November 23, 2014 11 Comments
The big M3 update is out, rez your update cards
Changes to appliers and texture load system, appliers will now bypass the HUD and load textures directly(a retro loader has been included to load old M3 applier textures onto the new head), the custom button above the preview now clears added custom textures.
Changes to the presets window, the presets window is now a separate HUD that saves/loads face expressions.
Added a hide option to the HUD.
Replaced one eye texture with a new one.
Added extra eye customization options and a v1 viewer compatibility mode.
Bug fixes and general optimization to the HUD, the HUD can now be attached anywhere you want without breaking it, the HUD should now display correctly on low end machines with low graphics settings.
The whites of the eyes and insides of the mouth were separated to not be effected by skin color tinting.
Fixed a long standing and overlooked issue with the face light losing its original settings and resetting to default default LL light settings.
Bug fixes and general optimization to the head, the head has been restructured and now uses less polygons to do the same thing, the ugly seam on top of the head has been eliminated thanks to this.
Optimizations to the scripts to consume less resources.
Improved the LL head alpha to hide the entire head and not just the face, for people having problems with rigged mesh hair and LL avatar body (why are you still using the LL body anyway?)
External script command support has been added.
Ability to control each eye lid separately (closing one eye and stuff like that)
Different color tones for each eye texture.
Backwards compatibility with shitty old viewers like singularity.
Menu repositioning based on HUD attachment point.
Ability to hide the HUD.
New and improved applier system that applies the textures directly to the head.
External face expression control script commands.
The M3 texture applier has been updated too.
Next big update is going to be the kemono.