– M4 Update, ABC boobs and the M4 Dummy –

The first big update for the M4 head is out, this update includes the following changes.

Update Version 1.1

– M4 Head –
*Fixed – Blush textures added from HUD or Applier would reset to default
*Changed – Made the tongue texture look less bland looking
*New – Added support for asymmetrical skin textures
*New – Added an extra non bento rigged tongue mesh, more about that in the HUD portion of this changelog

– M4 Neck [Avatar 2] [Kemono] [LL/Normie] –
*Changed – Restructured the scripts to work with the updated appliers
*Changed – The necks now do some math to match the user adjusted specular texture density with the head

– M4 HUD –
*New – The skin [ADD] box now also functions as a master texture box, you can now specify what textures you want to add using commands.
*New – Load asymmetrical skin textures through the skin [ADD] box using head*UUID*UUID (Left*Right)
*New – Load neck texture through Skin [ADD] box using neck*UUID
*New – Load mouth texture through Skin [ADD] box using mouth*UUID
*New – Load blush texture through Skin [ADD] box using blush*UUID
*New – Load asymmetrical specular textures through Specular [ADD] box using UUID*UUID (Left*Right)
*New – Load asymmetrical normal textures through Normal [ADD] box using UUID*UUID (Left*Right)
*New – Display error messages if texture add commands & UUID are used incorrectly
*Changed – Replaced the pointless tongue hide feature with a selection between bento rigged and static tongues for situations like a third party AO HUDs making your tongue stick out through your teeth, and other tongue compatibility issues.

– M4 Applier –
/!\Important, skin creators need to update their appliers to 1.1 for them to work with necks for 1.1 and up/!\
*New – Added Asymmetrical texture support in form of a “Pick a side” menu after choosing a texture
*Changed – You will now be asked to pick which side of the head you want to apply the Head, Normal, Specular, and Eye textures.

That is all for this update,  the next big update will come after the chibi head is released, the update will include the restructuring of the face and other goodies, there may or may not be some small bug fix updates in between.

– ABC stuff –

ABC has also released an update making the M4 kemono neck compatible with her boobs, also a version of the bikini that works with the her flat chest because that was requested a lot.

– M4 dummy –

headdummy

Heres the rigging/animation dummy for the M4 anime head: http://www.mediafire.com/file/gtb9stiwe9agko0/M4+Dummy.zip
You can also find this in the downloads section.

that is all

Advertisements

– M3 Head Dummies –

This was a little something requested for a very long time, so i thought id finally get off my lazy ass and do it, so here you go, the M3 head dummies.

m3heads

Oh yeah and each head is in a separate object layer, the Venus head is the non slim shape, also im not sure if this is the right version of the Venus head because i remember changing something at the back of the head.

– Av2 1.14 dummy updated –

I realized i forgot to bind the lower body dummy to the armature and that is causing a lot of confusion for people, so i have updated the dummy, it should now work ok with appearance sliders too.

http://www.mediafire.com/file/q8m9wm4zvaad941/av2+1.14.x+dummies+v2.zip

I also included some additional notes that will help you understand how to even use this mess of a dummy.

– Heres some things to know about before you begin doing anything with this dummy –

Make sure you have Avastar version 2.0.43 or better
If you have a later version of Avasstar, be careful when updating the rig, that feature always breaks something.
The upper body part uses the original non Avastar LL/Avatar 2.0 armature(avatar-old), you need this for correct arm length and shoulder position, if you want to match the ingame model, because Avastar has its own idea on how long the arms and shoulders need to be, and even if it matches up perfectly in blender, it will not match the ingame model and there is no way to fix that.
The lower part of the body is the new fitted mesh Avastar rig.
Be careful when binding new meshes to the armature, make sure the butt slider is at 30 and not 25, even though 25 should be the Avastar default, if you use 25 it will not match the butt for some reason, i dunno maybe its some Avastar bug(i also might be confusing 25 with 30 so flip those numbers around if it isnt working).
For some reason avatar is Avastar is always switched to basic mode and doesnt remember what mode was used last for that project file so you will need to switch it to experimental mode.

– Rigging tips –

If you have a clothing piece that covers both lower and upper part of the body:
A. If your clothing piece does not contain arms and shoulders in it, like lets say a tank top, duplicate the upper body mesh and join it with the lower body, be sure appearance/shape sliders and the appearance editor are disabled for the lower body mesh before you join or the mesh will explode the moment you try to move the sliders. After you joined it, enable the sliders again.

B. You have a clothing piece that covers both lower and upper parts and include arms and shoulders but isnt skin tight, same as above only include arms too.

C. you have a clothing piece that covers both lower and upper parts and includes arms and shoulders and is skin tight, split it in half the same way that the upper and lower body parts are on the dummy, rig both parts to the body parts of the dummy, and use the invisible edge method (take the avatar 2.0 apart ingame with ctrl+alt+t enabled to see what the invisible edge looks like) or copy vertex normals from the seam before you split the clothing piece in 2 parts and than apply those vertex normals to both edges after its split in 2.

 

– Kemono Dummy –

K done.

kemodummy

This is the Kemono content development mesh dummy.

Theres 2 version sincluded, Avastar and normal. The Avastar version is only for those of you who have the Avastar tool for blender, otherwise use the normal version to rig your stuff.

 
What you can do with it:

You can use it as a shape guide if you wanna make clothing for The kemono avatar.
You can use it as a rigging tool along with the bone weight copy script, by copying its weights onto your mesh clothing or other items.
You can use it as a learning tool to learn rigging and experiment on it, especially following my tutorials and stuff.

 
What you cant do with it:

You aren’t allowed to sell this model, if you want to use parts of the model to create your own things for comertial purposes, contact me and explain to me what exactly you are going to do and the extent of your own work you are going to put into it.

 

things to know:

This dummy is just a rough representation of the Kemono avatar’s shape so it is borderline impossible to create skintight clothing that doesnt clip using this dummy.
When uplaoding your rigged creations, do not import the kemono skeleton joint posittions, the kemono avatar doesnt need that and it will just break things for you.
Using its skeleton for your own avatar isn’t recommended because it has custom joint positions that do not match the default SL avatar’s joint posittions.

 
If you are going to redistribute it or use it in your own tutorials, be sure to credit me.

Head over to the downloads page to get it.

 

– Improved Avatar 2.0 dummy –

Okay, right after i posted the thing about fitted mesh and other stuff and how i dont know when im gonna do the dummy, i thought well, fuck it, i aint got anything better to do today anyway so i might as well just start working on it, and so, here it is.

The Avatar 2.0 mesh dummy v2

meshdummy I have updated the shape of the head and shoulders to match the current Avatar 2.0 shape more closely, but more importantly, i have added the much requested boob sizes too. Each boob size is in a separate object layer.

For those who arent familiar with what this is, the Avatar 2.0 mesh dummy is a tool for people who want to develop mesh clothing and other stuff for the Avatar 2.0.

You can use it as a shape guide if you wanna make clothing for Avatar 2.0.
You can use it as a rigging tool along with the bone weight copy script, by copying its weights onto your mesh clothing or character.
You can use it as a learning tool to learn rigging and experiment on it.

Get it here https://www.mediafire.com/?z1t3rrj6dmvulcu