– Contest over! –

– Contest over! –

Ladies and Germans, the Rikugou customization contest is over and here are the lucky winners!

First place


Izzanami Dagostino with her tank turret robot girl thing inspired by bastion ffrom overwatch.
More pictures here: http://imgur.com/a/gF9Mf

You can see it in action in these videos
Tank mode: https://i.gyazo.com/42f272b80ff9020dd72696dfda96e0cd.mp4
Turret mode: https://i.gyazo.com/f4f91132b9f3100ee1f4457ae9242f6f.mp4

Second place

————akisa ashe

Ashe’s Kampfer is a fully functional thing that can shoot and boost and leave skidmarks as it moves around.
see it in action: video: https://www.youtube.com/watch?v=0kCaSWH-TwQ&feature=youtu.be

Akisa’s Mynoghra is a Rikugou armor that she has been hard at work modeling for quite some time and will be commercially available soon, keep a look out on her store for when it drops!
Heres a better image: https://i.gyazo.com/7d4ea165700473b4a76ff846dd8a40ed.jpg

Third place

jdbmiko maki

See more images of
JDB Bing: https://www.dropbox.com/sh/rdb4dym1u5igpi4/AAADjz3KoIzcKkmiYq81RybMa?dl=0
Miko Molinari: http://imgur.com/a/OXNRi
Maki: https://dl.dropboxusercontent.com/u/50238401/contest/2016-10-13_18-16-09.mp4

Honorable mentions

These are customization that did not make it into the top 3 but never the less the judges felt these needed a shout out, so here they are !

cielra cozmo vital xion

See more images of
Xion Hurricane: https://www.flickr.com/photos/140797892@N04/with/29977335103/
cielra: https://www.flickr.com/photos/131443001@N08/with/30498525642/
Vital: http://prnt.sc/cy9pjw http://prnt.sc/cy9x73
Cozmo Boa: https://www.dropbox.com/sh/do0jws81uozsm5w/AADi5dmDk2OIDyeJGy0Nbnana?dl=0

And finaly, the winner of the male Rikugou category

Auxus with Brigs


See it in action: https://www.youtube.com/watch?v=_CZTJBR2Ims

And while i didnt plan any honorable mentions for the male category, i feel PrincePersia Lemondrop deserves a shout out as well.


more pics: http://imgur.com/a/lAdMI
So, now that thats over with, here are the new stuff for Rikugou, Have fun with your new toys !


– wip rikugou armors and stuff –

OKAY so, the modeling on both armors is done, now all that’s left is texturing and animations, and i finally got something good to show too!

– Rikugou updates and other stuff –

Okay, all update are finished, heres the list of things that were fixed:

Fixed a rigging bug with Rikugou lite fingers.
Triangulation fixes on the arms and legs of the suit.
Improved the label textures on Lite stuff, there wont be any more black smudge.
Fixed triangulation issues with strike swimsuit.
Strike swimsuit is now compatible with O.CA chest armor.
Separated the top of the hand into its own material, now you can color fingers and the top of the hand separately.
Named the strike legs correctly.
script optimizations.
Increased the flight speed when boosters are activated.
Temporary workaround for the broken disc on the temjin booster, the problem was due to a new bug that LL implemented along with the material update, so this temporary solution is only here  till LL fixes it.
Upgraded the sword to use ribbon particles instead of flexy prims (To change the color of the particle, change the prim color of the light bar on the sword.)
script optimizations.
Upgraded the sword to have ribbon particles instead of plexy prims (To change the color of the particle, change the prim color of the blade) but still included a legacy version that uses flexy prims because of some inherit problems with ribbon particles in combination with really fast few frame animations.
Implemented a mechanism to both legacy and ribbon particle swords, that prevents the player from sliding forward so so much when attacking.
Improved the label textures on Lite stuff, there wont be any more black smudge.


– Rikugou dummy –

It took me 3 years but i finally got to it lol.


You can use this dummy to make armors and other addons for the Rikugou and Rikugou lite avatars. Get it here

– The Oni Combat Armor and some updates –

The Oni Combat Armor – arms, legs and a tacticool belt.

Compatible with Avatar 2.0, Kemono and Rikugou Lite avatars. You will need to update your Kemono And Rikugou avatars for this to work, i have also included a manual fix that you can apply to your Kemono instead of Updating it to save time. This started out as something else entirely but has deviated to what it is now, after series of walls i ran into with trying to mesh out the design. Non the less, i really like how it turned out and im thinking of making a chest piece and maybe a head piece later too.

Btw, funny thing, Marketplace filtered the word Oni and set the product to mature automatically for whatever retarded linden reason, had to change Oni to Onı using unicode to bypass the the retarded filter.


– Updates –

Avatar 2.0
Fixed a glitch with the bonus hair base that made it clip with the new version of Avatar 2.0

Fixed a bug with the visually effect of the voice chat animation checkbox being pressed (if you closed the options menu and opened it again, the checkbox got reset visually)Fixed a bug that made both the voice chat and typing animation checkboxes activate both functions regardless of what checkbox was marked.
Fixed a bug with the head applying custom eyebrow textures on one of the elf ears.

Kemono(This is not the upcoming big update)
Fixed a bug with the Kemono deformer, offsetting the lower leg bones, making the legs look all curved backwards and breaking the ankles, you need this update mainly for compatibility with the O.CA armor legs and some products that asami is going to make.

Rikugou Lite(This is not the upcoming big update)
Changes to arms and legs for compatibility with the O.CA arms and legs.

– M3 1.12.8 update –

The big M3 update is out, rez your update cards

Changes to appliers and texture load system, appliers will now bypass the HUD and load textures directly(a retro loader has been included to load old M3 applier textures onto the new head), the custom button above the preview now clears added custom textures.
Changes to the presets window, the presets window is now a separate HUD that saves/loads face expressions.
Added a hide option to the HUD.
Replaced one eye texture with a new one.
Added extra eye customization options and a v1 viewer compatibility mode.
Bug fixes and general optimization to the HUD, the HUD can now be attached anywhere you want without breaking it, the HUD should now display correctly on low end machines with low graphics settings.

The whites of the eyes and insides of the mouth were separated to not be effected by skin color tinting.
Fixed a long standing and overlooked issue with the face light losing its original settings and resetting to default default LL light settings.
Bug fixes and general optimization to the head, the head has been restructured and now uses less polygons to do the same thing, the ugly seam on top of the head has been eliminated thanks to this.

Optimizations to the scripts to consume less resources.
Improved the LL head alpha to hide the entire head and not just the face, for people having problems with rigged mesh hair and LL avatar body (why are you still using the LL body anyway?)
External script command support has been added.

New features:
Ability to control each eye lid separately (closing one eye and stuff like that)
Different color tones for each eye texture.
Backwards compatibility with shitty old viewers like singularity.
Menu repositioning based on HUD attachment point.
Ability to hide the HUD.
New and improved applier system that applies the textures directly to the head.
External face expression control script commands.


The M3 texture applier has been updated too.


Next big update is going to be the kemono.

– More updates –

Alright, all the work on the 1.12 is now finished.

We have updated the stockings/kneesocks, socks, pantyhose and the modular arm glove kit to work with 1.12. We have also fixed a bunch of bugs with the original 1.12 release of the avatar so you will need to rez your update cards again.

The following changes have been made in the 1.12b maintenance update:

Fixed MB2 Stockings, they now react to the new HUD.
Fixed a bug with the the attachment system that caused problems with third party attachments on reloging.
Fixed a bug with the wrong texture being applied on the small boobs and flat chest.
Fixed a bug With the PG mode.
Applied a Temporary solution for the neck and abdomen gaps glitch.
Switched the Basic and Advanced buttons, this should be less counter intuitive for new users.
Changed 2 dark skin preview images displaying M3 compatibility fir the wrong skin and showing a skin that doesnt even exist.
Changes to the attachment system command documentation.

We have also made a texture applier that you can find here.


– Other updates –

I have also made some additional content and fixed one fundamental problem with the pantyhose while i was working on all this. The problem with the pantyhose was that the panty layer often got alpha canceled by the pantyhose due to random changes to attachment rendering order while teleporting or just loading on other peoples screens who just entered the region. As a result, people often ended up not wearing any panties on other people’s screens (witch i liked a lot :3), so it was very unreliable and inconvenient having to constantly reattach things.

To solve this issue, i merged the pantyhose and panties layers into one texture image, and restructured the texture select menu to include all 4 panty versions + a no panties version to every color. While i was working on this, i have also made 3 new additional texture types that you will find in the texture selection menu.


Also, the Avatar 2.0 stocking and kneesock pack now includes versions compatible with the Kemono avatar.

And finally, Arbalest has released a really nice looking armor for Avatar 2.0 so go check out their store at AMH.


That is all, the next big update on the list is the M3 head update, so stay tuned for that one.

– So whats next? –

While the Avatar 2.0 update is out, the transition to 1.12 isnt over yet, i still need to create appliers and update the clothing to work with the new hide system, as well as fix some bugs that we have overlooked with the initial release of 1.12
Once im finished, im also gonna be updating the M3 head, kemono and rikugou avatars.

General update of the M3 head system(to the same version as the kemono head), this update will add the following features:

Ability to control each eye lid separately (closing one eye and stuff liek that)
Different color tones for each eye texture.
Backwards compatibility with shitty old viewers like singularity.
Improved LOD for the HUD for people that run SL on ghetto setting.
Ability to attach the HUD anywhere you want without screwing it up.
New and improved applier system that applies the textures directly to the head.
External face expression control script commands.

Update to the kemono avatar:

Fix various rigging issues like the neck, and collar bones.
Fix a deformation issue on the ankles of the human legs
Fix the nipple flickering issue.
Fix bad triangulation on the chest and other body areas(one of the causes for the nipple flickering bug, fuck avastar and blender 2.6-7).
Fix the invisible ring around the nipples bug.
Add a missing button button on the left side options menu.
Include the missing expressions preset HUD (how come no one ever told me that we forgot to include it D:?)
Changes to the documentation
Special versions of the deformer, one to fix the shoulders when body thickness is set to 100, the other one to not deform the legs when non kemono clothing items and shoes are used.

Updates to rikugou:

Many tiny fixes to the temjin and strike armor packs that have piled up over the year

Once all the updates are done, i will than be working on a new anime head(s) add a little bit of variety to the anime community.

And BTW, dont listen to random retards spreading misinformation in the group  about things they have no actual knowledge of.
I have no idea why no one ever does this but, if you have any questions, you can just contact me directly and i will share all the current status on thing with you.


My side projects.

This is some of the stuff im working on along side the av2/m3/riku/kemono projects.

Mall maintainance

Im gradualy replacing prim linksets with mesh objects, to reduce the prim count and lag. Im also planing on expanding the mall since a lot of people want to get a spot and have to be put on a waiting list for one.


Attack on titan

aot1Im helping my friend chain with his attack on titan game project, im doing the visual part of it while he is focusing on all the coding.


.:: Annie May High ::.

schoolThis is a bit too early and im not sure if i should even be posting about this now but here it is.
The answer to Hentai High. Contrary to HH, the idea to AMH is not about serious business, roleplay and a “no fun allowed” policy, but rather a relaxed and fun atmosphere where people just come to be stupid in an anime school setting. There wont be any enforced dress/avatar codes or out of character requirements. It will also be a place without strict moderation, meaning that entering, you agree that once you are there, you are on your own and the staff is not there to be your babysitters. You are armed with move lock, mute, block and derender and you will have to learn how to use these tools if dont like someone playing crappy music or pointing out that ur a gay brony. We will not limit anyone’s freedom of speach and expression even if it offends you. No one forced you to come and no one asks you to stay, dont act all entitled.
That being said, it wont be a place of anarchy either, assholes that come and try to ruin everyone’s fun and orbit or crash everyone, spam loud sounds or any other autismo grandioso shit will be kicked out.

But dont expect this to become a thing any time soon because this is a huge project and will take a lot of time to come true, so its better you just forget about it for now until i post more about it.

– Avatar 2.0 v1.12 is out –


Ladies and germans, i bring you the Avatar 2.0 version 1.12 update. It might not look like much on the outside, but the Avatar 2.0 system was completely reworked from the inside, removing some of the most fundamental technical limitations of the avatar, allowing us to add more body surface areas that can be hidden, as well as asymmetrical texture support and other good shit. The avatar now has a texture applier system similar to that of the Kemono avatar and the M3 anime head. (appliers coming soon)

The HUD has been reworked from ground up as well, adding control and options for all the neat new features such as breast size selection, hand positions, custom texture loader and more. It can now be attached to any place on the screen without breaking it like it like before.

List of all the new features:

A new and improved HUD
More surface areas that can be hidden.
Boob size selection through the HUD
Hide/show pussy option for males and shemales and all that kind of stuff.
Hand positions.
Asymmetrical texture support.
Custom texture loader.
Texture applier system.
Smart HUD positioning
External script commands for hiding body parts.

Bonus Stuff:

Neck extender for people having torouble using anime heads with the avatar 2.0.
LL head alpha to help you blend your LL head better with the avatar 2.0.

Rez your update cards !

Whats next?

More updates, the M3 head, Kemono and Rikugou are going to get a bunch of bug fixes. The M3 head is going to get a bunch of new features, such as the ability to close one eye or v1 viewer backwards compatibility, and will be more inline with the kemono head. I will make a more detailed post about these and my other plans later on.

BTW, if you dont own an avatar 2.0 yet, better get one now because i will be increasing the price soon.

– Updates and stuff-

I finaly got around making those extra boob sizes for the half top and some other stuff. The reason why the half top didnt get the boob size update along with the tanktop is because i was thinking how to solve the alpha glitch bikini problem and wanted to take it back and work on it some more. I have merged the bikini and the halftop together so this will permanently fix the alpha glitching problem. I have also made a set of new textures for it too.

Anyway heres the new stuff.

For items that dont have update cards, the story is as before, the item you have was not updated itself, only additional versions were created that you did not buy, so you are not entitled to a free update. If you dont feel like buying the same thing again, you dont have to.

– Boobs are done –

K everythings done and ready, rez your update cards and stuff. I have also updated the free nipples and nipple tapes to work with the new boobs. Bikini tops where updated too, rez your update cards for those.

I have also moved the release notes from the update server to the product boxes themselfs, hopefully this will reduce the number of “HALP! upade card no work D:”

Finally, the tank tops where updated and repackaged to work with the new boob sizes too, also they now have a left click texture change menu, one new texture and an update card. As it was with the closed shorts, you will need to buy this again, dont bug me with “i already bought this before D:” you dont have to buy it again if you dont want to, im not trying to resell you the same thing, you are paying for the extra work i put into this.

You will find everything in a box called – Experimental Boob Sizes -, More clothes will be updated later.

That is all, have fun with your boobs.