– Make Avatar 2.0 great again –

 

– Avatar 2.0 bento bug fix –

I fixed a bug in the Avatar 2.0 bento hands causing eyes to derp out.

– Bento update now live –

gngsighns

Rez your update cards cuz the following items are now bento compatible.

The avatar 2.0 now uses bento finger bones, to use other bento hand animations, set the hands to neutral position through the hud.
Kemono now uses bento finger and tail bones, for hand animations its the same deal as avatar 2.0, i have not tested the tail with other bento tail animations so i cant guarantee it wont look wonky, since i only rigged the tail to deform right using kemono tail animations.

The O.CA armor hands for avatar 2.0 and kemono and the modular arm glove kit for avatar 2.0 will work with this update too.

Also, haro is working on fingernails for kemono bento hands so keep an eye on their store.

 

– Bento2 and kemono wip –

So the hands and tail are pretty much done, just needs to be scripted now, but i ran into a road block with the avatar 2.0 face so that wont be coming out till march.

The joint position and bone translation problem

Not getting too much into technical detail, second life has one serious technical limitation that cannot be fixed without fundamentally rewriting the game code, and breaking a million other things when doing so.

Bento face bones allow you to not only animate the face of your mesh avatar, but also adjust the features of the face using the LL appearance editor sliders, creating your own unique faces. But in order to make full use of the bento face bones, mesh faces have to match the proportions of the LL avatar face(the whole derpy looking wide apart eyes and everything), but since the avatar 2.0 face has completely different proportions, it needs to use joint offsets to match the the face bones to its proportions.

faces
But the problem with joint positions is that The way Appearance editor sliders work, is not compatible with joint offsets, not all of them but the big majority of the sliders dont work with it.

Now one way around it would be offsetting the joints using a bone translation animation, same thing that the kemono body uses for custom joint positions, but that creates new problem.

If i use a translation animation to offset the joints once, you will be able to edit your face in appearance editor, but playing any kind of other face animation that has bone translations or reloging will reset those changes, while people who just teleported into the sim wont be able to see the face correctly either without the translation animation playing constantly, but playing that constantly would also reset those changes, so its a non solution in the end and we are back where we have started.

Someone in the Avastar blender group mentioned that Avastar will have new feature soon that does some attaching thing thats supposed to be an alternative to joint positions, so i gotta wait till the march release and try again, if that fails than im afraid the Avatar 2 wont be able to use all the sliders, witch is a huge shame but i already got a plan on how to make alternative face features by using bone translation animations.

So anyway, i will just focus on updating the avatar 2.0 hands for now, we already managed to reduce the render weight by 25k by just using bento hands.

– WIP kemono bento implementation –

So yeah bento is now part of the official firestorm release and the bento development tools are nearing completion so i started poking at it myself and heres what i got so far.

My goal is to make full use of the bento bones for avatar 2.0 and kemono to drastically cut down on the rendering weight, first im going to make use of the finger and tail bones so that we wouldnt need to use 89475984 invisible tails and hands, one will be enough! and than will see what i can do with the avatar 2.0 face. I might also re release bento versions of the M3 heads since those have a 9384658347598 polygons too that also eat up a lot of the render complexity thing but im not sure how well those rigged heads will align with different avatars since you wont be able to move them around anymore.

 

– Updates and other cool stuff –

– Updates –

Get your update cards out for these hot new updates for all the m3 heads and avatar2.0

M3 Anime head v1.12.21:
-Head was restructured for better blinking code optimization, this fix should end the double eyelash thing once and for all, i hope…
-Added diagonal eye rolls in the roll menu.(finally!)
-Removed downwards eye angles from eye movement to fix the “I’ve seen some shit” look on your avatar’s face. (downwards angles can still be selected from the roll menu)
-Code optimizations regarding link tracking and other stuff.

M3 Venus Head v1.12.51:
-Fixed a bug with the tongue out + voice chat mouth animations causing the left eye to go blank.
-Removed downwards eye angles from eye movement.
-Code optimizations.

M3 Kemono Head v1.13.30:
-Optimized blinking, this hopefully fix any blinking bugs.
-Fixed broken voice chat animation.
-Removed downwards eye angles from eye movement.
-Code optimization.

Avatar 2.0 v1.12.27:
-Fixed a bug with custom textures not applying to eyelashes.
-Fixed the no copy issue with the main box.
-Added the missing voice chat animation gestures.
-Code optimizations.

Theres also something updated with the kemono body itself, i think the link tracking thing but im not sure cuz i forgot D:

The downwards angles explained

In reality, when the human eye is looking down, the eyelid moves down too, covering the white part above the iris. On SL however, this doesn’t happen, leaving your avatar with this really uncanny “I’ve seen some shit” look on your avatar’s face. So we removed the ability for the eye to look down during eye movement. But all the downwards angles can still be set through the eye roll menu in the options so no changes there.


– Rikugou customization contest 2! –

As the work on the armors is closing a finish, it’s probably a good idea to give you guys a heads up, theres gonna be another Rikugou customization contest at launch of the 2 new armors, so you guys would have plenty of time to prepare for it. So get your Phtochop or MS Paint ready cuz you might be the lucky winner of one (or both) of the new armors !

More details about the contest will come soon.

– Updates –

Okay so heres a bunch of updates for stuff:

– Kemono v1.13.25 –

Separated the eyes from the head and added easy face selection tabs to them like in the other M3 heads, now your eyes whites wont get tinted when tinting the skin color.
3 mouth expressions got additional faces for the teeth to solve the same tinting problem as mentioned above with eye whites (your teeth wont get tinted anymore either)
Fixed the brown tail texture not lining up in the middle.
Fixed a long standing issue with the LOD on the head HUD that made the HUD all broken for people with ghetto PCs.
Added diagonal eye rolls to the eye roll menu.
Fixed a Bug with the communication between the head HUD and the presets HUD.

Implemented community fixes:
Kemono deformer repeater by Riana – This fixes the problem of random people seeing your shape all broken on their screen.
Prim params refresh hack my Riana – This is a workaround for the the bug of prim params getting out of sync with the client. This fixes the random double eyelash problem after blinking.

 

– Other stuff –

Fixed a colossal screw up on my part with the O.CA arms and legs, wrong material sets were assigned to wrong textures, the BRS special texture had fuck knows what even assigned to it and looked ugly as shit.
Fixed a broken LOD on the left unrigged boot from the O.CA arms and legs bonus item box.
Fixed the low cut panties from the short skirt pack, flickering on the new version of Avatar 2.0 body
Fixed a bug with the bikini strings on the net half top small and flat.
The free Avatar 2.0 nipples now work with the latest version of the Avatar 2.0 HUD.

Thats all, if theres any problems with the updates, dont hesitate to report them to me, in case i packed the wrong updates or broke something else.

– Av2 hand fix –

whoever had problems with hands in avatar 2.0 versions 1.12.20 and 1.12.22, rez your update cards and try the fix and see if it works for you.

– Av2 face expressions and some other stuff –

Rez your update cards cuz the update is done.

This was a huge pain in the ass, had to redo some of the expressions multiple times, some still look a bit wonky with the default Avatar 2.0 skin but oh well, whatever.

exp2small

I had to scrap some of the mouths due to how terrible they looked, so theres only 6 mouths for now.

Also, i forgot to pack in the new skin textures with the vendors so get them here https://www.mediafire.com/?04j97371omc87i5 if you are planing on making any skin mods. The textures themselves didnt change much, mostly just additional stuff got added to it for the mouth.

huds

The M3 eye customization HUD is a separate thing, in case you will want to use the eyes with something else. The eyes themselves accept non transparent M3 eye textures (M3, Venus, Kemono) Good thing that literally no one ever made full use of the eye transparency feature in their mods, so these eyes will be compatible with 99% of all the eye mods(unless they are saved wrong and have an alpha channel).

– Shout outs –

Wanna give a shout out to 2 creators i know that are trying to get some notoriety.

Joy makes skins for Avatar 2.0

Akisa makes rikugou armors and other mecha girl stuff, you can find her store at the bottom floor of the AMH mall.

akisa

You can find kisa’s store at this location (200, 84, 1989)

– WIP – Avatar 2.0 face expressions –

Okay so, finally have something to show, this is what i have been working on lately, the Avatar 2.0 face expressions, mouth animation, blink and all that stuff.

expressions

This is such a terrible mesh to work with, the polygon count is really low so i had to increase it in certain places for the expressions not to look choppy, and still some expressions just dont look good. I also still need to work some more around the eyes to be able to close them without stretching the textures. The biggest limitation is keeping it compatible with all the skin mods for this avatar, i havent yet figured out what to do with the eyes and some of the mouth expressions.

Anyway, this head is going to use the M3 system but a light version of it, since the head uses linden eyes, it will also lack some other stuff that only really work on an anime style head. There will also be optional rigged mesh eyes that you can attach and load M3 eye textures onto, you will be able to use the eyes with your LL avatar head or any other head that supports LL avatar eyes.

The price of the avatar 2.0 will increase by 100L after this update is live so anyone who hasnt got yours yet, better do it now, although there is no hurry really because this update will take forever to do.