– Avatar 2.0 bento bug fix –

I fixed a bug in the Avatar 2.0 bento hands causing eyes to derp out.

– Bento update now live –

gngsighns

Rez your update cards cuz the following items are now bento compatible.

The avatar 2.0 now uses bento finger bones, to use other bento hand animations, set the hands to neutral position through the hud.
Kemono now uses bento finger and tail bones, for hand animations its the same deal as avatar 2.0, i have not tested the tail with other bento tail animations so i cant guarantee it wont look wonky, since i only rigged the tail to deform right using kemono tail animations.

The O.CA armor hands for avatar 2.0 and kemono and the modular arm glove kit for avatar 2.0 will work with this update too.

Also, haro is working on fingernails for kemono bento hands so keep an eye on their store.

 

– Another kemono update –

Recent changes to the kemono head made it impossible to manualy change the color of the eyelashes, so we added a way to do it with this update.
To change the color of the eyelashes, copy and paste the LSL color code (example: <0.17300, 0.17300, 0.17300>) from the build menu’s color picker, into the object description field of the head. The color will update during a blink.

Oh and btw, the next project is going to be some rikugou armors cuz its about damn time.

– Updates –

Okay so heres a bunch of updates for stuff:

– Kemono v1.13.25 –

Separated the eyes from the head and added easy face selection tabs to them like in the other M3 heads, now your eyes whites wont get tinted when tinting the skin color.
3 mouth expressions got additional faces for the teeth to solve the same tinting problem as mentioned above with eye whites (your teeth wont get tinted anymore either)
Fixed the brown tail texture not lining up in the middle.
Fixed a long standing issue with the LOD on the head HUD that made the HUD all broken for people with ghetto PCs.
Added diagonal eye rolls to the eye roll menu.
Fixed a Bug with the communication between the head HUD and the presets HUD.

Implemented community fixes:
Kemono deformer repeater by Riana – This fixes the problem of random people seeing your shape all broken on their screen.
Prim params refresh hack my Riana – This is a workaround for the the bug of prim params getting out of sync with the client. This fixes the random double eyelash problem after blinking.

 

– Other stuff –

Fixed a colossal screw up on my part with the O.CA arms and legs, wrong material sets were assigned to wrong textures, the BRS special texture had fuck knows what even assigned to it and looked ugly as shit.
Fixed a broken LOD on the left unrigged boot from the O.CA arms and legs bonus item box.
Fixed the low cut panties from the short skirt pack, flickering on the new version of Avatar 2.0 body
Fixed a bug with the bikini strings on the net half top small and flat.
The free Avatar 2.0 nipples now work with the latest version of the Avatar 2.0 HUD.

Thats all, if theres any problems with the updates, dont hesitate to report them to me, in case i packed the wrong updates or broke something else.

– Av2 hand fix –

whoever had problems with hands in avatar 2.0 versions 1.12.20 and 1.12.22, rez your update cards and try the fix and see if it works for you.

– Av2 face expressions and some other stuff –

Rez your update cards cuz the update is done.

This was a huge pain in the ass, had to redo some of the expressions multiple times, some still look a bit wonky with the default Avatar 2.0 skin but oh well, whatever.

exp2small

I had to scrap some of the mouths due to how terrible they looked, so theres only 6 mouths for now.

Also, i forgot to pack in the new skin textures with the vendors so get them here https://www.mediafire.com/?04j97371omc87i5 if you are planing on making any skin mods. The textures themselves didnt change much, mostly just additional stuff got added to it for the mouth.

huds

The M3 eye customization HUD is a separate thing, in case you will want to use the eyes with something else. The eyes themselves accept non transparent M3 eye textures (M3, Venus, Kemono) Good thing that literally no one ever made full use of the eye transparency feature in their mods, so these eyes will be compatible with 99% of all the eye mods(unless they are saved wrong and have an alpha channel).

– Shout outs –

Wanna give a shout out to 2 creators i know that are trying to get some notoriety.

Joy makes skins for Avatar 2.0

Akisa makes rikugou armors and other mecha girl stuff, you can find her store at the bottom floor of the AMH mall.

akisa

You can find kisa’s store at this location (200, 84, 1989)

– More updates –

Rez/wear your update cards, if nothing happens, go to some other sim or AMH.

Kemono:
Fixed mouth animation AGAIN.
Fixed the bug with crotch not hiding with PG mode on.
Fixed a bug with pelvis part hiding.
Improved the HUD attachment system, should work good now with every monitor resolution.
Script optimizations and clothing attachment system overhaul.

Avatar 2.0:
Improved the HUD attachment system, should work good now with every monitor resolution.
Script optimizations and clothing attachment system overhaul.

M3:
Fixed mouth animation AGAIN.
Fixed the ear bug again.
Fixed the catface emote.
Improved the HUD attachment system, should work good now with every monitor resolution.

Appliers:
Added the ability to test the appliers without the need ot transferring them to an alt.

A note on the clothing attachment system:

The changes to the system makes it hides parts faster and doesnt glitch and leave unhidden parts when the sim lags. If you are a third party clothing creator for Avatar 2.0 or Kemono, you dont have to worry because your clothes will still work with the new system, but you should still look into it and update your clothing items to take advantage of the new changes.

Btw, im not sure how thoroughly the Kemono and the M3 heads were tested so if you encounter any bugs, dont hesitate to IM me.

– Rikugou updates and other stuff –

Okay, all update are finished, heres the list of things that were fixed:

Lite-
Fixed a rigging bug with Rikugou lite fingers.
Triangulation fixes on the arms and legs of the suit.
Improved the label textures on Lite stuff, there wont be any more black smudge.
Strike-
Fixed triangulation issues with strike swimsuit.
Strike swimsuit is now compatible with O.CA chest armor.
Separated the top of the hand into its own material, now you can color fingers and the top of the hand separately.
Named the strike legs correctly.
script optimizations.
Temjin-
Increased the flight speed when boosters are activated.
Temporary workaround for the broken disc on the temjin booster, the problem was due to a new bug that LL implemented along with the material update, so this temporary solution is only here  till LL fixes it.
Upgraded the sword to use ribbon particles instead of flexy prims (To change the color of the particle, change the prim color of the light bar on the sword.)
script optimizations.
Anubis-
Upgraded the sword to have ribbon particles instead of plexy prims (To change the color of the particle, change the prim color of the blade) but still included a legacy version that uses flexy prims because of some inherit problems with ribbon particles in combination with really fast few frame animations.
Implemented a mechanism to both legacy and ribbon particle swords, that prevents the player from sliding forward so so much when attacking.
Improved the label textures on Lite stuff, there wont be any more black smudge.

 

– Rikugou dummy –

It took me 3 years but i finally got to it lol.

rikugummy

You can use this dummy to make armors and other addons for the Rikugou and Rikugou lite avatars. Get it here

– Oni Combat armor chest and other stuff –

And the chest armor is done, you will need to update your Rikugous and Kemonos for this to work. You should also update your O.CA arms and legs because i have fixed a few texture loading bugs as well as fixed the specularity settings that shaded the armor all weird around local lights. It should all look good now….. i think.

I also made a scarf to go along with the armor, it can also be used separately.

 

– Updates –

Apart from the Kemono and Rikugou compatibility updates for the armor, theres also a bunch of other bug fixes that you might want to check out.
Here is the list of all the changes:

-Kemono v1.13.2:
Fixed neck and triangulation. (mainly for O.CA chest compatibility)
Fixed a rigging bug with the Kemono hands and gloves.
Fixed a LOD issue with the hips.
Fixed a LOD issue with the right furry leg.
Fixed an issue with voice chat mouth animation.
Added a missing “ADD” graphical element to the body HUD right side options menu.
Switched places basic and advanced mode buttons on the body HUD to be more intuitive.
Script optimizations.

-M3 v1.12.10:
Fixed an issue with voice chat mouth animation option breaking the head.
Fixed a problem with the reset button not working when the options menu is close don the HUD.
Included the retro loader into the main package instead of the bonus item box because GOD DAMN IT YOU PEOPLE.

-O.CA arms and legs v2:
Fixed a rigging issue on the fingers of the Kemono version.
Fixed a rigging issue on the arms of the Rikugou lite version.
Fixed an issue with the wrong “red skull” textures being loaded on the arms of Avatar 2.0 and Rikugou lite versions.
Fixed an issue with speculars, shading the whole armor weird around local lights.
Added a Resync option to the menu of the Rikugou armor parts, this is for when one of the body parts reset and clip through the armor after reloging or adding the part second instead of first.

-Rikugou Lite v1.4:
O.CA chest armor compatibility update.

 

Thats all, the next big update is the Rikugou avatar and accessory series, its a real mess so this will take some time to fix.

– The big kemono update –

OKAY the big Kemono update is finished, It is now version 1.13 here are the things that got fixed:

Fixed HUD position bug.
Fixed the nipple ring thing when a texture is applied manually or the chest is hidden using the HUD.
Fixed neck rigging.
Fixed rigging in the ass crack and, collar bones.
Fixed a bug that made the right nipple glitch out.
Fixed triangulation on chest.
Separated teeth from 3 of the faces to fix the teeth tinting problem when the skin color is being tinted.
Fixed the lower leg deformation bug that dislocated the knee and ankle and made the whole lower leg moved back and curved.
Fixed a bug that made both mouth animation check boxes activate both features, no matter what button was pressed.
Fixed a bug with the visual effect of the mouth animations check box  being marked, reset when options menu is closed.
Fixed a problem that caused the head to load wrong texture on the eye base layer temporarily.
Included the presets HUD that i forgot to do at the very beginning somehow and no one told me about it.
The head now responds to emote commands from scripts.
Fixed an oversight with skin color tinting, the head skin color tinting now also effects the rest of the body.
Made 3 versions of the body with deformers for special situations, for example, you will be able to wear pants and boots and other things that werent made for the kemono now.

 

Rez your update cards, if nothing happens, dont panic and dont IM me about how the card is broken, just wait 10 minutes and if nothing happens go to another sim and try again.

Next big update is going to be the Rikugou, this one has a fuck ton of bugs so this will be interesting.