– Updates –

Some updates for the 2 new Rikugou armors.

Heavy armor:
Fixed a problem with the riffle, when setting damage to 0 caused the bullet to loose physical properties.
Included missing readme.

Predator armor:
Added a face piece that can be seen through the mouth of the helmet so that you wouldn’t need to wear a full head under it, reducing render complexity.
Fixed an error in the readme about a scripted weapon that doesnt exist in this set.

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– Contest over! –

– Contest over! –

Ladies and Germans, the Rikugou customization contest is over and here are the lucky winners!

First place

izanami

Izzanami Dagostino with her tank turret robot girl thing inspired by bastion ffrom overwatch.
More pictures here: http://imgur.com/a/gF9Mf

You can see it in action in these videos
Tank mode: https://i.gyazo.com/42f272b80ff9020dd72696dfda96e0cd.mp4
Turret mode: https://i.gyazo.com/f4f91132b9f3100ee1f4457ae9242f6f.mp4

Second place

————akisa ashe

Ashe’s Kampfer is a fully functional thing that can shoot and boost and leave skidmarks as it moves around.
see it in action: video: https://www.youtube.com/watch?v=0kCaSWH-TwQ&feature=youtu.be

Akisa’s Mynoghra is a Rikugou armor that she has been hard at work modeling for quite some time and will be commercially available soon, keep a look out on her store for when it drops!
Heres a better image: https://i.gyazo.com/7d4ea165700473b4a76ff846dd8a40ed.jpg

Third place

jdbmiko maki

See more images of
JDB Bing: https://www.dropbox.com/sh/rdb4dym1u5igpi4/AAADjz3KoIzcKkmiYq81RybMa?dl=0
Miko Molinari: http://imgur.com/a/OXNRi
Maki: https://dl.dropboxusercontent.com/u/50238401/contest/2016-10-13_18-16-09.mp4

Honorable mentions

These are customization that did not make it into the top 3 but never the less the judges felt these needed a shout out, so here they are !

cielra cozmo vital xion

See more images of
Xion Hurricane: https://www.flickr.com/photos/140797892@N04/with/29977335103/
cielra: https://www.flickr.com/photos/131443001@N08/with/30498525642/
Vital: http://prnt.sc/cy9pjw http://prnt.sc/cy9x73
Cozmo Boa: https://www.dropbox.com/sh/do0jws81uozsm5w/AADi5dmDk2OIDyeJGy0Nbnana?dl=0

And finaly, the winner of the male Rikugou category

Auxus with Brigs

auxus

See it in action: https://www.youtube.com/watch?v=_CZTJBR2Ims

And while i didnt plan any honorable mentions for the male category, i feel PrincePersia Lemondrop deserves a shout out as well.

ppld

more pics: http://imgur.com/a/lAdMI
So, now that thats over with, here are the new stuff for Rikugou, Have fun with your new toys !

 

– WIP – Trying it out on SL

rikuarmoringame1

– WIP – gundam armor almost done –

Ladies and germans, work on the new rikugou armors is nearing completion and i finally have something to show.

rikgmarmor4

Now all thats left to do is creating animations for it and scripting it. More pics coming soon once i upload this stuff to SL.

– wip rikugou predator armor –

finally figured how to name it, the armor is like 98% done, just need to change a few more things and i can start working on the other armor.

heres some random pics

– wip rikugou armors and stuff –

OKAY so, the modeling on both armors is done, now all that’s left is texturing and animations, and i finally got something good to show too!

– WIP Rikugou armors 3 –

Okay, finally have something to show for the other 2 armors

armors

– WIP Rikugou weapons –

These are the weapons for the gundam armor

weapons

– Oni Combat armor chest and other stuff –

And the chest armor is done, you will need to update your Rikugous and Kemonos for this to work. You should also update your O.CA arms and legs because i have fixed a few texture loading bugs as well as fixed the specularity settings that shaded the armor all weird around local lights. It should all look good now….. i think.

I also made a scarf to go along with the armor, it can also be used separately.

 

– Updates –

Apart from the Kemono and Rikugou compatibility updates for the armor, theres also a bunch of other bug fixes that you might want to check out.
Here is the list of all the changes:

-Kemono v1.13.2:
Fixed neck and triangulation. (mainly for O.CA chest compatibility)
Fixed a rigging bug with the Kemono hands and gloves.
Fixed a LOD issue with the hips.
Fixed a LOD issue with the right furry leg.
Fixed an issue with voice chat mouth animation.
Added a missing “ADD” graphical element to the body HUD right side options menu.
Switched places basic and advanced mode buttons on the body HUD to be more intuitive.
Script optimizations.

-M3 v1.12.10:
Fixed an issue with voice chat mouth animation option breaking the head.
Fixed a problem with the reset button not working when the options menu is close don the HUD.
Included the retro loader into the main package instead of the bonus item box because GOD DAMN IT YOU PEOPLE.

-O.CA arms and legs v2:
Fixed a rigging issue on the fingers of the Kemono version.
Fixed a rigging issue on the arms of the Rikugou lite version.
Fixed an issue with the wrong “red skull” textures being loaded on the arms of Avatar 2.0 and Rikugou lite versions.
Fixed an issue with speculars, shading the whole armor weird around local lights.
Added a Resync option to the menu of the Rikugou armor parts, this is for when one of the body parts reset and clip through the armor after reloging or adding the part second instead of first.

-Rikugou Lite v1.4:
O.CA chest armor compatibility update.

 

Thats all, the next big update is the Rikugou avatar and accessory series, its a real mess so this will take some time to fix.

– WIP – chest armor –

Okay, so the texturing is kinda done, all thats left is to make 98358943 color versions.

Also this was something i played around with in my head and someone in the comments asked if im going to make straps for the backpack so that it would be able to be used by itself, at first i replied that no because that would require me to make a separate version of the backpack and create a new texture and stuff. But than i thought, oh well why the fuck not, so i sat down and made this.

I have reused the backpack texture to make the straps so i wouldn’t need to make a new texture for it.