– M4 Mars Dummy and more updates –

The M4 mars dummy for rigging and animating.

marsheaddummy

– Updates –

M4 Mars

Update Version 1.0b

– M4 Head –
Fixed a bug with the hairbase mesh flickering through the head above forehead.
Fixed a bug with the emote system making it unable to find 2 animations.
optimized the emote system to ignore missing emote parameters and not spam you with missing animation errors.

M4 Chibi and Anime heads

– M4 Head –
Same fixes to the emote system as in the Mars head.

Advertisements

– M4 Mars head and M4 updates –

And its here! the long awaited Mars male anime head. This is something i wanted to make for quite some time since i never could make the exact anime guy avatar i wanted.

– Things to know –

Snce i was working on this alongside the M4 Anime head, it has the same problem of a small cranium and large face (my original thinking was that making the cranium smaller will prevent hairs clipping through it, only i scaled the head wrong and instead of matching the face area with the LL face, i matched the cranium, and the rest you already know), but hopefully this time it wont be much of a problem since the majority of male hairs are unrigged and resizable, so if you arent completely blind, you will adjust the scale of the hair to match the face and wont look weird….. (im scared that normies that will be buying this head have no idea how to scale and position hairs though) But if that does cause problems, i might do a shape 2 as well with a smaller face.

Another thing, in case this isnt already obvious, the M4 girl skins will not work with this head due to different face structure and UVs

Anyway, here it is!

mvp3

– M4 Updates –

M4 Anime and M4 Chibi HUDs now have a Simplified way custom textures are loaded, now all you have to do is click add and select what you are adding from a pop up menu and than paste your UUID without the need to write any additional parameters.

 

Thats all.

– Wip M4 Mars and some other stuff –

– M4 Mars –

Finally got something decent to show, all the modeling, rigging, and all that stuff is finished, textures are pretty much done too, just need to improve the lips and around the eyes a bit, now what remains is the part i hate doing the most, making animations for it, after that the HUD graphics

pics1pics2pics3pics4pics5

– Other Projects –

Pokemon trainer hair, this is something that i started working on spontaneously when i was high one night, couldnt find the exact hair/hat combination i needed for an outfit, i dont even remember what it was supposed to be, but either way this is sorta almost done lol.

toukowip

Another side quest i had was this armor, this is a little something i wanted to do for a very long time, just couldn’t find an excuse good enough to start it.

sbwp18 sbwp20

sbwp21

 

 

– M4 updates and new stuff –

Updates for both heads:

Version 1.3b
– M4 Head –
Applying a skin texture now forces it to ALPHA_MASK_NONE for people that just cant seem to figure out how to save textures properly, ending up with transparent circles around their eyes.
Skin textures now apply correctly to eye whites layer
Fixed the eyebrow texture automatically changing itself to alpha masking, making the brows look all jagged.

– M4 HUD –
Improve performance for Click & Drag so dragging too fast doesn’t break HUD position
Made sure Click & Drag state syncs up better on new owner and responds to click and drag when wearing it for the very first time.

– Mesh dummy –
This was a thing for some time now but i forgot to announce it, I have added shape 2 to the M4 Anime mesh dummy.

– The M4 remote Relay –

We made a remote control relay for the head, this will allow other people to control your face remotely, this is useful for situations like AFK pose balling or making machinima, you can find this new toy in the bonus item box, be sure to read the instructions on how to use it.

That is all.

– Updates, ABC dummies and a new shape for the M4 Anime head –

First, lets get these updates out of the way, more things have been fixed on both heads, these would be:

*Fixed – An oversight with listeners in both HUDs not canceling when the ignore button is pressed on the UUID box, grabbing and applying later pasted UUIDs to the wrong parts of the head.
*Fixed – Bug with the script in the LL necks on both heads causing skins to apply wrong.
*Added – A secondary head shape, more about this one further down this post.
*Change – Version numbers have been changed for everything to 1.3 to avoid confusion.

– New things from ABC –

New type of pierced puffy addon nipples for the ABC bouncy boobs, these come as a free update to the ABC bouncy boobs.

ABC is tired of having to manually give people links to her dummies but too lazy to make a blog or a website of her own so she asked me to post these on mine, so here they are.

Boobs dummy: https://www.mediafire.com/?9ch9642t98d7jfw
Flat dummy: https://www.mediafire.com/?elv1zna302cn5r7
Male dummy: http://www.mediafire.com/download/i2ennmc69xozyn8/ABCmaledummy.zip

– New shape for the M4 Anime head –

So it seems that despite my best efforts to explain to people that since a rigged mesh head cannot be resized and moved around like the the old heads, you cannot make it fit every hair in existence, and because of that the head looks really weird with half of the hair you try it with, mainly because the face looks too big compared to the hair, making it look like either the eyes are too big or something else is off , and they just need to pick the right hair(Ayashi and Taketomi works well).

The right hair makes all the difference as you can see in this compilation of people doing it right.
cumpilation

But still not being able to use half of the hair on SL without looking really goofy is kind of a bummer so i was working on an alternative shape for those situations.

resize
Left is the old shape, right is the new shape.

What i did here is mostly just scale the face portion of the head bellow the forehead, I also fixed the super pointy chin cuz it was bugging me a lot, i also moved the mouth and nose upwards a little to compensate for the smaller chin as well as rotated and moved the portion of the face bellow the nose forward a little to make it look less weird from top angles as well as remove the impression that its always smiling.

Now if this wont make make the head basic bitch proof, nothing will.

– M4 Chibi head dummy –

chibidummy

Heres the rigging/animation dummy for the M4 Chibi head: http://www.mediafire.com/file/7ba09a9bww6kovz/M4+Chibi+Dummy.zip

You can also find this in the downloads section.

– Minor M4 updates –

M4 Anime head update version 1.2b
Head
*Fixed – A potential memory leak.

 

M4 Chibi head update version 1.2b
Head
*Fixed – An oversight in the animation system causing the animations to be spam played every few seconds.
*Fixed – A potential memory leak.

– M4 Chibi head and updates for the M4 Anime head –

And its done! The M2 Chibi head was one of my personal favorites and something i always wanted to redo in mesh all the way back when i was redoing the venus head in mesh for the M3 system.

– Things to know –

The M4 Chibi head is functionally identical to M4 Anime head, that means it has the same broken appearance editor sliders and all the shit some of you hated about the M4, if that is an issue to you, please do not buy this head.

This head works with the same skins that are made for the M4 Anime head. As with M4 Anime, M3 eyes, lashes, and blush textures will work too (for older appliers, use the M3 Retro loader that comes with the M3 head)

vpc2

– Known problems –

Problem with joint offsets on some of the non standard tiny avatars, on some kid avatar bodies the neck will get extended due to a conflict with joint positions, i have no idea why only some though, or how to fix this, so i made a work around for it using animation joint offsets, you can find a version of the head that uses this work around in the bonus item box, the M4 Anime head should have this bug as well and i will make this workaround on the next update.

There is a problem with the game itself that makes the eyelashes clip through a little through the eye socket if you are very high up in the sky, like 3000-4000 meter high, its weird but that can be fixed by adjusting the eye opening or eye size setting by -1 or -2  (already done in the default shape that comes with it) also this same bug applies to the M4 Anime.

 

– M4 Anime head update version 1.2 –

M4 Head
*FIxed – Script error caused from repeatedly clicking an AO option from the hud.

M4 Neck [Avatar 2] [Kemono] [LL/Normie]
*Nothing – Changed version to 1.2 to make things less confusing

M4 Hud
*Fixed – Reset textures now fixes blush texture
*Fixed – The changed 1.1 HUD graphics somehow didn’t get implemented into the 1.1 release, this update fixes it.
*Changed – Script optimizations, turning the menu pages is now a lot faster.

– M4 Update, ABC boobs and the M4 Dummy –

The first big update for the M4 head is out, this update includes the following changes.

Update Version 1.1

– M4 Head –
*Fixed – Blush textures added from HUD or Applier would reset to default
*Changed – Made the tongue texture look less bland looking
*New – Added support for asymmetrical skin textures
*New – Added an extra non bento rigged tongue mesh, more about that in the HUD portion of this changelog

– M4 Neck [Avatar 2] [Kemono] [LL/Normie] –
*Changed – Restructured the scripts to work with the updated appliers
*Changed – The necks now do some math to match the user adjusted specular texture density with the head

– M4 HUD –
*New – The skin [ADD] box now also functions as a master texture box, you can now specify what textures you want to add using commands.
*New – Load asymmetrical skin textures through the skin [ADD] box using head*UUID*UUID (Left*Right)
*New – Load neck texture through Skin [ADD] box using neck*UUID
*New – Load mouth texture through Skin [ADD] box using mouth*UUID
*New – Load blush texture through Skin [ADD] box using blush*UUID
*New – Load asymmetrical specular textures through Specular [ADD] box using UUID*UUID (Left*Right)
*New – Load asymmetrical normal textures through Normal [ADD] box using UUID*UUID (Left*Right)
*New – Display error messages if texture add commands & UUID are used incorrectly
*Changed – Replaced the pointless tongue hide feature with a selection between bento rigged and static tongues for situations like a third party AO HUDs making your tongue stick out through your teeth, and other tongue compatibility issues.

– M4 Applier –
/!\Important, skin creators need to update their appliers to 1.1 for them to work with necks for 1.1 and up/!\
*New – Added Asymmetrical texture support in form of a “Pick a side” menu after choosing a texture
*Changed – You will now be asked to pick which side of the head you want to apply the Head, Normal, Specular, and Eye textures.

That is all for this update,  the next big update will come after the chibi head is released, the update will include the restructuring of the face and other goodies, there may or may not be some small bug fix updates in between.

– ABC stuff –

ABC has also released an update making the M4 kemono neck compatible with her boobs, also a version of the bikini that works with the her flat chest because that was requested a lot.

– M4 dummy –

headdummy

Heres the rigging/animation dummy for the M4 anime head: http://www.mediafire.com/file/gtb9stiwe9agko0/M4+Dummy.zip
You can also find this in the downloads section.

that is all

– Bento for Dummies –

To clear up all the confusion and misinformation about the appearance editor sliders, heres a list of sliders that work and slider that dont work.

– head –
head size ———– works
head streach —– works
head shape ——– works
egg head ———– works
head length ——- works
forehead angle — doesnt work
brow size ———- works
upper cheeks —– doesnt work
lower cheeks —– works
cheek bones —— doesnt work

7/10

– eyes –
eye size —————- works (but only verticaly)
eye opening ——— works
eye spacing ———- doesnt work
outer eye corner — doesnt work (HUD has a setting for it)
inner eye corner — doesnt work (HUD has a setting for it)
eye depth ————- doesnt work
upper eyelid fold — doesnt work
eyebags —————- work
puffy eyelids ——— work

4/9

– nose –
nose size ———– works
nose width ——– works
nostril width —– doesnt work
nostril division — doesnt work
nose thickness — works
upper bridge —– works
lower bridge —– works
bridge width —– works
nose tip angle — doesnt work
nose tip shape — works but effects the whole nose

7/10

– mouth –
lip width ———– doesnt work
lip fullness ——– works
lip thickness —— works
lip ratio ————- works
mouth position — doesnt work
mouth corner —- doesnt work
lip cleft ————– works
lip cleft depth —– works

5/8

– chin –
chin angl —- doesnt work
jaw shape — works (but adjusts chin shape instead)
chin depth — doesnt work
jaw angle —- works (but doesnt effect the whole jaw, does the same thing as chin-neck)
jaw jut ——– doesnt work
chin-neck —- works

3/6

I did not include sliders that are not supposed to do anything on bento heads, these would be eyelash length, both chin cleft sliders, eye pop and jowls, these sliders not supported by bento in general.

I also didnt include these useless face deforming sliders: face sheer, shift mouth and crooked nose.

 

Now lets talk about why these sliders dont work

 

I mentioned that there are technical limitations that are preventing the head from using all the sliders, but what are these technical limitations? after all the ASR head can use all its sliders…
An anime head is not a standard human face, therefore for an anime head to work with bento, it needs to have joint offsets for all the face bones (custom bone positions), and Bento uses bone scale and bone position to manipulate the face in the appearance editor. Now the problem is, due to the way the second life skeleton is set up, second life cannot tell the difference between an joint offset made by an appearance editor slider and an offset made by the creator, meaning your face shape will be overridden every time you log in or another person comes into the sim and looks at your face, therefore LL has disabled sliders from adjusting bone positions. Bone positions are used for things like mouth width, eye corner position, cheek bone position, etc so you are only left with scale adjustment for things like head shape, nose size, cheek size, lip size and so on.

If you are interested in more detail on what bones do what to change to appearance, check this out. https://avastar.guru/knowledge/slider-mapping/

So what magic does the ASR head use than? The way their heads work, they do not have joint offsets in the head itself, so no sliders get disabled, instead they uses a deformer animation trick to move joints to custom positions, same way the kemono deformer works to put the kemono’s shoulders, hips and feet in the right position. I have thought about it at one point but theres a bunch of drawbacks with that, like for example, sometimes the animation gets stopped and your face looks deformed to anyone who enters the sim after the animation has stopped, while you see yourself fine, and if you are a kemono user, you know this problem well, when your shoulders, just break and you end up with wide, detached, or dislocated feet, or the annoying shoulder pop that happens when you detach or attach something, or your shoulder width setting having no effect on your shoulders. This was a whole new can of worms that i didnt wanna open, but looks like i opened an even bigger can of worms, and now im begining to think that creating a bento anime head was a big mistake, with all the people who have never made a thing in their life and have no idea how SL even works, talking out of their ass like they know better than me…

 

Roadmap for the future development of the M4 heads

 

So next step is an update that is coming soon, fixing problems like the blush texture bug, restructuring the faces to allow asymmetrical textures and some other things.
After that im going to be working on the dummy model, once that is done i will resume work on the chibi head and once that is done, im going to try making a version of the M4 anime head that has a smaller face, the thing that bugs me the most about it right now is how massive the face looks with some hairs, people say the eyes is too big but its not just the eyes, the rest of the face bellow the eyes is too big, so theres gonna be 2 versions because the face does look really good with other hairs. I might also try to make some sort of an animation deformer based appearance editor aid for controlling eye, nose, shin and mouth position as well as mouth width, will see. And after all that is done, im finally going to resume work on the male head.