– Metasequaia educational material dump –

Heres a bunch of stuff that might help you learn how to use Metasequoia

These are some old interface explanation sheets i once made for a friend who was getting into meta, these are old and outdated and lack some of the new features that later versions of meta have, but the majority of it is still the same.

UI  materialsandlayers  menus  mirroring

The ui.png is missing some of the new features and modes of operation, as well as doesnt explain some of the buttons. The materialsandlayers.png forgets to explain how you can group layers into groups and sub groups (kinda like a directory tree) using the arrow buttons and the triangle thing on each layer that can show or hide all the sub layers belonging to that layer. The mirroring.png warns about a symetry bug that has been long fixed.

Here’s some youtube videos.

This video shows the box modeling + subdivision method.

This video shows how you can use the paint tool in meta to help you with your texturing.

This is a tutorial about rigging avatars in blender but at the beginning it shows me making a simple demo avatar in met.

This video shows what most of the tools do.

Okay now these 2 tutorials are of another program but in part 2 of both of them i continue working in metasequoia.


Heres some more resources from other people.

This thread is full of useful links and videos for modeling anime characters and stuff like that.

This site has lots of useful metasequoia tutorials and videos, Click on the links in the menu on the left side of the page to see pages of different tutorials.

– Metasequoia – Introduction and setting it up –

– Introduction –

Before i begin any tutorials, first i need to introduce you to my tools of trade, since all these tutorials will be orientated towards them and might not be useful to you, if you are using another software package.

Metasequoia is a poplar (in japan) 3D modeling program. It is simple, straight forward, and easy to understand, it is good for both beginners just getting into 3D and people with prior 3D  experience. It is good for creating videogame models 3DCG models.

The metasequoia project was started by Dr. O.Mizno in 1998 and is still an ongoing development. The program has freeware and shareware version, the shareware version requires license if you wanna be able to save to other formats apart from its native format .MQO and use plugins, apart from that, you can freely use it to learn and create stuff. The license is pretty cheep, just 45$ and if you are hesitant to buy it, you can also get a free 30 day trial license to try it out, but you dont need them cuz you can try it out without a license anyway, you only need license to be able to use plugins and export your stuff to blender, witch is another program i am using and going to get into later. Or you could always find some plugin for blender that can import .MQO files.

you can get the program here http://www.metaseq.net/metaseq/index.html
English version of the page http://www.metaseq.net/english/index.html




– Setting it up –


Assuming you have already downloaded and extracted the program and launched it and selected your language as English, the very first thing you need to do is go to file and disable basic mode, basic mode hides some of the important tools that im going to be using in my tutorials.


Now go to file again and this time go to configuration. This is where you set the program up and the very first thing you need to do here is set the UI theme. the default UI looks really ugly and hard to understand so i am using a custom UI that i made out of one older theme that used to come with metasequoia but than it got discontinued cuz it didn’t have the buttons for all the new features that got added later. you can download my theme here

Extract the mo24.style and mo24.bmp into your metasequoia’s Data folder. now in the screen settings, below the language drop down menu where it says style, select mo24.style.
Set the status bar to align bottom, the status bar will show you tool tips and other useful information.


in the preview tab, set the texture resolution to maximum and enable anti aliasing if you want smooth lines and edges.


In the file tab you can set the default directories for where there program will look for your work material like textures and bump maps and stuff, you can also enable automatic backup of your files so that you wouldnt accidentaly loose any work, i have it disabled cuz i have my own way of making backups. You should also set the file associations for .MQO files.


In the system tab, set max undo to 1000 and memory to 512mb, you can always undo everything if you screwed something up and didn’t notice it right away and kept working.


In the edit tab, set the shape of the rotation handle to arrows instead of rings cuz its fucking impossible to grab those rings in some camera angles.


And you are done with the configuration menu and can click OK and we are almost done, just a few more things left to do. Now you can see stuff grouped into tabs on the left side of the screen, the very first tab is called system, find 2 buttons called ObjPanel and MatManel and press them both, this opens the object panel and the material panel. Grab them and dock them to the right side of your screen. The object panel is an object layer window that works the same exact way as layers work in 2D programs like photochop. The material panel is kinda like your color/texture palette.


Finally, in the edit option tab, set the type of selection you want, free line or box and you are all done.

edit options tab

Now you are ready to begin work, my next tutorial will show what button does what and that sort of stuff, but until i actually get off my lazy as and do it, you could try figuring that out on your own by clicking stuff and seeing what it does.