAKETARI SHINAI!! THE ANIMATION VOL.1 – Has japan gone too far? –
June 9, 2015 10 Comments
This is why i dont watch anime anymore.
You are now breathing manualy.
June 9, 2015 10 Comments
This is why i dont watch anime anymore.
April 21, 2015 3 Comments
This is so great, when i was doing the skins for the new Venus head, i wondered if people will mod of this head like they did with the normal M3 and can this head be turned into something great. And as soon as it got released, modders pounced on it, there were day 1 mods created within 2 hours of its release.
Nothing makes me more happy than to see peoples creativity and what they can turn my products into, i love the modding community and all the amazing things they do on sl.
April 20, 2015 25 Comments
The long awaited M3 Venus(Mature) Anime Head is here!
Things to note:
The regular M3 appliers will work with this but if the skin texture isnt created for this head specifically, it will be misaligned, eyes will work just fine tho.
Eyebrows and eyelashes made for the regular M3 or the Kemono M3 will be misaligned too so make sure the mods you are getting are made for this head specifically.
March 27, 2015 26 Comments
Due to the overwhelming success of the kawaii head drill, lots of positive feedback and demand for more, from now on, im going to focus all my efforts on making more contraptions in this style, you wanted it, you got it!
oh and heres some progress on the new anime head.
March 22, 2015 8 Comments
I normally dont do requests but, this was something that was highly requested by you guys for a very long time, so i finally got off my lazy ass and made it.
It can also be fitted on the kemono head with a bit of linked prim positioning, i have made the head harness to be a separate prim so you can probably fit this on pretty much anything.
Also heres a fun thing you can do with it, link a dildo to it and turn it into a drilldo.
March 21, 2015 20 Comments
Okay so heres some more progress on the new M3 head. Im done with all the modeling and almost done texturing.
Since this head will be more realistic and just different in general than the other 2 M3 heads, not everything made for the other 2 M3 heads will work. Originally i tried to make the eyelashes and eyebrows compatible with eyelash and eyebrow textures made for the other 2 heads, but by doing so, the result was rather ugly, and on top of that, half of the eyelashes made for the other M3 heads would look distorted and weird, so fuck it.
Things that will work are the eye textures, tears and blush textures. All the UVs and texture layouts will be done in pretty much the same way as the other 2 heads, with the exception of the eyebrows, the eyebrows on this head will move like on a real human head, instead of the traditional 3 different drawn positions. Also this head will use the same paint bucket appliers, so from now on, content creators will need to specify witch head their mods are made for, to avoid confusion.
All that remains now is to make all the face expressions and the rest of the skin tones.
BTW to make things clear, when i say other 2 M3 heads, i mean the original M3 anime head and the M3 kemono head.
January 11, 2015 Leave a comment
And the chest armor is done, you will need to update your Rikugous and Kemonos for this to work. You should also update your O.CA arms and legs because i have fixed a few texture loading bugs as well as fixed the specularity settings that shaded the armor all weird around local lights. It should all look good now….. i think.
I also made a scarf to go along with the armor, it can also be used separately.
Apart from the Kemono and Rikugou compatibility updates for the armor, theres also a bunch of other bug fixes that you might want to check out.
Here is the list of all the changes:
Fixed neck and triangulation. (mainly for O.CA chest compatibility)
Fixed a rigging bug with the Kemono hands and gloves.
Fixed a LOD issue with the hips.
Fixed a LOD issue with the right furry leg.
Fixed an issue with voice chat mouth animation.
Added a missing “ADD” graphical element to the body HUD right side options menu.
Switched places basic and advanced mode buttons on the body HUD to be more intuitive.
Fixed an issue with voice chat mouth animation option breaking the head.
Fixed a problem with the reset button not working when the options menu is close don the HUD.
Included the retro loader into the main package instead of the bonus item box because GOD DAMN IT YOU PEOPLE.
-O.CA arms and legs v2:
Fixed a rigging issue on the fingers of the Kemono version.
Fixed a rigging issue on the arms of the Rikugou lite version.
Fixed an issue with the wrong “red skull” textures being loaded on the arms of Avatar 2.0 and Rikugou lite versions.
Fixed an issue with speculars, shading the whole armor weird around local lights.
Added a Resync option to the menu of the Rikugou armor parts, this is for when one of the body parts reset and clip through the armor after reloging or adding the part second instead of first.
-Rikugou Lite v1.4:
O.CA chest armor compatibility update.
Thats all, the next big update is the Rikugou avatar and accessory series, its a real mess so this will take some time to fix.
June 21, 2014 18 Comments
This is the Kemono content development mesh dummy.
Theres 2 version sincluded, Avastar and normal. The Avastar version is only for those of you who have the Avastar tool for blender, otherwise use the normal version to rig your stuff.
What you can do with it:
You can use it as a shape guide if you wanna make clothing for The kemono avatar.
You can use it as a rigging tool along with the bone weight copy script, by copying its weights onto your mesh clothing or other items.
You can use it as a learning tool to learn rigging and experiment on it, especially following my tutorials and stuff.
What you cant do with it:
You aren’t allowed to sell this model, if you want to use parts of the model to create your own things for comertial purposes, contact me and explain to me what exactly you are going to do and the extent of your own work you are going to put into it.
things to know:
This dummy is just a rough representation of the Kemono avatar’s shape so it is borderline impossible to create skintight clothing that doesnt clip using this dummy.
When uplaoding your rigged creations, do not import the kemono skeleton joint posittions, the kemono avatar doesnt need that and it will just break things for you.
Using its skeleton for your own avatar isn’t recommended because it has custom joint positions that do not match the default SL avatar’s joint posittions.
If you are going to redistribute it or use it in your own tutorials, be sure to credit me.
Head over to the downloads page to get it.
June 7, 2014 Leave a comment
I finally got around making that video, its like half a year too late but here it is.
June 3, 2014 7 Comments
Yesterday it was in the third place, today second, could it possibly take the first place :O? Meanwhile AMH is a Kemonotown xD, i have created a monster, and its loose.
I was like, going to make one of those mod features like i did for Rikugou, Avatar 2.0, and M3, but holy shit, this thing just exploded in these few days The Kemono has been out. Theres just too many awesome mods for me to list, go to the markeplace and check them all out.
This all gives me more incentive to make that dummy.blend file faster.