– Year end update avalanche –

Alright, 2017 is about to end, and a lot of bug reports have piled up over the year, so its about time to kick and bunch of these updates through the door before we start 2018!

– Avatar 2.0 –

Fixed a bug with the alpha system hiding wrong parts of the body, for example, hiding the shoulder would hide a chunk of the torso.
Fixed an oversight in the HUD Skin tab – ADD texture button wasn’t working right in Lash|Brows|Hair modes.
Fixed alpha problems with 2 of the skins, they had an unused alpha channel that messed with things.
Fixed a problem with the included stockings not hiding right sections.
Finlay updated the nipples addon to work with the new avatar 2.0 hud, you can find those for free at my main store.

– Kemono –

Fixed a bug with the render weight in the kemono head, it should be back to normal now.

– Rikugou –

Heavy armor – Fixed a bug where the GM Riffle didnt point forward when in mouse look while crouching.
Temjin and Strike armors – The original problem reported was that the strike sit animation priority is set to 4 and it overrides the sit animations of furniture, but due to how SL handles sitting on prims now, the default LL sit animation will override the lover part of the body if the animation priority is set bellow 4, breaking the sit, so the solution is simply to turn off AO while sitting on furniture (witch is a common sense thing to do anyway). I also found that the temjin sit was set to priority 3 witch as i explained above was bad. Both strike and temjin sits are now set to 4 but i have also included sit animations set to priority 3 inside the HUD, they are marked with -pr3 for anyone that wants to use them instead of the priority 4 animations.
Rikugou A and B – Updated the heads with the FINE TOO talking mouth animation script by Cerise Sorbet as requested by her.
Heavy armor booster sound spam – We came up with a fix but we arent sure if the fix really fixed it, we dont know of a good way to reproduce the bug so its hard to test any fixes, so let us know if its still acting up, there is more information about this down bellow in the “Things that arent broken or cannot be fixed” part of this post

– M3 Anime Head –

Fixed the glow setting effecting the wrong eye layer, making the eye layers alpha glitch with each other.

– Clothing –

Fixed a problem with the Avatar 2.0 stockings hiding wrong sections, also included the animated texture versions of the stockings from the now discontinued experimental pack.
Fixed Avatar 2.0 socks not hiding any sections, and a naming error with one of the black socks being called white.
Fixed permission problems with some of the items in the S4 outfit pack.
Fixed the incorrect naming problem with the Avatar 2.0 medium and flat bikini tops.

– Misc –

Fixed a problem the Gantz and Audax Inc stores having incorrect physics shapes at AMH.
Updated my downloads section to include the missing school top textures as well as include the download links to the O.CA Armor and scarf, and school swimsuit textures.

 

— Things that arent broken or cannot be fixed —

 

– Kemono –

Wearing outfits from outfit folders messes up the alphas – This is a little something that cannot be fixed due to the way second life works. Normally, when adding a piece of clothing, a body part mod or anything else that needs to hide parts of the body, will send a hide command to the kemono body and it will hide the needed parts. Removing a piece of clothing or mod also sends a command to the body to show the parts that were hidden. The body needs to be added first and removed last, witch is not always the case with changing outfits. And this is where the problem is, things arent always removed or added in the correct order, For example, if you were wearing something that hides your torso, changing an outfit can remove the body first before that torso hiding item is removed, making that item send the show command to the kemono body that is no longer there to receive it, than putting the body back on will still have the torso still invisible because it never received that show command.

A workaround for this problem would be to use the outfit folders the way they were ment to be used, as outfit folders and not full avatar folders. For example, have a base avatar folder with just the naked avatar in it and save every outfit into its own folder without the avatar included in that folder, than simply use the “add to outfit” or “remove from outfit” buttons in the outfit folders to change those outfits. This way the alphas wont get screwed up and you will have a more tidy wardrobe as well.

– Rikugou –

Temjin and strike AOs, We are unable to reproduce the bug where it would get stuck in jumping animation, we know about this bug and have seen it ourselves, we just cannot reproduce it o demand, so we cannot do any testing to see if our fix worked or not.
Rikugou lite neck clipping with the neck part of the O.CA armor shirt, i cannot reproduce this clipping neither in game or blender, this might be specific to whatever animations you are using.

Heavy armor booster dash sound, the dash sound will randomly play sometimes when clicking on viewer UI elements with your mouse or WASD on your keyboard, this is a really bizzare bug that has more to do with the viewer than the booster itself. The sound somehow gets cached in the viewer sound memory and plays randomly on mouse and keyboard input (there is not a single line inside the script to do such a thing). Reproducing the bug is really difficult, it looks like it just happens when it feels like it, and without a good way to induce the bug, we cant do any meaningful testing or fixing for it, so if you know what triggers it or what this even is exactly, it would be helpful if you let us know.

– Clothing –

I had notes for problems with the following items but upon testing them i have found that i have already fixed them, but i have no memory of announcing those fixes so just in case i didnt heres what was fixed previously:

D2 skirt had incorrect faces assigned to meshes, mainly the belt loops and buckle.
Shorts and open shorts were clipping with skin tight pants and pantyhose.

Well thats it for now, there were other things reported that turned out to be either not reproducible or user error but we arent 100% and will need to investigate them further when we have time.

 

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– Av2 1.14 bug fixes –

We fixed a bunch of bugs with the new avatar 2.0 update regarding custom textures and appliers, this will fix the bug of appliers not loading on the head and custom textures reverting when changing breast size or hiding/showing body parts on version B.

– Avatar 2.0 v1.14 is out! –

This is the long overdue fitted mesh update as well as bento face and hand rigging. You can now adjust the shape of your ass, belly, legs and feet, to make your shape more juicy. You can also adjust some of the face sliders but not all of them work (not all bento features are supported due to the way the game treats custom joint positions)

– Whats else is New in 1.14 –

In general this was a huge update, avatar 2.0 now partially supports fitted mesh (the whole lower body bellow the waist) as well as bento rigging for the face and hands.
Huge improvements to render weight from 32K to just 4.8K (the render weight randomly fluctuates between higher and lower numbers because the whole render weight system is garbage) as well as script optimizations.
There are now 2 versions of the body, A and B. Version A is the normal version witch is 4.8k render weight, and the experimental version B with 2k render weight witch will not work for people running the game on ghetto graphics settings.
A bunch of new features implemented such as normal/specular map support, head customization options and other neat things.

Rez or wear your Avatar 2.0 update cards to get it.

All the existing clothing have been updated to work with this new version, rez your update cards.

                 

The old versions of following items did not come with all the textures, scripting and update cards, there for they are not eligible for a free update.

    

Next stop on the to do list is updating the avatar 2.0 appliers to make use of the new texture layers and specular/normal maps, as well as new dummies for content creators.

– Avatar 2.0 bento bug fix –

I fixed a bug in the Avatar 2.0 bento hands causing eyes to derp out.

– Bento update now live –

gngsighns

Rez your update cards cuz the following items are now bento compatible.

The avatar 2.0 now uses bento finger bones, to use other bento hand animations, set the hands to neutral position through the hud.
Kemono now uses bento finger and tail bones, for hand animations its the same deal as avatar 2.0, i have not tested the tail with other bento tail animations so i cant guarantee it wont look wonky, since i only rigged the tail to deform right using kemono tail animations.

The O.CA armor hands for avatar 2.0 and kemono and the modular arm glove kit for avatar 2.0 will work with this update too.

Also, haro is working on fingernails for kemono bento hands so keep an eye on their store.

 

– Another kemono update –

Recent changes to the kemono head made it impossible to manualy change the color of the eyelashes, so we added a way to do it with this update.
To change the color of the eyelashes, copy and paste the LSL color code (example: <0.17300, 0.17300, 0.17300>) from the build menu’s color picker, into the object description field of the head. The color will update during a blink.

Oh and btw, the next project is going to be some rikugou armors cuz its about damn time.

– Updates –

Okay so heres a bunch of updates for stuff:

– Kemono v1.13.25 –

Separated the eyes from the head and added easy face selection tabs to them like in the other M3 heads, now your eyes whites wont get tinted when tinting the skin color.
3 mouth expressions got additional faces for the teeth to solve the same tinting problem as mentioned above with eye whites (your teeth wont get tinted anymore either)
Fixed the brown tail texture not lining up in the middle.
Fixed a long standing issue with the LOD on the head HUD that made the HUD all broken for people with ghetto PCs.
Added diagonal eye rolls to the eye roll menu.
Fixed a Bug with the communication between the head HUD and the presets HUD.

Implemented community fixes:
Kemono deformer repeater by Riana – This fixes the problem of random people seeing your shape all broken on their screen.
Prim params refresh hack my Riana – This is a workaround for the the bug of prim params getting out of sync with the client. This fixes the random double eyelash problem after blinking.

 

– Other stuff –

Fixed a colossal screw up on my part with the O.CA arms and legs, wrong material sets were assigned to wrong textures, the BRS special texture had fuck knows what even assigned to it and looked ugly as shit.
Fixed a broken LOD on the left unrigged boot from the O.CA arms and legs bonus item box.
Fixed the low cut panties from the short skirt pack, flickering on the new version of Avatar 2.0 body
Fixed a bug with the bikini strings on the net half top small and flat.
The free Avatar 2.0 nipples now work with the latest version of the Avatar 2.0 HUD.

Thats all, if theres any problems with the updates, dont hesitate to report them to me, in case i packed the wrong updates or broke something else.

– Av2 hand fix –

whoever had problems with hands in avatar 2.0 versions 1.12.20 and 1.12.22, rez your update cards and try the fix and see if it works for you.

– Av2 face expressions and some other stuff –

Rez your update cards cuz the update is done.

This was a huge pain in the ass, had to redo some of the expressions multiple times, some still look a bit wonky with the default Avatar 2.0 skin but oh well, whatever.

exp2small

I had to scrap some of the mouths due to how terrible they looked, so theres only 6 mouths for now.

Also, i forgot to pack in the new skin textures with the vendors so get them here https://www.mediafire.com/?04j97371omc87i5 if you are planing on making any skin mods. The textures themselves didnt change much, mostly just additional stuff got added to it for the mouth.

huds

The M3 eye customization HUD is a separate thing, in case you will want to use the eyes with something else. The eyes themselves accept non transparent M3 eye textures (M3, Venus, Kemono) Good thing that literally no one ever made full use of the eye transparency feature in their mods, so these eyes will be compatible with 99% of all the eye mods(unless they are saved wrong and have an alpha channel).

– Shout outs –

Wanna give a shout out to 2 creators i know that are trying to get some notoriety.

Joy makes skins for Avatar 2.0

Akisa makes rikugou armors and other mecha girl stuff, you can find her store at the bottom floor of the AMH mall.

akisa

You can find kisa’s store at this location (200, 84, 1989)

– More updates –

Rez/wear your update cards, if nothing happens, go to some other sim or AMH.

Kemono:
Fixed mouth animation AGAIN.
Fixed the bug with crotch not hiding with PG mode on.
Fixed a bug with pelvis part hiding.
Improved the HUD attachment system, should work good now with every monitor resolution.
Script optimizations and clothing attachment system overhaul.

Avatar 2.0:
Improved the HUD attachment system, should work good now with every monitor resolution.
Script optimizations and clothing attachment system overhaul.

M3:
Fixed mouth animation AGAIN.
Fixed the ear bug again.
Fixed the catface emote.
Improved the HUD attachment system, should work good now with every monitor resolution.

Appliers:
Added the ability to test the appliers without the need ot transferring them to an alt.

A note on the clothing attachment system:

The changes to the system makes it hides parts faster and doesnt glitch and leave unhidden parts when the sim lags. If you are a third party clothing creator for Avatar 2.0 or Kemono, you dont have to worry because your clothes will still work with the new system, but you should still look into it and update your clothing items to take advantage of the new changes.

Btw, im not sure how thoroughly the Kemono and the M3 heads were tested so if you encounter any bugs, dont hesitate to IM me.