– wip3 anime body –

Ok time for another sneak peek at the progress on the new body, most of the work on the mesh is done and im now working on the UV maps, the LLUV is pretty much done but i still need to do its own original UV. I was thinking of making it match the Kemono UV at one point but the kemono map is not ideal, having both upper and lower body on the same page and a bunch of things on it that this body doesnt have, using up precious UV space, so in the end i decided to give it its own UV that is split down the middle like the LLUV for better texture detail.

The LLUV was making me bang my head against my desk though, theres so much wrong with the LL avatar model and its UV, the wireframe is all over the place, there is no edge flow and it looks like the whole thing was lazily auto decimated from a higher polygon model to whatever this is and not modeled by a person.

The UV itself is something else, the way its unwrapped is just as messy, theres broken off and overlapping pieces and the UV seams are all over the place just like its edge flow

but probably the best part i discovered after i spent a whole day and a half matching my foot to it is that the THE FOOT IS ON BACKWARDS

The foot arch being on the same side where the big toe is would make a whole lot of sense no?
yeah, LETS NOT DO THAT!

But it doesnt end there :D, i was naive to think that simply doing the SLUV would make my body compatible with all the normie skins, but the linden avatar has no clearly defined detail such as collar bones, nipples, belly button and so on, leading each skin creator to put them wherever they feel like, which became a big problem when the first mesh bodies were being developed. The creators of every body matched their body detail to whatever skin they were testing with, as result you have no consistency between any of the bodies, none of them follow any kind of standard.

For example, the makers of one of the most popular bodies back in the day (that i wont mention here) based their UV of a skin that had its belly button drawn way too high up and slightly offset to the right, since the skin was wrong, their UV was wrong too, but their body was so popular and every skin creator wanted their skin to be compatible with it so everyone started making skins with that specific defect done on purpose, which broke every other body that had their belly button UVs in the correct position.

A huge number of skins were produced during that time that are still floating around today. Luckily their body wasnt all that good and better looking bodies took over the market ever since and the offset belly button skins are slowly being phased out, yet still there are no skins that would have their nipples and belly buttons and collar bones in the same locations so there is still no parity between any of the skins and bodies and special skins need to be made to fit each one.

This whole thing has reached whole new levels of insanity at one point when one of the most popular normie head creators (that i also wont mention here) at the time, sent legal threats against another head creator for tweaking their LLUV to match skins that were made for those popular heads for better skin compatibility, it was a huge shitshow.

One thing the normies got on same page with was fingernails, they stopped adding them to their skins because all mesh bodies had their own mesh fingernails and the drawn ones were all over the place and messing up your fingers, but sadly common sense did not prevail when it came to the toes and each normie skin now still has toe highlights and shadows in wildly different places.

The shoulder blades are such a lost cause that some of the body creators dont even bother adding that detail on their bodies

All this leads me to the dilemma, should i even bother matching my UV to whatever most popular body or skin of the day? because either way this kind of beats the whole purpose of doing the LLUV because even if i did, it would still never be fully compatible with majority of the skins and people will be complaining about issues mentioned above and perceive it as the fault of the avatar and not the skin they are wearing. But if i release without the LLUV than everyone will bitch and moan about that and it wont see as wide of an adoption and will remain a niche body like the Kemono, and now that most of SL’s talent has long jumped ship for better games and career prospects, and what creators remained became complacent and only making normie stuff now, there wont be anyone to make custom skins for it. One positive thing is a lot of skin creators now days release their skin in several versions to match every popular body on the market so maybe things wont be as bad if you can just try every included version of the skin till you find one that works. And i do have some idea on how to go around some of the problems though, like do what some bodies did with nipples and use a custom texture/mesh nipple overlay, and some ideas on what to do with the toes as well.

BTW, what kind of normie anime skins or skins in general are the most popular for normie bodies now? let me know in the comments.

So yeah thats all for now,

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20 Responses to – wip3 anime body –

  1. Lyra Galespring says:

    Thank you for doing all this detail work, I know that most people will never see it, but I appreciate the work that has gone into this. ♥

  2. Kitsune Direwytch says:

    I’m not sure what is the most popular anime skins for normie bodies. I use the LL skin adapted from M4 skin tones provided by your dev kits, with some custom changes to match whatever normie body I’m wearing ATM. I like this approach because I am able to use BOM to apply the same skin tone to both head and body, but I’m also curious to hear what others are doing.

  3. Starforge Media says:

    The normies have rallied around a sort-of-standardized body skin for the past few years, it’s called Velour and it comes with a wealth of options. I would hazard to say that it might even be a safe bet to base your framing and skins. I believe other popular options are ItGirls and TheSkinnery, but it’s admittedly been a while since I’ve had to use a non-Velour skin so I’m not as sure anymore.

    Keep up the good work though, if anything, eBody Reborn has shown that making a fully mod and competent mesh body can both be popular and profitable, and the absence of a thinner framed body is something the market is clawing for.

  4. Ryn Grayscar says:

    the skins i have seen largely use the maitreya or the Legacy body for their UV mapping which is good for human based skins but for furry skins i find much issue in finding texturing that actually makes a furry look well….furry so for skin tones i would say its likely easier to set and produce your own skins with its own unique UV map which you can then set up for creators to make new skins for

  5. Sapphire Snap says:

    Please please please please allow a smol fry version of the body. Nothing makes me happier than upsetting people who are ‘WHY ARE YOU UNDER FIVE FEET REEEEEEEEEEE’ ‘because i’m a frackin fae lol what do you want’

  6. Ryn Grayscar says:

    frankly if i had any advice to give on this i would say use the Kemono UV Map but add the possibility for bom to be toggled on and off in the hud …..this way bom skins could be used with it without having to get a whole adaptation kit to use them

    • kemono skin is not an efficient use of UV space for this body because a large chunk of it is dedicated to the furry legs which this body wont have on it by default (i will make furry legs though), the idea is to split it horizontally down the middle like LLUV to double the skin detail resolution

  7. anon says:

    I don’t care if this new body is 100% compatibility so long as my bom more or less works and looks somewhat “ok” I can hide my hideous toes under socks (actually have this issue&do!)

    so this new body going to be dual UV maps ? one body with LLUV for compatibility and one its own HD thing ? like lel evox ?
    ( legacy also does this but its hidden from users )

    having a kemono uv too would be interesting to give it a jump start on the furry skins though I don’t think 100% essential

  8. Kittiee says:

    Alot of furry skin creators do not use the “weird belly button body”. It would mostly be Legacy or Reborn that they use for reference. So I think alignment would be safe for alot of more recent/popular furry skins on the market. Doing BOM/Overlay like you mentioned for the nips too is a good idea. – Also the Regalia body ONLY had its own UV. It was popular for awhile but now it isn’t really seen much anymore I think for that reason. So sadly messing with the LLUV is probably the best route.

  9. Kuu says:

    For humans I have bought a few skins from -Disconnect. by jezzy Gildea, [Nekotron] by Eliih1994 and a few from [Pirocious] by Pirii, but I almost always end up making tiny modifications to those skins or to the ones included with the body, such as skin color and removal of facial features I dislike (like nostrils). I find that there are almost never any perfect anime skins out there, and I survive on being able to open photoshop and fix what I want to. As far as furry goes, I either make them from scratch or get permission to reuse a skin I’ve purchased for a different head. But a couple great furry skin creators include #Y!3SL by s1non and • AUGUST • by AugustShop. For example, I wanted to use your KeMomo Berry skin, but since it doesn’t have an BOM version for the LLUV, I ended up making one myself by photoshopping the heck out of a totally different skin.

  10. prissylily says:

    As long as I can get a UV’d reference model I can dump into Substance, I’ll be making my own skins any ways. XD

  11. Milly Rainbowskittlez says:

    For reference, ive been using Kupra, Freya, and A.A.
    For the most part, i’ve noticed that most furry skins tend to not have nips at all, which is a very big plus in my book, since Freya, Kupra and A.A. have mesh nips of their own with their own textures.
    Ive used a few normie skins as well, like some of the popular gobbo skins that came out sometime after the Imp head was released, and those also didnt have nips, and im pretty sure they also didnt have toenails either.. I think this may be a thing thats just being phased out, since most of the popular bods have mesh nails and nips.

    The rest of the issues likely still stand though (the ones with collarbone problems, and forget getting any kind of tattoo or special markings to work on the upper arms)

    Most of the BOM skins ive seen usually say that theyre made with Maitreya or Lara in mind, and only sometimes including Freya or one of the other fem belleza bods. That means that most of the more recent skins are probably going to be in line with those.

    This comes from experience from my business that requires me to go through a lot of everything on the MP for my clients. Though that said i dont really delve too deeply into normie space aside for the rare occasional normie client, so i cant really say for 100% certain what all is happening on that front, but i can say most of the BOM furry mods do follow this, and i cant see any reason why newer normie skins would be too different.

    ————

    As for the unique UV, i have to say im very eager to fiddle with this. Im a very amateur texture artist, so ive always found it significantly more difficult to add things to textures with side UVs rather than front and back ones like LLUV. So I genuinely cant wait to tinker with it, and im sure many others will feel the same, especially if you provide a basic texture development kit similar to the one we have for kemono, even if it only covers human texturing.
    Definitely looking forwards to getting my hands on this.

  12. asamiimako says:

    Your clipping issue is a skill issue, not a Blender issue. Blender has had configurable clipping planes for fucking ever. Just click the view tab and slap a 0 or two after the decimal point and there you go, you can zoom in as far as you’d ever need to. https://i.imgur.com/KXxwHUT.png

    • it not working as it should out of the box like every other normal program does and having the user to get “skill” to fix the basic functionality is a blender issue

  13. Bob says:

    Ok but wheres the gravity well tiddy and massive ass????

  14. vexie says:

    The most popular normie skins have been Velour for years now. They have a ton of options and customization.

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