– Rikugou body part mods –

Shadoskill has created a few body part mods for rikugou such as flat chest, huge bouncy fitted mesh (whoops i misunderstood it) boobies


and a functional vagina that is also compatible with avatar 2.0.

Visit her store for more stuff.

– More updates –

Alright, all the work on the 1.12 is now finished.

We have updated the stockings/kneesocks, socks, pantyhose and the modular arm glove kit to work with 1.12. We have also fixed a bunch of bugs with the original 1.12 release of the avatar so you will need to rez your update cards again.

The following changes have been made in the 1.12b maintenance update:

Fixed MB2 Stockings, they now react to the new HUD.
Fixed a bug with the the attachment system that caused problems with third party attachments on reloging.
Fixed a bug with the wrong texture being applied on the small boobs and flat chest.
Fixed a bug With the PG mode.
Applied a Temporary solution for the neck and abdomen gaps glitch.
Switched the Basic and Advanced buttons, this should be less counter intuitive for new users.
Changed 2 dark skin preview images displaying M3 compatibility fir the wrong skin and showing a skin that doesnt even exist.
Changes to the attachment system command documentation.

We have also made a texture applier that you can find here.

 

– Other updates –

I have also made some additional content and fixed one fundamental problem with the pantyhose while i was working on all this. The problem with the pantyhose was that the panty layer often got alpha canceled by the pantyhose due to random changes to attachment rendering order while teleporting or just loading on other peoples screens who just entered the region. As a result, people often ended up not wearing any panties on other people’s screens (witch i liked a lot :3), so it was very unreliable and inconvenient having to constantly reattach things.

To solve this issue, i merged the pantyhose and panties layers into one texture image, and restructured the texture select menu to include all 4 panty versions + a no panties version to every color. While i was working on this, i have also made 3 new additional texture types that you will find in the texture selection menu.

pth

Also, the Avatar 2.0 stocking and kneesock pack now includes versions compatible with the Kemono avatar.

And finally, Arbalest has released a really nice looking armor for Avatar 2.0 so go check out their store at AMH.

 

That is all, the next big update on the list is the M3 head update, so stay tuned for that one.

– Avatar 2.0 v1.12 is out –

updatepromoE

Ladies and germans, i bring you the Avatar 2.0 version 1.12 update. It might not look like much on the outside, but the Avatar 2.0 system was completely reworked from the inside, removing some of the most fundamental technical limitations of the avatar, allowing us to add more body surface areas that can be hidden, as well as asymmetrical texture support and other good shit. The avatar now has a texture applier system similar to that of the Kemono avatar and the M3 anime head. (appliers coming soon)

The HUD has been reworked from ground up as well, adding control and options for all the neat new features such as breast size selection, hand positions, custom texture loader and more. It can now be attached to any place on the screen without breaking it like it like before.

List of all the new features:

A new and improved HUD
More surface areas that can be hidden.
Boob size selection through the HUD
Hide/show pussy option for males and shemales and all that kind of stuff.
Hand positions.
Asymmetrical texture support.
Custom texture loader.
Texture applier system.
Smart HUD positioning
External script commands for hiding body parts.

Bonus Stuff:

Neck extender for people having torouble using anime heads with the avatar 2.0.
LL head alpha to help you blend your LL head better with the avatar 2.0.

Rez your update cards !

Whats next?

More updates, the M3 head, Kemono and Rikugou are going to get a bunch of bug fixes. The M3 head is going to get a bunch of new features, such as the ability to close one eye or v1 viewer backwards compatibility, and will be more inline with the kemono head. I will make a more detailed post about these and my other plans later on.

BTW, if you dont own an avatar 2.0 yet, better get one now because i will be increasing the price soon.

– Kemono Dummy –

K done.

kemodummy

This is the Kemono content development mesh dummy.

Theres 2 version sincluded, Avastar and normal. The Avastar version is only for those of you who have the Avastar tool for blender, otherwise use the normal version to rig your stuff.

 
What you can do with it:

You can use it as a shape guide if you wanna make clothing for The kemono avatar.
You can use it as a rigging tool along with the bone weight copy script, by copying its weights onto your mesh clothing or other items.
You can use it as a learning tool to learn rigging and experiment on it, especially following my tutorials and stuff.

 
What you cant do with it:

You aren’t allowed to sell this model, if you want to use parts of the model to create your own things for comertial purposes, contact me and explain to me what exactly you are going to do and the extent of your own work you are going to put into it.

 

things to know:

This dummy is just a rough representation of the Kemono avatar’s shape so it is borderline impossible to create skintight clothing that doesnt clip using this dummy.
When uplaoding your rigged creations, do not import the kemono skeleton joint posittions, the kemono avatar doesnt need that and it will just break things for you.
Using its skeleton for your own avatar isn’t recommended because it has custom joint positions that do not match the default SL avatar’s joint posittions.

 
If you are going to redistribute it or use it in your own tutorials, be sure to credit me.

Head over to the downloads page to get it.

 

– Whats next? –

Okay so before i begin, i want to let everyone know that we have found and fixed a few more bugs so you all will need to update your kemonos if you bought them in a date before this blog post was made.

The fixes are:

A bug with the hair loading wrong texture for white primary color and not loading anything for black secondary color.
A bug with the boots, making them clip with the bonus stockings and kneesocks. And a bug with the head that made the eye lashes break permanently and made them impossible to fix

 

how to use the update card

Rez the card on the ground or wear it, be patient.
If nothing happens within 10 minutes, detach or take it back and wait a day and try again
If you think you only got a notecard, check your notice center, maybe the second update accept dialog got lost, if not than, detach or take it back and wait a day and try again.
if you try to repeatedly rez/wear the card, you will spam the update server with update requests and it will block you for 24 hours.

 

– Whats next? –

Okay so, now that this is done, i bet you all have a bunch of questions regarding what will i do next and when is this and that going to come.

So next on my To do list a big Avatar 2.0 and M3 overhaul, a bunch of new texture appliers for the M3, Kemono and Avatar 2.0, Adding boob size options to the remaining Avatar 2.0 clothing, adapting more Avatar 2.0 clothing for the Kemono body and probably a dummy.blend for Kemono.

Heres a list of changes that are going to be made to the Avatar 2.0 and the M3 heads in the upcoming update.

Changes to the M3 system:

Ability to control each eyelid separately, you will now be able to close one eye, or close one eye more than the other.
Originally the M3 head was supposed to have eye texture layer color control in addition to the base layer color control, but due to technical difficulties, we had to remove that feature from the final release. While working on the kemono, we have found a workaround for that technical difficulty that allowed us to somewhat bring back the lost functionality, you will be able to select from 5 different eye texture colors.
We have will also added a v1 viewer compatibility mode for those of you who have old computers and are forced to use v1 viewers.
And finally, the head will now listen to user made scripted object commands to change the expressions and stuff like that.
The M3 hud will now has a Hide button that hides it offscreen.
The M3 hud will now Auto detects witch side of the screen you have attached it to and realign its options menu to that side of the screen to prevent the click block mesh bug from happening. It also can no be attached wherever you want it to be attached without screwing it up like before.
The presets window will now be a separate HUD in itself, it has lost all of its nonsensical functions and now focuses on saving your full facial expressions instead.

Changes to the Avatar 2.0:

The Avatar 2.0 will support asymmetrical textures and texture appliers.
The new way i came up with for joining objects will free the 8th material that was previously used to eliminate the join seams, so each object will get one additional hide option.The avatar will now have hand position’s, it will also have boob sizes built into it that you can select from the HUD.
The HUD will now have an options menu like the kemono HUD where you can select the skin texture and other stuff.

– WIP – Furry avatar texturing –

K well, most of of it is already finished (just need to make all the face expressions) and im now working on the textures that you will be able to select from the menu. I found a cool fur brush to make a fur pattern for it but now that i made it pink, the fur pattern can barely be seen so not much use of that :C

furwipblog

So the things left to do is texturing, rigging, eye and eyebrow textures, face expressions, different styles of teeth (pointy, normal, normal but with fangs), tail animation(probably) HUD graphics and all the scripting.

– WIP – the utilizator furry avatar thing –

Okay so heres some more information about what exactly is this thing gonna be.

So as i mentioned before, all the furry avatar bodies i tried on SL have one big problem, very limited hide areas(or no areas you can hide at all) making it impossible to wear anything on them and very few clothing items made by the original creators of such bodies, So this is my attempt at fixing this problem. This is going to be a combination of both the Avatar 2.0 and the M3 head systems. You will be able to hide different areas of the body and customize it to the tiniest detail. It will also going to feature some of the new solutions to the problems that the Avatar 2.0 is facing now (these solutions will also be implemented into the avatar 2.0 after this furry avatar is finished) like asymmetrical texture support and texture appliers.

The body

If you own the Avatar 2.0 you pretty much know how this one is going to work too. Apart from that it will also have different kinds of legs you can choose from in the hud (normal human legs and furry legs)
In addition to clothes this avatar will come with, I will also make some of the Avatar 2.0 clothing compatible with this avatar from the very start and going to keep porting clothes over time.

frl

The head

The head is going to use an improved M3 system, it will be able to close each eye separately and and it will not have the same solid eye problem on old ass discontinued v1 viewers like singularity (honestly, why the fuck are you people still using them?)

frl2Thats all i can think of for now, these images are of a very early production stage, the final product will look a lot different. I will post more work in progress pics when i make some progress.

– Improved Avatar 2.0 dummy –

Okay, right after i posted the thing about fitted mesh and other stuff and how i dont know when im gonna do the dummy, i thought well, fuck it, i aint got anything better to do today anyway so i might as well just start working on it, and so, here it is.

The Avatar 2.0 mesh dummy v2

meshdummy I have updated the shape of the head and shoulders to match the current Avatar 2.0 shape more closely, but more importantly, i have added the much requested boob sizes too. Each boob size is in a separate object layer.

For those who arent familiar with what this is, the Avatar 2.0 mesh dummy is a tool for people who want to develop mesh clothing and other stuff for the Avatar 2.0.

You can use it as a shape guide if you wanna make clothing for Avatar 2.0.
You can use it as a rigging tool along with the bone weight copy script, by copying its weights onto your mesh clothing or character.
You can use it as a learning tool to learn rigging and experiment on it.

Get it here https://www.mediafire.com/?z1t3rrj6dmvulcu

– So here’s whats up –

Haven’t posted anything in ages and theres a lot to post about, heres some of those things.

Fitted mesh

As everyone and their mom already heard, fitted mesh is a thing now….. sorta? (i dont really understand LL’s statements, its like, already implemented and working and we all can try it out but its not out yet?)

So yeah, everyone and their mom are also asking me, what is my stance on fitted mesh and will i implement it myself into my products, So lets begin! First of all, theres a lot of misunderstanding and misconceptions about it. Some say its some kind of a special mesh, others believe it somehow magically takes shape of whatever you are wearing it on, an lot of people think they can say goodbye to alpha masks, so what the fuck is fitted mesh anyway and how does it work?
Fitted mesh, known before as liquid mesh(another pants on head retarded misleading name on SL, given to it by the jackasses who discovered it and wanted to keep it as a commercial secret) is just a regular rigged mesh object but on top of the standard LL avatar skeleton weight maps, it has an additional set of weighting groups for the LL avatar’s collision skeleton. What is a collision skeleton? The collision skeleton is an old, half implemented and forgotten feature by lazy ass lindens (just like half of everything else on SL) it gives a physical shape for your character so that it could react to its environment, like for example everyone who is playing videogames, know what ragdoll physics are. The LL avatar at some point was supposed to have this too, but it was never fully implemented and abandoned (LL settled for one huge dumb collision box instead), so the only parts of the skeleton that actually reacts to anything are the avatar’s legs, you can test this by making a prim ramp or just walking up a hill on linden terrain with your AO off, and see how your avatar’s legs react to the uneven surface. Now to accurately represent your avatar’s shape, the collision skeleton also reacts to the appearance editor sliders and stretches to fill in the dimensions of all your body parts. Fitted mesh takes advantage of this by being rigged to this skeleton and stretching itself along with it. This was clearly not how the skeleton was intended to be used tho so lol.

BTW LL isnt actually introducing anything new, they just added a few more bones to it for stuff like boob jiggle, its another great example of LL doing the bare minimum on other people’s work and pretending they are moving the game forward.

col

So what is my stance on it? Fitted mesh isnt something you should too excited about, while generally its a way better solution than Qarl’s mesh deformer project, it’s still just a shitty work around instead of a real solution to the problem. The LL avatar uses a mesh feature called morphs, morphs are what animates the face, expressions, blink, hands positions, and morphs also control every aspect of editing your avatar’s appearance.  From the size of your ass and tits to all the facial details, all is done using morphs. The creator can specify exactly how the biggest boob size will look, or the smallest nose (Morphs were one of the features we have requested LL to add to mesh during the beta, but LL just made up shitty ass excuses not to add it) None of this can be done by just rigging stuff to the collision skeleton, most of the stuff just wont look right.

assAnd oh yeah, you will still need to use alphas to hide your LL avatar’s body parts because their shapes will not match the the thing you are wearing.

alphas

So what are my plans regarding fitted mesh and my products? Well the Avatar 2.0 is definitely gonna be getting a fitted mesh upgrade at some point. Im thinking of making 2 versions, one will be fitted mesh, the other wont. You will be able match fitted mesh clothes made by other creators to the avatar better if the avatar itself wont be fitted mesh. Rikugou is not going to get a fitted mesh version because that would break compatibility with all the armor attachments. I do not have any fitted mesh plans for anything else that isnt Avatar 2.0 related.

– Current projects –

Im currently working on 2 things, one is a new avatar project. I noticed that furries took a liking to the Avatar 2.0 but i feel like its not really all that well suited for such a thing, most avatar 2.0 furries look like humans with body paint on them. The reason they prefer to use the Avatar 2.0 is simply because it is probably the only mesh body out there that has that amount of needed hide areas and stuff, all the other mesh furry avatars offer minimum or no hideable areas at all, making it impossible to wear anything on them. And they dont really offer that many things you could wear, you can only texture mod the basic few clothing items they come with, so most of them are always wearing the same pants and shirt. So im planing on making an avatar that would solve these problems. More details about that are gonna come soon.

The other project is a preparation for a new hangout area in the AMH sim, It will have an anime school setting. Currently im redoing the mall in mesh, you might not notice the changes till you look closer, all of this is mostly to reduce the prim count and render load.

Also for those who are wondering when the fuck is the boob sizes dummy file coming already, i honestly have no idea, soon probably? I will also need to sit down and make a bunch of dummy models not just for av2 but also for Rikugou when i finally get around to do it.

– Talentless scrubs profiting of other people’s work –

Speaking about the mall, i have recently kicked out a few sellers that were selling content ripped from other videogames. We have a rule in the mall that the content you are selling has to be either created by you or you have a legal permission to be reselling that content, and we take this rule seriously. These people who either cant read, think we are stupid or think the rules are not for them, were selling items that were clearly ment to be used with different shaders and graphical engines, the quality of the modeling didnt match the quality of their vendor images and store presentation,

vendor

the textures clearly looked like they are missing normal and specular maps and special shaders. And when asked technical questions about how they made it(that a person who has the skill and experience to make things of this quality could easily answer), they either didnt understand what im asking them and gave an answer about a completely different thing unrelated thing, or tried to sound smart as if they know the technical part and tried to build and answer out of random technical sounding words. When asked if they made the models themselves or are they from a game, they chose lie about it or come up with some unclear non answer like “its based on an armor in a game” Unfortunately for them, i looked it up on those ripped game model download sites and downloaded the models myself, so that i could compare models and textures side by side :D…..

So, if you are running a mall, heres how you can spot who is selling stolen content.

1. The vendor images and the whole presentation is not on par with the things being sold, when you compare the shitty ass vendors made in MS paint to the thing they sell, you can clearly see how talentless the person really is.
2. The rigging quality is not on par with the quality of the model, you would think that someone who can make something as awesome and know how to make special joints in the model for the most optimum rigging quality, would know something about how to rig the model too. But instead you get things like solid parts that shouldn’t move are stretching and moving along with everything else, armpits getting inverted when arms are lowered down, arms and legs bending like garden hoses, the stomach area above the hips collapsing inside itself when sitting.
3. Its a one piece object, you cannot take anything of it, seems kinda strange knowing the needs of SL, It also terribly alpha glitches with itself, its not divided into separate faces for alphas, instead the overall thing is one huge alpha, and finally, the polygon count is strangely low or strangely high, not optimized for second life at all.
4. The quality and style of craft of the things being sold are radically different from each other, sometimes some really terrible rat ass prim shit builds with terrible textures are sold right next to high quality custom textured objects.
5. The textures look dry and lifeless, they are clearly missing something and they are clearly look like they are just mere defuse maps that were meant to be used in combination with shaders, normal and specular mapping in real time to create a dynamic surface.
6. The seller lacks the most basic understanding of 3D modeling, techniques, terminology, unable to answer questions about how he made it.

If you think you spotted ripped game content but you wanna be 100% sure before you take action, heres what you can do, go to google and use the following methods to find the model in question.

Method 1 – Search for keywords like “3d, model, download, free, riped, game” you will find a bunch of free model download sites, use their search to look for the name of the character or object or the game its ripped from.

Method 2 – This one works a lot better most of the time, go to google image search and look for keywords like “3d, model, ripped” + the name of the character or object or the game its ripped from.

Method 3 – I found this one to work the best, go to google image search and write the name of the character or object or the game its ripped from + xnlara. xnlara is a program for posing and animating ripped game models, i think its intended to be used for machinima but all that everyone ever does with it is porn of female game characters. There is a huge xnlara community that actively rip and share game models to be used with it.

If you have found the model you were looking for, but its in some strange format that you cannot open to compare its wireframe with the model on SL in wireframe mode (ctrl shift r i think, dont remember exactly). dont worry about it, all you really need is the texture. Upload the texture to SL and put it on the model, if the UV maps are identical(and they will be if its the same model), the texture will fit like a glove. If the thing is set to no mod, Zoom in on a part of the texture on the model in SL and open the texture from the model you downloaded, look at the same part of the texture and compare them pixel by pixel, there will be tiny details like scratches and bullet holes and whatever that is identical. And actually you dont even need to go into that kind of detail, just the overall drawing style and colors and tones and all that stuff will tell you that its the same thing.

BTW

I have nothing against ripping and uploading game models to SL if its for for your personal usage, as long as you arent selling it and pretending you made it. You can share it with your friends if you want but dont spread it around on a massive scale with your name as creator attached to it like a jackass, not only will you get in trouble yourself, you might get SL in trouble when some massive company files a massive DMCA and it kinda hurts the economy of SL too because, why should anyone buy this or that sword or gun if they just got a cool ass sword from a friend for free, so think before you dont.I really should have posted this by itself so that people could link it.

– Boobs are done –

K everythings done and ready, rez your update cards and stuff. I have also updated the free nipples and nipple tapes to work with the new boobs. Bikini tops where updated too, rez your update cards for those.

I have also moved the release notes from the update server to the product boxes themselfs, hopefully this will reduce the number of “HALP! upade card no work D:”

Finally, the tank tops where updated and repackaged to work with the new boob sizes too, also they now have a left click texture change menu, one new texture and an update card. As it was with the closed shorts, you will need to buy this again, dont bug me with “i already bought this before D:” you dont have to buy it again if you dont want to, im not trying to resell you the same thing, you are paying for the extra work i put into this.

You will find everything in a box called – Experimental Boob Sizes -, More clothes will be updated later.

That is all, have fun with your boobs.