This tutorial will show you how to blend your Kemono/AV2/Rikugou/LL body skin texture with your M4 Venus head’s neck using Blender.
I will assume you already know the basics of how to use blender, if not, this older M4 neck blending tutorial covers the process in greater detail.
If you haven’t already, download the M4 Venus texture development kit and find the “M4V_neck blending kit.blend” file and open it in Blender.
What is where (object layers)
Step 1, baking the neck texture.
Make sure you are in “Blender Render” mode at the top bar.
Select the object layers you will be working with, for example if you are transferring texture of the Kemono body UV onto the M4 neck UV, select both of those layers (you can select multiple layers by holding shift).
Select the source object (a neck with original UV or the M4 head stub).
Go to texture data tab on the right and click “New”.
Click “open” and select the source texture that you wanna bake onto the M4 UV neck.
Now hold shift and select the M4 UV object that you will be transferring the texture onto.
Press tab to enter edit mode and than press A to select all polygons if its not already selected.
In the UV editor window on the right, click “+New” to create a new image, set a name and set the resolution to 512 x 256 and click “OK”.
Go to render tab and scroll down to baking options.
Bake method has to be set to “Texture”
“Selected to active” checkbox needs to be marked.
Margin needs to be at least 32 or higher for best result(it extends the edges of the rendered image to fix problems like black seams).
Leave “Distance” and “Bias” alone for now unless you are getting spots where the texture inst baked right.
Click “Bake”, once done, save your image somewhere from the “Image” menu in the UV editor window on the right.
Step 2, baking the head texture.
Pretty much same deal as before, select the M4 head stub object and set its texture in the image tab to be the texture of your head, hold shift and select the M4 neck onto which you want to bake your head texture onto, make new image in UV window, bake your texture and save it.
Step 3, merging the baked textures.
I wont go deep into details on how to use an image editor since i assume, as a skin maker, you already know how it works lol.
So anyway, fire up your image editor and paste both baked images into it, layering one over the other.
Select a very soft eraser and start erasing away the top or bottom half of one of the textures till the 2 blend together.
You can test how your textures blend by loading them onto the included necks or test them ingame using the local texture option.