– Ready Player One and how LL could improve SL –

So i just watched Ready Player one and it was a pretty fun movie, Its about this huge virtual reality MMO game like SL mixed with SAO and this generic main protagonist looking dude and his wacky friends trying to solve puzzles and get 3 keys to unlock some shit and win the ownership of the game world itself. While the evil EA corporation is throwing money into focus groups trying to solve the puzzle themselves to gain control of the game and shit it up with their loot boxes and micro transactions.
I dont get why nerds hate this movie so much because this movie is like every nerd’s wet dream, like i understand there were some really cringy geek out moments that felt really forced like that part where they were talking about golden eye on nintendo64. But its still a very enjoyable and surprisingly solid movie.
What kinda disappointed was that there were a bunch of big missed opportunity moments, like they could have made the main chick turn out to be a dude IRL, you know just like girl avatars are in real videogames. I think they kinda sort of wanted to do that but it would have offended all the good god loving christian folks in american and their dumb sensibilities, because in american folklore, the hero has to get the girl and all that cheesy shit and if there is no girl to get or the hero gets the guy, you will have a bunch of pissed off old people going all HURR MUH FAMILY VALUES HAVE BEEN SHATTERED BY THIS MOVIE!!!, so instead *spoilers* they made that big cyborg dude turn out to be an ugly fat chick IRL because that wont offend anyone.*spoilers*
As for the main girl, when she said “you wont like me irl, im ugly” i expected her to be, i dunno, at least chubby or something, but no she looks just as hot irl as her avatar, its really lame how safe they are trying to play even in places where they dont need to, no one would have minded her actually turning out not looking like a supermodel IRL.
Now for avatars themselves, it didnt lack variety in that department, there were all kinds of avatars, robots, elfs, orcs, pizza wizards and even fucking furriers, but not a single anime girl anywhere, have they not heard about VR chat? You can literally be anything you want in that game, but anime is off the table, so fuck you. Which is even more strange considering they had a gundam and the bike from akira and all that anime stuff in it.
Another missed opportunity is by nintendo itself for not licensing their characters to the movie, there was no iconic nintendo characters like mario with his blue and red overalls, red hat and mustache or metroid in his yellow armor with big round shoulders and green arm cannon or zelda with his pointy ears and green hat and sword or a single pokemen reference. Nintendo, if you want to still be relevant in the future, you should jump on opportunities like this nerd wankfest of a movie, you are a huge part of nerd culture and you have probably shaped the history of gaming more than anything else they showed in it, yet other than that cringy goldeneye reference, its like you never even existed, they could at least made the main hero wear the powerglove or something, but well i guess its true what they say, genesis does what nintendont. It was also strange to not see any storm troopers or darth vaders, although they did throw in a shit ton of verbal references to star trek like the millennium falcon and captain spock’s famous phrase “may the force be with you”  so i guess thats ok.

Its kind of ironic how all thsoe copyrighted characters in the movie mirror all the copyright infringment and game model rips on second life.
Oh yeah there were also some inconsistency with the time line by like 20 years, when JD Halliday played atari as a kid, we already had playstations by then.

Anyway, this movie is like second life and sword art online had a baby, It was a very fun and filled with fun pop corn munching action and, pop cullture references and tracer’s ass. I recomend seeing it, just dont watch it in 3D cuz it just makes it as hard to watch and recognize all the characters as a crappy low quality cam rip on the web

– Mesh bakes, reduced sim costs and my idea for SL –

Now speaking of swords art online and second life having a baby, you probably already heard the news but Linden labs are rolling out a bunch of new changes to SL. One of them is a new mesh feature that will allow loading LL avatar textures onto mesh objects, this is a big thing because now you will no longer need deal with tons of confusing applier systems just to load your skins or clothing layers onto your normie mesh bodies, you will be able to wear your LL skins, tattoos, alphas, on your mesh bodies straight from your inventory. How exactly it will work i do not yet know but if you are wondering if im going to implement that into any of my stuff, the answer is very yes!.

Another somewhat great news is that they are lowering the sim costs on mainalnd and moving the grid into a cloud based network, witch i think is a step in to the right direction that they should have taken ages ago. I say somehwat because lets face it, the 10% cost reduction is meaningless when sims still cost hundreads of dollars a month, no ones going to flock to mainland because its still way out of reach financially for most normal people, especially when you compare it to the monthly cost of running a game server witch is 40$. But i do hope that moving to the cloud will help them cut the costs enough for them to be able to lower the sim prices even more.

But if was LL, heres what i would have done in the first place:
Instead of throwing all my money and resources into dead end projects like desura, patterns and sansar, i would instead direct those resources into making SL a streamlined MMO game platform. Redo systems like character movement, vehicle system, combat, IK, pathfinding and AI, make it all work like in a real videogame.
Next step would be redoing the sim software to allow sim scalability so that you wouldnt be confined to 250×250 cube ion the middle of the sea, and price land based on scale.
Lets say a small island sized as 1/4 of our current sim sizes would cost you 15$ or whatever subscription fee premium users pay in MMO games.
Bigger plot of land for commercial purposes like shopping malls or small indie game projects would go from 40$ to 100$
And than we would have huge plots of land for big game companies to create their own MMO titles with a huge open worlds the size of games like skyrim or farcry, building their MMO experiences on top of the infrastructure provided by LL, it would go from 300$ to 1000$ or even more if the game is as massive as WOW.

So yeah that’s all.

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– Rikugou customization contest pics and video –

Heres the video and some pictures of the event.

Also the event music playlist is here : https://soundcloud.com/game-exe/sets/rikugou-event-mmusic

Best Robit :3

Gas Cap

Robit Contest 2016 :D

1st Place Anime Bastion

Winners!

1st Place Male

Contest Winners :D

Honorable Mentions

– Contest over! –

– Contest over! –

Ladies and Germans, the Rikugou customization contest is over and here are the lucky winners!

First place

izanami

Izzanami Dagostino with her tank turret robot girl thing inspired by bastion ffrom overwatch.
More pictures here: http://imgur.com/a/gF9Mf

You can see it in action in these videos
Tank mode: https://i.gyazo.com/42f272b80ff9020dd72696dfda96e0cd.mp4
Turret mode: https://i.gyazo.com/f4f91132b9f3100ee1f4457ae9242f6f.mp4

Second place

————akisa ashe

Ashe’s Kampfer is a fully functional thing that can shoot and boost and leave skidmarks as it moves around.
see it in action: video: https://www.youtube.com/watch?v=0kCaSWH-TwQ&feature=youtu.be

Akisa’s Mynoghra is a Rikugou armor that she has been hard at work modeling for quite some time and will be commercially available soon, keep a look out on her store for when it drops!
Heres a better image: https://i.gyazo.com/7d4ea165700473b4a76ff846dd8a40ed.jpg

Third place

jdbmiko maki

See more images of
JDB Bing: https://www.dropbox.com/sh/rdb4dym1u5igpi4/AAADjz3KoIzcKkmiYq81RybMa?dl=0
Miko Molinari: http://imgur.com/a/OXNRi
Maki: https://dl.dropboxusercontent.com/u/50238401/contest/2016-10-13_18-16-09.mp4

Honorable mentions

These are customization that did not make it into the top 3 but never the less the judges felt these needed a shout out, so here they are !

cielra cozmo vital xion

See more images of
Xion Hurricane: https://www.flickr.com/photos/140797892@N04/with/29977335103/
cielra: https://www.flickr.com/photos/131443001@N08/with/30498525642/
Vital: http://prnt.sc/cy9pjw http://prnt.sc/cy9x73
Cozmo Boa: https://www.dropbox.com/sh/do0jws81uozsm5w/AADi5dmDk2OIDyeJGy0Nbnana?dl=0

And finaly, the winner of the male Rikugou category

Auxus with Brigs

auxus

See it in action: https://www.youtube.com/watch?v=_CZTJBR2Ims

And while i didnt plan any honorable mentions for the male category, i feel PrincePersia Lemondrop deserves a shout out as well.

ppld

more pics: http://imgur.com/a/lAdMI
So, now that thats over with, here are the new stuff for Rikugou, Have fun with your new toys !

 

– RIP Skills Hak –

So as many of you who arent living under a rock, have already heard that Skills got perma banned again and looks like its for real this time. Here’s her blog post about it.

http://skills.tumblr.com/post/141699124267/byeeee

I find it kind of a pants on head retarded move by LL to ban someone who sinks so much money into their dieing game, someone who runs a place that they use to promote their dieing game, someone helps them fix their dieing game. GG linden lab.

Anyway, Skills was always surrounded by controversy, hated by many little dicked gingers, copybotters, safe hub memester trolls  and wanna be grieffer youtube stars, for basically nothing more than not bending over backwards to these people and taking it up the ass, But none of them took the time to get to know the real Skills Hak and her contribution to the game.
Skills is a great friend and we had some good times together, especially when we moved to cumboy canyon (later named poop cuz lindens dont like cum). Skills gave us a fantasy land of our own where we could all gather to circle jerk and let out creativity flow free, cumming up with hilarious sim build ideas, new creative ways to kill clueless memesters wandering the sim, create whatever we wanted. We had a blast with all those sim builds and none of that would have been possible without Skills. You say you want to be a mommy now, but you always were our mommy <3

This ban means those fun days are now over, we will miss it but life goes on, and maybe theres some more good times to be had ahead, who knows, but i feel too tired to invest any more of my time and effort into playing this game and building something, especially when it all can just be taken away from you like that whenever LL pleases.

– Looking back at 2015 parts 2-4 –

Ok the rest is done too, enjoy!

Part 2 – the fun part

Part 2 of the part 2! – The boring part of part 2

Part 3 – the best part

Part 4 – mostly left over material that didnt make it into the other videos.

– Looking back at 2015 part 1 –

Im kinda really late with this but 2015 was a very good year and i had over 3 hours of recordings to go through, this is video 1 of fuck knows how many that’s coming after it, enjoy!

– The path of the cum warriors –

I’ll just leave this here.

– Jelly babies will take over SL soon (AKA how linden lab is planing to break second life) –

So theres a lot of talk about the upcoming patch that will break SL visually, so i think its time for me to rant about it too.

So we all know how laggy and unplayable SL can be, its probably one of the biggest problems with second life today.

LL is going to do what LL does best, implement a half assed fix for a symptom instead of fixing the cause of the problem, optimizing the viewer, fixing how it handles video memory, making the viewer use full capabilities of your videocard’s processing power(it uses CPU to calculate and only uses GPU to draw), And maybe even making a D3D version of the client for windows users.

JB
Anyway, this “solution” that LL came up with will undermine the whole point of mesh avatars and i suspect this will make a lot of people just quit SL in the log run. It will Automatically derender any avatars exceeding whatever arbitrary render weight setting that you or LL chooses for you by default. You wont be able to wear your fancy mesh outfits, bodies and heads without being visually muted for everyone around you, you will have to go back to using the linden body and linden avatar body and its crappy body paint clothing layer. (It will tell you when you are muted though)

Current problem with render weight calculation is that it sums up everything, including the LOD for every object you wear(LODs that the game doesnt even use because of a rigged mesh LOD bug),  instead of what your video card has to actually draw on your screen. This calculation is horribly inaccurate, it doesnt tell you what actually makes you lag, and people just abuse the rigged mesh LOD bug to cheat the render weight count.
To calculate real render weight, the viewer would need to calculate it in real time and only the things your video card has to actually render, anything else added to that just undermines the whole calculation. You can look at a perfectly fine avatar low polygon avatar that for some reason has an absurd render wight and not lag looking at it, and you can look at an avatar that has an excessive amount of polygons but abuses the LOD bug that makes it have a low render weight, and it makes your viewer go 5 frames per second (People cheat render weight by using single triangles for all the LODs)

So here’s what i think should happen first before this feature is implemented.

  1. The rigged mesh LOD bug has to be fixed, currently the game doesnt use LODs and displays the same high detail model on all distances, this, apart from texture memory issues, is what they should be focusing on if they really want to fix the lag.
  2. The render weight calculation has to be done in real time and only count things that are being rendered, if this is not possible to do without rewriting the whole code, at least make the render weight calculation only count the high detail objects and not the LODs because its absurd, your wearing 1 object at the time, not all 4 different detail versions of it.

Btw one legit benefit of this jelly baby feature is that it would make graphics crashers impossible, instead of implementing this to the UI, they should instead just leave it in the debug settings menu but set it to a certain max amount by default so that it would still show everyone correctly but at the same time would automatically derender any graphics crashers.

 

– HUEHUEHUE I REPOR YU! –

Log in, find this…

retard of the week

– Little shop of horrors –

Grab some popcorn.