– M4 Venus rigging dummies –

The rigging/animation dummies are done, you will also find the necks for the M4 Venus head if you wanna adapt it to your own body or body part mod, everything is in different object layers

Get them here: https://www.mediafire.com/file/zdygf5yqw67j63y/M4V_dummies.zip/file

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– M4V LL neck and other updates –

M4 Venus LL necks and M4 texture appliers

A small but important update for skin creators and people that wanna use the LL neck, The M4 Appliers have been updated to support the LL neck texture for the venus head, you will need to update your venus head as well and grab the updated LL necks.

Other updates

Updated the LL skin appliers in the bonus item box of the M4 Anime and Chibi heads, the skins had finger and toe nails drawn in wrong places, looking messed up on mesh hands and feet, its fixed now, also included the manuals that were missing from the latest versions.

Fixed the MGA2 Venus body suits, there as a UV error on the belly and the small chest version of the suit had a typo in the texture selection script that made the red texture not load.

– M4 Venus Head –

You wanted it, you got it ! The M4 Bento Venus head is here!

venusmp1

– What is Different from the other M4 heads ? –

Unfortunately, there are no alternative nose or eye socket shapes, but as a tradeoff the head is backwards compatible with M3 Venus appliers and retains the M3 tear effect!
you now have full compatibility with old M3 Venus appliers (skins, eyes, brows, lashes, blush, tears) as well as M4 Venus appliers, however because of this specific compatibility, other M4 and M3 head skins that were not made specifically for the venus head, will not work with the M4 Venus. One thing to note is that mouth uses M4 mouth textures instead of the mouth included on the M3 Venus skins.

As mentioned before, this particular head has the tears option, you can access it through the blush button by clicking it repeatedly till it switches from blush mode to tears mode. Due to a technical limitation regarding alphas, switching on tears, sets the eyelash texture to alpha masking in order to not clash with the tear alpha, this degrades the quality of some eyelash textures. One interesting thing we noticed very late into development is that for whatever reason that same alpha clash bug is not happening between the blush layer and tears, we will look into why this is happening (or more like, why its not happening) and hopefully we can implement tears in other M4 heads. A separate HUD button for tears will be implemented with future updates but for now if you wanna have both and you know what youre doing, first turn on tears and than unhide the blush using SL’s build menu.

The default eye size setting is now size 2, if you make the eyes bigger in the appearance editor, use eye size setting 1 in the M4 HUD to match it.
The Rikugou necks will apply Rikugou skin tones to the rest of the head if you select a skin from the HUD, light skins will apply Rikugou A tone, dark skins Rikugou B
the LL/normie neck will apply its own tone to the head as well for the medium skin tone, matching the medium LL skin tone from the appliers included in the bonus item box.

– M4 Venus neck blending tutorial –

This tutorial will show you how to blend your Kemono/AV2/Rikugou/LL body skin texture with your M4 Venus head’s neck using Blender.

I will assume you already know the basics of how to use blender, if not, this older M4 neck blending tutorial covers the process in greater detail.

If you haven’t already, download the M4 Venus texture development kit and find the “M4V_neck blending kit.blend” file and open it in Blender.

What is where (object layers)

layers
Step 1, baking the neck texture.

Make sure you are in “Blender Render” mode at the top bar.
blenderrender

Select the object layers you will be working with, for example if you are transferring texture of the Kemono body UV onto the M4 neck UV, select both of those layers (you can select multiple layers by holding shift).

Select the source object (a neck with original UV or the M4 head stub).

Go to texture data tab on the right and click “New”.
texturedata

Click “open” and select the source texture that you wanna bake onto the M4 UV neck.
openimage

Now hold shift and select the M4 UV object that you will be transferring the texture onto.

Press tab to enter edit mode and than press A to select all polygons if its not already selected.

In the UV editor window on the right, click “+New” to create a new image, set a name and set the resolution to 512 x 256 and click “OK”.
newimage

Go to render tab and scroll down to baking options.
bake

Bake method has to be set to “Texture”
“Selected to active” checkbox needs to be marked.
Margin needs to be at least 32 or higher for best result(it extends the edges of the rendered image to fix problems like black seams).
Leave “Distance” and “Bias” alone for now unless you are getting spots where the texture inst baked right.

Click “Bake”, once done, save your image somewhere from the “Image” menu in the UV editor window on the right.
Step 2, baking the head texture.

Pretty much same deal as before, select the M4 head stub object and set its texture in the image tab to be the texture of your head, hold shift and select the M4 neck onto which you want to bake your head texture onto, make new image in UV window, bake your texture and save it.
Step 3, merging the baked textures.

I wont go deep into details on how to use an image editor since i assume, as a skin maker, you already know how it works lol.

So anyway, fire up your image editor and paste both baked images into it, layering one over the other.

Select a very soft eraser and start erasing away the top or bottom half of one of the textures till the 2 blend together.

You can test how your textures blend by loading them onto the included necks or test them ingame using the local texture option.

– Soon –

m4v

– M4 Mars Dummy and more updates –

The M4 mars dummy for rigging and animating.

marsheaddummy

– Updates –

M4 Mars

Update Version 1.0b

– M4 Head –
Fixed a bug with the hairbase mesh flickering through the head above forehead.
Fixed a bug with the emote system making it unable to find 2 animations.
optimized the emote system to ignore missing emote parameters and not spam you with missing animation errors.

M4 Chibi and Anime heads

– M4 Head –
Same fixes to the emote system as in the Mars head.

– M4 Mars head and M4 updates –

And its here! the long awaited Mars male anime head. This is something i wanted to make for quite some time since i never could make the exact anime guy avatar i wanted.

– Things to know –

Snce i was working on this alongside the M4 Anime head, it has the same problem of a small cranium and large face (my original thinking was that making the cranium smaller will prevent hairs clipping through it, only i scaled the head wrong and instead of matching the face area with the LL face, i matched the cranium, and the rest you already know), but hopefully this time it wont be much of a problem since the majority of male hairs are unrigged and resizable, so if you arent completely blind, you will adjust the scale of the hair to match the face and wont look weird….. (im scared that normies that will be buying this head have no idea how to scale and position hairs though) But if that does cause problems, i might do a shape 2 as well with a smaller face.

Another thing, in case this isnt already obvious, the M4 girl skins will not work with this head due to different face structure and UVs

Anyway, here it is!

mvp3

– M4 Updates –

M4 Anime and M4 Chibi HUDs now have a Simplified way custom textures are loaded, now all you have to do is click add and select what you are adding from a pop up menu and than paste your UUID without the need to write any additional parameters.

 

Thats all.

– Wip M4 Mars and some other stuff –

– M4 Mars –

Finally got something decent to show, all the modeling, rigging, and all that stuff is finished, textures are pretty much done too, just need to improve the lips and around the eyes a bit, now what remains is the part i hate doing the most, making animations for it, after that the HUD graphics

pics1pics2pics3pics4pics5

– Other Projects –

Pokemon trainer hair, this is something that i started working on spontaneously when i was high one night, couldnt find the exact hair/hat combination i needed for an outfit, i dont even remember what it was supposed to be, but either way this is sorta almost done lol.

toukowip

Another side quest i had was this armor, this is a little something i wanted to do for a very long time, just couldn’t find an excuse good enough to start it.

sbwp18 sbwp20

sbwp21

 

 

– M4 updates and new stuff –

Updates for both heads:

Version 1.3b
– M4 Head –
Applying a skin texture now forces it to ALPHA_MASK_NONE for people that just cant seem to figure out how to save textures properly, ending up with transparent circles around their eyes.
Skin textures now apply correctly to eye whites layer
Fixed the eyebrow texture automatically changing itself to alpha masking, making the brows look all jagged.

– M4 HUD –
Improve performance for Click & Drag so dragging too fast doesn’t break HUD position
Made sure Click & Drag state syncs up better on new owner and responds to click and drag when wearing it for the very first time.

– Mesh dummy –
This was a thing for some time now but i forgot to announce it, I have added shape 2 to the M4 Anime mesh dummy.

– The M4 remote Relay –

We made a remote control relay for the head, this will allow other people to control your face remotely, this is useful for situations like AFK pose balling or making machinima, you can find this new toy in the bonus item box, be sure to read the instructions on how to use it.

That is all.

– Updates, ABC dummies and a new shape for the M4 Anime head –

First, lets get these updates out of the way, more things have been fixed on both heads, these would be:

*Fixed – An oversight with listeners in both HUDs not canceling when the ignore button is pressed on the UUID box, grabbing and applying later pasted UUIDs to the wrong parts of the head.
*Fixed – Bug with the script in the LL necks on both heads causing skins to apply wrong.
*Added – A secondary head shape, more about this one further down this post.
*Change – Version numbers have been changed for everything to 1.3 to avoid confusion.

– New things from ABC –

New type of pierced puffy addon nipples for the ABC bouncy boobs, these come as a free update to the ABC bouncy boobs.

ABC is tired of having to manually give people links to her dummies but too lazy to make a blog or a website of her own so she asked me to post these on mine, so here they are.

Boobs dummy: https://www.mediafire.com/?9ch9642t98d7jfw
Flat dummy: https://www.mediafire.com/?elv1zna302cn5r7
Male dummy: http://www.mediafire.com/download/i2ennmc69xozyn8/ABCmaledummy.zip

– New shape for the M4 Anime head –

So it seems that despite my best efforts to explain to people that since a rigged mesh head cannot be resized and moved around like the the old heads, you cannot make it fit every hair in existence, and because of that the head looks really weird with half of the hair you try it with, mainly because the face looks too big compared to the hair, making it look like either the eyes are too big or something else is off , and they just need to pick the right hair(Ayashi and Taketomi works well).

The right hair makes all the difference as you can see in this compilation of people doing it right.
cumpilation

But still not being able to use half of the hair on SL without looking really goofy is kind of a bummer so i was working on an alternative shape for those situations.

resize
Left is the old shape, right is the new shape.

What i did here is mostly just scale the face portion of the head bellow the forehead, I also fixed the super pointy chin cuz it was bugging me a lot, i also moved the mouth and nose upwards a little to compensate for the smaller chin as well as rotated and moved the portion of the face bellow the nose forward a little to make it look less weird from top angles as well as remove the impression that its always smiling.

Now if this wont make make the head basic bitch proof, nothing will.