– Bento human hands for Rikugou –

I was planning to release this update along with the new heads but i figured this anouncement would be burried under all the other announcements within the post and since the update is done and ready, so why wait.

Things that have been updated:

Added – Rikugou A-B bento hands HUD
Added – Rikugou Lite bento hands and HUD
Added – Rikugou Officer uniform bento gloves
Added – Rkugou Predator armor bento hands
Added – O.CA Armor (arms & legs) bento hands for Rikugou Lite

Fixed – Rikugou lite core 1.4 wrong attachement point (right hand)
Fixed – Rikugou officer pantyhose clipping through waistband and inner leg when sitting
Fixed – Rikugou officer pantyhose pantsu options turning the whole upper part grey untill user picks a different texture.
Fixed – Rikugou officer arms edge split orpoblems on the upper ring + compatibility with the lite bento arms.

more pics https://imgur.com/a/H0PcIkI

So thats all for now, the next few updates for rikugou im thinking about would be a fitted legs so you could make them thicker and maybe turn some of the robot hands into bento but not sure how realistic that one is due to the style of finger joints.

– fixed a problem with the tied shirt –

Fixed a problem with the tied shirt boob version that caused the shoulders to clip when arm is twisted, the flat and default versions have a few clipping fixes too, use your update cards to get it.

Fixed a clipping bug with the night top and night dress versions for Rei’s chest 2

– M4V LL neck and other updates –

M4 Venus LL necks and M4 texture appliers

A small but important update for skin creators and people that wanna use the LL neck, The M4 Appliers have been updated to support the LL neck texture for the venus head, you will need to update your venus head as well and grab the updated LL necks.

Other updates

Updated the LL skin appliers in the bonus item box of the M4 Anime and Chibi heads, the skins had finger and toe nails drawn in wrong places, looking messed up on mesh hands and feet, its fixed now, also included the manuals that were missing from the latest versions.

Fixed the MGA2 Venus body suits, there as a UV error on the belly and the small chest version of the suit had a typo in the texture selection script that made the red texture not load.

– Normie head update –

Version 7.0c

Fixed an ugly gap on the right side of the forehead.
Fixed a UV error with the kemono neck that caused a triangle to show on both sides, but in process of fixing it, Avastar ate the rig and i had to reconstruct it, as result there are now very light seams around where the neck
connects with the head on the kemono and avatar 2.0 necks and i have no idea how to fix that, you wont notice it unless you specifically look for it but i will fix that in a future update.

Oh yeah and the permission error is still there, hopefully will fix that soon too, but it will work if you edit it wile wearing or rezzed on the ground.

Version 7.0b (previous update before 7.0c, forgot to post it here)

Fixed the seams around the face and neck.
Fixed bad rigging around ears that caused a huge gap to show.

There is a permission error making the head no mod in inventory but you can still mod it when wearing it or when its rezzed. Will fix this soon too.

– Updates, ABC dummies and a new shape for the M4 Anime head –

First, lets get these updates out of the way, more things have been fixed on both heads, these would be:

*Fixed – An oversight with listeners in both HUDs not canceling when the ignore button is pressed on the UUID box, grabbing and applying later pasted UUIDs to the wrong parts of the head.
*Fixed – Bug with the script in the LL necks on both heads causing skins to apply wrong.
*Added – A secondary head shape, more about this one further down this post.
*Change – Version numbers have been changed for everything to 1.3 to avoid confusion.

– New things from ABC –

New type of pierced puffy addon nipples for the ABC bouncy boobs, these come as a free update to the ABC bouncy boobs.

ABC is tired of having to manually give people links to her dummies but too lazy to make a blog or a website of her own so she asked me to post these on mine, so here they are.

Boobs dummy: https://www.mediafire.com/?9ch9642t98d7jfw
Flat dummy: https://www.mediafire.com/?elv1zna302cn5r7
Male dummy: http://www.mediafire.com/download/i2ennmc69xozyn8/ABCmaledummy.zip

– New shape for the M4 Anime head –

So it seems that despite my best efforts to explain to people that since a rigged mesh head cannot be resized and moved around like the the old heads, you cannot make it fit every hair in existence, and because of that the head looks really weird with half of the hair you try it with, mainly because the face looks too big compared to the hair, making it look like either the eyes are too big or something else is off , and they just need to pick the right hair(Ayashi and Taketomi works well).

The right hair makes all the difference as you can see in this compilation of people doing it right.
cumpilation

But still not being able to use half of the hair on SL without looking really goofy is kind of a bummer so i was working on an alternative shape for those situations.

resize
Left is the old shape, right is the new shape.

What i did here is mostly just scale the face portion of the head bellow the forehead, I also fixed the super pointy chin cuz it was bugging me a lot, i also moved the mouth and nose upwards a little to compensate for the smaller chin as well as rotated and moved the portion of the face bellow the nose forward a little to make it look less weird from top angles as well as remove the impression that its always smiling.

Now if this wont make make the head basic bitch proof, nothing will.

– Minor M4 updates –

M4 Anime head update version 1.2b
Head
*Fixed – A potential memory leak.

 

M4 Chibi head update version 1.2b
Head
*Fixed – An oversight in the animation system causing the animations to be spam played every few seconds.
*Fixed – A potential memory leak.

– M4 Update, ABC boobs and the M4 Dummy –

The first big update for the M4 head is out, this update includes the following changes.

Update Version 1.1

– M4 Head –
*Fixed – Blush textures added from HUD or Applier would reset to default
*Changed – Made the tongue texture look less bland looking
*New – Added support for asymmetrical skin textures
*New – Added an extra non bento rigged tongue mesh, more about that in the HUD portion of this changelog

– M4 Neck [Avatar 2] [Kemono] [LL/Normie] –
*Changed – Restructured the scripts to work with the updated appliers
*Changed – The necks now do some math to match the user adjusted specular texture density with the head

– M4 HUD –
*New – The skin [ADD] box now also functions as a master texture box, you can now specify what textures you want to add using commands.
*New – Load asymmetrical skin textures through the skin [ADD] box using head*UUID*UUID (Left*Right)
*New – Load neck texture through Skin [ADD] box using neck*UUID
*New – Load mouth texture through Skin [ADD] box using mouth*UUID
*New – Load blush texture through Skin [ADD] box using blush*UUID
*New – Load asymmetrical specular textures through Specular [ADD] box using UUID*UUID (Left*Right)
*New – Load asymmetrical normal textures through Normal [ADD] box using UUID*UUID (Left*Right)
*New – Display error messages if texture add commands & UUID are used incorrectly
*Changed – Replaced the pointless tongue hide feature with a selection between bento rigged and static tongues for situations like a third party AO HUDs making your tongue stick out through your teeth, and other tongue compatibility issues.

– M4 Applier –
/!\Important, skin creators need to update their appliers to 1.1 for them to work with necks for 1.1 and up/!\
*New – Added Asymmetrical texture support in form of a “Pick a side” menu after choosing a texture
*Changed – You will now be asked to pick which side of the head you want to apply the Head, Normal, Specular, and Eye textures.

That is all for this update,  the next big update will come after the chibi head is released, the update will include the restructuring of the face and other goodies, there may or may not be some small bug fix updates in between.

– ABC stuff –

ABC has also released an update making the M4 kemono neck compatible with her boobs, also a version of the bikini that works with the her flat chest because that was requested a lot.

– M4 dummy –

headdummy

Heres the rigging/animation dummy for the M4 anime head: http://www.mediafire.com/file/gtb9stiwe9agko0/M4+Dummy.zip
You can also find this in the downloads section.

that is all

– New update migration process for UTILIZATOR and ABC Apparel products –

Okay so to recap once more for those of you who have been out of the loop, our old update cards do not work anymore because hippo vend (our update service provider) pulled the rug under everyone and left SL.

With a lot of help and persistence to make our life more easy from a friend that doesnt want to be named, We now have a better way for you to migrate your stuff to our new update system. This will save everyone a lot of trouble, no more jumping through hoops.

So all you need to do now is:

A. As before, if you made any purchases on the marketplace that dont fall into these dates (August 2014, January 2015, March 2015, April 2015 and May 2015) you can find your items in any casper redelivery terminal (my items have no preview images yet so look for blank squares in the list). I dont have a Casper redelivery terminal at my own store yet.

B. If you bought stuff in game or you cannot find your items in the casper redelivery terminal, follow these steps:

1. Go to may mainstore at AMH and find the update card terminal thingie.
2. Wear your old non working update card(s)
3. Click the UTILIZATOR or the ABC box to receive new card, For UTILIZATOR products, click the UTILIZATOR box, for ABC Apparel click the ABC box.

Thats all, happy updating and report any problems to me or ABC.

– Year end update avalanche –

Alright, 2017 is about to end, and a lot of bug reports have piled up over the year, so its about time to kick and bunch of these updates through the door before we start 2018!

– Avatar 2.0 –

Fixed a bug with the alpha system hiding wrong parts of the body, for example, hiding the shoulder would hide a chunk of the torso.
Fixed an oversight in the HUD Skin tab – ADD texture button wasn’t working right in Lash|Brows|Hair modes.
Fixed alpha problems with 2 of the skins, they had an unused alpha channel that messed with things.
Fixed a problem with the included stockings not hiding right sections.
Finlay updated the nipples addon to work with the new avatar 2.0 hud, you can find those for free at my main store.

– Kemono –

Fixed a bug with the render weight in the kemono head, it should be back to normal now.

– Rikugou –

Heavy armor – Fixed a bug where the GM Riffle didnt point forward when in mouse look while crouching.
Temjin and Strike armors – The original problem reported was that the strike sit animation priority is set to 4 and it overrides the sit animations of furniture, but due to how SL handles sitting on prims now, the default LL sit animation will override the lover part of the body if the animation priority is set bellow 4, breaking the sit, so the solution is simply to turn off AO while sitting on furniture (witch is a common sense thing to do anyway). I also found that the temjin sit was set to priority 3 witch as i explained above was bad. Both strike and temjin sits are now set to 4 but i have also included sit animations set to priority 3 inside the HUD, they are marked with -pr3 for anyone that wants to use them instead of the priority 4 animations.
Rikugou A and B – Updated the heads with the FINE TOO talking mouth animation script by Cerise Sorbet as requested by her.
Heavy armor booster sound spam – We came up with a fix but we arent sure if the fix really fixed it, we dont know of a good way to reproduce the bug so its hard to test any fixes, so let us know if its still acting up, there is more information about this down bellow in the “Things that arent broken or cannot be fixed” part of this post

– M3 Anime Head –

Fixed the glow setting effecting the wrong eye layer, making the eye layers alpha glitch with each other.

– Clothing –

Fixed a problem with the Avatar 2.0 stockings hiding wrong sections, also included the animated texture versions of the stockings from the now discontinued experimental pack.
Fixed Avatar 2.0 socks not hiding any sections, and a naming error with one of the black socks being called white.
Fixed permission problems with some of the items in the S4 outfit pack.
Fixed the incorrect naming problem with the Avatar 2.0 medium and flat bikini tops.

– Misc –

Fixed a problem the Gantz and Audax Inc stores having incorrect physics shapes at AMH.
Updated my downloads section to include the missing school top textures as well as include the download links to the O.CA Armor and scarf, and school swimsuit textures.

 

— Things that arent broken or cannot be fixed —

 

– Kemono –

Wearing outfits from outfit folders messes up the alphas – This is a little something that cannot be fixed due to the way second life works. Normally, when adding a piece of clothing, a body part mod or anything else that needs to hide parts of the body, will send a hide command to the kemono body and it will hide the needed parts. Removing a piece of clothing or mod also sends a command to the body to show the parts that were hidden. The body needs to be added first and removed last, witch is not always the case with changing outfits. And this is where the problem is, things arent always removed or added in the correct order, For example, if you were wearing something that hides your torso, changing an outfit can remove the body first before that torso hiding item is removed, making that item send the show command to the kemono body that is no longer there to receive it, than putting the body back on will still have the torso still invisible because it never received that show command.

A workaround for this problem would be to use the outfit folders the way they were ment to be used, as outfit folders and not full avatar folders. For example, have a base avatar folder with just the naked avatar in it and save every outfit into its own folder without the avatar included in that folder, than simply use the “add to outfit” or “remove from outfit” buttons in the outfit folders to change those outfits. This way the alphas wont get screwed up and you will have a more tidy wardrobe as well.

– Rikugou –

Temjin and strike AOs, We are unable to reproduce the bug where it would get stuck in jumping animation, we know about this bug and have seen it ourselves, we just cannot reproduce it o demand, so we cannot do any testing to see if our fix worked or not.
Rikugou lite neck clipping with the neck part of the O.CA armor shirt, i cannot reproduce this clipping neither in game or blender, this might be specific to whatever animations you are using.

Heavy armor booster dash sound, the dash sound will randomly play sometimes when clicking on viewer UI elements with your mouse or WASD on your keyboard, this is a really bizzare bug that has more to do with the viewer than the booster itself. The sound somehow gets cached in the viewer sound memory and plays randomly on mouse and keyboard input (there is not a single line inside the script to do such a thing). Reproducing the bug is really difficult, it looks like it just happens when it feels like it, and without a good way to induce the bug, we cant do any meaningful testing or fixing for it, so if you know what triggers it or what this even is exactly, it would be helpful if you let us know.

– Clothing –

I had notes for problems with the following items but upon testing them i have found that i have already fixed them, but i have no memory of announcing those fixes so just in case i didnt heres what was fixed previously:

D2 skirt had incorrect faces assigned to meshes, mainly the belt loops and buckle.
Shorts and open shorts were clipping with skin tight pants and pantyhose.

Well thats it for now, there were other things reported that turned out to be either not reproducible or user error but we arent 100% and will need to investigate them further when we have time.

 

– Av2 1.14 bug fixes –

We fixed a bunch of bugs with the new avatar 2.0 update regarding custom textures and appliers, this will fix the bug of appliers not loading on the head and custom textures reverting when changing breast size or hiding/showing body parts on version B.