– M4 neck blending –

This tutorial will show you how to blend your body skin texture with your M4 head neck using Blender.

If you haven’t already, download the M4 Texture Developer Kit and find the “Neck Texture Bake.blend” file and open it in Blender.

For Avatar 2.0

First, make sure you are in blender render mode.

1. Select the “M4 UV sample AV2” object from the list
list
find its object layer and make it show by clicking on it
layers
go to the texture tab and load the head texture you want to blend the neck to.
texturetab 4. Click open

2. Select the “Av2 neck M4 UV” object from the list (its going to be in the same layer as the “M4 UV sample AV2” object) and go to edit mode by pressing tab on your keyboard, (if it isnt selected already, select the wireframe in the UV windows by pressing A) and than create a new 1024×512 texture
uvwindow
newtexture

3. Select the “M4 UV sample AV2”, hold shift and select the “Av2 neck M4 UV” then go to the render tab and scroll down to the bake menu. If it isnt setup already, choose bake mode as texture, mark the selected to active checkbox, set margin to 64px and click bake.
render tab

4. In the UV window, go to image and save your baked image, this will be the top part of the neck.

5. Select the “Av2 neck UV” object and go to the texture tab again and load the Avatar 2.0 body texture you want to blend the neck to.

6. Select the “Av2 neck M4 UV-B” object and go to its object layer
layers2
press tab to enter edit mode and select all by pressing A, go to image and create a new 1024×512 image for it.

7. Hold down shift and select the layer under the current layer you are in.
layers3

8. Select the “Av2 neck M4 UV-B” again, hold shift and select “Av2 neck UV” from the object list.

9. Go to the render tab, press bake again and save your baked image, this will be the bottom part of the neck.

10. Fire up your favorite image editor and paste both of your baked images into it, one on top of the other and than use a very soft eraser brush to blend them together.
imagelayers

 

For Kemono

Everything is pretty much the same here only the kemono parts are in the second object layer group and there is no “Kem neck M4 UV-B”, the “Kem neck M4 UV” is used in both bakes, you will need to hold shift and select both layers for “M4 UV sample Kem” and “Kem neck M4 UV”.

That is all.

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– M3 Head Dummies –

This was a little something requested for a very long time, so i thought id finally get off my lazy ass and do it, so here you go, the M3 head dummies.

m3heads

Oh yeah and each head is in a separate object layer, the Venus head is the non slim shape, also im not sure if this is the right version of the Venus head because i remember changing something at the back of the head.

– Metasequaia educational material dump –

Heres a bunch of stuff that might help you learn how to use Metasequoia

These are some old interface explanation sheets i once made for a friend who was getting into meta, these are old and outdated and lack some of the new features that later versions of meta have, but the majority of it is still the same.

UI  materialsandlayers  menus  mirroring

The ui.png is missing some of the new features and modes of operation, as well as doesnt explain some of the buttons. The materialsandlayers.png forgets to explain how you can group layers into groups and sub groups (kinda like a directory tree) using the arrow buttons and the triangle thing on each layer that can show or hide all the sub layers belonging to that layer. The mirroring.png warns about a symetry bug that has been long fixed.

Here’s some youtube videos.

This video shows the box modeling + subdivision method.
http://www.youtube.com/watch?v=UCRxPbhrBvs

 
This video shows how you can use the paint tool in meta to help you with your texturing.
http://www.youtube.com/watch?v=uAgJKbpriNs

 
This is a tutorial about rigging avatars in blender but at the beginning it shows me making a simple demo avatar in met.
http://www.youtube.com/watch?v=3JHWDdrIeD0

 
This video shows what most of the tools do.
http://www.youtube.com/watch?v=IBkJrMSuIic

Okay now these 2 tutorials are of another program but in part 2 of both of them i continue working in metasequoia.

http://www.youtube.com/watch?v=KMB4oXpuIDM
http://www.youtube.com/watch?v=99P0Q7Kg7qc

Heres some more resources from other people.

This thread is full of useful links and videos for modeling anime characters and stuff like that.
http://blenderartists.org/forum/showthread.php?263674-Japanese-Modeling-technique

This site has lots of useful metasequoia tutorials and videos, Click on the links in the menu on the left side of the page to see pages of different tutorials.
http://www.clip-studio.com/clip_site/howto/library/series/view/metasequoia_002