May 31, 2014 3 Comments
Okay so before i begin, i want to let everyone know that we have found and fixed a few more bugs so you all will need to update your kemonos if you bought them in a date before this blog post was made.
The fixes are:
A bug with the hair loading wrong texture for white primary color and not loading anything for black secondary color.
A bug with the boots, making them clip with the bonus stockings and kneesocks. And a bug with the head that made the eye lashes break permanently and made them impossible to fix
how to use the update card
Rez the card on the ground or wear it, be patient.
If nothing happens within 10 minutes, detach or take it back and wait a day and try again
If you think you only got a notecard, check your notice center, maybe the second update accept dialog got lost, if not than, detach or take it back and wait a day and try again.
if you try to repeatedly rez/wear the card, you will spam the update server with update requests and it will block you for 24 hours.
– Whats next? –
Okay so, now that this is done, i bet you all have a bunch of questions regarding what will i do next and when is this and that going to come.
So next on my To do list a big Avatar 2.0 and M3 overhaul, a bunch of new texture appliers for the M3, Kemono and Avatar 2.0, Adding boob size options to the remaining Avatar 2.0 clothing, adapting more Avatar 2.0 clothing for the Kemono body and probably a dummy.blend for Kemono.
Heres a list of changes that are going to be made to the Avatar 2.0 and the M3 heads in the upcoming update.
Changes to the M3 system:
Ability to control each eyelid separately, you will now be able to close one eye, or close one eye more than the other.
Originally the M3 head was supposed to have eye texture layer color control in addition to the base layer color control, but due to technical difficulties, we had to remove that feature from the final release. While working on the kemono, we have found a workaround for that technical difficulty that allowed us to somewhat bring back the lost functionality, you will be able to select from 5 different eye texture colors.
We have will also added a v1 viewer compatibility mode for those of you who have old computers and are forced to use v1 viewers.
And finally, the head will now listen to user made scripted object commands to change the expressions and stuff like that.
The M3 hud will now has a Hide button that hides it offscreen.
The M3 hud will now Auto detects witch side of the screen you have attached it to and realign its options menu to that side of the screen to prevent the click block mesh bug from happening. It also can no be attached wherever you want it to be attached without screwing it up like before.
The presets window will now be a separate HUD in itself, it has lost all of its nonsensical functions and now focuses on saving your full facial expressions instead.
Changes to the Avatar 2.0:
The Avatar 2.0 will support asymmetrical textures and texture appliers.
The new way i came up with for joining objects will free the 8th material that was previously used to eliminate the join seams, so each object will get one additional hide option.The avatar will now have hand position’s, it will also have boob sizes built into it that you can select from the HUD.
The HUD will now have an options menu like the kemono HUD where you can select the skin texture and other stuff.