January 29, 2015 5 Comments
Heres a leasson on what not to do if you wish to create a compelling character and story.
You are now breathing manualy.
December 23, 2014 20 Comments
So i assume you all have probably heard about Second Life 2.0 by now. People often ask me what is my view on this, so imma give my 2 cents on this matter as well (and generate some copypasta for the next time someone asks :D).
Ok so SL 2.0, is it a good thing, is it bad, do we need a new sl? well I personally would wish that instead of spending all that time, money and effort on building a new game, they would concentrate it all on fixing this current one. On the other hand, this game is so fucked up beyond repair, that a fresh start might be the only way to fix it.
Theres some pants on head retarded rumours going around about how LL is going to pull the plug on SL after SL 2.0 is out. I wish people would stop listening to rumours and look for real information from real sources, like the linden labs blog that clearly states that they wont be killing or even phasing out SL any time soon or ever, if no one stops playing it.
Also shutting down the old SL would be a commercial suicide to LL, especially when SL2 is in its infancy. They need to have a safe harbor that they can return to in case shit doesnt go the way they planed it.
So ummm, LL hasn’t disclosed any specific information about how the game will work and what technology will it employ so its kinda early to say how eager i am to move to SL 2.0.
I would however be all for SL 2.0 if it had the following things in it:
Clothing and hair simulation.
IK targets (for stuff like holding guns right, no matter what shape you have, or your legs interacting with the surface you are walking on)
Custom bone structures (like ability to have finger bones or a tail or extra arms and all that stuff)
Morphs and joint morph targets (for adjusting the avatar’s shape and face, face expressions, hand positions, nice joint deformations and so on)(fuck fitted mesh)
A proper material editor maybe.
More useful script commands and no technical limitations like one particle system per script and so on.
A more informative compiler.
Special built in functionality in the client/server itself, for handling things like vehicles, weapons, sword combat, combat interactions with avatars(like punching someone would actually make the hit connect and move their avatar), scoring and other gameplay elements, to make games on SL perform like real games and not some disjointed laggy wtfisgoingon shit. Having this functionality built into the client/server instead of having to write complicated 54651531351 lines of script to do such seemingly simple tasks, that are impossible to do smoothly anyway because of all the fucking sim lag.
Proper key mapping in scripts, so you would be able to bind any keyboard key you want to a script without having to use gestures.
Creation tools that let you create meshes ingame.
User owned sims.
Bring back old sl features lost over time like water simulation, mirror surfaces destruction physics and rain.
A proper optimized client with a customizable UI and features.
Disallow third party clients.
A FUCKING LOG OUT BUTTON FOR FUCK SAKE!
But yeah, all of this is just wishful thinking, we would be lucky if even 1 or 2 things from this list would be implemented into the new game. And in general im a bit skeptical about SL 2.0, do you really expect someone as incompetent as LL, who takes 3 years to fix a bug, breaks 10 other things with their lazy fix and cant even do something as simple as adding a button to the UI. On top of that, a company that doesnt even understand its own product or its own userbase, ignores feedback, keeps fixing whats not broken, implementing shit that no one asked for, and keeps on making other pants on head retarded decisions, like shitting all over their front page and user dashboard with malware containing ADs, and keeps trying to take the game to directions that no one wants to go to.
Now there is a rumor that SL 2.0 is just a codename because secretly LL has been funding Philip linden who is working on his own project called high fidelity. But i do not see high fidelity as a proper replacement for SL because 1. Philip linden is a childish visionary that is still hyped up with early 90s concepts of virtual reality and doesn’t understand that no one really cares about that stupid shit anymore. 2. His project is all about live expressive interactions between players through their their avatars, using expensive motion capture and virtual reality equipment that no one in their right mind would consider buying. His game is all based on recreating that real life face to face communication (I dont think he ever heard about skype video calls) and is not really in tune with what the current SL is about. In fact, Philip left LL because SL wasnt in tune with how he envisioned SL to be when he created it. I just dont see how this would interest all the socially awkward shut ins that are playing SL. Also his game looks like ass in its current state.
April 25, 2014 6 Comments
Now days you hear a lot of people saying shit like “games are not like they used to be” “games were better back in the day” and all i can say to that is, no they were not. Get your heads out of your asses and get over you stupid nostalgic first impressions and realize that the only reason those games left such a deep impression on you is because you havent played many games yet and you didnt know any better. The only thing that has really changed is you. If i had a time machine and went back to the time you were still a kid, playing his first videogames, and gave you halo 4 or some other game you think is a good example of why gaming gone bad, you would shit your pants so hard, it would make you fly through the roof from how blown your mind would be. But You have played so many videogames during your life that they fail to impress you anymore, because you have seen it all and you have played it all and you just simply burned out.
Games were never better, games were always shit and if anything, games actually got better. Better hardware removed technical limitations that prevented game devs from expressing their creative visions, You can now do things in games you could never do before, you now have so many kinds of gameplay that previously wasnt possible before, like just think how much things like mode-7 in the SNES revolutionized gaming, not only did it create a whole new type of games, it also improved existing game styles by adding rotating backgrounds or semi top down world maps or any other awesome shit. I wont even mention what 3D did to gaming. On top of it all, games now have the ability of telling a story story, not just through shitty still images of people with open mouths, with a bunch of text under it that nobody wants to read, but real motion and sound. Things that get you immersed into the story and make you feel like you are there.
But despite all this improvement, videogames have one fundamental flaw, a flaw that was always there since the very first videogame was created and its its the same flaw that made you so burnt out and makes you say stupid shit like “games were better” (in reality you just started to see videogames for what they really are)
And this is also why fresh new ideas are so welcomed in gaming, why people praise minecraft and any other shitty indie games that are made by some hipster who isnt told what to do by big publishers and tries to step away from the well established ideas of videogame design and does his own stupid gimmicky thing.
So what is this flaw i talk of?
Take the original mario game for example, every level you do the same exact thing, you jump platforms, you smash turtles, and the next level is the same shit only stuff you can jump on are arranged differently to give you a sense of variety, and when you reach the end, you kill the boss, you learn that the princess is in another castle, and you start all over again, and at this point is where i always considered that i beat the game and just stopped playing it cuz i knew its gonna be more of the same shit.
And it is this shit that is the fundamental flaw of most videogames, the entire game being just a copypasta of it’s first level. You played the first level, you played the whole fucking game. You know how the rest of the game is going to be, chances are, you probably picked this game up because you know the game is going to be, like a shitty first person shooter or some shitty rpg.
BTW, MMOS and RPG games are the most disgusting offenders.
Remember how some games used to have these brief moments that had a different kind of gameplay? like a bonus stage or a vehicle segment or some shitty underwater segment or an awesome boss fight or some other way to break up the monotony and make things feel a bit fresh, remember how sad you felt when that brief moment ended and you had to go back to the boring repetitive jump platform smash the turtle gameplay the next level?
You can have the most intricate gameplay mechanics, and level design and what not, but if you going to make the player do the same shit over and over again, its going to fall short, because at the end of the day you’re still just a plumber smashing turtles or a space marine shooting radioactive alien zombies and thats all you will ever do, nothing really changes from start to finish, and that is what makes videogames so booring.
Btw this is why i love short games and hate it when a game drags on longer than 6 hours. Im fully satisfied by just playing game demos that i download of PSN. I just get a bunch of demos and just go through them all, a level or two of each game and thats enough for me. I recall some demos were so long that i couldnt even finish them without getting bored out of my mind, like the resistance demo that dragged on for like 5 levels.
And what often surprises me is that people actually defend monotonous gameplay and complain that games like mgs4 have so many cutscenes and so little gameplay. But i welcome this with open arms cuz i wanna have less to deal with that boring repetitive gameplay and get on with the story (sometimes i wish they stopped spending all that money on making these terrible videogames and fucking made a movie or something instead, i would love a metal gear movie czu i hate the gameplay so much but i love the story and characters)
So what do i suggest, is there a way to fix this problem? Yes there is, there are quite a few games that actually try to break away from the traditional monotony of gaming and im gonna list some of these fine example of how to make a game, here. But keep in mind that these arent all necessary good games, some of these games fail in Other ways, like second life or duke nukem forever, these games are just for the sake of example of what you need to do to break the monotony. Also these are just games that i personally discovered and im well aware that there are more good games like this somewhere.
Its an interesting twist to the whole japanese date rape sim genre thing, this game has actual gameplay in it. It’s a crappy old arcade game by Taito, the objective of the game is to pick one of the 3 (i always pick the blue hair chick cuz shes not as ugly as the other 2 low polygon blow up doll with an anime faces drawn on them)while on your date, you constantly have to flex your muscles and wave your cock around to impress her by doing all kinds of weird challenges. Each challenge has a different kind of gameplay to it and is a whole new game in itself. There are action and puzzle and mental ability testing segments, fighting segments, flying, guessing things, answering questions(i always fail the questions part cuz its all written in japanese)either way, when you complete all the minigames and reach the end, you can than be a perv and pull out your camera and take snapshots of her panties as a reward for your efforts.
Now i know what you are thinking, Duke nukem forever was a terrible game, and i couldnt agree with you more but the reason its on this list is because i respect it for its attempt at breaking up the monotony. All this shit that they tried to stuff into the game, is what made it actually fun to me. Sure the graphics were just god awful, the humor was just lame and the game definitely didnt live up to its promis, but there was this one thing it did right, it had variation. This is what kept me playing it and finishing it, every mission i was doing something different other than just shooting shit. One mission i shot things from a mounted gun, other mission i drove an RC car, the other mission i was all small and doing platforming, jumping over burgers on a hot stove, third mission i was driving a car and scavenging for fuel cans. It wasnt just the same thing over and over again, and you know the game received a lot of criticism for trying to do all these things instead of just sticking to shooting only, all these things it tried to do is what got me to finish it and actually have fun with it.
Minecraft is awesome because its whatever you want it to be, you can play it how you want, you can make your own rules and you can mod the shit out of it. Anyone can easily get into minecraft no matter what type of games they like to play because minecraft doesnt stick to a type or a genre, its as monotone or varied as you want it to be.
This game is a lot like the magical date game only it doesnt have the dare rape part. Each mission is a complete game on its own and you never end up doing the same thing over and over again (unless you get stuck)
Now i know what ur thinking, how can this very definition of a what a monotone game is, be on this list? Well most of the cod games that i played, i played them all purely for the story and and chars, because the gameplay itself bored the fuck out of me, endless waves of clone soldiers, always the same exact situations, thank god those games were so short. But in the case of cod ghosts, this is kind of the other way around, the story is so generic and boring but the gameplay itself is actually pretty varied and fun. You get to do all kinds of interesting stuff, like be a NASA astronaut and shoot space brasilians in zero gravity, fly helicopters, drive tanks, fight killer sharks and ride a rolercoster, the game was really fun.
What makes this game so fun is the community created maps, the map creation tools are really flexible and let you break the mold and create your own kind of gameplay than what the game was supposed to be originally, so every map is something new and exciting.
Essentially minecraft for adults but with a greater level of freedom, be what you want, do what you want.
Gmod is a lot like second life, you can also do whatever you want, create your own games, play games created by other players or just dick around with physics.
Not only is it a fresh new take on the platforming thing, LBP is flexible enough to allow users to create their own games in LBP
Yeah while this game is guilty of being a copypasta of itself, its still a really fresh new idea that has never been done before, the whole wwist to the game is that you do not control your character, but rather control the environment your character is in, making him go places, its a really cute and fun game that i recommend to anyone thats bored out of his mind from videogames.
these sandbox games are full of stuff you can do aside from doing the missions, they always have fun interesting minigames and the missions themselves are pretty varied and never makes you do the same shit over and over again. And if you are like me and arent interested in any of that, you can just go dicking around the city and doing whatever you want.
This server is like the second life of killing floor, here you can just hang out, make friends with other kf players, team up and go play one of the many games on the map, like tank battle, classic survival, mario, mario vs doom, car racing game, classic doom TDM. The killing floor mod/map creation tools are flexible enough to let you have a game with its own fully functional gameplay within a game. Each game you finish gives you a prize weapon that will help you beat the next game and reach the high score on the global scoreboard
this game is like a basic blueprint of a good game, each new area gets you doing different kinds of things.
you can play this game here http://www.somethingawful.com/news/tube-adventure-game/
So if you didnt get it yet, a good game is a game that isnt a copypasta of it self, a game that lets you do different things every level, game that has completely different kind of gameplay every map, a game that combines elements of as many different game genres into one, a game that keeps it different and interesting every next map.
November 28, 2013 6 Comments
Did i even see the same movie that everyone else saw?
Just like everyone else, i was really hyped about this movie, and when i was finally sitting there in the theater, watching them prepare the big ass robot and than the robot walking out of the hangar, with the epic music playing. It was so hard to hold all those feels and emotions and tears of joy, i couldnt believe what a masterpiece of a movie im watching, i coudnt believe this is real, that they would make a movie like this. It was something i always just dreamed they would make, and now that dream became a reality? Nope. As soon as he walks out of that hanger, he gets his ass handed to him and one of the dudes die and stuff. I thought well, okay i see where they are going with this, the hero has lost this battle but not the war, hes going to get back up on his feet, stronger than ever and all the amazing ass kicking will begin, this defeat serves as a plot tool to show the massive ass kicking later right? Well as i continue to watch it, the movie starts becoming more bleh, they start introducing these flat boring generic cartoony characters and establishing all the retarded plot elements that make no sense, like why they need 2 people to pilot the robot and stuff. The whole plot is terrible, all the reasons for doing things are fucking stupid, the terrible fake foreign accents, the whole environment with no clear visual direction. But i was still hoping this movie will be good when they start fighting right? they have built up all these characters and introduced the robots they are piloting and now they are going to finally kick some monster ass? nope! No one kicked any ass, everyone got their asses kicked and fucking ripped apart, some of the characters/robots didnt even have a fair chance to do anything significant, all the character building was just such a waste for nothing. The whole plot is so terribly thought out, like, we have this giant powerful sword, but we will not use it till the very end? they mind-meld and supposed to share all the memories and everything and know everything the other person knows but yet he didnt know about the fucking sword? and if they had such technology from the very first start, why didnt they use it? they could have just sliced all those monsters in half and none of the pilots would have died, its just fucking stupid.
Anyway, the whole movie was about the good guys getting their asses kicked and being all emotional, they never stood a chance against the enemy and they only won cuz they cheated at the end by self destructing their last robot in the enemy base. The whole movie felt like an inconsistenmt jubmled mess of random ideas borrowed from random shitty anime, taking random ideas out of their context and trying to incorporate them into the movie. They made it not because someone had a clear vision and wanted to express his vision, but because “hey anime is cool, people like that shit, lets just mindlessly copy japanese culture and make a stupid movie about big robots fighting monsters from godzilla and sell it to fat weeaboo neckbeards, they will love this shit”, they even admit it in the interview video.
On top of it all, not only is it being overhyped, the movie is also being compared to transformers, saying how somehow better it is than transformer and how transformers is just a mindless action movieand the sotry is so simple and primitive? Well isnt pacific rim guilty of all the same shit and more? its also a stupid action movie, there no depth to it, the story is simple, there’s lots of pretty CG and big robots. And you know, at lest transformers movies where consistent, they where polished and had a clear direction, and i even prefer the stupid teenage drama bullcrap in transformers over the painful to watch character interactions in pacific rim.
Oh and the trailers for pacific rim showcased Glados from portal and gave me the impression that she is going to be a big part in the movie, but it wasnt like that at all, i only heard her say 2 or 3 words in the entire movie so that was a disappointment too.
October 29, 2013 10 Comments
Heres some new stuff to ease the wait for other new stuff, the Girl toys play set Volume 01 for Avatar 2.0.
Fixed – M3 head bug that broke voice and text chat mouth animation when the emotes checkbox was enabled
Fixed – A bug with the left arrow attack in the Anubis double sword that killed the user
Improvement – The damage prim rez distance on the Anubis double sword was increased to 0.500 (was 0.00) to remove any potential accidental suicide while using the sword.
Fixed – The no texture found error in the Avatar 2.0 nipple addon. (gotta come down to the shop to pick up a new free copy)
How to update:
Rez the included update card on the ground and WAIT!, if nothing happens in 10 minutes or you only get a notecard and no update, take the card back and dont do anything, give it some time, the update server is a piece of shit and it ate your update but it thinks it has updated you, so it wont respond to repeated update requests for some time, if you spam it with requests it will block you for 24 hours.
The contest is coming to an end and i have done some preliminary judging and picked out 11 contenders that have done a competent enough job and i will further compare them side by side to determine the winners and stuff.(Hiyori you are included but im still waiting on your final thing)
But heres the thing, theres only 3 places but theres more than 3 mods that i feel deserve something for their efforts and it would pain me a lot to not reward them. So here’s how this is going to go down, 3 people will win the third place, 2 people will win the second place, and one person will win the first place.
October 26, 2013 8 Comments
Im starting this experimental zombie survival thing at AMH fom now till halloween and maybe a few days after. The zombies will lag the shit out of the sim so expect to walk in slow motion during those days. You will see the teleporter to the zombie survival area at the destination guide near the landing zone.
How to play:
Wear the zombie survival HUD accept the request dialog box, step through the safehouse door to start the game.
A zombie bite will take away a significant chunk of your health and will start the zombie infection that slowly eats away the rest of your health, each additional bite will take away more health and speed up the rate of infection. If you die, you get taken back to the mall, click the remaining health bar on the HUD to restart and try again.
The goal of the game is to push through the hordes of lag inducing zombies and reach the end of the map alive where you will find the antidote that stops the infection from spreading any further. No weapons are needed to play, you just have to bait the zombies to get out of the way and than run like hell to get past them.
October 21, 2013 5 Comments
I was dicking around in the appstore on my PS vita and i noticed this gem in the suggestions bar thing at the top.
Crazy market is a Free to play game where you play as a cashier at some shitty supermarket and you have to scan bar codes and enter them manually and deal with all sorts of unexpected situations like someones baby on the conveyer belt. You level up and get all sorts of useful power ups and special moves that you can use to help you deal with unexpected situations. This game is my new tetris cuz its a fun time killer if youre bored or waiting for something.
The only thing that is a bit annoying in this game is the free to pay (yes i ment to say pay) element, your character gets tired working pretty fast and you need to drink coffee to extend your work hours or you have to take a 24 real world minute break, and this combined with how addictive the game is, can be a real torture. You get coffee by doing great on missions or leveling up, you can also buy coffee from the in game store with the game money but you do not make enough money to buy enough coffee to play for long, you spend more than you make and in the end you still have to wait 24 minutes :/ OR you can buy coffee or in game currency with real money, and the prices are a bit much D:
But anyway i still recommend this game, its a fun idea and i would never even think someone would make a game about this.
Edit : I found it in the android app store too, im downloading it now so i could continue playing on my phone after i run out of coffee on my vita till 24 minutes passes :D.
December 3, 2012 5 Comments
Okay so what happened was that there was this tiny dot of concentrated mass and energy. Its mass was so great that under its own weight it cracked and exploded and this we know as the big bang. All that mass was scattered into tiny particles all across the nothingness that is now the universe. These tiny particles follow a specific program, a law of attraction, everything that has mass, has its own gravity that attracts other objects with mass. All these particles eventually formed clouds of gasses and other kinds of space dust, these clouds started to swirl into stars and planets. All these stars and planets form even bigger swirls called galaxies, our galaxy is called the Milky way galaxy.
Meanwhile on the surface of these planets, the same program of attraction make certain particles attract each other and form a more complicated unions of particles that form chemicals, crystals, cell membranes, DNA, and all that good shit. Its some really complicated stuff that i don’t wanna get into but basically, this law of attraction that formed planets and starts is also the thing that made us. Particles have formed different atoms and molecules that formed the very first DNA and simple single cell organisms. That same law of attraction made those organisms join into communities. Just like every molecule has its own purpose, each individual in those communities had their purpose too, some where scouts, others where workers and so on, everyone had a role in their community and they have reached a point where separated from their community, they couldn’t survive on their own(kinda like us now). Eventually they have grown entangled so much that they formed the first primitive multicellular organisms. Every cell in our human body has its role and are dependent on other cells, if you take a single individual away from the group, it will not be able to survive on its own. Other cells with other roles to provide them with food and healthcare, protection from foren invaders and other stuff, just like we humans are dependent on our milkman and bread man and firefighter and all that stuff. These multi cell organisms (us) over time, started to join into groups and communities of their own, humans, ants, bees, zebras and other social animals that can no longer survive on their own without the group. We humans have joined into cities, cities have joined into countries. With our social standards and traditions, we think as one and function as one organism, just like all the cells in our body. Countries also form social groups called unions, like the European union and this will go on and on.
Back to the cosmic level of things, every sun has a life cycle at the end of witch they run out of fuel and at first they start to expand and burn the brightest, in a pulsating light(a dieing star is called a pulsar) but later start to compress into tiny balls of mass that eventually collapse under their own weight and explode, this is how black holes are born. Every black hole has so much mass that they suck in anything around them with their enormous gravitational pull. Every thing they pull in is being compressed and just adds up to mass of the black hole, the mass is so great that not even photons (particles of light) can escape the gravitational pull of a black hole, this is why its called a black hole, no light has ever came back from it into our eyes so all we see is a big black ball. As black holes continue to swallow up more stuff and grow in mass, bigger black holes will swallow smaller holes till eventually they all will swallow everything and each other and there is going to be one big black hole, it will have so much mass that it will keep on compressing under its own weight into a tiny dot of mass and energy till it cracks and explodes and a new big bang will give a start to a new universe. Everything will repeat and this infinite loop goes on and on forever.
Makes you want to wonder, who wrote this program. These snow flakes look like they where created by an intelligent designer, they have complex mathematical geometrical detail and symmetry, but they have formed completely naturally on their own just blindly following that same program that created us. http://www.its.caltech.edu/~atomic/snowcrystals/photos/photos.htm
Oh BTW, there hasn’t been a single status update from me for some time now due to Black Ops 2 and me taking a small vacation from all the work and and just being really lazy. There has been some new stuff created by a few third party developers for the Avatar 2.0 and some CCD stuff submitted by a few people that i gotta post some time tomorrow or day after tomorrow.
Heres what i have been doing all this time :D….
October 4, 2012 5 Comments
Okay, so the first thing im gonna talk about is one really annoying glitch with the Avatar 2.0, that made the avatar’s feet sink into the ground. This is one of those things, that either no one noticed, or didn’t find it to be significant enough to report to me, so i was beginning to think that im the only one having it, . SL used to have an account bound avatar height glitch with early versions of viewer 2.0 and i thought it was just more of that. But i had the same happening on my alt so i decided, also it was something directly related to the shoe platform thing, and the only way to fix that was to detach the avatar, the shoe platform, and than put the avatar back on and the shoe platform after that. But that was kinda annoying to do every time you log in, so i decided to look more into this and do some experiments and figure out why this is happening.
So here’s what i found out, and im afraid this is kind of out of my hands.
Okay so here how this works, the second life avatar skeleton has toe bones, but they aren’t used to move the toes, they are used to elevate the avatar.
The LL avatar shoe clothing layer has options for heel height and platform height, and are mostly used together with high heel or platform sculpted or mesh shoes. When you increase the height of the platform or the heal, the toe bones get offset downwards and lifts up your avatar.
I have rigged the toe bones to the toes of my avatar’s foot to illustrate what happens, when the shoe platform lifts the avatar up.
This is the default toe bone position when not wearing anything
This is the how the toe bones get offset when wearing a shoe platform.
Now here’s where the problem begins with rigged meshes that have custom joint positions. after reloging, and sometimes even changing your mesh outfit, your feet start to sink into the ground.
What i think happens is, when you log in, everything your wearing is being loaded on you in a particular order, clothing layers always load first, the shoe layer loads and puts its offset values into the toe bones, than the mesh body loads and and uses its own joint offset values on the toes, resetting all the values made by anything else before it, to zero. This causes the avatar to sink.
If you remove the shoe layer, it also removes the values that it have set on the toes, but but the toes where reset to zero by the body already, the shoe platform doesn’t know this and still takes away the value it had set, causing the toe bones to get offset in the opposite direction.
here’s an example:
lets say the shoe platform had the platform height set to +50(toe offset is +50 down)
now you put on the body, and its toe height is set to 0, this value overrides the +50 set by the shoe platform and turns it to 0(the toes are back in place at 0)
now you remove the shoe platform, it retracts its +50, but since its 0 already and there’s nothing to retract from, that +50 turns into a -50(the toes go +50 up in the opposite direction)
a temporary work around for this is to remove both the shoe platform and the avatar body, than put on the avatar body, and after that put on the shoe platform, in this order, nothing glitches.
i could easily fix this by just removing the toe bones from the mesh body, but i can no longer upload such meshes do to something LL changed in the uploader :C Altho, juging from the log, i might have screwed something in my test, so imma do some more testing before i submit this bug to SL jira LLModelPreview::verifyCount: Error: (expected/got)8911/8575verts
Okay, now onto something more interesting :D
Here’s a preview of the latest new thing im working on right now, its almost done.
This is going to be a hoodie that can be both open and closed and have the hood up and down.
After im done with this, the next thing im finally gonna start working on, will be the M3 mesh anime head. Ill post more details about all the features and what to expect .
My buddy Drax has made another episode of his SL tv show “Flufee on a Meshion” witch features my avatar 2.0 \O/ check it out.
And Speeking of videos, i made some more COD videos that i forgot to show.
Well that’s all for now.