Downloads
This section is where you are going to find all the needed resources for creating mods, addons and other content related to my products.
– 3D reference material –
Reference material for clothing, and other kind of 3D content creators.

The Avatar 2.0 mesh dummy v2
I have updated the shape of the head and shoulders to match the current Avatar 2.0 shape more closely, but more importantly, i have added the much requested boob sizes too. Each boob size is in a separate object layer.
For those who arent familiar with what this is, the Avatar 2.0 mesh dummy is a tool for people who want to develop mesh clothing and other stuff for the Avatar 2.0.
You can use it as a shape guide if you wanna make clothing for Avatar 2.0.
You can use it as a rigging tool along with the bone weight copy script, by copying its weights onto your mesh clothing or character.
You can use it as a learning tool to learn rigging and experiment on it.
Get it here https://www.mediafire.com/?z1t3rrj6dmvulcu

Kemono avatar mesh dummy
Same as the Avatar 2.0 mesh dummy, this will allow you to create content for the kemono avatar as well as learn stuff. I have included 2 versions, one is for those of you who use the Avastar tool and one for everybody else. You will need Avastar 1.0.873 for the Avastar version to work.
things to know:
This dummy is just a rough representation of the Kemono avatar’s shape so it is borderline impossible to create skintight clothing that doesnt clip using this dummy.
When uplaoding your rigged creations, do not import the kemono skeleton joint posittions, the kemono avatar doesnt need that and it will just break things for you.
Using its skeleton for your own avatar isn’t recommended because it has custom joint positions that do not match the default SL avatar’s joint posittions.
Read the included readme.txt for more information.
Get it here https://www.mediafire.com/?04zchazk8ga7c3q

Rikugou mesh dummy
Same story as above, use this to make armors and other addons for Rikugou.
Get it here http://www.mediafire.com/download/ow9v8upjxlzf0z7/Rikugou+Dummy.zip
– Textures and UV maps –
Textures and UV maps for modding purposes.
(All the textures for Rikugou and M3 related things can be found included with the product itself)

MB2.rar – Textures and UV maps for the Avatar 2.0 Skins, Clothing and Other stuff.
KTDK.rawr – Kemono texture development kit for making Kemono texture mods.
Kemono default skins.rawr – All the default 12 skin textures.
skintight.rar – Textures and UV maps for the following items:
Arm glove kit
Stockings and kneesocks
Long and short socks
Low cut panties
Spandex pants and shors
Halftop
Pantyhose
clothing.rar – Textures and UV maps for the following items:
Shorts (open and closed)
Punk skirt
Short skirt
D2 skirt
Tank top
Bikini
Belts
hoodies.rar – Textures and UV maps for the following items:
Long hoodie (male/female)
Sleveless hoodie (male/female)
Short hoodie
suits.rar – Textures and UV maps for the following items:
TCC bodysuits
CCCP body suit
MGA2 Body suit
s4.rar – Textures and UV maps for the S4 outfit
footware.rar– Textures and UV maps for the Boots and Skate shoes
– Misc –
Other random stuff.
My modified version mo24 skin for metasequoia v2-v3 http://www.mediafire.com/download.php?03eiurk47tif4tl

The skintight.rar is broken, and a bunch of the links lead to clothing.rar instead of their intended file.
thanks for letting me know, i fixed it
I’ve been trying to figure this out for about 3 hours how but, where do i find the textures for the rikugou hair b?
yay! stuff to mod!
Any chance of including the nipples with the dummy mesh?
If you don’t mind me asking, what are these for? Second Life? And what does no transfer mean?
second life, no transfer means the object cannot be transferred from one account’s inventory to another.
It would be better if these were obj’s because I use Maya and I’m not good at converting from Blender. Anyway, I can try to learn blender again I guess. Thank you for offering these. I sent you an IM in game, asking for this information. Didn’t realize you already had it out. Thanks again.
theres nothing to be good or bad at, just select the model, go to file>export>obj>ok
Thanks.
I am trying to learn blender though now. It seems to have some easier functions if I can figure out how to access them. However, in your scene, the layout is all jacked up and I don’t know how to reset it to default, lol. I need default to follow along with tutorials and such.
Oh yeah, thats because its saved with an old version of blender that has a different UI, the new blender tries to recreate the UI from the file.
ok, I figured out how to reset the UI. For anyone else that might need to know, just open the file up in Blender(don’t open the file in explorer) and untick load UI.
I feel you on that. I only use Blender for my rigging. So I just export to OBJ. do my modelling, UV maps, & Textures in Zbrush, & then throw it all back into Blender for the rigging & upload to SL.
Also, I was wondering if there’s an M3 head base out there somewhere? I tried out the long hoodie for Av 2.0, but it doesn’t work with the m3 head. I also want to make hairs, hats, and ribbons for my m3 head. And maybe some cloaks as well.
Thanks.
there is no m3 base yet, to use the hoodies with the head, edit your shape and increase your linden head size to 100 to expand the hood
will this work if I create my own head objects based on the av 2.0 as well?
will it work with m3?
yeah, I mean if I size it to the av 2.0 head and then in SL resize the linden head size, will it help to place the hair and ribbons and such?
sure :o
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For the dummy bodies of the Avatar 2.0, would it be possible to have a 3dsMax compatable version?
i dont have 3Dsmax
I know this may be stupid but is it possible to rig the avatars 2.0 clothing to fit the kemono? Like will these uvs also work and be able to be applied to kemono in sl?
no, both avatars have compleatly different shapes and geometries, looser clothing can be edited and rigged to kemono but all the skin tight stuff has to be maid from scratch
“Using its skeleton for your own avatar isn’t recommended because it has custom joint positions that do not match the default SL avatar’s joint posittions.”
i work in blender…so… how can I know that the clothes correctly attached and would not be as usual a little ahead of the kemono body? I had imported shape from SL as usual, a have skeleton, but… I do not understand… I would be appreciate, if you would help me. Screenshot or video, whatever. I realy wanted to create clothing for Kemono avatar, i loved it! and I do not want to give up…
Thank you!
rig your clothes to the kemono body, upload them without joint posittions, also use the second life beta grid for free test uploads.
so…i rig clothes to the kemono body skeleton, not to SL’s standart skeleton? ok
yes, you can find it in the downloads section
Will there be a Rikugou Lite mesh dummy?
I hope so.
I cant seem to find the texture for the m3 head, this might sound stupid but i cant find the texture for the m3 head and i want to make a mod for it ^^; if you know what file its in could you please let me know (also i love your store :D)
the head textures are included with the head itself
Hello, I’m trying to make socks and boots for Kemono, but I have some problems rigging the Right leg, the left one works fine, but the right does not rig correctly and make a mess,
I don’t know if there a step that I’m skipping in the avastar dummy.
try to delete the right sock/boot and than mirror the left one, it will mirror the rigging too
It work! thanks :D
is there anyway to have a dummy for the kemono head? i’m interested in making a mesh nose mod for ponies, but i’m kinda a perfectionist and would love to have an obj or what not to work with.
theres no dummy for that, but you can make one yourself out of prims and than exporting it as obj
you have an avatar 2.0 optimized for avastar plugin for blender?
i dont
Could you please please make it compatible with avastar? It would ease our life so much more and I’m sure avatar 2.0 will become even more popular because at the moment it lacks the clothing diversity.
I would also like one optimized for avastar love the avatars I think I have all versions now.
Thanks I will look at these. I am trying to learn blender to make statues and wondered how to make the avatar figure, after its posed, be a statue or model. Self learning and very little in the way of help for newbie blender learners I see.
click the apply button on the armature modifier and it will be frozen in its pose
Thinks are down for me?
Unless I am missing it completely…
Is there a spot where I can get the wire mesh for the layour of the skins?
Because I would like to properly make a skin but I work better with wire meshes.
the UV map? for what thing?
the skin?
I downloaded the pack with the default skins but no UV map…
Unless I am missing it elsewhere?
I like to make my own textures from the base up, so to speak.
downlaod the other pack
Thanks for these. While I don’t make mods, I do want to learn better rigging. Though I know most of that in the end comes down to getting used to it and gaining personal skill. But these definitely help as guidelines. Anyway, have fun with your builds.
Is there any chance of getting these in versions for something other than blender?? I use both 3ds max and Maya professionally, and would liek to be able to rig for the kemono in one of those if at all possible.
dunno, you could try looking for some blender to max/maya plugin
Convert to fbx for maya. Still have to rig in blender tho. But it’s not that difficult once you learn how.
I downloaded the kemono base to create a texture for it, but when I opened the standard rigged version in blender and opened the UV map I was greeted with a tangled mess of UVs. I’d really like to paint on the model in a 3d program, but the UVs aren’t unwrapped. I’m wondering if I’ve done something horribly wrong or if the file you’ve included just isn’t actually unwrapped.
oh yeah the dummy doesnt have a UV
i dont know why i thought that was a good idea
please can we have this? :<
Hey thanks for the textures! Was wondering, could you update the suit’s so they have the flat version of their textures? Keep up the great work by the way!
witch ones?
Sorry, should have said the TCC, CCCP, and MGA2 Body suits. Thanks for replying!
here you go http://postimg.org/gallery/zi089lk6/494288b2/
Is the 2.0 body dummy UV mapped? I tried putting a skin on it and set it to use the UV coordinates, but it is all jumbled up. @_@
its not
I just wanted to let you know that I love your products and your work is amazing! thank you so much for all your hard work on SL :)
glad you do and youre welcome
Hi like Saki said i love your work but i have problems when i try to make clothes to my Kemono Avatar every time i make clothes doesn’t go to where should go and sometime it doesn’t fit, i tried every tutorial to do clothes. i´m new when i work with Blender so can you give me a little of help and i know you must be annoyed with our silly questions but i like to have more clothes for the avatar and thanks beforehand
can you give me more detail on what problem you are having exactly?
I tried to make some panties for the Kemono, but when I upload them on SL Beta they turn into diapers instead of panties. I make a copy of the kemono body to make the clothes. I save the copy on .obj
can you take a pic?
Sure, but i upload it in some minutes
some parts are to separated from the body like the rubber on the hips and between her legs
Or you can show a tutorial of how to work with the dummy Kemono Avastar
well i made a dress but i have the same problem here is the file. this is my stoarge of files
https://mega.nz/#!SA4kVZyQ!wvRyNluPvBimOa8Yr1zt7VKd1HutSHjfTU7znB3VCF8
I see, the problem is that the kemono dummy is not as high poly count as the actual kemono model in game, skin tight things are not possible to make. As for your panties, you are trying to make what has already been made by otehr creators, you could just pick one of their panties up and make a texture mod for it, it will be a lot more easy.
but some cost over 50 L$ but if upload my own will cost me cheaper. since i dont have a way to buy L$ i always spend time on Linden Realm just to gain a little of L$ and i want to gain more L$ to buy another ava like the Bunny Puzzle Viss Avatar or another furry avatar.
thanks anyway
how much time did you spend making the Kemono and what programs did you use?
i use metasequoia for modeling and blender for rigging, i dont remember how much time i spent
thank you. i tried but i cant understand metasequoia but can i use Maya instead of Metasequoia?
you can use anything you want
I recently downloaded the kemono skeleton, but! It’s under the .RAR file. Am I missing something ? >.< How do I import into Blender?
Would it be possible to get a PSD files for stuff instead of PNG/TGA/JPG?
if it existed, it would be on this download page
Love all your work! Would it be possible to get the textures/UV maps for the Avatar 2.0 swimsuit?
this one? http://s12.postimg.org/jcq1wvtl9/image.png
Thanks But I meant like the clothing.rar, like the tank top, where you have the original texture plus the UV :)
Thanks a bunch! :D
Hey utilizator, would it be possible to get a dummy with the humans legs for the kemono avatar in the download section?
human legs are in another layer
I have a few suggestions:
Would love TORSO MUSCLE control. I would make my arms bigger
And more LOVE HANDLE control. I prefer a bit narrower.
But i do love the body!
For creating textures for the animal leg stockings, what map should I be using?
the maps have both human and animal legs on them
might be a stupid question but will there ever be a release of a kemono head object for content creators?
maybe