– Anime train

The standalone version of the anime train from AMH,

Sim decor item
includes:
Locomotives (front and rear) 74-73Li
Train car 52Li
Texture change HUD

Things to note:
The seats are not scripted but have proper physics shapes so you can still right click and sit on them
Driver cabin is not accessible and has no physics inside to save on land impact, same for the car to car crossing.
Doors can be opened and closed through the HUD

Related items:

MP vending machines MP tickets MP barriers MP ACs

– Burger Queen and updates –

And its done, but first some updates !

Thunder Thighs related updates:

– The sports pants have been updated with Thunder Thigh S and Burger Queen compatible versions and also bulge versions of each one of these.
– The punk belt and skirt was updated with a Thunder Thighs S version

vp_pants_MP vp_beltskirt_MP

Burger Queen related updates:

– Burger Queen version of boots and gloves in the Corsair set, no collar yet (if ever unless theres an actual demand for it)
– The sports jacket has been updated with a Burger Queen and ABC Burger Prince chest compatible versions.
– The sports pants have been updated with Thunder Thigh S and Burger Queen compatible versions and also bulge versions of each one of these.
– The off shoulder jacket has been updated with a Burger Queen and ABC Burger Prince chest compatible versions.
– Avatar 2.0 skateshoes and boots have been updated with Burger Queen versions and texture change HUDs
– The nipple tape included with the kemono latext set was updated with a Burger Queen version( nothing else in the package has been updated)

vp_sjacket_MP vp_pants_MP vp_offshoulderjacket_MP  MP latex MP corsair BP_Spike bootvp shakeshoevp

And now the thing you been waiting for!

mp_bq_main

As mentioned before, since this body is old and made before fitted mesh functionality was implemented in to SL, you will not be able to adjust the size of your chest or use physics (i might address that with future updates but who knows), but the rest of the sliders have been made to work by a simple renaming of vertex groups trick, so you will be able to adjust things like arm and leg thickness, belly size and so on.

This avatar body comes in 2 different height version, a tall version for more human looking avatars, and a shorter version for imps and goblins and more cartoony animal looking avatars like mobians. It also has bento rigged fingers and full BOM integration (no need for third party appliers), it does however use its own UV map (not LLUV compatible) and BOM skins made for anything else will not display correctly (look for BOM skins made specifically for the Burger Queen). It has multiple neck options that should align with most heads (that i know of at least), The tall version is too thick to connect to LL/normie neck joints but the second neck option should solve that problem by connecting directly to the head. The shorter version is just the right size to line up with the LL/normie necks, so neck option 2 has an LL neck connection. The body has 2 different breast shapes, clothed shape and unclothed, the clothed shape is switched to automatically by wearing clothing items that cover the chest. Finally, the arms and legs are separate attachments for a more efficient use of body body part mods and the sake of viewer performance optimization.

But wait, theres more !

MP_BQ_sweater MP_BQ_jacket MP_BQ_tanktop
MP_BQ_skirt MP_BQ_pants MP_BQ_bikini
MP_BQ_demon1 MP_BQ_demon_outfitonly MP_BQ_demon_wingstail
MP_BQ_glovesandstockings MP_BQ_socks MP_BQ_nails

Finally, The Burger Prince chest by ABC

BQF_MP

And that is all for now, next stop is the start of the new anime body project, more news on that later.

– New M4 Heads, updates and lots of otehr stuff released –

Ladies and catboys, the new heads are done and out!, but first i want to get your attention to some sorta important updates first so they wouldnt get buried down under all the cool new shit.

M4 Annimeay:

-
Fixed - More restructuring done to the head to fix the alpha glitching problems with blush layer and eye texture/lashes once and for all (hopefully).
Fixed - A problem with the "fix alphas" button not hiding a part that is supposed to be invisible, appearing white and glitching through the skin around the face.
-

General updates to all M4 heads:

-
Extended the click detection delay a bit more for the HUD's title bar to combat HUD flying off screen bug.

Fixed - (mis)Clicking near eye roll buttons would trigger 'Clear' command.
Fixed - Rikugou necks now contain rikugou joint offsets to address deformations to the body and neck that happen when an M4 head is worn.
Fixed - Kemono neck scripts have additional auto-hide code added to keep kemono(body/mod) neck hidden.
Fixed - Something with the remote relay HUD, i forgot what it was :C

M4 Tongue pills and piercings have been updated to work with the new heads too.
-

M3 M4 eye collection:

In the bonus item of your M4 head you will now find a new bonus item which is a HUD that has all the eye textures form every M3 and M4 head, if theres any eyes you are missing from previous heads, this will let you use them with your current head.

Ok and now with that out of the way, lets get into all the new stuff!

The new M4 heads:

MP_momo3 MP_kemomo3 MP_riku1.png MP_kitsune4 MP_momokem1

And and heres some day day one content for the new heads !

M4KMM_MOD_MP1 Clipboard02 Clipboard01

But wait, theres MOAR!

Kijo outfit set and separate pieces

thera hair MP kijo set MP kijo armslegs MP kijo top MP kijo skirt MP

And bunch of jewellery i had made a long time ago but never released.

MP_spikeband MP_beads MP_hipchain MP_loopsandhoops MP_curls MP_armslegs

whats next

Now that this is out of the way, i can probably start my experiments with fitted mesh and all that stuff for the future body im gonna make (dont expect this any time soon, probably next year), but in the mean time, im planning on making a lite version of the kemono body that i can than pack into anime avatar starter packs for new people that are joining SL, its going to contain some kind of simple anime head, body, hair and some clothes, maybe even an AO but not sure how willing i am to make a whole set of AO animations, will see. Also some avatar 2.0 clothing packs that someone requested and i thought was a good idea. Another thing that is in the works is a Kemono to LL UV skin transfer thing. Im also planning to give the M4 Mars head another try, will probably be a shape 2 update and also investigate what heads use what joints so i could make more of those face edjustment hud thingies for them, the jaw line adjustment HUD that comes with the M4 Momo/KeMomo is very possible for every other head cause those joints arent used for anything else.

Gonna make another post soon with all the dummies and texture kits, but that is all for now.

– More new things and stuff –

People have been asking me to release some of the props i made for the new AMH expansion, so i made a few packs.

MP vending machines MP tickets MP barriers MP ACs

I also plan to release the train later, it just needs new general purpose LOD models (current ones cut away the side of the train that is facing the wall) and some tweaks.

– AMH 2.0 second expansion sort of finished –

The expansion is sort of done, everything is razed out, all thats left to do is just add some finishing touches here and there and some stores need to finish setting up, but you can come on over and check it out now.

All thats left to do now is to make a destination guide thing that links to otehr anime sims

– First mods for the IMP head –

This was supposed to be a launch title but i blew my load too early

And also some eyes to go along with it (updated with imp appliers)

– IMP Head –

Well i managed to finish things up faster than i anticipated so here it is !

Get 10% off this product by buying it at my ingame store!

/!\ WARNING /!\

This was a personal use item that was never intended to be a consumer grade product but everyone and their mom wanted me to release it, so it will have a limited functionality from what you typically come to expect from our products and requires you to have a basic understanding of the build menu in order to further customize it to your liking beyond the preset options.

Heres a list of features it does not have and what problems to expect from it:

No free eye direction adjustment (has a bunch of preset eye directions instead).
No eye sizes (only as part of preset eye directions).
No Ability to control each eye and eyelid independently.
No alternative Eye, nose and teeth shapes.
No hair base options(scalp can still be hidden through the build menu).
No built in color picker for different parts of the head(you will need to paste your color code into a text box for the part you wanna color + eyes have 5 preset colors).
No M4 UV or M4 applier support (it has its own UV and appliers)
Mo options for materials.
No face light control buttons on the HUD(facelight is controlled with text box commands instead).
No talking animation or emotes.
No static tongue.
No built it face AOs.
No click and drag feature in the titlebar of the HUD.

A few less mouth positions you would expect form an M4 head.
It has necks for Kemono and LL-female only, no necks for Avatar 2.0, Rikugou or LL-male.

It has a very minimal appearance editor slider support, only the general head shape sliders will work, you wont be able to adjust detail like the chin or the size of your nose.
There are 2 versions of the head included, big and small, the small one will work with many rigged mesh hairs but there will be some that clip at the sides, some of this can be fixed using the head shape sliders.
The big version of the head will only work with unrigged hair.

  • contents –

IMP Head (small) – will work with many rigged mesh hairs)
IMP Head (big) – Will only work with unrigged hairs
IMP HUD
IMP Neck – Kemono (big and small)
IMP Neck – LL (big and small)
IMP Ears – Pointy (big and small)
IMP Ears – Human (big and small)
IMP Skins for kemono body (boxed)
IMP Head default shape
IMP Head Manual

Bonus item box:
Appliers
Developer resource
IMP Head Example shapes

  • Customization –

The HUD has a button called custom which brings up a text box where you will do most of your customization, here is a full list of textbox commands you can use:

    HeadL:UUID or HeadR:UUID           - Set head texture
    NeckL:UUID or NeckR:UUID           - Set neck texture, Kemono neck only, it uses the kemono body texture, LL neck grabs its texture from the head itself.
    Eyes:UUID (or EyeR:/EyeL:)         - Set eye texture layer
    Eyebase:UUID (or BaseL:/BaseR)     - Set eye color layer texture under the eye texture layer.
    Eyecolor:<color> (or EcolL:/EcolR) - Set eye color.
    Scleracolor:<color>                - Set color for the white part of the eye.
    Lash:UUID or Lcolor:<color>        - Set eyelash texture or color.
    Brow:UUID or Bcolor:<color>        - Set eyebrow texture or color.
    Blush:UUID or Blushcolor:<color>   - Set blush texture or color.

    FL100    - Turn on the face light to full blast.
    FL50     - Turn on facelight at 50%
    FLoff    - Turn facelight off.
    EyeFBon  - Make eyes fullbright (effects the eye color layer).
    EyeFBoff - Turns off fullbright effect.
    FixMats  - Fixes eye base alpha mode and restores mouth specular maps and settings.
  • Included shapes –

The included shapes correspond the avatars in the example images.
Shape small 1 – Purple and black skin characters (Regular Kemono body)
Shape small 2 – Red skin character (Uses the 100% shoulder fix from the Kemono bonus box)
Shape small 3 – Light human skin tone character. (Uses ABC breasts addon and the 100% shoulder fix from the Kemono bonus box)
Shape big 1 – Blue skin character. (Uses the 100% shoulder fix from the Kemono bonus box)
Shape big 2 – Dark human skin tone character. (Uses ABC breasts and thunder thighs addons)
Default shape – Use it as base to create your own shape

  • Known problems –

Some of the mouth positions like the grin with a tooth sticking out will not work correctly if the mouth shape and head length sliders are adjusted, use the included shapes or the default LL female shape as base for your own shape.
Changing the attachment point of the head from the default one it uses will break the face light position. (right click and choose ADD to avoid this)
Changing the attachment Point of the HUD will make it go offscreen, you can bring it back through build mode by clicking anything else on your hud and zooming out with your mouse wheel, but the HUD was only designed for the right side of the screen and attaching it to the left will break the hide functionality and make it go offscreen. (right click and choose ADD to avoid this)
The base of the head wont show if the HUD is not worn while detaching a neck.

– A bunch of important updates and a new stuff –

So first things first, a bunch of much needed updates to existing products.

The M4 Anime And M4 Chibi heads now include experimental Necks for the Rikugou lite body, theres some caveats to these so be sure to see the updated manual for what those are and how to use these necks.

The M4 texture applier has been updated to support the new necks for Rikugou.

M4 Mars has a bug fixes with the right eye that made it have a small triangle artifact every time custom eye textures were used. Theres also a minor triangulation change on the blush layer above the nose.

The Necks of all the M4 Heads now automatically change alpha mode to none every time a texture is applied to prevent alpha problems with incorrectly exported custom textures.

Also, i finally fixed the mirrored label problem on the right leg of Rikugou A and B, dunno why i didnt do it sooner.

Now, there was also supposed to be a big update for the Normie head that i wanted to release in this batch of updates as well but the omega applier team is now on a vcation and i cannot finish this update without them, and with some of these updates being already long overdue combined with the new product release that i cannot delay any longer either, i decided to release all this stuff without the Normie head update and set that for a later date when its finished.

And if you are interested on what those Normie updates are, these would be a much needed extra makeup/tattoo layer, necks for Kemono and avatar 2.0, removing the ear weights that messed with bento animal ears, closed ear holes for when ears are hidden and some other fixes.

Im not sure how long their vacation will be but im hoping i can release this before christmas.

TL;DR things updated:
M4 Mars – eye fix, neck alpha mode fix.
M4 Anime and M4 chibi – Added Rikugou necks and the neck alpha fix.
M4 texture applier – Added Rikugou neck support.
Rikugou A and B – Fixed mirrored labels on Right leg.

– New hair –

And now the new product, the Workout Hairdo (cuz i suck at naming things) For the M4 Anime head (works with other heads too, try the demo!)

This comes with 12 hair textures, 10 hat textures and 29 logo designs for the hat.
Theres also bonus unrigged version of the hat itself included.

mpvp1

And that is it for now.

 

– The Space Nun Combat Armor –

The militant space nun combat armor, as i probably already mentioned before, this is something i always wanted to do but never had enough motivation, but not being able to find any decent looking armors on MP was the last drop in the motivation glass and so this armor finally happened.

Mp4

The armor comes with scripted sword and a gun, also has a customization HUD with different color and detail options for every part of the armor. Can also be used without the kemono body using the the neck and deformers included in the bonus item box.

— Contents —

This manual
Armor parts
Scripted weapons
Customization HUD
Weapon control gestures
Update card
Bonus item box
Landmark to my mainstore
– Bonus items –

Unrigged armor parts
Texture resources (link to textures, UV maps, normal maps and specular maps)
Kemono deformer (lets you use the rigged armor without the kenono body)
Kemono neck (for rigged armor use without body)

More information in the manual.

– The Greatest Dane –

I have been helping my friend with a project for quite some time and im glad to see it has finally come to fruition and its getting released today, so check it out!

gdvendpv

And if you do decide on getting it, check out some of the other items in store.

canis_labs[1]