– M4 Dummies –
May 13, 2021 9 Comments
Ok the dummies are done. Check the readme files included with the bakemono and chipmunk for information on how to make mods for the snout that join seamlessly with the head.
The M4 AnnieMay dummy – https://www.mediafire.com/file/zd09pat4f74krmv/M4+AnnieMay+-+dummy.zip/file
The M4 Chipmunk dummy – https://www.mediafire.com/file/gi05wkrfe7xtw96/M4+Chipmunk+-+dummy.zip/file
The M4 Kemono dummy – https://www.mediafire.com/file/qniqmazvtvptczu/M4+Kemono+-+dummy.zip/file
The M4 Bakemono dummy – https://www.mediafire.com/file/nytclxvquuk6pot/M4+Bakemono+-+dummy.zip/file
Next on the task list will be a big update with many problem fixes so stay tuned for that.
Awesome!!
Also is it possible to make third party animations plugin for m4 aninnemay head?
yes
I misread and assumed that the entire nose mod piece had it’s UV map intact. But only the edge does. I am confused as to why this is; how does one get the nose mod to work with skins, then? I’m making a non-mammalian snout mod, however, it seems rather silly to me to have to make an entirely new, separate texture for it every time. For skin creator’s use, ideally I need it to work with the skin template.
well you would need to make a new UV anyway since the texture is made for a specific nose and it wouldnt match the texture if it wasnt a mammalian nose.
When I make non-mammalian textures for mammalian heads, I just edit the base texture to remove the cat/dog nose etc and leave the nostrils intact. Again, it’s super inefficient to make a wholw new texture just for the snout, it’s difficult to match seams, and if I intend to sell the nose mod/skins for it, the customer will have to apply it manually, which is extra tedious, discouraging, and will probably get snout mod creator’s IMs flooded with “why snout no work with skin?”
So, is there any way I can get it to work with the UV easily, or will I have to painfully line up each vert manually to the texture? Hoping that’s not the case as that often leads to distorted and wonky textures.
i dont think you understand the uv map, the snout edge uv matches the uv of the head, you can easily do what you wanted to do and you would still need to create a UV map for your mod in that area regardless, there are seams to line up, you dont need to make a separeate texture for the nose, its all one head texture so you can just go ahead and remove the cat nose and use the same texture on both your snout and the head, and the lining up of your own uv will only take you 10 minuts, i know because i had to line up the whole new kemono and anniemay heads uv maps with the old head uv maps and that only took me a few hours, so something as tiny as a nose cant take more than a few minutes, if you are still not convinced, i can make a tutorial on how its done
is it possible to get the devkit with the UV maping on the .dae or .obj to import to substance painter or adobe photoshop?
contact me ingame