– AMH is restructuring –


As with all the things i announce on this blog, this move is kind of long overdue as well.

So within the following few months, AMH will be restructuring and moving to a new location. The new AMH 2.0 will be smaller and will no longer offer shop spaces to rent and instead will be more focused on providing the player with all the essentials (bodies, heads, skins, hairs and clothing) for putting together an anime avatar.

On average, sim prices have went down by a significant amount over the past year, ours however didnt and this was the final sign that it is time to move on.

The original reason for us to have a full sim is no longer there, due to mainly my laziness and lack of motivation, the sim never really lived out the full potential of what was planned for it, we only managed to finish 2 of the attractions and a lot of our ideas didnt really pan out (like the residential area, what a disaster that was)

It was also supposed to be our home and a personal sandbox where we could chill and work on our projects, but as the sim got too popular an it became kinda hard to have some privacy, especially when you are trying t work on things while everyone and their mom wants to pop in and see what what you are working on.

Running the mall itself was a bit of a pain in the ass as well, none of the moderators were ever online so i always had to manage new tenants and run around after everyone telling them their rent has expired.

What always surprised me was how much traffic AMH managed to pull, despite us doing fuck all to promote the place, moderate it or keep the community engaged, especially when other big anime sims had huge difficulties attracting people despite their best efforts.

But now days the sim has lost its purpose, we had had many disagreements on how we should run the place and most of the original staff have went on to do their own things, some left SL altogether and now its just a waste of money and space, so having a full sim dosnt make sense at this point

All in all, AMH had a really good run and lots of fun nostalgic moments were had, probably some of the best days of my second life, so it really pains us to do this and is the main reason why we didnt do this sooner, but it is time to move on and get with the times, instead of holding on to past memories that can no longer be relived, and besides, the place really needed a face lift anyway.

So thats all, you should see directions to the new location pop up within the next month and i might make another post about the history of AMH and all that stuff. until than, heres some nostalgic videos of the good old days and stuff.

– Updates and other cool stuff –

– Updates –

Get your update cards out for these hot new updates for all the m3 heads and avatar2.0

M3 Anime head v1.12.21:
-Head was restructured for better blinking code optimization, this fix should end the double eyelash thing once and for all, i hope…
-Added diagonal eye rolls in the roll menu.(finally!)
-Removed downwards eye angles from eye movement to fix the “I’ve seen some shit” look on your avatar’s face. (downwards angles can still be selected from the roll menu)
-Code optimizations regarding link tracking and other stuff.

M3 Venus Head v1.12.51:
-Fixed a bug with the tongue out + voice chat mouth animations causing the left eye to go blank.
-Removed downwards eye angles from eye movement.
-Code optimizations.

M3 Kemono Head v1.13.30:
-Optimized blinking, this hopefully fix any blinking bugs.
-Fixed broken voice chat animation.
-Removed downwards eye angles from eye movement.
-Code optimization.

Avatar 2.0 v1.12.27:
-Fixed a bug with custom textures not applying to eyelashes.
-Fixed the no copy issue with the main box.
-Added the missing voice chat animation gestures.
-Code optimizations.

Theres also something updated with the kemono body itself, i think the link tracking thing but im not sure cuz i forgot D:

The downwards angles explained

In reality, when the human eye is looking down, the eyelid moves down too, covering the white part above the iris. On SL however, this doesn’t happen, leaving your avatar with this really uncanny “I’ve seen some shit” look on your avatar’s face. So we removed the ability for the eye to look down during eye movement. But all the downwards angles can still be set through the eye roll menu in the options so no changes there.

– Rikugou customization contest 2! –

As the work on the armors is closing a finish, it’s probably a good idea to give you guys a heads up, theres gonna be another Rikugou customization contest at launch of the 2 new armors, so you guys would have plenty of time to prepare for it. So get your Phtochop or MS Paint ready cuz you might be the lucky winner of one (or both) of the new armors !

More details about the contest will come soon.

– So here’s whats up –

Haven’t posted anything in ages and theres a lot to post about, heres some of those things.

Fitted mesh

As everyone and their mom already heard, fitted mesh is a thing now….. sorta? (i dont really understand LL’s statements, its like, already implemented and working and we all can try it out but its not out yet?)

So yeah, everyone and their mom are also asking me, what is my stance on fitted mesh and will i implement it myself into my products, So lets begin! First of all, theres a lot of misunderstanding and misconceptions about it. Some say its some kind of a special mesh, others believe it somehow magically takes shape of whatever you are wearing it on, an lot of people think they can say goodbye to alpha masks, so what the fuck is fitted mesh anyway and how does it work?
Fitted mesh, known before as liquid mesh(another pants on head retarded misleading name on SL, given to it by the jackasses who discovered it and wanted to keep it as a commercial secret) is just a regular rigged mesh object but on top of the standard LL avatar skeleton weight maps, it has an additional set of weighting groups for the LL avatar’s collision skeleton. What is a collision skeleton? The collision skeleton is an old, half implemented and forgotten feature by lazy ass lindens (just like half of everything else on SL) it gives a physical shape for your character so that it could react to its environment, like for example everyone who is playing videogames, know what ragdoll physics are. The LL avatar at some point was supposed to have this too, but it was never fully implemented and abandoned (LL settled for one huge dumb collision box instead), so the only parts of the skeleton that actually reacts to anything are the avatar’s legs, you can test this by making a prim ramp or just walking up a hill on linden terrain with your AO off, and see how your avatar’s legs react to the uneven surface. Now to accurately represent your avatar’s shape, the collision skeleton also reacts to the appearance editor sliders and stretches to fill in the dimensions of all your body parts. Fitted mesh takes advantage of this by being rigged to this skeleton and stretching itself along with it. This was clearly not how the skeleton was intended to be used tho so lol.

BTW LL isnt actually introducing anything new, they just added a few more bones to it for stuff like boob jiggle, its another great example of LL doing the bare minimum on other people’s work and pretending they are moving the game forward.


So what is my stance on it? Fitted mesh isnt something you should too excited about, while generally its a way better solution than Qarl’s mesh deformer project, it’s still just a shitty work around instead of a real solution to the problem. The LL avatar uses a mesh feature called morphs, morphs are what animates the face, expressions, blink, hands positions, and morphs also control every aspect of editing your avatar’s appearance.  From the size of your ass and tits to all the facial details, all is done using morphs. The creator can specify exactly how the biggest boob size will look, or the smallest nose (Morphs were one of the features we have requested LL to add to mesh during the beta, but LL just made up shitty ass excuses not to add it) None of this can be done by just rigging stuff to the collision skeleton, most of the stuff just wont look right.

assAnd oh yeah, you will still need to use alphas to hide your LL avatar’s body parts because their shapes will not match the the thing you are wearing.


So what are my plans regarding fitted mesh and my products? Well the Avatar 2.0 is definitely gonna be getting a fitted mesh upgrade at some point. Im thinking of making 2 versions, one will be fitted mesh, the other wont. You will be able match fitted mesh clothes made by other creators to the avatar better if the avatar itself wont be fitted mesh. Rikugou is not going to get a fitted mesh version because that would break compatibility with all the armor attachments. I do not have any fitted mesh plans for anything else that isnt Avatar 2.0 related.

– Current projects –

Im currently working on 2 things, one is a new avatar project. I noticed that furries took a liking to the Avatar 2.0 but i feel like its not really all that well suited for such a thing, most avatar 2.0 furries look like humans with body paint on them. The reason they prefer to use the Avatar 2.0 is simply because it is probably the only mesh body out there that has that amount of needed hide areas and stuff, all the other mesh furry avatars offer minimum or no hideable areas at all, making it impossible to wear anything on them. And they dont really offer that many things you could wear, you can only texture mod the basic few clothing items they come with, so most of them are always wearing the same pants and shirt. So im planing on making an avatar that would solve these problems. More details about that are gonna come soon.

The other project is a preparation for a new hangout area in the AMH sim, It will have an anime school setting. Currently im redoing the mall in mesh, you might not notice the changes till you look closer, all of this is mostly to reduce the prim count and render load.

Also for those who are wondering when the fuck is the boob sizes dummy file coming already, i honestly have no idea, soon probably? I will also need to sit down and make a bunch of dummy models not just for av2 but also for Rikugou when i finally get around to do it.

– Talentless scrubs profiting of other people’s work –

Speaking about the mall, i have recently kicked out a few sellers that were selling content ripped from other videogames. We have a rule in the mall that the content you are selling has to be either created by you or you have a legal permission to be reselling that content, and we take this rule seriously. These people who either cant read, think we are stupid or think the rules are not for them, were selling items that were clearly ment to be used with different shaders and graphical engines, the quality of the modeling didnt match the quality of their vendor images and store presentation,


the textures clearly looked like they are missing normal and specular maps and special shaders. And when asked technical questions about how they made it(that a person who has the skill and experience to make things of this quality could easily answer), they either didnt understand what im asking them and gave an answer about a completely different thing unrelated thing, or tried to sound smart as if they know the technical part and tried to build and answer out of random technical sounding words. When asked if they made the models themselves or are they from a game, they chose lie about it or come up with some unclear non answer like “its based on an armor in a game” Unfortunately for them, i looked it up on those ripped game model download sites and downloaded the models myself, so that i could compare models and textures side by side :D…..

So, if you are running a mall, heres how you can spot who is selling stolen content.

1. The vendor images and the whole presentation is not on par with the things being sold, when you compare the shitty ass vendors made in MS paint to the thing they sell, you can clearly see how talentless the person really is.
2. The rigging quality is not on par with the quality of the model, you would think that someone who can make something as awesome and know how to make special joints in the model for the most optimum rigging quality, would know something about how to rig the model too. But instead you get things like solid parts that shouldn’t move are stretching and moving along with everything else, armpits getting inverted when arms are lowered down, arms and legs bending like garden hoses, the stomach area above the hips collapsing inside itself when sitting.
3. Its a one piece object, you cannot take anything of it, seems kinda strange knowing the needs of SL, It also terribly alpha glitches with itself, its not divided into separate faces for alphas, instead the overall thing is one huge alpha, and finally, the polygon count is strangely low or strangely high, not optimized for second life at all.
4. The quality and style of craft of the things being sold are radically different from each other, sometimes some really terrible rat ass prim shit builds with terrible textures are sold right next to high quality custom textured objects.
5. The textures look dry and lifeless, they are clearly missing something and they are clearly look like they are just mere defuse maps that were meant to be used in combination with shaders, normal and specular mapping in real time to create a dynamic surface.
6. The seller lacks the most basic understanding of 3D modeling, techniques, terminology, unable to answer questions about how he made it.

If you think you spotted ripped game content but you wanna be 100% sure before you take action, heres what you can do, go to google and use the following methods to find the model in question.

Method 1 – Search for keywords like “3d, model, download, free, riped, game” you will find a bunch of free model download sites, use their search to look for the name of the character or object or the game its ripped from.

Method 2 – This one works a lot better most of the time, go to google image search and look for keywords like “3d, model, ripped” + the name of the character or object or the game its ripped from.

Method 3 – I found this one to work the best, go to google image search and write the name of the character or object or the game its ripped from + xnlara. xnlara is a program for posing and animating ripped game models, i think its intended to be used for machinima but all that everyone ever does with it is porn of female game characters. There is a huge xnlara community that actively rip and share game models to be used with it.

If you have found the model you were looking for, but its in some strange format that you cannot open to compare its wireframe with the model on SL in wireframe mode (ctrl shift r i think, dont remember exactly). dont worry about it, all you really need is the texture. Upload the texture to SL and put it on the model, if the UV maps are identical(and they will be if its the same model), the texture will fit like a glove. If the thing is set to no mod, Zoom in on a part of the texture on the model in SL and open the texture from the model you downloaded, look at the same part of the texture and compare them pixel by pixel, there will be tiny details like scratches and bullet holes and whatever that is identical. And actually you dont even need to go into that kind of detail, just the overall drawing style and colors and tones and all that stuff will tell you that its the same thing.


I have nothing against ripping and uploading game models to SL if its for for your personal usage, as long as you arent selling it and pretending you made it. You can share it with your friends if you want but dont spread it around on a massive scale with your name as creator attached to it like a jackass, not only will you get in trouble yourself, you might get SL in trouble when some massive company files a massive DMCA and it kinda hurts the economy of SL too because, why should anyone buy this or that sword or gun if they just got a cool ass sword from a friend for free, so think before you dont.I really should have posted this by itself so that people could link it.

– New stuff and updates –

Heres some new stuff to ease the wait for other new stuff, the Girl toys play set Volume 01 for Avatar 2.0.

And heres some Kawaii~ gold and diamond grills for the M3 anime head.

We have also made a bunch of bug fixes.

Fixed – M3 head bug that broke voice and text chat mouth animation when the emotes checkbox was enabled

Fixed – A bug with the left arrow attack in the Anubis double sword that killed the user

Improvement – The damage prim rez distance on the Anubis double sword was increased to 0.500 (was 0.00) to remove any potential accidental suicide while using the sword.

Fixed – The no texture found error in the Avatar 2.0 nipple addon. (gotta come down to the shop to pick up a new free copy)

How to update:

Rez the included update card on the ground and WAIT!, if nothing happens in 10 minutes or you only get a notecard and no update, take the card back and dont do anything, give it some time, the update server is a piece of shit and it ate your update but it thinks it has updated you, so it wont respond to repeated update requests for some time, if you spam it with requests it will block you for 24 hours.

– Rikugou Customization Contest –

The contest is coming to an end and i have done some preliminary judging and picked out 11 contenders that have done a competent enough job and i will further compare them side by side to determine the winners and stuff.(Hiyori you are included but im still waiting on your final thing)

But heres the thing, theres only 3 places but theres more than 3 mods that i feel deserve something for their efforts and it would pain me a lot to not reward them. So here’s how this is going to go down, 3 people will win the third place, 2 people will win the second place, and one person will win the first place.

– Contest information and armor kits –


Temjin and Strike are fully finished and scripted and are being packed so i can now finally announce the date of the contest end.

So, everyone who is still working on your mods and haven’t submitted them yet, TWERK those robot buns faster cuz the contest ends on November1 and on November 02 2PM SLT/PDT we will have the in game even for announcing winners and giving prizes. If you wont be able to show up for any reason and you happens to be the winner, your mod pictures will be shown instead and your prize will be sent to you offline.

– Utilizator news update –

– Rikugou Temjin –


So heres some news on the Temjin armor, i have finished all the animations and it is now being scripted. But meanwhile as it is being scripted, im working on another set of armor for Rikugou that i will call the Strike armor.

– Rikugou Strike –


Im putting all my time and effort into this now so hopefully it will be finished pretty soon (and wont take a fucking year like the temjin did xD). im hoping i can finish this by the end of this month.

– Rikugou Customization Contest –


If anyone remembers, once i did this sort of a top 10 best customizations that i personally liked the most and stuff. Well this time im thinking of making an official contest with prizes and stuff, im just not sure yet when, probably after i finish the strike armor. I will post more details about the rules and stuff later on.

– Beware of phishing scam –


I have noticed an increase of phishing scam lately, mostly this debauchee here that keeps coming back with a new account but always a similar name. he always sends a mass IM to everyone saying something that would be relevent to your interests followed by a shortened link. The link will lead to a fake marketplace page that will ask you for your login information. Never click any suspicious links from people you dont even know that IM you out of the blue for no reason and give you a shortened links or links that look sort of like the real thing but has like a .net or .co.gz or something like that at the end, like secondlife.net instead of secondlife.com, or misspelled words like secondlive or secondlfe. Be sure to check their profile too.

– Updates and new stuff –

– Long hoodies for the U & A male mesh body –


This took me way longer than it should have but here they are, currently only available in my ingame store. The sleeveless version was also supposed to be out along with these but i realized that i have forgot to make the actual U & A version of it, only made the LL avatar version, so those are gonna come soon.


The avatar 2.0 and the M3 mesh head got some updates and these are:

M3 1.9.0
Added a Center option to the roll menu.
Changed the HUD position from right to the left side of the screen, now the HUD automatically hides it’s options menu offscreen. This is a  workaround for the annoying problem of the invisible part of the HUD blocking your mouse clicks.
Fixed some permission errors with the bonus items.
Few changes to the script

The head is prepared to work with a texture applier and some other stuff that im gonna be releasing any day now. What the applier does is, it makes things easier for both mod creators and mod consumers, it allows modders to package and sell their M3 texture mods without having to make them full perm or give out UIIDs and users can now just apply the mods with one click of a button and not have to deal with copypasting UIIDs into the hud one by one.

Avatar 2.0 – 1.10b
A few minor bug fixes that caused clipping with the new set of clothes that are also coming soon.
Reorganized hideable ares on the chest.

(NO this is not the update with hand positions and boob sizes and all that good shit that i was talking about, this is just a small maintenance update)

– Coming soon! –

A bunch of skin tight clothing for Avatar 2.0, stuff like bike shorts, socks, gloves, pantyhose and other stuff. The M3 applier thing and another thing that i do not yet know how to describe.  After all that is done, imma work on Rikugou some more.

– Third Party Content –

– MoMo Fashion –

MoMo fashion is making stuff that is compatible with Avatar 2.0, visit their store to see more https://marketplace.secondlife.com/stores/64075/search?utf8=%E2%9C%93&search[category_id]=&search[maturity_level]=G&search[keywords]=avatar+2.0



Blouse for avatar 2.0 by Sepph

Sepph has released a bunch of shirts that work with avatar 2.0, now this shirt is a bit of a tight fit and will clip, there fore they have included specially made alpha maps for all 12 skin tones.

These are just a few, check out their store for more https://marketplace.secondlife.com/stores/120513/search?utf8=%E2%9C%93&search[category_id]=&search[maturity_level]=GMA&search[keywords]=blouse


Moan bumper for M3 by SmexyL

This is a Bumper that animates the M3 face and makes a moan sounds and more, read the full description on the item page


– Drax Files –

My buddy Drax who makes all sorts of informative and entertaining second life videos has started a new series about people who create the world of second life. I like these particular series the most cuz it always shows something i have never knew existed in the game, furthermore it shows me that second life isn’t all about cock walkers and shitty clubs and that there’s so much more to it.

Anyway this is my favorite episode because its kinda a bit mind blowing.


That’s it for now,  Gonna update the CCD later too.

– Noko anime male mesh body –

.::U&A::. has finally released a mesh male anime body. It comes in 2 shapes and 2 skin colors, a normal shape and a feminine with wider hips, thicker thighs and a bigger ass. The feminine body is also compatible with stuff for Avatar 2.0 bottom part of the body, like the closed shorts.

This is not yet up on MP cuz ana is lazy, so you will have to come down to the AMH mall and go to her shop for it.



I got a bunch of more exciting news for you all :O



Arbalest was always on my “the place to go” list every time i needed a a nice anime style outfit, and they are now making Avatar 2.0 compatible outfits :O


So far they have released 2 Avatar 2.0 compatible outfits  inspired by a game called Ar Tonelico and will be making a third one to complete the series, Rikugou users will love that one :D  I also heard they will be porting some of their other mesh outfits to Avatar 2.0 so its worth keeping an eye on their store at – AMH –



if you like to explore and shoot zombies and stuff than you might wanna check this out.


A friend of mine has made this cool horror survival action shooter style game on SL called THE MAZE, where you have to fight your way through all the zombies and robots and collect gems that let you upgrade your gun’s stats or buy a vehicle that can help you get around the map and blast some zombies.


I made a small gameplay video(made a small flashlight+dark environment setting mod to make the game more spooky).


And here’s another gameplay video.


And this is where you can find it http://maps.secondlife.com/secondlife/Tamarillo%20Island/248/250/1207


– M3 anime head news –

Now despite the update that fixes the issue with the alpha glitch cause by the glow option, a few people continued experiencing alpha glitches with their eyes so i looked into it and found 2 common client side problems:

1. The person is still using some old and tired v1 based viewer like phoenix or singularity. This particular M3 head is not backwards compatible with discontinued viewers. Please consider upgrading to a v3 based viewer like firestorm, if you don’t like the new UI, look into the firestorm FUI beta, it has a V1 mode with all the buttons where you want them to be and even the crappy old grey skin with blue buttons. You are holding us all back and im going to explain how in my rant about V1 viewers and their users. Later M3 heads might be backwards compatible if i figure out a way to make it look good.

2. The person touched some viewer settings that he wasn’t supposed to touch. All V3 based viewers have an automatic 1 bit alpha thing, this is Linden lab’s lazy ass workaround for the alpha glitch problem but it does the job. How it works is alpha textures that have sharp edges and do not have any gradient transparencies to them are automatically turned into 1 bit alphas. The rendering engine treats 1 bit alphas with the same kind of rendering order as it does polygons. Now some people have that option disabled in their settings for all kinds of random reasons, most common reason is that 1 bit alphas aren’t anti aliased right and have these nasty jagged edges, turning the 1 bit alpha option off makes all the alphas smooth but it also makes them all glitch again. what you should do instead is manually set witch alphas you want to be gradient and witch alphas you want to be 1 bit, you can do that from the build menu’s texture tab, just giving the alpha 1% transparency turns it into a gradient alpha.

Anyway long story short, to fix this second client side problem, enable these 2 things.



Now some people have a problem with the HUD “not loading” and being just a few white lines on their screen. What happened is you changed the default HUD attachment  point with some other random point (changing prim attachment points resets the position and rotation of a prim) and now you are seeing the side of it. what you need to do is right click edit the HUD and turn it back around to face you again.

Finally, there’s another update coming that adds the missing center eye option in the roll menu, fixes the invisible options menu click bug, adds a hide button to completely hide the HUD so that it wouldn’t cock block you when you are trying to cam (i know how annoying that shit is) fixes a permission error with the eye template and some other minor fixes.

Oh and forgot to mention that we are working on texture appliers for modders so that they wouldn’t need to sell their textures full perm.

– Other stuff –

I have finished working on the new Avatar 2.0 version that has more areas to hide, now all that’s left is the scripting.

I found this neat thing on MP few days ago, this is an alternative HUD for Rikugou by Junku, that adds some extra functionality to the avatar.

Well, that is all.


Okay so here,s a bunch of stuff that im gonna throw in this single blog post.

– M3 head Review –

Inuoko Shikami has made a pretty nice review of M3 anime head, you can read her review here http://wordsdevoursouls.blogspot.com/2013/04/m3-mesh-anime-head-review.html



– The M3 head blending kit –

For those of you who wanna use this head with the default  Linden avatar body, ||☆Chromatica☆|| has made this blending kit that will allow you to seamlessly joint your M3 Head with your neck, perfect if you are wearing short hair or hair that is tied up.


– Avatar 2.0 –

Here’s some really good news for you Avatar 2.0 users i have came up with a way to overcome the 8 face limit on mesh objects! What this means is that this opens up unlimited body area hide possibilities. Not only that, this will allow the Avatar 2.0 to have different hand position’s, face expressions, and maybe even blink.


It’s still a bit too early to say this but this might make the CCD obsolete since now you will be able to wear almost everything.


– Sepph shirts for avatar 2.0 –

Sepph has made some T-shirts for Avatar 2.0, they also contain special alphas for every skin tone and instructions on how to use them. Click this banner to see them all.


– Other stuff  –

Okay so here’s some other news, the male crowd can finally rejoice cuz Anahi (.::U & A::.) is going to soon be coming up with a Male version of of her mesh body and a few pieces of clothing to go with it.

I have finished rigging the flat versions of the long and sleeveless hoodies too and made a closed version of the open shorts that still needs to be rigged.

M3 Head might be getting another update soon that includes some stuff that we forgot, like the center eye position in the roll menu and options menu lock for when its not shown (so that you wouldn’t accidentally turn your head blue or something while trying to click on something)

That is all.