– Rikugou Updates –

I made a bunch of updates to the Rikugou avatars and the Predator armor.

Rikugou

Rearranged faces on the body for compatibility with upcoming third party mods.

Rikugou Lite

Added predator helmet compatibility, the helmet will now automatically hide your neck when worn.
Rearranged faces on the body for compatibility with upcoming third party mods, this update breaks the OC.A armor chest piece compatibility so use the also included older version of the body for that.

The Predator armor for Rikugou

Fixed a rigging/modeling bug at the back side of the ankles.
Added Rikugou Lite compatibility to the helmet, the helmet will now automatically hide the neck of Rikugou Lite body when worn (update your Rikugou Lite for this to work)
Added a function to the helmet to show or hide hair when the visor is up or down, put this script in your hair for it to work.

default{ 
    state_entry(){
        llListen(420,"","",(string)llGetOwner() + ":hairHide");
        llListen(420,"","",(string)llGetOwner() + ":hairShow");
    }
    listen(integer channel,string name,key id,string message){
        if(message == (string)llGetOwner() + ":hairShow"){
            llSetLinkAlpha(LINK_SET, 1.0, ALL_SIDES);
        }
        if(message == (string)llGetOwner() + ":hairHide"){
            llSetLinkAlpha(LINK_SET, 0.0, ALL_SIDES);
        }
    }
}

(Can also find it in the bonus item box). Lift the visor up before detaching the helmet because i was too lazy to script it to show hair on detach, might do it later on.

– Updates –

Some updates for the 2 new Rikugou armors.

Heavy armor:
Fixed a problem with the riffle, when setting damage to 0 caused the bullet to loose physical properties.
Included missing readme.

Predator armor:
Added a face piece that can be seen through the mouth of the helmet so that you wouldn’t need to wear a full head under it, reducing render complexity.
Fixed an error in the readme about a scripted weapon that doesnt exist in this set.

– Updates and other cool stuff –

– Updates –

Get your update cards out for these hot new updates for all the m3 heads and avatar2.0

M3 Anime head v1.12.21:
-Head was restructured for better blinking code optimization, this fix should end the double eyelash thing once and for all, i hope…
-Added diagonal eye rolls in the roll menu.(finally!)
-Removed downwards eye angles from eye movement to fix the “I’ve seen some shit” look on your avatar’s face. (downwards angles can still be selected from the roll menu)
-Code optimizations regarding link tracking and other stuff.

M3 Venus Head v1.12.51:
-Fixed a bug with the tongue out + voice chat mouth animations causing the left eye to go blank.
-Removed downwards eye angles from eye movement.
-Code optimizations.

M3 Kemono Head v1.13.30:
-Optimized blinking, this hopefully fix any blinking bugs.
-Fixed broken voice chat animation.
-Removed downwards eye angles from eye movement.
-Code optimization.

Avatar 2.0 v1.12.27:
-Fixed a bug with custom textures not applying to eyelashes.
-Fixed the no copy issue with the main box.
-Added the missing voice chat animation gestures.
-Code optimizations.

Theres also something updated with the kemono body itself, i think the link tracking thing but im not sure cuz i forgot D:

The downwards angles explained

In reality, when the human eye is looking down, the eyelid moves down too, covering the white part above the iris. On SL however, this doesn’t happen, leaving your avatar with this really uncanny “I’ve seen some shit” look on your avatar’s face. So we removed the ability for the eye to look down during eye movement. But all the downwards angles can still be set through the eye roll menu in the options so no changes there.


– Rikugou customization contest 2! –

As the work on the armors is closing a finish, it’s probably a good idea to give you guys a heads up, theres gonna be another Rikugou customization contest at launch of the 2 new armors, so you guys would have plenty of time to prepare for it. So get your Phtochop or MS Paint ready cuz you might be the lucky winner of one (or both) of the new armors !

More details about the contest will come soon.