– Honkai Impact 3rd PC –

The game is now officially out on PC, no more messing with emulators and for those of you who were turned off by the word “mobile” theres no word “mobile” in there anymore so you got no more excuses to not give it a try ! :D

Get the PC client here https://honkaiimpact3.mihoyo.com/global/en-us

And remember to join the European server (even if you are from US) and join the RikugouPMC(case sensetive) armada

– Come join the Rikugou Armada! –


If you are playing Honkai Impact 3rd on the EU(GMT+1) server, come join our RikugouPMC armada (name is case sensitive)

If you arent already playing or never heard about it, Honkai impact is an amazing anime action game that plays something like Devil may cry, Beyoneta, Nier Automata, transformers devastation, with RPG game mechanics.

Honkai impact is a free to play mobile game BUT DONT STOP READING HERE! because you can also play it with a game controller on a PC (that’s how we are playing it) and pretty much everything except a few special outfits can be unlocked through just playing the game and doing the events.

Heres my crappy gameplay video showing off 2 of the characters in the game and their combat dynamics

So how do you play it? if you wanna play it on the PC, theres many options for android emulators including their own officially supported emulator that they offer on their website, but i strongly recommend using the MuMu emulator for the best possible game performance and best looking graphics and controls and all that shit (their own emulator ruins at 30fps and likes crashing and you cant adjust the analog stick sensitivity and has a weird sound delay)

Get MuMu here https://mumu.163.com/global/download/en/index.html
You will need to log into your google account to be able to browse the app store.
Be sure to look for Honkai Impact 3rd, not Honkai Impact 3 because that ones for the asian region and wont even let you download

once you got the game running, setup your game controller like this
Enter the gamepad config mode and click on screen where you want to place a gamepad button, the top bar also has analog sticks and other input methods that you can drag and drop onto the screen, make sure to position everything over the onscreen buttons


heres my setup (Im using a playstation 2 controller)
0 = Triangle (first character or team skill)
2 = X (second character)
3 = Square (stage specific action)
4 = L2 (evade)
5 = R2 (attack)
6 = L1 (special attack)
7 = R1 (ultimate ability/attack)
8 = Select (pause menu/back)
9 = Start (home screen)

my controller is old and doesnt have pressure sensitivity so it works fine, but i heard the shoulder buttons on the ps3/4 and xbox controllers dont work too well because of the pressure sensitivity feature requiring you to push them hard to register, so my control layout might not work too well with those controllers and you should use square, triangle, circle and x for the attacks instead and shoulder buttons for switching characters.

If you wanna play it on a phone or a tablet, you can get the game here https://honkaiimpact3.mihoyo.com/global/en-us

So yeah, this is a very fun game and i think you should give it a try if you like these kind of games.

Imma leave you with some gameplay and cutscene CGI videos




– Havent done one of these in a while –

– MAD MAX game review-

Since i was a little kid, i was really into mad max, and you can only imagine how much i jizzed my pants when i saw the new movie “fury road” and than they announced the game, witch was in the same style as the movie, it looked really good and promising and i couldn’t wait for it to come out.

And so, it finally came and i came as well, at least at my first few hours of play. It was everything i expected it to be and so much more, but as i continued playing, i started feeling a bit disappointed, there were no bikes, no big rigs, no epic huge car chases, and while the car stuff is really fun on its own, it just doesn’t really capture that epic mad max car chase spirit that you would come to expect from a thing titled “mad max”.

Furthermore, the whole game feels like it was made out of a demo of a much bigger game. Its like they only made a small handful of game assets and copypasted them all over the map, this is either some really small team that was working on it or they had a very limited budget or only worked on this game part time. Like for example, every single boss fight you fight the same exact boss, the same moves and tactics and even the same 3D model (although later on it gets 2 other 3D models to mix things up a bit but its still the same exact moves and everything), later on they introduce another boss that is different, but it also gets reused multiple times with a different 3D model, i think it gets used 3 times in total, the rest of the boss encounters are the same guy you had to fight from your very first boss encounter.
So all in all you got like, 5 enemy types that are reskinned for every faction, 1 playable vehicle type (no bikes, no big rigs, just regular cars) 2 boss types, 5 or 6 types of activities littered all over the map. While those things are awesome the first few times you do them, after some time it becomes repetitive joyless grind, especially shit like locating and disarming the minefields, and you have to do them all in order to unlock the car part you need.

While at its core the gameplay is solid and mostly fun, there’s a lot of things that are a not completely thought through by the people who made this game.
For example, the game has a jump feature, but nothing to jump on or over, there is no platforming and the jump isn’t high enough for it to be of any use for anything. Often times you end up not being able to jump over objects that are at your knee height, and there’s no climbing feature that could be combined with the jump to get on top of high objects, you can only climb things marked for climbing.
There’s also a knife, that you can only use once…. yeah like you stab someone and the knife magically disappears, having you scavenge for a new knife every time you kill a guy. There are upgrades that extend your ammo belt capacity and that also lets you have more knifes, so you end up walking around with a collection of knifes, why the fuck not just have one fucking knife that never disappears after a kill instead of having to carry 943759843 knifes in your inventory, this is the most bizarre game design choice i have seen in a while.
No matter how much you max out your car, its still week and slow as shit. You can have your engine maxed out but you will still have a hard time catching up to enemy cars and you will never be able to outrun them. You can add all the armor and spikes and turn your car into a barely moving tank, but they will still be able to knock your car’s health by more than half in just one side ram, it feels like everything you do to make your car formidable is futile, you might just steal one of their cars and drive that instead.
By default, the game has this really nice survival element to it, you have to scavenge for food, water, gasoline and ammo to survive in the wasteland, but than you get to upgrade your stronghold and this is where all this neat survival stuff gets thrown out the window. Once you get to one of your strongholds, it automatically refills your health, water, car, ammo belt. you no longer have to scavenge for anything when you are running low and finding stuff like water or gas cans no longer has that joy to it because you already have an unlimited amount of it, this is essentially like using a cheat code.
Speaking of stronghold upgrades, there’s this one upgrade called stockpile, it costs a lot and it literally does nothing, you waste all your money that could have been used to pimp out your ride, on a thing that has no function in the game.
And if we are speaking of wasting money, you cant just buy whatever upgrades you want for max and his car even if you already did the missions to unlock them, gotta waste money on all the crap ones before them first to be able to buy the ones you need.
You gotta grind a lot to get it, random scrap(money is called scrap in this game) that enemies drop or you find in looting locations only give you like +2 +5 scrap, and you need 4100 of it to get that fancy V8 carburetor for your car. You waste countless hours and hours chasing after cars and looting random villages, that you could have used to actually play and enjoy the game. It’s like one of those shitty “free” to play phone games where you have to pay micro transactions to get game coins to be able to progress faster, only this game has no micro transactions and you are stuck with the free to play part of it.
Than there’s also this thing where for whatever reason, to perform an action you have to hold down E (or whatever button you assign) instead of just pressing it once. I would understand it for actions that take time like breaking doors open, but why the fuck did they think its a good idea to make you hold E for every single action such as picking up an a weapon in the middle of combat, its so frustrating. and than there’s the ridiculously tiny distances you have to be from a thing to perform an action, you can be standing right on top of a weapon but nope you cant pick it up till you move one pixel closer, its also very frustrating in combat.
There’s many more smaller problems but i wont list them because this is already getting too tl;dr and i haven’t even got to the whats good about this game

The combat is good and very fun for the most part, i never got bored of it but even that has its problems.
The camera will often times position itself in ways that leave you blind to whats going on around you, getting lots of cheep shots from the enemies offscreen, attacks that you never see coming.
The game has sort of an element of sneaking up on the enemies, but it doesn’t really work because they always somehow get alerted before you are close enough to silently execute them, its like as if they have some 360 vision or something, i only managed to sneak attack once in my entire playthrough. And also things like you turning on your flashlight in the middle of a dark room when you are standing behind enemies, does not alert them, just goes to show how much thought they put in this too.
The car combat is pretty fun too, although the game has a problem with input delay that prevents me from fully enjoying the car part, and that is a real shame because mad max is all about the car chases and stuff.
Speaking of cars, the game has racing in it but suck as all the other things in this game, racing had little to no thought given to it, the enemy drivers will fail miserably to keep up with you and you will always end up driving alone with no one to rival you, but somehow you will barely have time to make it to the finish line.

There are some serious technical problems with the game as well, such as a strange and very noticeable input delay on everything, while its not really a big deal and wont hinder your gameplay experience on foot much, driving is another story and this is where it feels the most. It ruins the driving experience and makes some of the missions and cars borderline unplayable and undrivable.
Bugged missions, events that fail to trigger making you stuck and sometimes even having you redo the whole thing. But worst of all is the minefield bug that makes minefields disappear or impossible to interact, as if finding hidden minefields and than disarming them wasn’t enough of a chore as it was.
And than there’s the hilarious bugs that send max or his car flying and spinning through the air on slightest bump on things with an angle.

Now for the story of the game, dunno how to put this without spoiling anything so i will just say that the story was terrible for the most part, the writing was awful and if you don’t do the optional missions, the characters will still act like you did and be all strange and you are supposed to have this emotional connection to them that doesn’t exist and make you go “who the fuck is this guy even?” The story itself is really short and it artificially lengthens the game by forcing you to do all these repetitive “go here, do that” things that you already done a million times over to get your car parts or whatever, until it lets you progress further with the story.

So all in all, at first i was mind blown but than the game slowly turned into a joyless repetitive grind. The game is fun and its solid enough in general even with all the bugs and weird game design choices, but if you wanna get the most enjoyment out of this game, only do the main story missions and only do all the side quests if the main story missions forces you to do them.

– New videos! –

Made a few new videos

– Attack On Titan –

The core game is done and open for business.


To play the game, you need to get the green pack, if you wanna host the game on your own sim, the blue and red packs are for you. Take time to familiarize yourself with the controls and try out the training course before you go down to the city to fight the titans. In addition, while the core game is done, the development doesnt stop here, later on we will be adding new features to the game such as scoring, leveling, prizes and badges on your 3DMG to showcase your achievements (the size of your e-peen).

Have fun!

– Second Life 2.0 (for real this time) –

So i assume you all have probably heard about Second Life 2.0 by now. People often ask me what is my view on this, so imma give my 2 cents on this matter as well (and generate some copypasta for the next time someone asks :D).

Ok so SL 2.0, is it a good thing, is it bad, do we need a new sl? well I personally would wish that instead of spending all that time, money and effort on building a new game, they would concentrate it all on fixing this current one. On the other hand, this game is so fucked up beyond repair, that a fresh start might be the only way to fix it.

Theres some pants on head retarded rumours going around about how LL is going to pull the plug on SL after SL 2.0 is out. I wish people would stop listening to rumours and look for real information from real sources, like the linden labs blog that clearly states that they wont be killing or even phasing out SL any time soon or ever, if no one stops playing it.
Also shutting down the old SL would be a commercial suicide to LL, especially when SL2 is in its infancy. They need to have a safe harbor that they can return to in case shit doesnt go the way they planed it.

So ummm, LL hasn’t disclosed any specific information about how the game will work and what technology will it employ so its kinda early to say how eager i am to move to SL 2.0.

I would however be all for SL 2.0 if it had the following things in it:

Clothing and hair simulation.
IK targets (for stuff like holding guns right, no matter what shape you have, or your legs interacting with the surface you are walking on)
Custom bone structures (like ability to have finger bones or a tail or extra arms and all that stuff)
Morphs and joint morph targets (for adjusting the avatar’s shape and face, face expressions, hand positions, nice joint deformations and so on)(fuck fitted mesh)
A proper material editor maybe.
More useful script commands and no technical limitations like one particle system per script and so on.
A more informative compiler.
Special built in functionality in the client/server itself, for handling things like vehicles, weapons, sword combat, combat interactions with avatars(like punching someone would actually make the hit connect and move their avatar), scoring and other gameplay elements, to make games on SL perform like real games and not some disjointed laggy wtfisgoingon shit. Having this functionality built into the client/server instead of having to write complicated 54651531351 lines of script to do such seemingly simple tasks, that are impossible to do smoothly anyway because of all the fucking sim lag.
Proper key mapping in scripts, so you would be able to bind any keyboard key you want to a script without having to use gestures.
Creation tools that let you create meshes ingame.
User owned sims.
Bring back old sl features lost over time like water simulation, mirror surfaces destruction physics and rain.
A proper optimized client with a customizable UI and features.
Disallow third party clients.

But yeah, all of this is just wishful thinking, we would be lucky if even 1 or 2 things from this list would be implemented into the new game. And in general im a bit skeptical about SL 2.0, do you really expect someone as incompetent as LL, who takes 3 years to fix a bug, breaks 10 other things with their lazy fix and cant even do something as simple as adding a button to the UI. On top of that, a company that doesnt even understand its own product or its own userbase, ignores feedback, keeps fixing whats not broken, implementing shit that no one asked for, and keeps on making other pants on head retarded decisions, like shitting all over their front page and user dashboard with malware containing ADs, and keeps trying to take the game to directions that no one wants to go to.

And finally, remember this?patternshow well did that work out?

Now there is a rumor that SL 2.0 is just a codename because secretly LL has been funding Philip linden who is working on his own project called high fidelity. But i do not see high fidelity as a proper replacement for SL because 1. Philip linden is a childish visionary that is still hyped up with early 90s concepts of virtual reality and doesn’t understand that no one really cares about that stupid shit anymore. 2. His project is all about live expressive interactions between players through their their avatars, using expensive motion capture and virtual reality equipment that no one in their right mind would consider buying. His game is all based on recreating that real life face to face communication (I dont think he ever heard about skype video calls) and is not really in tune with what the current SL is about. In fact, Philip left LL because SL wasnt in tune with how he envisioned SL to be when he created it. I just dont see how this would interest all the socially awkward shut ins that are playing SL. Also his game looks like ass in its current state.

– New APB video –

If anyone is interested, i made a new APB gameplay video

– Video games that do not suck –

Now days you hear a lot of people saying shit like “games are not like they used to be” “games were better back in the day” and all i can say to that is, no they were not. Get your heads out of your asses and get over you stupid nostalgic first impressions and realize that the only reason those games left such a deep impression on you is because you havent played many games yet and you didnt know any better. The only thing that has really changed is you. If i had a time machine and went back to the time you were still a kid, playing his first videogames, and gave you halo 4 or some other game you think is a good example of why gaming gone bad, you would shit your pants so hard, it would make you fly through the roof from how blown your mind would be. But You have played so many videogames during your life that they fail to impress you anymore, because you have seen it all and you have played it all and you just simply burned out.
Games were never better, games were always shit and if anything, games actually got better. Better hardware removed technical limitations that prevented game devs from expressing their creative visions, You can now do things in games you could never do before, you now have so many kinds of gameplay that previously wasnt possible before, like just think how much things like mode-7 in the SNES revolutionized gaming, not only did it create a whole new type of games, it also improved existing game styles by adding rotating backgrounds or semi top down world maps or any other awesome shit. I wont even mention what 3D did to gaming. On top of it all, games now have the ability of telling a story story, not just through shitty still images of people with open mouths, with a bunch of text under it that nobody wants to read, but real motion and sound. Things that get you immersed into the story and make you feel like you are there.

But despite all this improvement, videogames have one fundamental flaw, a flaw that was always there since the very first videogame was created and its its the same flaw that made  you so burnt out and makes you say stupid shit like “games were better” (in reality you just started to see videogames for what they really are)

And this is also why fresh new ideas are so welcomed in gaming, why people praise minecraft and any other shitty indie games that are made by some hipster who isnt told what to do by big publishers and tries to step away from the well established ideas of videogame design and does his own stupid gimmicky thing.

So what is this flaw i talk of?

Repetitive monotony

Take the original mario game for example, every level you do the same exact thing, you jump platforms, you smash turtles, and the next level is the same shit only stuff you can jump on are arranged differently to give you a sense of variety, and when you reach the end, you kill the boss, you learn that the princess is in another castle, and you start all over again, and at this point is where i always considered that i beat the game and just stopped playing it cuz i knew its gonna be more of the same shit.

And it is this shit that is the fundamental flaw of most videogames, the entire game being just a copypasta of it’s first level. You played the first level, you played the whole fucking game. You know how the rest of the game is going to be, chances are, you probably picked this game up because you know the game is going to be, like a shitty first person shooter or some shitty rpg.

BTW, MMOS and RPG games are the most disgusting offenders.

Remember how some games used to have these brief moments that had a different kind of gameplay? like a bonus stage or a vehicle segment or some shitty underwater segment or an awesome boss fight or some other way to break up the monotony and make things feel a bit fresh, remember how sad you felt when that brief moment ended and you had to go back to the boring repetitive jump platform smash the turtle gameplay the next level?

You can have the most intricate gameplay mechanics, and level design and what not, but if you going to make the player do the same shit over and over again, its going to fall short, because at the end of the day you’re still just a plumber smashing turtles or a space marine shooting radioactive alien zombies and thats all you will ever do, nothing really changes from start to finish, and that is what makes videogames so booring.

Btw this is why i love short games and hate it when a game drags on longer than 6 hours. Im fully satisfied by just playing game demos that i download of PSN. I just get a bunch of demos and just go through them all, a level or two of each game and thats enough for me. I recall some demos were so long that i couldnt even finish them without getting bored out of my mind, like the resistance demo that dragged on for like 5 levels.

And what often surprises me is that people actually defend monotonous gameplay and complain that games like mgs4 have so many cutscenes and so little gameplay. But i welcome this with open arms cuz i wanna have less to deal with that boring repetitive gameplay and get on with the story (sometimes i wish they stopped spending all that money on making these terrible videogames and fucking made a movie or something instead, i would love a metal gear movie czu i hate the gameplay so much but i love the story and characters)

games that break, or try to break the repetitive monotony

So what do i suggest, is there a way to fix this problem? Yes there is, there are quite a few games that actually try to break away from the traditional monotony of gaming and im gonna list some of these fine example of how to make a game, here. But keep in mind that these arent all necessary good games, some of these games fail in Other ways, like second life or duke nukem forever, these games are just for the sake of example of what you need to do to break the monotony. Also these are just games that i personally discovered and im well aware that there are more good games like this somewhere.

Magical date

Its an interesting twist to the whole japanese date rape sim genre thing, this game has actual gameplay in it. It’s a crappy old arcade game by Taito, the objective of the game is to pick one of the 3 (i always pick the blue hair chick cuz shes not as ugly as the other 2 low polygon blow up doll with an anime faces drawn on them)while on your date, you constantly have to flex your muscles and wave your cock around  to impress her by doing all kinds of weird challenges. Each challenge has a different kind of gameplay to it and is a whole new game in itself. There are action and puzzle and mental ability testing segments, fighting segments, flying, guessing things, answering questions(i always fail the questions part cuz its all written in japanese)either way, when you complete all the minigames and reach the end, you can than be a perv and pull out your camera and take snapshots of her panties as a reward for your efforts.

Duke Nukem Forever

Now i know what you are thinking, Duke nukem forever was a terrible game, and i couldnt agree with you more but the reason its on this list is because i respect it for its attempt at breaking up the monotony. All this shit that they tried to stuff into the game, is what made it actually fun to me. Sure the graphics were just god awful, the humor was just lame  and the game definitely didnt live up to its promis, but there was this one thing it did right, it had variation. This is what kept me playing it and finishing it, every mission i was doing something different other than just shooting shit. One mission i shot things from a mounted gun, other mission i drove an RC car, the other mission i was all small and doing platforming, jumping over burgers on a hot stove, third mission i was driving a car and scavenging for fuel cans. It wasnt just the same thing over and over again, and you know the game received a lot of criticism for trying to do all these things instead of just sticking to shooting only, all these things it tried to do is what got me to finish it and actually have fun with it.


Minecraft is awesome because its whatever you want it to be, you can play it how you want, you can make your own rules and you can mod the shit out of it. Anyone can easily get into minecraft no matter what type of games they like to play because minecraft doesnt stick to a type or a genre, its as monotone or varied as you want it to be.

Hot pixel

This game is a lot like the magical date game only it doesnt have the dare rape part. Each mission is a complete game on its own and you never end up doing the same thing over and over again (unless you get stuck)

Call of Duty ghosts single player

Now i know what ur thinking, how can this very definition of a what a monotone game is, be on this list? Well most of the cod games that i played, i played them all purely for the story and and chars, because the gameplay itself bored the fuck out of me, endless waves of clone soldiers, always the same exact situations, thank god those games were so short. But in the case of cod ghosts, this is kind of the other way around, the story is so generic and boring but the gameplay itself is actually pretty varied and fun. You get to do all kinds of interesting stuff, like be a NASA astronaut and shoot space brasilians in zero gravity, fly helicopters, drive tanks, fight killer sharks and ride a rolercoster, the game was really fun.

Happy wheels

What makes this game so fun is the community created maps, the map creation tools are really flexible and let you break the mold and create your own kind of gameplay than what the game was supposed to be originally, so every map is something new and exciting.

Second life

Essentially minecraft for adults but with a greater level of freedom, be what you want, do what you want.


Gmod is a lot like second life, you can also do whatever you want, create your own games, play games created by other players or just dick around with physics.

Little big planet

Not only is it a fresh new take on the platforming thing, LBP is flexible enough to allow users to create their own games in LBP

Loco Roco

Yeah while this game is guilty of being a copypasta of itself, its still a really fresh new idea that has never been done before, the whole wwist to the game is that you do not control your character, but rather control the environment your character is in, making him go places, its a really cute and fun game that i recommend to anyone thats bored out of his mind from videogames.

Games like Saints row and GTA

these sandbox games are full of stuff you can do aside from doing the missions, they always have fun interesting minigames and the missions themselves are pretty varied and never makes you do the same shit over and over again. And if you are like me and arent interested in any of that, you can just go dicking around the city and doing whatever you want.

The Funmap server on Killing Floor

This server is like the second life of killing floor, here you can just hang out, make friends with other kf players, team up and go play one of the many games on the map, like tank battle, classic survival, mario, mario vs doom, car racing game, classic doom TDM. The killing floor mod/map creation tools are flexible enough to let you have a game with its own fully functional gameplay within a game. Each game you finish gives you a prize weapon that will help you beat the next game and reach the high score on the global scoreboard

The Tube Adventure game

this game is like a basic blueprint of a good game, each new area gets you doing different kinds of things.

you can play this game here http://www.somethingawful.com/news/tube-adventure-game/

So if you didnt get it yet, a good game is a game that isnt a copypasta of it self, a game that lets you do different things every level, game that has completely different kind of gameplay every map, a game that combines elements of as many different game genres into one, a game that keeps it different and interesting every next map.

– Crazy Market –

I was dicking around in the appstore on my PS vita and i noticed this gem in the suggestions bar thing at the top.


Crazy market is a Free to play game where you play as a cashier at some shitty supermarket and you have to scan bar codes and enter them manually and deal with all sorts of unexpected situations like someones baby on the conveyer belt. You level up and get all sorts of useful power ups and special moves that you can use to help you deal with unexpected situations. This game is my new tetris cuz its a fun time killer if youre bored or waiting for something.

The only thing that is a bit annoying in this game is the free to pay (yes i ment to say pay) element, your character gets tired working pretty fast and you need to drink coffee to extend your work hours or you have to take a 24 real world minute break, and this combined with how addictive the game is, can be a real torture. You get coffee by doing great on missions or leveling up, you can also buy coffee from the in game store with the game money but you do not make enough money to buy enough coffee to play for long, you spend more than you make and in the end you still have to wait 24 minutes :/ OR you can buy coffee or in game currency with real money, and the prices are a bit much D:

But anyway i still recommend this game, its a fun idea and i would never even think someone would make a game about this.

Edit : I found it in the android app store too, im downloading it now so i could continue playing on my phone after i run out of coffee on my vita till 24 minutes passes :D.