– WIP kemono bento implementation –

So yeah bento is now part of the official firestorm release and the bento development tools are nearing completion so i started poking at it myself and heres what i got so far.

My goal is to make full use of the bento bones for avatar 2.0 and kemono to drastically cut down on the rendering weight, first im going to make use of the finger and tail bones so that we wouldnt need to use 89475984 invisible tails and hands, one will be enough! and than will see what i can do with the avatar 2.0 face. I might also re release bento versions of the M3 heads since those have a 9384658347598 polygons too that also eat up a lot of the render complexity thing but im not sure how well those rigged heads will align with different avatars since you wont be able to move them around anymore.

 

– Updates and other cool stuff –

– Updates –

Get your update cards out for these hot new updates for all the m3 heads and avatar2.0

M3 Anime head v1.12.21:
-Head was restructured for better blinking code optimization, this fix should end the double eyelash thing once and for all, i hope…
-Added diagonal eye rolls in the roll menu.(finally!)
-Removed downwards eye angles from eye movement to fix the “I’ve seen some shit” look on your avatar’s face. (downwards angles can still be selected from the roll menu)
-Code optimizations regarding link tracking and other stuff.

M3 Venus Head v1.12.51:
-Fixed a bug with the tongue out + voice chat mouth animations causing the left eye to go blank.
-Removed downwards eye angles from eye movement.
-Code optimizations.

M3 Kemono Head v1.13.30:
-Optimized blinking, this hopefully fix any blinking bugs.
-Fixed broken voice chat animation.
-Removed downwards eye angles from eye movement.
-Code optimization.

Avatar 2.0 v1.12.27:
-Fixed a bug with custom textures not applying to eyelashes.
-Fixed the no copy issue with the main box.
-Added the missing voice chat animation gestures.
-Code optimizations.

Theres also something updated with the kemono body itself, i think the link tracking thing but im not sure cuz i forgot D:

The downwards angles explained

In reality, when the human eye is looking down, the eyelid moves down too, covering the white part above the iris. On SL however, this doesn’t happen, leaving your avatar with this really uncanny “I’ve seen some shit” look on your avatar’s face. So we removed the ability for the eye to look down during eye movement. But all the downwards angles can still be set through the eye roll menu in the options so no changes there.


– Rikugou customization contest 2! –

As the work on the armors is closing a finish, it’s probably a good idea to give you guys a heads up, theres gonna be another Rikugou customization contest at launch of the 2 new armors, so you guys would have plenty of time to prepare for it. So get your Phtochop or MS Paint ready cuz you might be the lucky winner of one (or both) of the new armors !

More details about the contest will come soon.

– Wip – Rikugou heavy armor –

Heres some progress on the new armor for rikugou, not much yet but its a rough sketch kind of a thing of how it will look.

armor

gundamleg

wipc1

– Another kemono update –

Recent changes to the kemono head made it impossible to manualy change the color of the eyelashes, so we added a way to do it with this update.
To change the color of the eyelashes, copy and paste the LSL color code (example: <0.17300, 0.17300, 0.17300>) from the build menu’s color picker, into the object description field of the head. The color will update during a blink.

Oh and btw, the next project is going to be some rikugou armors cuz its about damn time.

– Updates –

Okay so heres a bunch of updates for stuff:

– Kemono v1.13.25 –

Separated the eyes from the head and added easy face selection tabs to them like in the other M3 heads, now your eyes whites wont get tinted when tinting the skin color.
3 mouth expressions got additional faces for the teeth to solve the same tinting problem as mentioned above with eye whites (your teeth wont get tinted anymore either)
Fixed the brown tail texture not lining up in the middle.
Fixed a long standing issue with the LOD on the head HUD that made the HUD all broken for people with ghetto PCs.
Added diagonal eye rolls to the eye roll menu.
Fixed a Bug with the communication between the head HUD and the presets HUD.

Implemented community fixes:
Kemono deformer repeater by Riana – This fixes the problem of random people seeing your shape all broken on their screen.
Prim params refresh hack my Riana – This is a workaround for the the bug of prim params getting out of sync with the client. This fixes the random double eyelash problem after blinking.

 

– Other stuff –

Fixed a colossal screw up on my part with the O.CA arms and legs, wrong material sets were assigned to wrong textures, the BRS special texture had fuck knows what even assigned to it and looked ugly as shit.
Fixed a broken LOD on the left unrigged boot from the O.CA arms and legs bonus item box.
Fixed the low cut panties from the short skirt pack, flickering on the new version of Avatar 2.0 body
Fixed a bug with the bikini strings on the net half top small and flat.
The free Avatar 2.0 nipples now work with the latest version of the Avatar 2.0 HUD.

Thats all, if theres any problems with the updates, dont hesitate to report them to me, in case i packed the wrong updates or broke something else.

– Av2 face expressions and some other stuff –

Rez your update cards cuz the update is done.

This was a huge pain in the ass, had to redo some of the expressions multiple times, some still look a bit wonky with the default Avatar 2.0 skin but oh well, whatever.

exp2small

I had to scrap some of the mouths due to how terrible they looked, so theres only 6 mouths for now.

Also, i forgot to pack in the new skin textures with the vendors so get them here https://www.mediafire.com/?04j97371omc87i5 if you are planing on making any skin mods. The textures themselves didnt change much, mostly just additional stuff got added to it for the mouth.

huds

The M3 eye customization HUD is a separate thing, in case you will want to use the eyes with something else. The eyes themselves accept non transparent M3 eye textures (M3, Venus, Kemono) Good thing that literally no one ever made full use of the eye transparency feature in their mods, so these eyes will be compatible with 99% of all the eye mods(unless they are saved wrong and have an alpha channel).

– Shout outs –

Wanna give a shout out to 2 creators i know that are trying to get some notoriety.

Joy makes skins for Avatar 2.0

Akisa makes rikugou armors and other mecha girl stuff, you can find her store at the bottom floor of the AMH mall.

akisa

You can find kisa’s store at this location (200, 84, 1989)

– WIP – Avatar 2.0 face expressions –

Okay so, finally have something to show, this is what i have been working on lately, the Avatar 2.0 face expressions, mouth animation, blink and all that stuff.

expressions

This is such a terrible mesh to work with, the polygon count is really low so i had to increase it in certain places for the expressions not to look choppy, and still some expressions just dont look good. I also still need to work some more around the eyes to be able to close them without stretching the textures. The biggest limitation is keeping it compatible with all the skin mods for this avatar, i havent yet figured out what to do with the eyes and some of the mouth expressions.

Anyway, this head is going to use the M3 system but a light version of it, since the head uses linden eyes, it will also lack some other stuff that only really work on an anime style head. There will also be optional rigged mesh eyes that you can attach and load M3 eye textures onto, you will be able to use the eyes with your LL avatar head or any other head that supports LL avatar eyes.

The price of the avatar 2.0 will increase by 100L after this update is live so anyone who hasnt got yours yet, better do it now, although there is no hurry really because this update will take forever to do.

– More updates –

Rez/wear your update cards, if nothing happens, go to some other sim or AMH.

Kemono:
Fixed mouth animation AGAIN.
Fixed the bug with crotch not hiding with PG mode on.
Fixed a bug with pelvis part hiding.
Improved the HUD attachment system, should work good now with every monitor resolution.
Script optimizations and clothing attachment system overhaul.

Avatar 2.0:
Improved the HUD attachment system, should work good now with every monitor resolution.
Script optimizations and clothing attachment system overhaul.

M3:
Fixed mouth animation AGAIN.
Fixed the ear bug again.
Fixed the catface emote.
Improved the HUD attachment system, should work good now with every monitor resolution.

Appliers:
Added the ability to test the appliers without the need ot transferring them to an alt.

A note on the clothing attachment system:

The changes to the system makes it hides parts faster and doesnt glitch and leave unhidden parts when the sim lags. If you are a third party clothing creator for Avatar 2.0 or Kemono, you dont have to worry because your clothes will still work with the new system, but you should still look into it and update your clothing items to take advantage of the new changes.

Btw, im not sure how thoroughly the Kemono and the M3 heads were tested so if you encounter any bugs, dont hesitate to IM me.

– Avatar 2.0 v1.12 is out –

updatepromoE

Ladies and germans, i bring you the Avatar 2.0 version 1.12 update. It might not look like much on the outside, but the Avatar 2.0 system was completely reworked from the inside, removing some of the most fundamental technical limitations of the avatar, allowing us to add more body surface areas that can be hidden, as well as asymmetrical texture support and other good shit. The avatar now has a texture applier system similar to that of the Kemono avatar and the M3 anime head. (appliers coming soon)

The HUD has been reworked from ground up as well, adding control and options for all the neat new features such as breast size selection, hand positions, custom texture loader and more. It can now be attached to any place on the screen without breaking it like it like before.

List of all the new features:

A new and improved HUD
More surface areas that can be hidden.
Boob size selection through the HUD
Hide/show pussy option for males and shemales and all that kind of stuff.
Hand positions.
Asymmetrical texture support.
Custom texture loader.
Texture applier system.
Smart HUD positioning
External script commands for hiding body parts.

Bonus Stuff:

Neck extender for people having torouble using anime heads with the avatar 2.0.
LL head alpha to help you blend your LL head better with the avatar 2.0.

Rez your update cards !

Whats next?

More updates, the M3 head, Kemono and Rikugou are going to get a bunch of bug fixes. The M3 head is going to get a bunch of new features, such as the ability to close one eye or v1 viewer backwards compatibility, and will be more inline with the kemono head. I will make a more detailed post about these and my other plans later on.

BTW, if you dont own an avatar 2.0 yet, better get one now because i will be increasing the price soon.

– Whats next? –

Okay so before i begin, i want to let everyone know that we have found and fixed a few more bugs so you all will need to update your kemonos if you bought them in a date before this blog post was made.

The fixes are:

A bug with the hair loading wrong texture for white primary color and not loading anything for black secondary color.
A bug with the boots, making them clip with the bonus stockings and kneesocks. And a bug with the head that made the eye lashes break permanently and made them impossible to fix

 

how to use the update card

Rez the card on the ground or wear it, be patient.
If nothing happens within 10 minutes, detach or take it back and wait a day and try again
If you think you only got a notecard, check your notice center, maybe the second update accept dialog got lost, if not than, detach or take it back and wait a day and try again.
if you try to repeatedly rez/wear the card, you will spam the update server with update requests and it will block you for 24 hours.

 

– Whats next? –

Okay so, now that this is done, i bet you all have a bunch of questions regarding what will i do next and when is this and that going to come.

So next on my To do list a big Avatar 2.0 and M3 overhaul, a bunch of new texture appliers for the M3, Kemono and Avatar 2.0, Adding boob size options to the remaining Avatar 2.0 clothing, adapting more Avatar 2.0 clothing for the Kemono body and probably a dummy.blend for Kemono.

Heres a list of changes that are going to be made to the Avatar 2.0 and the M3 heads in the upcoming update.

Changes to the M3 system:

Ability to control each eyelid separately, you will now be able to close one eye, or close one eye more than the other.
Originally the M3 head was supposed to have eye texture layer color control in addition to the base layer color control, but due to technical difficulties, we had to remove that feature from the final release. While working on the kemono, we have found a workaround for that technical difficulty that allowed us to somewhat bring back the lost functionality, you will be able to select from 5 different eye texture colors.
We have will also added a v1 viewer compatibility mode for those of you who have old computers and are forced to use v1 viewers.
And finally, the head will now listen to user made scripted object commands to change the expressions and stuff like that.
The M3 hud will now has a Hide button that hides it offscreen.
The M3 hud will now Auto detects witch side of the screen you have attached it to and realign its options menu to that side of the screen to prevent the click block mesh bug from happening. It also can no be attached wherever you want it to be attached without screwing it up like before.
The presets window will now be a separate HUD in itself, it has lost all of its nonsensical functions and now focuses on saving your full facial expressions instead.

Changes to the Avatar 2.0:

The Avatar 2.0 will support asymmetrical textures and texture appliers.
The new way i came up with for joining objects will free the 8th material that was previously used to eliminate the join seams, so each object will get one additional hide option.The avatar will now have hand position’s, it will also have boob sizes built into it that you can select from the HUD.
The HUD will now have an options menu like the kemono HUD where you can select the skin texture and other stuff.